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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/"><channel><title>VG247 Latest Articles Feed</title><link>/feed</link><description>This is a feed of the latest articles from VG247.</description><atom:link href="/feed" rel="self"/><language>en</language><lastBuildDate>Fri, 24 May 2024 16:15:44 +0000</lastBuildDate><item><title>2XKO makes a surprise showing at Combo Breaker</title><link>/2xko-makes-surprise-showing-at-combo-breaker</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Connor Makar</dc:creator><pubDate>Fri, 24 May 2024 16:15:44 +0000</pubDate><guid>/2xko-makes-surprise-showing-at-combo-breaker</guid><category>2XKO</category><media:content medium="image" url="https://assetsio.gnwcdn.com/2xko-combo-breaker.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/2xko-combo-breaker.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><a href="/games/project-l">2XKO</a> has made a surprise appearance at Combo Breaker 2024, allowing attendees to try out the latest demo build while wondering the tournament floor. If nothing else, this should make for an entertaining distraction from those who go 0-2 in bracket.
  3. </p><p>The build in question is the english version of the <a href="/illaoi-finally-gets-gameplay-showcase-ahead-of-2xko-evo-japan-demo">demo we saw shown off at Evo Japan 2024</a> - featuring the same playable cast <a href="/project-l-preview-impressions-evo">we saw at Evo 2023</a> with the addition of <a href="/project-l-will-be-free-to-play-with-illaoi-joining-the-roster">Illaoi</a>, as well as various gameplay adjustments. There are four custom cabinents in total, allowing for a maximum of eight players to play at once. There will likely be a line.
  4. </p><p>Aside from entertainment for the attendees, this will also provide ample opportunity for players who weren't able to make it out to Japan earlier this year to try out the game for themselves. Many of the changes and additions have already been explored by various influencers and pro players, but there's nothing quite like personally getting your hands on the game to see how things feel. Expect an influx of new impressions online from those trying it out for the first time.
  5. </p> <p><a href="/2xko-makes-surprise-showing-at-combo-breaker">Read more</a></p>]]></description></item><item><title>GTA 5 set to depart PlayStation Plus after six months, in terrible news for the three people who're still yet to play it</title><link>/gta-5-set-to-depart-playstation-plus-after-six-months-in-terrible-news-for-the-three-people-whore-still-yet-to-play-it</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 24 May 2024 16:08:54 +0000</pubDate><guid>/gta-5-set-to-depart-playstation-plus-after-six-months-in-terrible-news-for-the-three-people-whore-still-yet-to-play-it</guid><category>Action Adventure</category><category>Multiplayer Cooperative</category><category>Take-Two Interactive</category><category>Grand Theft Auto 5</category><category>Third person</category><category>Single Player</category><category>Shooter</category><category>Rockstar North</category><category>First person</category><category>Rockstar Games</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/gta-5-trailers-gta-6-02.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/gta-5-trailers-gta-6-02.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>If you've somehow yet to play <a href="/games/grand-theft-auto-v">GTA 5</a> (first of all, this is a gaming site, how did you get here?) here's some sad news. It's set to depart PlayStation Plus' Extra tier next month, having only joined the serive back in December 2023.</p><p>Yup, your plan to desperately burn through the series for the first time and become a GTA expert before <a href="/gta-6-release-date-leaks-map-trailer-reveal-rumours">GTA 6</a> <a href="/take-two-narrows-down-gta-6-release-date-fall-2025-gta-5-breezes-past-200-million-sold">drops in fall 2025</a> without paying retail price for at least one entry in it is in tatters. My condolences. You'll just have to watch last year's <a href="/gta-6-trailer-released">first GTA 6 trailer </a> over and over again until the time comes.</p><p>The journeying of Michael, Franklin and Trevor's adventure into the PS Plus sunset has been confirmed thanks to the PlayStation Store's 'last chance to play' page (thanks, <a href="https://www.pushsquare.com/news/2024/05/ps-plus-extra-premium-lose-12-games-in-june-including-gta-5">PushSquare</a>). June 18 is the fateful date when you'll have to kiss goodbye to the PS5 and PS4 versions of the game, probably with tears in your eyes.</p> <p><a href="/gta-5-set-to-depart-playstation-plus-after-six-months-in-terrible-news-for-the-three-people-whore-still-yet-to-play-it">Read more</a></p>]]></description></item><item><title>"I thought to myself, why don't I do it?" - inside a Fallout New Vegas fan's campaign to get Mr House on the Vegas sphere</title><link>/inside-fallout-new-vegas-fan-campaign-to-get-mr-house-on-vegas-sphere-interview</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 24 May 2024 16:00:00 +0000</pubDate><guid>/inside-fallout-new-vegas-fan-campaign-to-get-mr-house-on-vegas-sphere-interview</guid><category>Third person</category><category>Bandai Namco Entertainment</category><category>Xbox 360</category><category>Single Player</category><category>Obsidian Entertainment</category><category>RPG</category><category>Bethesda Softworks</category><category>Shooter</category><category>Fallout 3</category><category>Bethesda Game Studios</category><category>PC</category><category>Apple</category><category>iOS</category><category>PS3</category><category>First person</category><category>Fallout: New Vegas</category><media:content medium="image" url="https://assetsio.gnwcdn.com/FNV-3.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/FNV-3.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>It all started with a post on r/falloutnewvegas, Evan Zarsaz says.</p><p>&ldquo;A user posted the meme with Mr House displayed on the sphere - original made by <a href="/fallout-new-vegas-modder-perfect-memorial-matthew-perry">@tunnelsnakesfool</a> on Instagram - with the next photo showing the price to advertise on the sphere,&rdquo; he tells me, &ldquo;and a caption that said &lsquo;Hey guys did you know if all the members of the subreddit donated 5 dollars we would be able to put Mr House on the Las Vegas sphere&rsquo;.</p><p>&ldquo;Several users suggested that someone set up a fundraiser, and I thought to myself, why don't I do it?&rdquo;</p> <p><a href="/inside-fallout-new-vegas-fan-campaign-to-get-mr-house-on-vegas-sphere-interview">Read more</a></p>]]></description></item><item><title>XDefiant is fantastic - but can it last with a new Call of Duty on the horizon?</title><link>/xdefiant-is-fantastic-but-can-it-last-with-new-call-of-duty-on-horizon</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Connor Makar</dc:creator><pubDate>Fri, 24 May 2024 15:01:39 +0000</pubDate><guid>/xdefiant-is-fantastic-but-can-it-last-with-new-call-of-duty-on-horizon</guid><category>Ubisoft Entertainment</category><category>XDefiant</category><category>Ubisoft San Francisco</category><category>Xbox Series X/S</category><category>Xbox One</category><category>PS4</category><category>Shooter</category><category>PC</category><category>First person</category><category>PS5</category><category>Ubisoft</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/xdefiant_wPRDfDH.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/xdefiant_wPRDfDH.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>I'm having a brilliant time with <a href="/games/tom-clancys-xdefiant">XDefiant</a>. I must admit that I wasn't particularly sold on the game prior to its release. Didn't play any of the early access periods or betas, didn't do any press previews or anything like that. Given how hectic and packed this time of year is with brilliant games, I decided to just boot it up and give it a bash when it dropped, like everyone else did. I must say it's a darn good effort - but I'm not sure how long it'll keep kicking.
  6. </p><p>I need to stress straight away that these fears don't stem from anything the XDefiant team has done. The game appears - at least to someone putting in two or so hours in every evening - to be well balanced, fast-paced, and a loving send up of many of Ubisoft's modern franchises. These worries stem entirely from exterior factors: namely the impending release of a new Call of Duty, and the rough industry environment as a whole.
  7. </p><p>Let's start with Call of Duty - as that's the obvious big obstacle to long-lasting success for any fast-paced arcadey FPS right now. It's no secret that a big AAA release can suck the oxygen out of the room for its competitors. Just look at the slew of otherwise cool games that were swallowed up by the attention maw of <a href="/games/baldurs-gate-iii">Baldur's Gate 3</a>, <a href="/games/elden-ring">Elden Ring</a>, and so on. This effect is felt more keenly when a giant release in the same genre as your game comes out. MMORPGs with a keen and dedicated audience see sharp decreases in playercount when a new expansion for World of Warcraft or Final Fantasy 14 drops. It is a reality of the live service lives that these releases lead.
  8. </p> <p><a href="/xdefiant-is-fantastic-but-can-it-last-with-new-call-of-duty-on-horizon">Read more</a></p>]]></description></item><item><title>Fortnite's Fallout stuff arrives today, because we all need to see a guy in power armour chug Nuka Cola while hitting the griddy</title><link>/fortnites-fallout-stuff-arrives-today-guy-in-power-armour-chug-nuka-cola</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 24 May 2024 14:51:54 +0000</pubDate><guid>/fortnites-fallout-stuff-arrives-today-guy-in-power-armour-chug-nuka-cola</guid><category>Epic Games</category><category>iOS</category><category>Avalanche Studios</category><category>Fortnite Battle Royale</category><category>Third person</category><category>Fallout 4</category><category>Fallout</category><category>RPG</category><category>Bird view / Isometric</category><category>PS4</category><category>Racing</category><category>First person</category><category>Warner Bros. Games</category><category>Warner Bros.</category><category>Single Player</category><category>Bethesda Softworks</category><category>Mad Max</category><category>PS3</category><category>Action Adventure</category><category>Multiplayer Cooperative</category><category>Nintendo Switch</category><category>Xbox Series X/S</category><category>Xbox One</category><category>Mac</category><category>Shooter</category><category>Bethesda Game Studios</category><category>PC</category><category>Android</category><category>Fortnite</category><category>Strategy: Turn-Based Strategy</category><category>Strategy</category><category>PS5</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/fortnite-wrecked-event-fallout-stuff-launches-today-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/fortnite-wrecked-event-fallout-stuff-launches-today-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>It's been a big few months for <a href="/tv-shows/fallout">Fallout</a>, mainly thanks to that little TV show you might have heard about, but also some updates to <a href="/games/fallout-4">Fallout 4</a> that've, er, garnered <a href="/fallout-4-next-gen-update-2-texture-fix-vats-issues">a pretty mixed reaction</a>. Now, though, the series has really made it into the mainstream - starting today, some stuff from it's in <a href="/games/fortnite">Fortnite</a>.</p><p>Yup, stop worrying about <a href="/fallout-4-next-gen-update-2-texture-fix-vats-issues">your VATS not working like it should</a>, it's time to shake your gyatt by hitting the default dance and skibidi toilet with high level rizz into the litness, my dudes. I'm 25, and life already scares me.</p><p>We'd already <a href="https://x.com/FortniteGame/status/1793056269177360818">gotten a few sneak peeks</a> at the T-60 power armour - very much the in-vogue power armour since Fallout 4 dropped - which is being added to Fortnite as part of <a href="https://www.fortnite.com/news/crash-the-party-in-fortnite-battle-royale-chapter-5-season-3-wrecked?lang=en-US">Chapter 5 Season 3</a>. Dubbed Wrecked, this season's also bringing bottles of Nuka Cola to the game, which you can chug to restore ypur health and a bit of shield.</p> <p><a href="/fortnites-fallout-stuff-arrives-today-guy-in-power-armour-chug-nuka-cola">Read more</a></p>]]></description></item><item><title>Wuthering Waves players have been testing an unreleased character by changing the date on their devices</title><link>/wuthering-waves-players-testing-unreleased-characters-by-changing-the-date-on-their-devices</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Connor Makar</dc:creator><pubDate>Fri, 24 May 2024 11:15:20 +0000</pubDate><guid>/wuthering-waves-players-testing-unreleased-characters-by-changing-the-date-on-their-devices</guid><category>Action Adventure</category><category>Kuro Game Studio</category><category>Science Fiction</category><category>Fantasy</category><category>MMO</category><category>Free-to-play</category><category>Wuthering Waves</category><category>Open World</category><category>RPG</category><category>Windows Phone</category><category>PC</category><category>Anime</category><category>iOS</category><category>Exploration</category><category>Android</category><media:content medium="image" url="https://assetsio.gnwcdn.com/wuthering-waves-early-trail.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/wuthering-waves-early-trail.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><a href="/games/wuthering-waves">Wuthering Waves</a> is out and about, and loads of players are diving in and messing around with the open world action gacha. But, while many are out and about pumping up their union level or <a href="/wuthering-waves-echoes">hunting down echoes</a>, others are pushing the game's limits to see if they can break anything. It turns out, they can. By adjusting your device's clock, you can access a five-star character trail before its intended release.
  9. </p><p>The <a href="/wuthering-waves-character-list">Wuthering Waves character</a> in question is Yinlin, a five star who isn't available in game at the moment via normal means. Through changing the device date to a point in the future when the Yinlin character trail is active and playable, cheeky players have been able to hop in and check her out early <a href="https://www.bilibili.com/video/BV18w4m1U7pJ/">as shown in this bilibili video</a>.
  10. </p><p>Thankfully, it doesn't appear that you can use this technique to access other content, such as limited events or future dailies, but this sort of thing appearing to work client-side has many curious as to what further exploits are possible. For those who don't know, client-side refers to things the game determines on the player's end, whereas server-side refers to bits of the game the devs handle from their servers and the like. That's a very simplified explainer but for the purposes of this story it'll do!
  11. </p> <p><a href="/wuthering-waves-players-testing-unreleased-characters-by-changing-the-date-on-their-devices">Read more</a></p>]]></description></item><item><title>No Rest for the Wicked finally lets you remap controller buttons in its biggest update yet</title><link>/no-rest-for-the-wicked-major-patch-2-controller-remap-respec-dlss-fsr</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sherif Saed</dc:creator><pubDate>Fri, 24 May 2024 10:26:48 +0000</pubDate><guid>/no-rest-for-the-wicked-major-patch-2-controller-remap-respec-dlss-fsr</guid><category>Hack &amp; Slash</category><category>No Rest for the Wicked (2024)</category><category>Point and Click</category><category>Story Rich</category><category>Moon Studios</category><category>Third person</category><category>Gugames</category><category>Narrative / Story Driven</category><category>RPG</category><category>Fantasy</category><category>RPG: Hack &amp; Slash</category><category>Single Player</category><category>Private Division</category><category>Action Adventure</category><category>Multiplayer Cooperative</category><category>No Rest For The Wicked</category><category>RPG: Action</category><category>Side view</category><category>Xbox Series X/S</category><category>Mac</category><category>PC</category><category>PS5</category><category>Exploration</category><media:content medium="image" url="https://assetsio.gnwcdn.com/no-rest-for-the-wicked-moon-studios-(6).jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/no-rest-for-the-wicked-moon-studios-(6).jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><a href="/games/no-rest-for-the-wicked">No Rest for the Wicked</a> players have waited a long time for this one, but the second major Early Access patch for the action RPG has finally arrived. This is easily the game&rsquo;s biggest update, releasing a little over one month after launch.</p><p>Early Access Patch 2 brings the often-requested feature to change button remaps on controllers, as well as the ability to wield weapons even when you do not meet their required stats.</p><p></p> <p><a href="/no-rest-for-the-wicked-major-patch-2-controller-remap-respec-dlss-fsr">Read more</a></p>]]></description></item><item><title>After 269 hours, Elden Ring streamer beats all the bosses on new game +7 at level one - is finally ready for Shadow of the Erdtree</title><link>/elden-ring-streamer-beats-new-game-7-level-1-269-hours-missmikkaa</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Connor Makar</dc:creator><pubDate>Fri, 24 May 2024 09:29:33 +0000</pubDate><guid>/elden-ring-streamer-beats-new-game-7-level-1-269-hours-missmikkaa</guid><category>Action Adventure</category><category>Multiplayer Cooperative</category><category>Third person</category><category>Bandai Namco Entertainment</category><category>FromSoftware</category><category>Single Player</category><category>Xbox Series X/S</category><category>RPG</category><category>Xbox One</category><category>PS4</category><category>Elden Ring</category><category>PC</category><category>PS5</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/elden-ring-shadow-of-the-erdtree-(7)_7TW9X54.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/elden-ring-shadow-of-the-erdtree-(7)_7TW9X54.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>I was pretty certain that I was pretty good at <a href="/games/elden-ring">Elden Ring</a> y'know? I can beat the game handily, and have a save file parked right in Mohg's boss arena ready for Shadow of the Erdtree when it launches in the near future. However, one player has destroyed such illusions. Compared to MissMikkaa, I am garbage.
  12. </p><p>You may be wondering why? Well, dear reader, MissMikkaa has managed to beat Elden Ring's new game +7 difficulty with a level one character. She managed the feat in 269 hours, having to take on and overcome each and every boss before the job was done. This journey happened on Twitch, where she streamed the entire process.
  13. </p><p>"I used no <a href="/elden-ring-spirit-calling-bell-summoning">summons</a>, <a href="/elden-ring-rune-arc-explained-how-to-gain-the-effects-of-great-runes">great runes</a>, throwing pots, <a href="/elden-ring-best-spells">sorceries</a> nor <a href="/elden-ring-best-incantations">incantations</a>," MissMikkaa posted on Twitter, highlighting interesting details for those keen to learn more. This info came alongside footage of her Malenia kill, which required 63 attempts. Interestingly enough it was the pair of Valiant Gargoyles that proved the most daunting, taking 405 tries. In total, MissMikkaa died 2145 times on new game +7.
  14. </p> <p><a href="/elden-ring-streamer-beats-new-game-7-level-1-269-hours-missmikkaa">Read more</a></p>]]></description></item><item><title>Helldivers 2 players are on the way to earning a new mech, with a cool jet or bomb-based stratagem possibly to follow</title><link>/helldivers-2-players-on-way-to-new-mech-cool-jet-or-bomb-stratagem-possibly-to-follow</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 24 May 2024 09:16:55 +0000</pubDate><guid>/helldivers-2-players-on-way-to-new-mech-cool-jet-or-bomb-stratagem-possibly-to-follow</guid><category>Multiplayer Cooperative</category><category>Third person</category><category>Arrowhead Game Studios</category><category>Single Player</category><category>Shooter</category><category>PC</category><category>Shooter: Third Person</category><category>Helldivers 2</category><category>PS5</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/helldivers-2-mechs-nearly-ready-to-deploy-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/helldivers-2-mechs-nearly-ready-to-deploy-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>If you've been a bit frustrated with the state of <a href="/games/helldivers-2">Helldivers 2</a> and are looking for reasons to jump back into the Galactic War - well, Arrowhead's here to provide 'em. The latest Major Order will reward a new mech if completed, and the studio's been taking community pitches for a new stratagem.</p><p>In case you missed it, Arrowhead's Johan Pilestedt recently <a href="/helldivers-2-boss-pilestedt-new-role-focus-on-helping-develop-game-and-community">stepped aside as CEO</a>, in order to focus more heavily on helping oversee Helldivers 2's development. While the wider effects of this will <a href="/helldivers-2-next-weapon-balancing-patch-more-time-eruptor">likely take a little while to come to fruition</a>, that hasn't stopped the developer from <a href="/helldivers-2-pilestedt-outlines-plans-following-role-change">getting off to a quick start</a> - he's already asked the community for some stratagem ideas they'd like to see become a thing.</p><p>Before we get to that, though let's start with <a href="https://x.com/helldivers2/status/1793674703359353305">this latest Major Order</a>. The task is to liberate one planet - Varylia 5 - something players have already gotten around 30% of the way through as of writing. The reward would be "the dual-autocannon EXO-49 Emancipator exosuit", a mech that'll be possible to produce if an automaton "Petafactory" on the planet can be secured for Super Earth.</p> <p><a href="/helldivers-2-players-on-way-to-new-mech-cool-jet-or-bomb-stratagem-possibly-to-follow">Read more</a></p>]]></description></item><item><title>Paper Mario: The Thousand Year Door review: a worthy new version of a must-play classic</title><link>/paper-mario-the-thousand-year-door-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Thu, 23 May 2024 19:12:39 +0000</pubDate><guid>/paper-mario-the-thousand-year-door-review</guid><category>Action Adventure</category><category>Nintendo Switch</category><category>Third person</category><category>Single Player</category><category>RPG</category><category>Nintendo</category><category>Nintendo GameCube</category><category>Paper Mario: The Thousand Year Door</category><category>Strategy: Turn-Based Strategy</category><category>Intelligent Systems</category><media:content medium="image" url="https://assetsio.gnwcdn.com/mario-1000-year-door-header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/mario-1000-year-door-header.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Remaking a classic is always tricky. Video game development is like alchemy; that anyone happens upon the exact right combination of elements to make a true classic title is practically a miracle. Even saying that is a slight disservice, though - as the process is undoubtedly less scientific than that. All this is to say: it&rsquo;s very easy to upset the cart <em>ever so slightly</em> with a remake or even remaster, and <em>bam</em> - just like that, it&rsquo;s a classic no more.</p><p>But when the process works, it&rsquo;s a joy. Twenty years on from its GameCube release, <strong>Paper Mario: THe Thousand Year Door</strong> is back - and it&rsquo;s as brilliant as it ever was. That makes it one of Mario&rsquo;s best spin-off outings, by the way.</p><p>The Thousand Year Door stands apart from the Paper Mario titles since with a simple, vital fact: it is a role-playing game. A proper one. That to me is the template that the Paper Mario series should follow, especially given its status as a de-facto follow-up to <a href="/games/super-mario-rpg-remake">Super Mario RPG</a>, which also enjoyed a Nintendo Switch remake.</p> <p><a href="/paper-mario-the-thousand-year-door-review">Read more</a></p>]]></description></item><item><title>Warhammer 40,000: Space Marine 2 is giving off all the right Xbox 360 vibes with 6v6 PvP, and Operations co-op mode</title><link>/warhammer-40-000-space-marine-2-pvp-operations-co-op-mode-details</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sherif Saed</dc:creator><pubDate>Thu, 23 May 2024 16:43:43 +0000</pubDate><guid>/warhammer-40-000-space-marine-2-pvp-operations-co-op-mode-details</guid><category>Action Adventure</category><category>Third person</category><category>Warhammer 40,000: Space Marine 2</category><category>Saber Interactive</category><category>Single Player</category><category>Xbox Series X/S</category><category>Shooter</category><category>Focus Entertainment</category><category>PC</category><category>Warhammer Skulls</category><category>Shooter: Third Person</category><category>Blockbuster</category><category>PS5</category><category>Focus Home Interactive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/warhammer-40k-space-marine-2-01.jpeg.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/warhammer-40k-space-marine-2-01.jpeg.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>As promised, the Warhammer Skulls event was full of exciting announcements for Warhammer and Warhammer 40,000 fans. None were more impressive than the <a href="/games/warhammer-40000-space-marine-2">Space Marine 2</a> reveals, however.</p><p>The Saber Interactive-developed action-shooter delivered two big pieces of news, even if one of them <a href="/warhammer-40k-space-marine-2-getting-pvp-mode-according-to-leaked-artbook">technically leaked a little while ago</a>.</p><p></p> <p><a href="/warhammer-40-000-space-marine-2-pvp-operations-co-op-mode-details">Read more</a></p>]]></description></item><item><title>Warhammer 40,000: Darktide updates just aren't stopping, and there's a new in-game event to jump in right now</title><link>/warhammer-40-000-darktide-secrets-of-the-machine-god-update-decollation-event</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sherif Saed</dc:creator><pubDate>Thu, 23 May 2024 16:33:08 +0000</pubDate><guid>/warhammer-40-000-darktide-secrets-of-the-machine-god-update-decollation-event</guid><category>Action Adventure</category><category>Multiplayer Cooperative</category><category>Warhammer 40,000: Darktide</category><category>Fatshark Games</category><category>Game Pass</category><category>Single Player</category><category>Xbox Series X/S</category><category>RPG</category><category>Shooter</category><category>PC</category><category>Warhammer Skulls</category><category>Blockbuster</category><category>Indie</category><category>First person</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/darktide_lpgr0BW.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/darktide_lpgr0BW.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>It wouldn&rsquo;t be a Warhammer Skulls showcase without some news from Fatshark, the developer behind the beloved Darktide and Vermintide games. Today, the studio delivered a few reveals for both <a href="/games/warhammer-40000-darktide">Warhammer 40,000: Darktide</a> and <a href="/games/warhammer-vermintide-2">Vermintide 2</a>.</p><p>The next Darktide update has been named and given a release date. We also know a lot more about what to expect - there&rsquo;s even something you can play right now.</p><p></p> <p><a href="/warhammer-40-000-darktide-secrets-of-the-machine-god-update-decollation-event">Read more</a></p>]]></description></item><item><title>Warhammer 40,000: Boltgun is finally getting a horde mode, and a fresh new DLC next month</title><link>/warhammer-40000-darktide-boltgun-dlc-horde-mode-new-edition</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sherif Saed</dc:creator><pubDate>Thu, 23 May 2024 16:29:00 +0000</pubDate><guid>/warhammer-40000-darktide-boltgun-dlc-horde-mode-new-edition</guid><category>Warhammer 40,000: Boltgun</category><category>Single Player</category><category>Auroch Digital</category><category>Shooter</category><category>Focus Entertainment</category><category>PC</category><category>Arcade</category><category>Warhammer Skulls</category><category>Indie</category><category>First person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/warhammer_40000_boltgun_reveal_screen_2.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/warhammer_40000_boltgun_reveal_screen_2.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>I don&rsquo;t know about you, but I certainly didn&rsquo;t expect to get some <a href="/games/warhammer-40000-boltgun">Warhammer 40,000: Boltgun</a> news at Warhammer Skulls. Auroch Digital nevertheless delivered, and it may be even more than fans of the retro shooter expected.</p><p>Boltgun is getting some new content in the form of the <strong>Forges of Corruption</strong> DLC, right alongside a free update that delivers a long-requested feature.</p><p></p> <p><a href="/warhammer-40000-darktide-boltgun-dlc-horde-mode-new-edition">Read more</a></p>]]></description></item><item><title>Relive your best Twisted Metal days with the free Warhammer 40,000: Speed Freeks beta, playable right now</title><link>/warhammer-40-000-speed-freeks-beta-details</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sherif Saed</dc:creator><pubDate>Thu, 23 May 2024 16:18:03 +0000</pubDate><guid>/warhammer-40-000-speed-freeks-beta-details</guid><category>Third person</category><category>Plaion</category><category>Free-to-play</category><category>Racing</category><category>Shooter</category><category>PC</category><category>Warhammer Skulls</category><category>Steam</category><category>Warhammer 40,000: Speed Freeks</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/warhammer-40-000-speed-freeks-screen-2.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/warhammer-40-000-speed-freeks-screen-2.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Not everything revealed today at Warhammer Skulls was all serious, sometimes you have to get a little silly. This is clearly what <a href="/games/warhammer-40000-speed-freeks">Warhammer 40,000: Speed Freeks</a>, the combat racer from Caged Element, represents.</p><p>Speed Freeks was <a href="/warhammer-40000-speed-freeks-is-a-new-racer-filled-with-orks-blowing-each-other-up">initially unveiled last year</a>, and the developer pretty quickly (and frequently) offered players the chance to jump in early and feel things out. But it&rsquo;s been a year, which is plenty of time for a few things to have changed.</p><p></p> <p><a href="/warhammer-40-000-speed-freeks-beta-details">Read more</a></p>]]></description></item><item><title>73 Yards is more than just an all-time great Doctor Who episode, it’s one of the best bits of TV in years - Review</title><link>/73-yards-is-more-than-just-an-all-time-great-doctor-who-episode-its-one-of-the-best-bits-of-tv-in-years-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Thu, 23 May 2024 16:00:00 +0000</pubDate><guid>/73-yards-is-more-than-just-an-all-time-great-doctor-who-episode-its-one-of-the-best-bits-of-tv-in-years-review</guid><category>Doctor Who</category><category>Disney+</category><category>Pop Culture</category><category>Blockbuster</category><media:content medium="image" url="https://assetsio.gnwcdn.com/dr-who-73-yards-episode-review-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/dr-who-73-yards-episode-review-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Some may have taken a critical eye to the light-hearted, breezy opening episodes to this new reboot of <a href="/topics/doctor-who">Doctor Who</a>, streaming now on Disney+ around the world and on BBC iPlayer in the show&rsquo;s native UK - but weeks 3 and 4 are aiming to remind that the beauty of Doctor Who is that it can be <em>anything</em>. Better still, it&rsquo;s a reminder that sometimes, when Doctor Who takes a big swing at an unexpected idea, it&rsquo;s often when the show is at its best.</p><p>73 Yards may very well be the new poster child for that concept. Last week&rsquo;s episode toyed with a single concept that was still very Doctor Who - ratcheting up the tension as the powerful hero is stuck in a single spot. This week&rsquo;s episode is a similar twist - stripping many of the show&rsquo;s core ideas and themes away but with purpose - unnecessary trappings excised in order to place what remains under a microscope.</p><p>Most keenly examined is companion Ruby Sunday, with Millie Gibson putting in a masterful performance that should prove as absolute proof of her ability to duke it out with the best of Doctor Who&rsquo;s companions - which is pretty heady company to keep.</p> <p><a href="/73-yards-is-more-than-just-an-all-time-great-doctor-who-episode-its-one-of-the-best-bits-of-tv-in-years-review">Read more</a></p>]]></description></item><item><title>As Battlefield 2042 winds down, an unlikely new contender is ready to take its place</title><link>/battlefield-2042-winds-down-delta-force-hawk-ops-contender</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sherif Saed</dc:creator><pubDate>Thu, 23 May 2024 15:00:00 +0000</pubDate><guid>/battlefield-2042-winds-down-delta-force-hawk-ops-contender</guid><category>Free-to-play</category><category>iOS</category><category>Battlefield</category><category>Delta Force: Hawk Ops</category><category>PS4</category><category>Blockbuster</category><category>First person</category><category>Single Player</category><category>Electronic Arts</category><category>DICE</category><category>TiMi Studio Group</category><category>Level Infinite</category><category>Shooter: First Person</category><category>Action Adventure</category><category>Multiplayer Cooperative</category><category>Xbox Series X/S</category><category>Xbox One</category><category>Shooter</category><category>PC</category><category>Android</category><category>Battlefield 2042</category><category>PS5</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Delta-force-hawk-header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Delta-force-hawk-header.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><a href="/games/delta-force">Delta Force</a> is back, have you heard? No, it&rsquo;s not a revival of the classic Novalogic tactical shooter, but it&rsquo;s something that may actually prove to be no less interesting. In a word, the new game, titled <strong>Delta Force: Hawk Ops</strong>, <a href="/delta-force-gameplay-reveal-hero-shooter-tencent-gamescom-2023">has more of Battlefield in it than Delta Force</a>.</p><p>It&rsquo;s pretty common knowledge now that EA is moving on from <a href="/games/battlefield-2042">Battlefield 2042</a>. The game recently received its final major update, as <a href="/battlefield-2042-content-ending-motive-joins-battlefield-teams">several studios within EA embark on the next adventure in the series</a>. By most accounts, we&rsquo;re well over a year from getting our hands on a new Battlefield, so there&rsquo;s a window of opportunity here for a new game to offer Battlefield&rsquo;s particular flavour of gameplay.</p><p>It&rsquo;s easy to be sceptical about Delta Force: Hawk Ops. It&rsquo;s a game that picked an unusual classic franchise to attach itself to. It&rsquo;s certainly raised its profile, but the game&rsquo;s Chinese publisher-developer isn&rsquo;t exactly known for making this style of game. I initially dismissed it as a knock-off, one that will inexplicably become popular in parts of Asia while the rest of world ignores it.</p> <p><a href="/battlefield-2042-winds-down-delta-force-hawk-ops-contender">Read more</a></p>]]></description></item><item><title>Remembering Total War Three Kingdoms, 5 years later – a game too good to be left behind</title><link>/total-war-three-kingdoms-5-years-later</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Connor Makar</dc:creator><pubDate>Thu, 23 May 2024 14:38:22 +0000</pubDate><guid>/total-war-three-kingdoms-5-years-later</guid><category>Multiplayer Cooperative</category><category>Total War: Three Kingdoms</category><category>The Creative Assembly</category><category>Single Player</category><category>Bird view / Isometric</category><category>SEGA</category><category>PC</category><category>Creative Assembly</category><category>Strategy: Turn-Based Strategy</category><category>Strategy</category><category>Strategy: Real-Time Strategy</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/total_war_three-kingdoms_effects_pack-2.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/total_war_three-kingdoms_effects_pack-2.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>If there's one Total War game I keep coming back to, on those late nights when I hunger for the series' beloved brand of tactical management gameplay, it's <a href="/games/total-war-three-kingdoms">Total War Three Kingdoms</a>. A delve into the romantic depiction of China's great history, a time where acts of heroism placed generals and tacticians in the pantheon alongside gods. A great revolution thwarted, legendary betrayals and alliances, and a country engulfed in flames. It is one of my feel good games - the great stress diluter - and it stands today a butchered pariah. A game whose life was cut short, and ultimately resigned to history.
  15. </p><p>But how did this happen? Well, back in 2022 the Creative Assembly team behind Three Kingdoms announced that <a href="https://www.youtube.com/watch?v=0zId4puekfU">development on the game's post-launch DLC would cease in favour of a sequel of sorts</a>.</p><p><a href="/creative-assembly-total-war-three-kingdoms-romance-of-the-three-kingdoms">This new project</a>, set within the Three Kingdoms universe, was met with some skeptisism. Many enjoyed the Three Kingdoms they had, and weren't ready to move onto a new game only two years after its release. Others, myself included at the time, were excited at what a sequel could bring. In my mind the team had proven themselves, and while I was bummed out to here the game I loved would be cut short of DLC, I could live with that as long as an exciting new game would come in its place.
  16. </p> <p><a href="/total-war-three-kingdoms-5-years-later">Read more</a></p>]]></description></item><item><title>UPDATE: Yup, Call of Duty Black Ops 6 is the name of 2024's CoD title</title><link>/call-of-duty-black-ops-6-looks-like-cod-2024-name</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 23 May 2024 12:08:25 +0000</pubDate><guid>/call-of-duty-black-ops-6-looks-like-cod-2024-name</guid><category>Xbox Series X/S</category><category>Xbox One</category><category>PS4</category><category>Shooter</category><category>PC</category><category>Call of Duty: Black Ops 6</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/call-of-duty-black-ops-6-looks-like-cod-2024-name-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/call-of-duty-black-ops-6-looks-like-cod-2024-name-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Activision's stepped up the teasers for this year's Call of Duty title recently, mainly by putting some blindfolds on stone versions of several former US presidents, but those hints now look to have given way to a proper promo push. Yup, it looks like CoD 2024 finally has its proper name - <strong>Call of Duty Black Ops 6</strong>.</p><p>Yup, forget about all of those <a href="/reports-now-say-call-of-duty-2024-to-game-pass">debates as to whether the series should be on Xbox Game Pass or not</a>, it's time to start getting hyped up about being able to shoot a guy, then compain about the TTK, then shoot a guy again in a new setting at some point relatively soon.</p><p>As spotted by eagle-eyed fans, today's edition on USA Today looks to include some advertising that specifically refers to the game as Black Ops 6, via text that appears alongside the game's logo featuring a trio of little doggies - or one doggie casting two shadows - and some not quite real news stories refering to in-game story developments.</p> <p><a href="/call-of-duty-black-ops-6-looks-like-cod-2024-name">Read more</a></p>]]></description></item><item><title>XDefiant has been out for two days and already has cheaters</title><link>/xdefiant-out-for-a-day-and-already-has-cheaters</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Connor Makar</dc:creator><pubDate>Thu, 23 May 2024 11:46:15 +0000</pubDate><guid>/xdefiant-out-for-a-day-and-already-has-cheaters</guid><category>Ubisoft Entertainment</category><category>XDefiant</category><category>Ubisoft San Francisco</category><category>Xbox Series X/S</category><category>Xbox One</category><category>PS4</category><category>Shooter</category><category>PC</category><category>First person</category><category>PS5</category><category>Ubisoft</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/xdefiant-cheaters.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/xdefiant-cheaters.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><a href="/games/tom-clancys-xdefiant">XDefiant</a> is out and is pretty darn fun! It feels a lot like some classic, arcadey shooters from my childhood. Running fast in Modern Warfare 2 and the like - the exact thing every old man has been begging for over the last decade. But with all good things come the bad, and a wave of cheaters have set their sights on Ubisoft's latest release.
  17. </p><p>Now it's important to note that, like every game that suffers from cheaters, this isn't impacting every match, or even the majority of matches. This in its current form appears to be a niche, but nonetheless frustrating, issue. If you want a prime example of what it looks like you can see it in action on <a href="https://www.reddit.com/r/XDefiant/comments/1cyj42j/hacks_already/">the XDefiant subreddit</a>. It's a classic spread of wall hacks and aimbots working in tandem, the Hall and Oates of FPS cheats.
  18. </p><p>So what can players do? Nothing! Nothing can be done. XDefiant uses BattleEye anti-cheat, which is a common service you'll find in Rainbow Six: Siege, Escape from Tarkov, etc. If you're even remotely familar with either of those games you'll know that cheating is very much an issue in both. Tarkov is infamous for its cheating problem, and the rolling ban announcements in Siege are a constant reminder of how many losers use this illicit software.
  19. </p> <p><a href="/xdefiant-out-for-a-day-and-already-has-cheaters">Read more</a></p>]]></description></item><item><title>Sony's vision for the future includes a controller that looks like a ring light with joysticks, and, er, Horizon Zero Dawn</title><link>/sony-creative-vision-for-future-video-horizon-zero-dawn</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 23 May 2024 10:54:16 +0000</pubDate><guid>/sony-creative-vision-for-future-video-horizon-zero-dawn</guid><category>Action Adventure</category><category>Third person</category><category>Horizon Zero Dawn</category><category>Guerrilla Games</category><category>Single Player</category><category>RPG</category><category>PS4</category><category>Shooter</category><category>PC</category><category>Sony Computer Entertainment</category><media:content medium="image" url="https://assetsio.gnwcdn.com/sony-creative-vision-for-future-video-horizon-zero-dawn-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/sony-creative-vision-for-future-video-horizon-zero-dawn-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Ok. So, as part of a <a href="https://www.sony.com/en/SonyInfo/IR/library/presen/strategy/">corporate strategy meeting</a>, Sony's decided to give us all a look at its "Creative Entertainment Vision" - basically what it thinks the world might look like from its perspective in ten years time. What's in the forecast for 2034, you ask? Well, some floaty gadgets and an open-world game that's just alright.</p><p>That's not to say the company isn't aiming high though, having even gone as far as creating renders for a game that's set to come out in 2035 - that's in this video's timeline, I stress, we don't know if this title about a woman just kinda flying through space will actually be a thing in the real world (I'd guess not).</p><p>Yup, if you check out the two minute-ish long glimpse that shows Sony's vision - you'll see some interesting things. There's some people standing around a futuristic table putting personal touches on that game I mentioned above - it's dubbed Ignition, but isn't the <a href="https://store.steampowered.com/app/577990/Ignition/">90s racing game</a> - by using their fingers to mainputate stuff hanging in the air.</p> <p><a href="/sony-creative-vision-for-future-video-horizon-zero-dawn">Read more</a></p>]]></description></item><item><title>Wuthering Waves is proving troublesome for mobile and PC players, with bugs and performance issues running wild</title><link>/wuthering-waves-bugs-graphics-pc-mobile</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Connor Makar</dc:creator><pubDate>Thu, 23 May 2024 09:39:48 +0000</pubDate><guid>/wuthering-waves-bugs-graphics-pc-mobile</guid><category>Action Adventure</category><category>Kuro Game Studio</category><category>Science Fiction</category><category>Fantasy</category><category>MMO</category><category>Free-to-play</category><category>Wuthering Waves</category><category>Open World</category><category>RPG</category><category>Windows Phone</category><category>PC</category><category>Anime</category><category>iOS</category><category>Exploration</category><category>Android</category><media:content medium="image" url="https://assetsio.gnwcdn.com/wuther-waves-buggy-custom.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/wuther-waves-buggy-custom.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><a href="/games/wuthering-waves">Wuthering Waves</a> is finally out, and for a lot of players who've been keen on the open world action game are diving in and having a blast. However, that's not to say it's been a smooth launch by any means, with numerous reports of bugs, graphical problems, and performance flubs.
  20. </p><p>Lets start with those performance problems! Many players, taking the leap over from Genshin Impact or other gachas, have been hit by a wall of issues. These include the much-beloved A pose, an animation bug which has been posted across the internet to the joy of of many.
  21. </p><p>The game has also been critiqued for poor performance and texture qualities by various players, even those with PCs that should be able to run a mobile action RPG with relative ease. Blurring textures are present, which while not disasterous, is a bit rough to be seeing on decent set ups. Now, there are workarounds! Turning off or tweaking settings like anti-aliasing can vastly improve your experience. This is especially true for mobile players, who are seeing vast and significant enhancements to their gacha sessions with some simple adjustments.
  22. </p> <p><a href="/wuthering-waves-bugs-graphics-pc-mobile">Read more</a></p>]]></description></item><item><title>Helldivers 2 boss wastes no time outlining plans to improve game, starting with need to get more devs playing</title><link>/helldivers-2-pilestedt-outlines-plans-following-role-change</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 23 May 2024 09:26:19 +0000</pubDate><guid>/helldivers-2-pilestedt-outlines-plans-following-role-change</guid><category>Multiplayer Cooperative</category><category>Third person</category><category>Arrowhead Game Studios</category><category>Single Player</category><category>Shooter</category><category>PC</category><category>Shooter: Third Person</category><category>Helldivers 2</category><category>PS5</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/helldivers-2-pilestedt-outlines-plans-following-role-change-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/helldivers-2-pilestedt-outlines-plans-following-role-change-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>In case you missed it, Arrowhead's Johan Pilestedt stepped aside as CEO of the studio yesterday, in order to focus more heavily on helping to develop <a href="/games/helldivers-2">Helldivers 2</a> from a creative perspective. He looks to be wasting no time in starting to tackle the game's percieved issues either, having already outlined some thoughts and plans to folks on Twitter.</p><p>Now serving solely as a chief creative officer and chairman at Arrowhead, having <a href="/helldivers-2-boss-pilestedt-new-role-focus-on-helping-develop-game-and-community">forked over a lot of the his business resposiblities to new CEO Shams Jorjani</a>, it's not too surprising to see Pilestedt immediately engaging with the game's community in a pretty open manner. Even if odds are it'll probably <a href="/helldivers-2-next-weapon-balancing-patch-more-time-eruptor">take a little while </a>for the changes some players are hoping for to actually start arriving in game.</p><p>In responses to a bunch of players commenting on his tweet about the role switch, Pilestedt's said a whole bunch about the current state of Helldivers 2 and what steps he and the studio'll be taking to try and remedy them.</p> <p><a href="/helldivers-2-pilestedt-outlines-plans-following-role-change">Read more</a></p>]]></description></item><item><title>Haikyu!! The Dumpster Battle made me a believer in sports anime</title><link>/haikyu-the-dumpster-battle-made-me-a-believer-in-sports-anime</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 23 May 2024 06:00:00 +0000</pubDate><guid>/haikyu-the-dumpster-battle-made-me-a-believer-in-sports-anime</guid><category>Sony Pictures</category><category>Sony</category><category>Film &amp; Television</category><category>Haikyu!!</category><category>Anime</category><category>Pop Culture</category><category>Crunchyroll</category><media:content medium="image" url="https://assetsio.gnwcdn.com/haikyu-the-dumpster-battle.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/haikyu-the-dumpster-battle.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  23. You know, in all my years of watching <a href="/topics/anime">anime</a>, the one sub-genre I've never really gotten into is sports anime. To be honest, that most likely comes from the fact I just don't care for real world sports all that much - everything takes too long and the drama of it all can feel a bit too forced for my liking. But there is one series that I've been meaning to check out for a long while, and have consistently said to myself that I'll watch it eventually, because everyone I know that's watched it loves it more than anything: <a href="/anime/haikyu">Haikyu</a>.
  24. </p><p>
  25. This isn't about me watching Haikyu, I'm sorry to say. Or, well, it is, just not the series. As silly as it might sound, I'm here today to tell you about Haikyu!! The Dumpster Battle, and yes, I recognise that I'm kind of starting at the end of the series, but hey ho, what better way to decide whether you want to check something out than via a breezy, roughly 90 minute long movie? There is of course the question of whether it's even enjoyable for someone that knows nothing about Haikyu, one of the main reasons I actually wanted to check it out, but we'll get back to that.
  26. </p><p>
  27. Haikyu!! The Dumpster Battle follows on right after the fourth season, with Shoyo Hinata and the rest of Karasuno High's volleyball team facing off against their rivals Nekoma at the Spring Nationals tournament. It's the first official match between the two schools, despite them having played against each other before, so the stakes are raised slightly on this occasion, for obvious reasons (and as a note, the whole film is just one match, so don't expect all that much downtime). Right off the bat, as someone that again, literally knew next-to-nothing about the series, the biggest surprise is who the main focus of the film actually is.
  28. </p> <p><a href="/haikyu-the-dumpster-battle-made-me-a-believer-in-sports-anime">Read more</a></p>]]></description></item><item><title>Top Gun Maverick's Glen Powell turned down Jurassic World 4 despite his love for the series, but it's not for the reason you think</title><link>/top-gun-mavericks-glen-powell-turned-down-jurassic-world-4-despite-his-love-for-the-series-but-its-not-for-the-reason-you-think</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Wed, 22 May 2024 15:49:31 +0000</pubDate><guid>/top-gun-mavericks-glen-powell-turned-down-jurassic-world-4-despite-his-love-for-the-series-but-its-not-for-the-reason-you-think</guid><category>Jurassic World</category><category>Universal Pictures</category><category>Top Gun: Maverick</category><category>Film &amp; Television</category><category>Jurassic Park</category><category>Pop Culture</category><media:content medium="image" url="https://assetsio.gnwcdn.com/top-gun-maverick-glen-powell.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/top-gun-maverick-glen-powell.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  29. Glen Powell, star of films like <a href="/movies/top-gun-maverick">Top Gun: Maverick</a> and Anyone But You, was offered a role in <a href="/movies/jurassic-world">Jurassic World</a> 4, but he turned it down.
  30. </p><p>
  31. While he's been in a number of projects over the years, with his debut being the age-old classic Spy Kids 3: Game Over, it wasn't until 2022's Top Gun: Maverick that he became something of a household name. Now, he's been in films like Hit Man and Anyone But You, and he's starring in the upcoming <a href="/new-twisters-trailer-starring-glen-powell-arrives">Twisters</a> reboot, as well as Edgar Wright's remake of The Running Man. But as he shared in a recent interview with <a href="https://www.hollywoodreporter.com/movies/movie-features/glen-powell-interview-hit-man-movie-texas-move-1235905159/">The Hollywood Reporter</a>, it seems that he passed on quite a big role: Jurassic World 4, or, the Jurassic World reboot to be a bit more precise.
  32. </p><p>
  33. "Jurassic is one of my favourite movies," Powell said of the original film, explaining why he declined starring in the upcoming Jurassic World film. "It's one of the things I've wanted to do my whole life. I'm not doing that movie because I read the script and I immediately was like, my presence in this movie doesn&rsquo;t help it." That obviously rings some alarm bells, especially considering <a href="/jurassic-world-sequel-bringing-back-jurassic-park-writer">original Jurassic Park writer David Koepp has been brought back on to pen the screenplay</a>. But, Powell seemingly didn't turn the film down because of a lack of quality.
  34. </p> <p><a href="/top-gun-mavericks-glen-powell-turned-down-jurassic-world-4-despite-his-love-for-the-series-but-its-not-for-the-reason-you-think">Read more</a></p>]]></description></item><item><title>Shot One Fighters thinks it has what it takes to go head-to-head with fighting game royalty like Street Fighter and Tekken</title><link>/shot-one-fighters-thinks-it-has-what-it-takes-to-go-head-to-head-with-fighting-game-royalty-like-street-fighter-and-tekken</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Connor Makar</dc:creator><pubDate>Wed, 22 May 2024 14:46:29 +0000</pubDate><guid>/shot-one-fighters-thinks-it-has-what-it-takes-to-go-head-to-head-with-fighting-game-royalty-like-street-fighter-and-tekken</guid><category>Shot One Fighters</category><category>Fighting</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/shot-one-justin-wong.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/shot-one-justin-wong.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>I don't believe it's absurd or particuarly outrageous to say that fighting games are a relatively niche genre. Yes games like <a href="/games/tekken-8">Tekken 8</a> and <a href="/games/street-fighter-6">Street Fighter 6</a> sell millions of copies, but compared to bigger hitters out there like the various FPS and MMO titles that dominate the industry, these games don't warrant a king's portion. Indie fighting games, made by smaller teams of nontheless talented and passionate people, are selling to an even smaller consumer base. These games have historically had to be fantastic from day one to garner a sizable community.
  35. </p><p>So how do you place your metaphorical hands on the popularity scale and increase the odds of such a success? Well, for the team behind <a href="https://shotonefighters.com/">Shot One Fighters</a> the solution lands in the lap of one Justin Wong. You may recognise that name, even if you're not a fighting game afficionado. Legendary pro player, influencer, content creator, father, and <a href="https://www.youtube.com/watch?v=Ny5rYcmUNvM&amp;ab_channel=BasedMonster">occasional trash talker</a>. He's been brought on as a sort of consultant for the game, a fact the Shot One Fighters team has been keen to publicise.
  36. </p><p>"They're like 'Go at it, break it, check it out and give us feedback on everything.' This includes characters, how they feel, how they should move, what they think we should add [...] I think that&rsquo;s pretty cool because they obviously put their hearts out there online, and I have to basically tell them what it is,&rdquo; states Wong over a Discord call. The sort of feedback he's giving ranges from firsthand impressions, to offering successful solutions to problems the team may be having. For example, one character in One Shot Fighters has a low-hitting projectile. Wong can then point to a similar move that Kung Lao from Mortal Kombat uses, why it works, how to keep it from being overly frustrating, etc. A well of knowledge for a team hoping to nail the eventual release of the game.
  37. </p> <p><a href="/shot-one-fighters-thinks-it-has-what-it-takes-to-go-head-to-head-with-fighting-game-royalty-like-street-fighter-and-tekken">Read more</a></p>]]></description></item><item><title>Helldivers 2 boss Pilestedt steps aside as CEO in order to focus more on helping develop the game and its community</title><link>/helldivers-2-boss-pilestedt-new-role-focus-on-helping-develop-game-and-community</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Wed, 22 May 2024 14:45:34 +0000</pubDate><guid>/helldivers-2-boss-pilestedt-new-role-focus-on-helping-develop-game-and-community</guid><category>Multiplayer Cooperative</category><category>Third person</category><category>Arrowhead Game Studios</category><category>Single Player</category><category>Shooter</category><category>PC</category><category>Shooter: Third Person</category><category>Helldivers 2</category><category>PS5</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/helldivers-2-ceo-new-position-focus-on-game-community-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/helldivers-2-ceo-new-position-focus-on-game-community-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Since <a href="/games/helldivers-2">Helldivers 2</a> took the world by storm, Johan Pilestedt has become a household name, with the Arrowhead CEO's hands-on nature in terms of sharing updates on the game and openly interacting with its players having endeared him to a lot of Super Earth soldiers. Now, Pilestedt's chosen to step down from being a CEO, staying on at the studio in a capacity that's aimed to allow him to focus more heavily on the creative side of developing the game.</p><p>Yup, one of the very few CEOs you've ever been able to find responding to posts in a Reddit community - without coming off like either an annoying douche or that Steve Buscemi 'how do you do, fellow kids' meme - is gonna be getting to do more of what he seems to love most, working on Helldivers. Plus, given that the studio's looking to <a href="/helldivers-2-next-weapon-balancing-patch-more-time-eruptor">spend more time getting the likes of updates and patches for the game just right</a>, after some recent tweaks earned a bit of ire, this move seems like another positive step in helping Arrowhead be the best it can be.</p><p>So, what's gone down? Well, as reported by <a href="https://www.gamesindustry.biz/helldivers-2-developer-arrowhead-names-shams-jorjani-as-its-new-ceo">GamesIndustry.biz</a>, Arrowhead has named Shams Jorjani as its new CEO, with Pilestedt opting to give up that position, while retaining his roles as Arrowhead's chief creative officer and chairman.</p> <p><a href="/helldivers-2-boss-pilestedt-new-role-focus-on-helping-develop-game-and-community">Read more</a></p>]]></description></item><item><title>The Boys' creator wants to make the show a touch more supernatural with a specific cast addition</title><link>/the-boys-creator-wants-to-make-the-show-a-touch-more-supernatural</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Wed, 22 May 2024 14:36:47 +0000</pubDate><guid>/the-boys-creator-wants-to-make-the-show-a-touch-more-supernatural</guid><category>Amazon MGM Studios</category><category>Film &amp; Television</category><category>Prime Video</category><category>Supernatural</category><category>Pop Culture</category><category>The Boys</category><category>Amazon</category><media:content medium="image" url="https://assetsio.gnwcdn.com/supernatural-jensen-ackles-jared-padalecki.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/supernatural-jensen-ackles-jared-padalecki.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  38. <a href="/tv-shows/the-boys">The Boys</a> showrunner Eric Kripke is looking ahead to future cast members, and he's certainly interested in adding <a href="/tv-shows/supernatural">Supernatural</a> star Jared Padalecki for at least one episode.
  39. </p><p>
  40. When you think of Jensen Ackles, you almost definitely will think about his former Supernatural costar Jared Padalecki. They were on that show for so long together, it's hard not to, and seemingly Kripke thinks similarly. The Boys showrunner recently spoke with <a href="https://ew.com/the-boys-boss-wants-jared-padalecki-for-role-exclusive-8652041">Entertainment Weekly</a> about his hopes to bring Padalecki on board in some capacity, telling the outlet that "Texts have been sent." He went to say the he feels "like it would be a bummer to not have Jared on the show one way or another at this point, even if it's just the one-episode thing. He's been shooting Walker, but with that show wrapping up, maybe he'll have some time to come in and play with us. I would love it. We have definitely talked about it."
  41. </p><p>
  42. That quote from Kripke apparently came a few days before news emerged about the Padalecki-led show Walker <a href="https://www.hollywoodreporter.com/tv/tv-news/walker-canceled-the-cw-4-seasons-1235905836/">having been cancelled</a>. With that cancellation, as Kripke noted, Padalecki will have a bit more time on his hands, and quite conveniently, Amazon renewed The Boys for a fifth season <a href="/the-boys-gets-an-early-season-5-renewal">just last week</a>. That renewal has come a little early, actually, as season 4 of the popular Prime Video series isn't set to debut on the service until June 13, an entire month away, but when it does arrive it'll do so with three whole episodes before switching to a weekly release.
  43. </p> <p><a href="/the-boys-creator-wants-to-make-the-show-a-touch-more-supernatural">Read more</a></p>]]></description></item><item><title>Yes, My Adventure with Superman's Clark Kent is meant to be hot because he's "a space princess and must always be treated as such"</title><link>/yes-my-adventure-with-superman-clark-kent-is-meant-to-be-hot</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Wed, 22 May 2024 11:58:43 +0000</pubDate><guid>/yes-my-adventure-with-superman-clark-kent-is-meant-to-be-hot</guid><category>Adult Swim</category><category>Warner Bros.</category><category>Film &amp; Television</category><category>My Adventures with Superman</category><category>Max</category><category>animation</category><category>Pop Culture</category><category>Warner Bros Discovery</category><category>Warner Bros. Animation</category><media:content medium="image" url="https://assetsio.gnwcdn.com/my-adventures-with-superman-clark.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/my-adventures-with-superman-clark.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  44. If you've been looking at <a href="/tv-shows/my-adventures-with-superman">My Adventures with Superman's</a> titular hero and thought "damn, he's hot," it turns out you were meant to!
  45. </p><p>
  46. My Adventures with Superman's first season felt like a really refreshing take on the beloved superhero given how miserable he's been to watch in <a href="/companies/dc">DC's</a> film universe so far. Sure, origin stories are a dime a dozen with characters like Superman, but when it's done well, it's done well. And it's certainly helped that this take on Clark Kent is pretty easy on the eyes too, something numerous fans have certainly revelled in since the first season. Now, in an interview with <a href="https://comicbook.com/anime/news/my-adventures-with-superman-clark-shirtless-hot/">ComicBook.com</a>, co-executive producer Jake Wyatt and co-producer Josie Campbell have made it very clear that their Clark is absolutely meant to be hot.
  47. </p><p>
  48. When asked if there was some kind of requirement to make Clark as hot as he can be, Wyatt explained, "Why wouldn't there be? There's actually a mandate to make everyone as hot as possible, but especially Clark. Early on in retakes, when we were revising animation, we sent the note to mirror that Clark has big, beautiful Disney Princess eyes. Right, Clark is a space princess and must always be treated as such. Yes, Clark has to be beautiful all the time."
  49. </p> <p><a href="/yes-my-adventure-with-superman-clark-kent-is-meant-to-be-hot">Read more</a></p>]]></description></item><item><title>Sorry, Godzilla x Kong fans, but it sounds like director Adam Wingard won't be back for a sequel</title><link>/godzilla-x-kong-director-adam-wingard-wont-be-back-for-a-sequel</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Wed, 22 May 2024 11:07:29 +0000</pubDate><guid>/godzilla-x-kong-director-adam-wingard-wont-be-back-for-a-sequel</guid><category>Legendary Pictures</category><category>Film &amp; Television</category><category>Pop Culture</category><category>Godzilla x Kong: The New Empire</category><media:content medium="image" url="https://assetsio.gnwcdn.com/godzilla-x-kong-the-new-empire.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/godzilla-x-kong-the-new-empire.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  50. <a href="/movies/godzilla-x-kong-the-new-empire">Godzilla x Kong: The New Empire</a> has done very well at the box office, but Adam Wingard reportedly won't be back for the next one.
  51. </p><p>
  52. It's clear that audiences just love big ole monsters duking it out, as Godzilla x Kong: The New Empire surpassed $563 million at the <a href="https://www.boxofficemojo.com/release/rl3351937793/">box office</a> earlier this week, positioning it to take the top spot in the MonsterVerse's rankings (Kong: Skull Island took home $568 million at the box office). But money isn't everything, as The Hollywood Reporter has claimed that Wingard won't be back for another sequel, despite being interested in having more stories to tell in that world. This is apparently because Wingard is now <a href="https://www.hollywoodreporter.com/movies/movie-news/a24-scoops-up-adam-wingard-onslaught-1235889025/">attached to direct the A24 project Onslaught</a>, an action thriller, where he'll be working with his regular work partner Simon Barrett (they made You're Next and The Guest together).
  53. </p><p>
  54. The Hollywood Reporter claims that with Wingard set to shoot this next, this didn't fit into <a href="/companies/legendary-pictures">Legendary's</a> plans to quickly move on to another instalment in its MonsterVerse. An earlier hint that Wingard had split off from directing the next entry is that <a href="https://www.hollywoodreporter.com/movies/movie-news/godzilla-x-kong-follow-dave-callaham-1235895879/">the sequel has attached Dave Callaham</a>, best known for writing Shang-Chi and the Legend of the Ten Rings and co-writing Spider-Man: Across the Spider-Verse. Now, according to THR's sources, the split between Wingard and Legendary is official. This obviously leaves Legendary looking for a new director, but if it's looking to get moving quickly, it probably won't be long before someone gets attached.
  55. </p> <p><a href="/godzilla-x-kong-director-adam-wingard-wont-be-back-for-a-sequel">Read more</a></p>]]></description></item><item><title>The Street Fighter movie shows off its logo and it looks... exactly how you'd expect</title><link>/the-street-fighter-movie-shows-off-its-logo</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Wed, 22 May 2024 10:06:47 +0000</pubDate><guid>/the-street-fighter-movie-shows-off-its-logo</guid><category>Street Fighter 6</category><category>Fighting</category><category>Side view</category><category>Single Player</category><category>Xbox Series X/S</category><category>Film &amp; Television</category><category>Capcom</category><category>PS4</category><category>PC</category><category>Arcade</category><category>Pop Culture</category><category>Legendary Pictures</category><category>PS5</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/street-fighter-1994.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/street-fighter-1994.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  56. If you forgot a new <a href="/games/street-fighter-6">Street Fighter</a> movie was happening, don't worry, me too, but the film's logo is here to remind us it exists.
  57. </p><p>
  58. Last year, <a href="/companies/legendary-pictures">Legendary Entertainment</a> gave the honestly not that surprising announcement that a <a href="/a-new-street-fighter-movie-is-in-production">Street Fighter movie was in the works</a>. Video game movies are all the rage these days, after all, and the same production company also made Detective Pikachu and found a lot of success there, so why not a franchise like Street Fighter? We still haven't actually seen anything of the movie itself, nor has any talent been attached to it just yet, but thanks to <a href="https://collider.com/new-street-fighter-movie-logo-poster-licensing-expo/">Collider</a> there is a small update on the project: we now know what the film's logo will look like. And as you can see below, it&hellip; well, it looks like a Street Fighter logo! Not necessarily from any one particular game, more just a distillation of all of them (except for Street Fighter 6's very boring one), but it's certainly easily recognisable.
  59. </p><p>
  60. While we might not know who will star as classic characters like Ryu or Chun Li, we do at least know who'll be directing. It was announced shortly after the film was revealed to be in the works that Australian twin filmmaker duo Danny and Michael Philippou will be helming the film as directors. The brothers are probably now best known for their directorial debut, the 2022 supernatural horror film Talk To Me, which ended up doing very well at the box office compared to its small budget of $4.5 million. Prior to that, the two found a lot of success with their YouTube channel RackaRacka, which uh, we won't discuss the quality of.
  61. </p> <p><a href="/the-street-fighter-movie-shows-off-its-logo">Read more</a></p>]]></description></item><item><title>Witcher 3 mod lets you explore the first Witcher game's Vizima, less than a day after REDkit made it possible</title><link>/witcher-3-mod-witcher-1-maps-port-redkit</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Wed, 22 May 2024 09:45:37 +0000</pubDate><guid>/witcher-3-mod-witcher-1-maps-port-redkit</guid><category>Third person</category><category>CD Projekt RED</category><category>RPG</category><category>The Witcher</category><category>Bird view / Isometric</category><category>PS4</category><category>Warner Bros. Games</category><category>Bandai Namco Entertainment</category><category>CD Projekt Localisation Centre</category><category>Single Player</category><category>The Witcher 3: Wild Hunt</category><category>CD Projekt</category><category>Action Adventure</category><category>Mods</category><category>Xbox Series X/S</category><category>Xbox One</category><category>PC</category><category>PS5</category><category>Atari</category><media:content medium="image" url="https://assetsio.gnwcdn.com/witcher-3-mod-witcher-1-maps-port-redkit-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/witcher-3-mod-witcher-1-maps-port-redkit-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Ok, so it's been less than 24 hours since CD Projekt let folks get their hands on <a href="/games/the-witcher-3-wild-hunt">The Witcher 3</a>'s new REDkit modding tools. Naturally, someone's already had a go at porting the bunch of areas that make up the city of Vizima in The first Witcher game into 3.</p><p>If you're out of the loop, REDKIT is <a href="/witcher-3-redkit-mod-editor-release-date">designed to give folks modding CDPR's masterpiece more power than ever before</a>, with access to a lot of the same tools the studio orginally used to create the game itself. That includes the ability to do stuff like create new quests, or as is key in this case, add in entire new territories.</p><p>So, the latter's exactly what modder AngryCatster's <a href="https://www.nexusmods.com/witcher3/mods/9139?tab=description">tried with some of the maps from the first Witcher game</a>, porting them across into TW3 just to see how things look. While they admit that this is "fairly low-effort attempt" at bringing these areas to the newer game, what they've ended up with is essentially an empty version of Vizima that Geralt can explore.</p> <p><a href="/witcher-3-mod-witcher-1-maps-port-redkit">Read more</a></p>]]></description></item><item><title>Hot off of the success of X-Men '97, the MCU seemingly finds a writer for its own X-Men film</title><link>/marvel-cinematic-universe-seemingly-finds-a-writer-for-its-own-x-men-film</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Wed, 22 May 2024 09:01:23 +0000</pubDate><guid>/marvel-cinematic-universe-seemingly-finds-a-writer-for-its-own-x-men-film</guid><category>The Walt Disney Company</category><category>Marvel</category><category>Film &amp; Television</category><category>Pop Culture</category><category>X-Men</category><category>Marvel Cinematic Universe</category><media:content medium="image" url="https://assetsio.gnwcdn.com/x-men-fox.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/x-men-fox.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  62. The <a href="/universes/x-men">X-Men</a> have been teased in the <a href="/universes/marvel-cinematic-universe">MCU</a> for a little while now, but it's sounding like a film of their own is finally in the works.
  63. </p><p>
  64. In films like Doctor Strange in the Multiverse of Madness, and series like Ms. Marvel, the MCU has slowly been sowing the seeds of the X-Men, with the former having an alternate universe of Patrick Stewart's Charles Xavier slightly unceremoniously killed off, and the latter retconning Ms. Marvel to be a mutant as opposed to an Inhuman. Now, as reported by <a href="https://deadline.com/2024/05/x-men-movie-marvel-studios-momentum-as-michael-lesslie-writer-1235924562/">Deadline</a>, it sounds like Marvel is getting its ass in gear with the X-Men. According to Deadline's report, Michael Lesslie, the original writer behind the Assassin's Creed movie, as well as last year's The Hunger Games: The Ballad of Songbirds &amp; Snakes, is currently in negotiations to write the screenplay for an X-Men film.
  65. </p><p>
  66. Deadline also writes that the film is still in early development, with no talent or director currently attached, and no release date currently planned. You probably also won't be surprised to hear that Marvel Studios president Kevin Feige is attached to produce, but then when isn't he? Both Marvel and Disney have recently found success in the nostalgic throwback/ comeback series X-Men '97, which is set to get a second season, though <a href="/desperate-for-x-men-97-season-2-marvel-streaming-boss-says-you-will-have-to-wait">Marvel's streaming boss would like you to remember</a> that animation takes quite a while, so don't expect it any time soon.
  67. </p> <p><a href="/marvel-cinematic-universe-seemingly-finds-a-writer-for-its-own-x-men-film">Read more</a></p>]]></description></item><item><title>Who is currently winning the Best Games Ever Podcast?</title><link>/podcast-scores-and-revelations</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jim Trinca</dc:creator><pubDate>Tue, 21 May 2024 21:48:23 +0000</pubDate><guid>/podcast-scores-and-revelations</guid><category>Weekly Podcast</category><category>Single Player</category><category>VG247 Best Games Ever Podcast</category><media:content medium="image" url="https://assetsio.gnwcdn.com/AUDIT-FOUR-thumbnail.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/AUDIT-FOUR-thumbnail.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>There's now a premium, <a href="/best-games-ever-podcast-extended-edition-info-page">extended version</a> of this podcast that you can get as a VG247 paid subscriber - check out our <a href="/subscribe/standard">Support Us</a> page for more info. Doing so helps ensure that we can keep making the show! But don't worry if that's not for you, the main show will always be free.</p><p>Ahead of our big 100th Episode Quickfire Special Featuring Steve Burns, which is going to irrevocably change the scoreboard forever, Tom and I decided to do another one of our Best Games Ever Podcast audits, where we review everyone's picks in the last few months, reveal who ranks best in overall wins and win percentages, and maybe... just maybe... Tom will successfully lobby to get the scores changed.</p><p>
  68. Stay tuned for a new episode of <em>The Best Games Ever Show</em> every Friday. Subscribe <a href="/topics/vg247-best-games-ever-podcast">right here on VG247</a>, or wherever you get your podcasts:
  69. </p> <p><a href="/podcast-scores-and-revelations">Read more</a></p>]]></description></item><item><title>Desperate for X-Men '97 season 2? Understandable, but Marvel's streaming boss wants you to remember how long animation takes</title><link>/desperate-for-x-men-97-season-2-marvel-streaming-boss-says-you-will-have-to-wait</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 21 May 2024 15:58:45 +0000</pubDate><guid>/desperate-for-x-men-97-season-2-marvel-streaming-boss-says-you-will-have-to-wait</guid><category>The Walt Disney Company</category><category>Disney+</category><category>Marvel</category><category>Film &amp; Television</category><category>Pop Culture</category><category>X-Men '97</category><media:content medium="image" url="https://assetsio.gnwcdn.com/x-men-97_XrVSseE.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/x-men-97_XrVSseE.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  70. It sure sounds like <a href="/animation/x-men-97">X-Men '97</a> season 2 is happening, but <a href="/companies/marvel">Marvel's</a> head of streaming has offered a friendly reminder of how long animation takes to make.
  71. </p><p>
  72. X-Men: The Animated Series might have wrapped up almost 30 years ago, but as evidenced by the success of X-Men '97, it's clear people were hungry for more of that particular take on the beloved world of mutants. Marvel could see that success coming too, clearly, as a second season was greenlit before the show even aired. However, it is an animated series, and a lot of people just don't seem to realise how long animation takes from script to screen. In a recent interview with <a href="http://ComicBook.com">ComicBook.com</a>, Marvel streaming boss Brad Winderbaum gave an update as to where X-Men '97 season 2 is at, so that people can put their expectations in the right place.
  73. </p><p>
  74. "It's still an animatic phase. Animation takes so long to make as I'm sure you know. There was a great bit about this in Invincible Season 2," Winderbaum explained, <a href="https://www.youtube.com/watch?v=uhndpv7sEqE&amp;ab_channel=VinegarRations">referencing a scene in the Prime Video series</a> that pokes a bit of lighthearted fun at the animation process. They just nailed it so hard, it is the greatest. And it takes a long time. Because the studio wants to see how successful the first season is before they greenlight the second season there's a lag. We were lucky enough to get the greenlight before we aired so there's maybe less of a lag. People are just going to have to be patient with us."
  75. </p> <p><a href="/desperate-for-x-men-97-season-2-marvel-streaming-boss-says-you-will-have-to-wait">Read more</a></p>]]></description></item><item><title>Shadow of the Erdtree story trailer tells a Messmerising tale of Elden Ring's big expansion</title><link>/elden-ring-shadow-of-the-erdtree-story-trailer</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sherif Saed</dc:creator><pubDate>Tue, 21 May 2024 15:07:34 +0000</pubDate><guid>/elden-ring-shadow-of-the-erdtree-story-trailer</guid><category>Action Adventure</category><category>Multiplayer Cooperative</category><category>Third person</category><category>Bandai Namco Entertainment</category><category>FromSoftware</category><category>RPG: Action</category><category>Single Player</category><category>Xbox Series X/S</category><category>RPG</category><category>Xbox One</category><category>PS4</category><category>Elden Ring</category><category>PC</category><category>Blockbuster</category><category>PS5</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/elden-ring-shadow-of-the-erdtree-dlc-esrb-rating-repeat-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/elden-ring-shadow-of-the-erdtree-dlc-esrb-rating-repeat-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><a href="/elden-ring-shadow-of-the-erdtree-story-trailer-watch-here">As promised</a>, FromSoftware has released a fresh look at <strong>Shadow of the Erdtree</strong>, the massive expansion coming to <a href="/games/elden-ring">Elden Ring</a> in just a few weeks. This new story trailer is full of new footage, though most of it is CG.</p><p>The trailer is fairly beefy, clocking in at about three minutes. Though it does offer an updated look at the inciting events behind the DLC's story, it's mainly a mood piece more than anything.</p><p></p> <p><a href="/elden-ring-shadow-of-the-erdtree-story-trailer">Read more</a></p>]]></description></item><item><title>Watch the Elden Ring Shadow of the Erdtree story trailer here</title><link>/elden-ring-shadow-of-the-erdtree-story-trailer-watch-here</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Tue, 21 May 2024 13:36:38 +0000</pubDate><guid>/elden-ring-shadow-of-the-erdtree-story-trailer-watch-here</guid><category>Action Adventure</category><category>Multiplayer Cooperative</category><category>Third person</category><category>Bandai Namco Entertainment</category><category>FromSoftware</category><category>Single Player</category><category>Xbox Series X/S</category><category>RPG</category><category>Xbox One</category><category>PS4</category><category>Elden Ring</category><category>PC</category><category>PS5</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/elden-ring-shadow-of-erdtree-story-trailer-watch-here-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/elden-ring-shadow-of-erdtree-story-trailer-watch-here-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Boom, out of nowhere - as is its wont - <strong>FromSoftware's dropping a fresh trailer for <a href="/games/elden-ring">Elden Ring</a>'s Shadow of the Erdtree DLC on us today, May 21</strong>. This one's a story trailer too, so get ready to have a bunch of lore dropped on you when you watch that trailer with us here in a little bit!</p><p>Yup, after <a href="/elden-ring-shadow-of-the-erdtree-dlc-first-trailer-drops">Shadow of the Erdtree's first trailer blew all of our pants off back in February</a>, we're getting more ahead of its arrival on June 21, 2024. Will this one leave people <a href="/elden-ring-dlc-trailer-players-theorising-demigod-children-butterflies-curtains">speculating about curtains</a>? Who knows, but you'd better tune in.</p><p>You can watch today's Elden Ring Shadow of the Erdtree story trailer above when it airs at <strong>3PM UTC - that's 4PM BST/11AM ET/8AM PT/5PM CEST</strong>. Seriously, just click play right there when the time hits, and dive into it like you once dived into a battle with Malenia not knowing what kind of hell awaited you.</p> <p><a href="/elden-ring-shadow-of-the-erdtree-story-trailer-watch-here">Read more</a></p>]]></description></item><item><title>Nintendo acquires the latest studio to depart Embracer's lovely, hunky-dory friendship group</title><link>/nintendo-acquires-shiver-port-studio-embracer</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Tue, 21 May 2024 11:53:52 +0000</pubDate><guid>/nintendo-acquires-shiver-port-studio-embracer</guid><category>Nintendo Switch</category><category>Warner Bros. Games</category><category>Fighting</category><category>Side view</category><category>Single Player</category><category>Xbox Series X/S</category><category>Nintendo</category><category>Mortal Kombat 1</category><category>PC</category><category>NetherRealm Studios</category><category>Embracer Group</category><category>PS5</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/nintendo-acquires-shiver-port-studio-embracer-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/nintendo-acquires-shiver-port-studio-embracer-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Hello there. Another games studio has left the warm, er, embrace of the <a href="/embracer-group-splits-itself-into-three-companies">nice little friendship thing Embracer Group recently morphed into</a>, and it's via an acquisition by Nintendo this time. The studio is Shiver Entertainment, and if you've ever played <a href="/games/mortal-kombat-1">Mortal Kombat 1</a> on Switch, you've enjoyed a bit of their work.</p><p>This news follows what's been an interesting year so far for the publisher that <a href="/embracer-group-not-evil-company-everyone-likes-to-pick-on-saber-founder">Saber Interactive founder Matthew Karch has argued gets a bit of a bad rap</a>, with Embracer having jettisoned <a href="/saber-interactive-buys-itself-from-embracer-for-500m-gear">Saber</a> and <a href="/games/borderlands">Borderlands</a> developer <a href="/embracer-group-has-divested-itself-of-gearbox-with-take-two-acquiring-the-company-for-460-million">Gearbox Software</a> in recent months.</p><p>As outlined in <a href="https://www.nintendo.co.jp/ir/pdf/2024/240521e.pdf">Nintendo's notice of acquisition</a>, its ageed to a deal to "acquire 100% of the outstanding shares" in Shiver - which was founded back in 2012 - thereby making it a full-blown subsidiary of the Switch maker.</p> <p><a href="/nintendo-acquires-shiver-port-studio-embracer">Read more</a></p>]]></description></item><item><title>The '80s continues to refuse to die a dignified death as Apple's Time Bandits finally gets a release date</title><link>/apple-time-bandits-series-finally-gets-a-release-date</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 21 May 2024 10:59:05 +0000</pubDate><guid>/apple-time-bandits-series-finally-gets-a-release-date</guid><category>Film &amp; Television</category><category>Time Bandits</category><category>Apple</category><category>Pop Culture</category><category>Apple TV</category><media:content medium="image" url="https://assetsio.gnwcdn.com/time-bandits-apple.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/time-bandits-apple.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  76. The '80s just seems to be repeating on loop, as <a href="/companies/apple">Apple</a> finally confirms the release date for its TV adaptation of <a href="/tv-shows/time-bandits">Time Bandits</a>.
  77. </p><p>
  78. Look, I get it, to some of you, the '80s was this fun decade that reinvented pop culture, but to someone that wasn't even born then, seeing nostalgia for it or reboots from that era is just starting to feel a bit rote. But, here we are, with an <a href="https://www.apple.com/tv-pr/news/2024/05/apple-tv-announces-the-date-for-first-ever-television-adaptation-of-cult-classic-time-bandits-starring-lisa-kudrow-premiering-wednesday-july-24/">announcement from Apple</a> that its "first-ever television adaptation of cult classic" Time Bandits is finally out this coming July 24. The series will of course be streaming on the hardware and software maker's <a href="/topics/apple-tv">Apple TV+</a>, so you'll have to add another subscription to your list if you are at all interested in checking out this remake. The series is also notably led by Flight of the Conchords' Jermaine Clement, The Inbetweeners' Iain Morris, and Our Flag Means Death's Taika Waititi, so it's possible it'll be a little funny at the very least.
  79. </p><p>
  80. Apple writes of the show in a press release, "guided by Lisa Kudrow, the eccentric crew of bandits embark on epic adventures while evil forces threaten their conquests and life as they know it. As the group transports through time and space, the gang stumbles upon fascinating worlds of the distant past while seeking out treasure, depending on Kevin to shed light on each situation. The Time Bandits witness the creation of Stonehenge, see the Trojan Horse in action, escape dinosaurs in the prehistoric ages, wreak havoc during medieval times, experience the ice age, ancient civilizations, the Harlem Renaissance, and much more along the way."
  81. </p> <p><a href="/apple-time-bandits-series-finally-gets-a-release-date">Read more</a></p>]]></description></item><item><title>Buckle up, Need For Speed Unbound's new Underground-inspired drag and drift races have just arrived</title><link>/need-for-speed-unbound-update-underground-drag-and-drift-drops</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Tue, 21 May 2024 10:38:47 +0000</pubDate><guid>/need-for-speed-unbound-update-underground-drag-and-drift-drops</guid><category>Third person</category><category>Need For Speed: Underground</category><category>Need for Speed: Unbound</category><category>PS2</category><category>Electronic Arts</category><category>Single Player</category><category>Racing</category><category>Criterion Games</category><category>Nintendo GBA</category><category>Nintendo GameCube</category><category>PC</category><category>Simulation</category><category>Xbox</category><category>First person</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/need-for-speed-unbound-update-underground-drag-and-drift-drops-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/need-for-speed-unbound-update-underground-drag-and-drift-drops-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Good news, people who enjoy it when video games bring back things people used to like many years ago in the hopes that you'll still like them now you're a lot older. <a href="/games/need-for-speed-underground">NFS Underground</a>-inspired drag and drift events have arrived in <a href="/games/need-for-speed-unbound">Need For Speed: Unbound</a> today, May 21, as part of the latest update to the series' most recent entry.</p><p>We originally learned that these modes would be coming to the game <a href="/need-for-speed-unbound-underground-hot-pursuit-races">via the release roadmap back in February, which outlined a year of in-game stuff designed to help celebrate NFS turning 30 in December</a>. Now, however, since they're actually here, there's more info regarding what they look like, so let's get into it.</p><p>As outlined in the <a href="https://www.ea.com/en-gb/games/need-for-speed/need-for-speed-unbound/news/vol7-drift-and-drag-update">blog post announcing its arrival</a>, Vol. 7: Drift &amp; Drag brings those two classic modes to Unbound, with a couple of changes designed to help bring them up to date with what racing games can do in 2024.</p> <p><a href="/need-for-speed-unbound-update-underground-drag-and-drift-drops">Read more</a></p>]]></description></item><item><title>I hope you like Pirates of the Caribbean, because both a reboot and that thought-to-be-dead Margot Robbie movie are in the works</title><link>/pirates-of-the-carribbean-both-reboot-and-margot-robbie-movie-in-the-works</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 21 May 2024 10:19:30 +0000</pubDate><guid>/pirates-of-the-carribbean-both-reboot-and-margot-robbie-movie-in-the-works</guid><category>The Walt Disney Company</category><category>Margot Robbie</category><category>Film &amp; Television</category><category>Pirates of the Caribbean</category><category>Pop Culture</category><category>Barbie</category><media:content medium="image" url="https://assetsio.gnwcdn.com/pirates-of-the-caribbean-margot-robbie.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/pirates-of-the-caribbean-margot-robbie.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  82. Turns out that the <a href="/personas/margot-robbie">Margot Robbie</a> led <a href="/universes/pirates-of-the-caribbean">Pirates of the Caribbean</a> movie is still happening, but it's a separate one from the upcoming reboot.
  83. </p><p>
  84. It's been a good seven years since the last Pirates of the Caribbean film, which in one part makes me feel a bit old, but in another makes me think "hang on, they were making those films right through to 2017?" Back in March, franchise producer Jerry Bruckheimer spoke of his <a href="/next-pirates-of-the-caribbean-will-reboot-franchise">intention to reboot the series</a> because that's "easier to put together because you don't have to wait for certain actors." This reboot wasn't thought to include Robbie in it, as back in 2022 in an interview with <a href="https://www.vanityfair.com/hollywood/2022/11/margot-robbie-cover-babylon-star-on-navigating-hollywood">Vanity Fair</a> she said that she guessed Disney didn't want to do it anymore despite development taking place for it. However, in a new interview with <a href="https://ew.com/pirates-of-the-caribbean-reboot-margot-robbie-movie-exclusive-8651023">Entertainment Weekly</a>, Bruckheimer clarified what the intention is with the franchise: "It's two different movies."
  85. </p><p>
  86.  
  87. One of them is still the reboot he previously mentioned, which should have 2019's The Lion King writer Jeff Nathanson attached to it. And the other is the film that Robbie was meant to star in, with Birds of Prey's Christina Hodson penning it. "We hope to get 'em both made, and I think Disney agrees they really want to make the Margot one, too." Obviously there's questions as to whether Robbie is even aware of this intention, but considering just how well Barbie performed last year, it isn't exactly surprising that Disney wants a cut of that Robbie star power.
  88. </p> <p><a href="/pirates-of-the-carribbean-both-reboot-and-margot-robbie-movie-in-the-works">Read more</a></p>]]></description></item><item><title>My most anticipated anime movies of the year finally get an international release date, but they'll be looking a bit different</title><link>/dead-dead-demons-dededede-destruction-international-release-date</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 21 May 2024 09:04:59 +0000</pubDate><guid>/dead-dead-demons-dededede-destruction-international-release-date</guid><category>Dead Dead Demons Dededede Destruction</category><category>Film &amp; Television</category><category>Anime</category><category>Pop Culture</category><category>Crunchyroll</category><media:content medium="image" url="https://assetsio.gnwcdn.com/dead-dead-demons-still.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/dead-dead-demons-still.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  89. <a href="/anime/dead-dead-demons-dededede-destruction">Dead Dead Demons Dededede Destruction</a> released as a pair of films in Japan, but <a href="/companies/crunchyroll">Crunchyroll</a> has announced its international release will be as a series.
  90. </p><p>
  91. Sorry to those of you that were hoping the first anime adaptation of a title from acclaimed mangaka Inio Asano would make it over to cinemas in the west, but yesterday Crunchyroll announced that it would be releasing both Dead Dead Demons Dededede Destruction films as an 18 episode long series. The only bad news is that you won't be able to check it out in cinemas, as mostly the western release brings good news. For one, there's the fact that the series will include brand new footage not seen in cinemas. And for two, the series is out soon - really soon, actually, as it'll be coming to the anime streaming service this week, Thursday, May 24.
  92. </p><p>
  93. On top of that, the movie's theme ZeZeZeZettai Seiiki will "also be a part of the new television version" of Dead Dead Demons, according to a press release. This particular track is performed by ano and Lilas Ikuta, the former of which you might recognise as the singer of <a href="https://youtu.be/msZ5b2usBNc?si=X4G38ZhdSLdvN7kW">Chainsaw Man's seventh ending</a>. More importantly she stars as Oran Nakagawa in Dead Dead Demons, one of the two main characters. Ikuta should also be a recognisable voice to a number of you, as she's a member of Yoasobi, the group behind the opening themes for anime like <a href="/dead-dead-demons-anime-casts-oshi-no-ko-singer">Oshi no Ko</a>, <a href="/frieren-beyond-journeys-end-final-fantasy-14">Frieren: Beyond Journey's End</a>, and Mobile Suit Gundam the Witch from Mercury. She'll be playing the other main character Kadode Koyama.
  94. </p> <p><a href="/dead-dead-demons-dededede-destruction-international-release-date">Read more</a></p>]]></description></item><item><title>Much-anticipated Sims challenger Life by You catches another delay, just two weeks before its planned early access launch</title><link>/life-by-you-early-access-launch-delay</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Rebecca Jones</dc:creator><pubDate>Tue, 21 May 2024 08:55:15 +0000</pubDate><guid>/life-by-you-early-access-launch-delay</guid><category>Third person</category><category>Life by You</category><category>Paradox Tectonic</category><category>Electronic Arts</category><category>RPG</category><category>Single Player</category><category>Xbox One</category><category>Bird view / Isometric</category><category>Mac</category><category>PS4</category><category>PC</category><category>Simulation</category><category>Paradox Interactive</category><category>The Sims 4</category><category>Maxis</category><category>First person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/LifebyYou_Screenshot_2_Gardening_lJZDNs8.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/LifebyYou_Screenshot_2_Gardening_lJZDNs8.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Prospective <a href="/games/the-sims-4">Sims</a> competitor <a href="/games/life-by-you"><strong>Life by You</strong></a> has caught its third delay, and this one's come as a bit of a surprise, since only three weeks ago the team at Paradox Tectonic <a href="/life-by-you-early-access-release-date-confirmed">seemed extremely confident</a> that they were going to hit their June 4 early access launch. Furthermore, this time the team has elected not to announce a revised release date, which marks a departure from the <a href="/life-by-you-sims-competitor-delay">first couple of delays</a>, both of which came with a new target already in sight.</p><p><a href="https://www.paradoxinteractive.com/media/update-on-life-by-yous-early-access-release-date">A short update post</a> on parent company and publisher Paradox Interactive's website announced the delay late yesterday, citing a need for "additional development time", without going into detail. The statement from Mattias Lilja, the recently installed deputy CEO at Paradox, further stated that: "While we would have preferred to commit to a new release window, we believe it is more prudent to hold off while we plan ahead, rather than committing to a new date that we cannot be certain to meet." He ended by thanking players for their patience, and affirming that further information would be made public as soon as possible.</p><p>This latest delay once again leaves life sim fans in something of a limbo state, with several exciting new titles announced over the past few years &mdash; including Life by You, <a href="/games/the-sims-5">Project Rene (a.k.a. The Sims 5)</a>, <a href="/games/inzoi">inZOI</a>, <a href="/games/paralives">Paralives</a>, and an as-yet-unnamed project that <a href="/midsummer-games-founded-announce-new-sims-rival-life-sim">recently recruited former Sims lead Grant Rodiek</a> &mdash; but none with firm release dates. inZOI and Paralives currently have broad early access windows of "late 2024" and <a href="/paralives-early-access-release-window-announced">"sometime in 2025"</a>, respectively, but with Life by You now indefinitely delayed, there's nothing you can mark on your calendar for the time being.</p> <p><a href="/life-by-you-early-access-launch-delay">Read more</a></p>]]></description></item><item><title>Senua's Saga: Hellblade 2 review – it’s the intrusive thought that counts</title><link>/senuas-saga-hellblade-2-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dom Peppiatt</dc:creator><pubDate>Tue, 21 May 2024 08:00:00 +0000</pubDate><guid>/senuas-saga-hellblade-2-review</guid><category>Action Adventure</category><category>Senua's Saga: Hellblade II</category><category>Third person</category><category>Historical</category><category>Single Player</category><category>Xbox Series X/S</category><category>Ninja Theory</category><category>Story Rich</category><category>Reviews</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/HELLBLADE-REVIEW-HEADER.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/HELLBLADE-REVIEW-HEADER.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Intrusive thoughts are impossible to live with. Cloying, claustrophobic, incessant, inescapable. Radio chatter from a distant room you can&rsquo;t turn off at best, some hot, odorous wet breath in your ear at worst. They might have your voice, but they&rsquo;re not your words, not really. They&rsquo;re unfiltered, almost primal, a communion with bits of yourself you might never know &ndash; or have wanted to know &ndash; existed. This is where <a href="/games/senuas-saga-hellblade-ii">Hellblade 2</a> gets it right, because the intrusive thoughts are agonizing.</p><p>But they&rsquo;re supposed to be. That&rsquo;s the point. <a href="/platforms/xbox">Xbox</a>&rsquo;s very adult and very serious series has, within two games, made itself totemic of two things; portraying mental health, and looking good whilst doing it. As far as these two very separate vocations go, Hellblade 2 nails it. At first, I was so aggrieved by the chattering voices (realised in binaural sound so it sounds like they&rsquo;re planted somewhere in your bastard skull) that I searched the vast suite of accessibility options to see if I could turn them off.</p><p>But that&rsquo;s the point, isn&rsquo;t it? These spectres dug into Senua&rsquo;s conscience like a pair of blood-hungry ticks are never going away. They&rsquo;re going to offer commentary on everything you do, all the time. &lsquo;You&rsquo;re not good enough to solve this puzzle&rsquo;. &lsquo;God, this level goes on a bit, ey?&rsquo; &lsquo;Hell yeah, you&rsquo;re smashing this combat encounter!&rsquo; &lsquo;Oh no, the boss is absolutely destroying you!&rsquo;</p> <p><a href="/senuas-saga-hellblade-2-review">Read more</a></p>]]></description></item><item><title>Helldivers 2 devs taking "more time" to cook up its next weapon balancing patch, with an Eruptor revamp on many wishlists</title><link>/helldivers-2-next-weapon-balancing-patch-more-time-eruptor</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Mon, 20 May 2024 15:58:30 +0000</pubDate><guid>/helldivers-2-next-weapon-balancing-patch-more-time-eruptor</guid><category>Multiplayer Cooperative</category><category>Third person</category><category>Arrowhead Game Studios</category><category>Single Player</category><category>Shooter</category><category>PC</category><category>Shooter: Third Person</category><category>Helldivers 2</category><category>PS5</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/helldivers-2-next-weapon-balancing-patch-more-time-eruptor-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/helldivers-2-next-weapon-balancing-patch-more-time-eruptor-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>While <a href="/games/helldivers-2">Helldivers 2</a> players still have plenty of enemies to cut down in order to accplish the game's least Major Order, plenty are already thinking about what they'd like to see from Arrowhead's next bout of weapon balancing. The Eruptor looks to be a the top of a lot of their lists, but it looks like they could be waiting a little while, with Arrowhead suggesting that it still needs a bit more time to cook up something good.</p><p>While things have been chugging on just fine in-game, even <a href="/helldivers-2-players-fail-latest-major-order-arrowhead-casually-declares-second-galactic-war">now that we're into the Second Galactic War</a> all of a sudden, some of the game's recent patches have left some vocal players a bit underwhelmed. That said, <a href="/helldivers-2-devs-plan-to-revamp-enemy-spawn-rates-again-more-baddies-than-intended-overwhelm-folks">a recently announced reversion of enemy spawn rates to their pre-patch state</a> went down pretty well, so here's hoping this next batch of weapon revamps can do the same, even if pleasing everyone's impossible.</p><p>Responding to a player in Helldivers 2's Discord server asking whether there'll be another weapon balancing patch arriving soon, community manager Twinbeard simply responded: "More time. We're cooking." The player response to this looks to be bit mixed. Some have applauded the studio for taking more time to test things out before setting them in stone than it seemigly has with a few of the game's recent tweaks and updates, while others are citing a lack of faith in the studio's ability to cook up a balacing patch that'll earn their seal of approval.</p> <p><a href="/helldivers-2-next-weapon-balancing-patch-more-time-eruptor">Read more</a></p>]]></description></item><item><title>Senua's Saga: Hellblade 2 launch trailer is here to remind you that it's out tomorrow</title><link>/senuas-saga-hellblade-2-launch-trailer</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Mon, 20 May 2024 15:55:32 +0000</pubDate><guid>/senuas-saga-hellblade-2-launch-trailer</guid><category>Action Adventure</category><category>Third person</category><category>Senua's Saga: Hellblade II</category><category>Single Player</category><category>Ninja Theory</category><media:content medium="image" url="https://assetsio.gnwcdn.com/hellblade-2_dxeWGre.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/hellblade-2_dxeWGre.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  95. The launch trailer for <a href="/games/senuas-saga-hellblade-ii">Senua's Saga: Hellblade 2</a> is here, in case you need a reminder that it is, in fact, out tomorrow.
  96. </p><p>
  97. There hasn't been all that much promo from <a href="/platforms/xbox">Xbox</a> with the upcoming Hellblade sequel from <a href="/companies/ninja-theory">Ninja Theory</a>, so it'd be understandable if you didn't realise it was coming out tomorrow, May 21. I for one missed that it was out so soon until recently, a point that has made some a bit nervous given the fact that <a href="/microsoft-shut-down-tango-game-works-arkane-austin-more">Microsoft just shut down Arkane Austin and Tango Gameworks</a>. But, at the very least, Xbox has now shared Hellblade 2's official launch trailer, offering a moody look at the game ahead of its release tomorrow set to Animal Soul by Aurora. You can say what you like about the content of the trailer (it is mostly just contextless, vaguely emotional looking shots of people and Senua running), but you certainly can't knock how the game looks visually.
  98. </p><p>
  99. As described on the game's Steam page, in the sequel "Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland. Intent on saving those who have fallen victim to the horrors of tyranny, Senua faces a battle of overcoming the darkness within and without." Gameplay will be similar to its predecessor, with puzzles and such, and combat has been revamped a bit to make every sword swing have a heavier weight to it.
  100. </p> <p><a href="/senuas-saga-hellblade-2-launch-trailer">Read more</a></p>]]></description></item><item><title>MultiVersus is finally relaunching next week, and it's bringing the iconic duo, er, Jason Voorhees and The Matrix's Agent Smith with it</title><link>/multiversus-launch-trailer-jason-voorhees-the-matrix-agent-smith</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Mon, 20 May 2024 15:10:46 +0000</pubDate><guid>/multiversus-launch-trailer-jason-voorhees-the-matrix-agent-smith</guid><category>Hack &amp; Slash</category><category>Multiplayer Cooperative</category><category>Player First Games</category><category>Warner Bros. Games</category><category>Fighting</category><category>Side view</category><category>Single Player</category><category>Xbox Series X/S</category><category>Xbox One</category><category>PS4</category><category>PC</category><category>MultiVersus</category><category>PS5</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/multiversus-jason-voorhees-agent-smith.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/multiversus-jason-voorhees-agent-smith.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  101. After facing controversy for a lengthy offline period, <a href="/games/multiversus">MultiVersus</a> is back with its full launch next week, and it's adding a funny pairing of characters with it.
  102. </p><p>
  103. Earlier today, <a href="/companies/player-first-games">Player First Games</a> released its launch trailer for MultiVersus, which is finally coming back next week, May 28. The trailer is all CG, showing characters like Finn and Velma facing off against Bugs Bunny and The Joker, and Marvin the Martian and the Iron Giant against Cake the Cat and Stripe. All of this culminates with a bunch of the game's playable characters eventually arriving at Game of Thrones' Iron Throne, with The Joker perched on it, quite clearly outnumbered.
  104. </p><p>
  105. Of course, he has some backup, as a couple more classic villains warp in: Friday the 13th's Jason Voorhees, and The Matrix's Agent Smith. Alright, a bit of an odd combo, but hey, if you've got the IP, use it I suppose? They are of course new additions, alongside The Joker himself, though I do have to say adding in Agent Smith before Neo is a bit of an odd choice.
  106. </p> <p><a href="/multiversus-launch-trailer-jason-voorhees-the-matrix-agent-smith">Read more</a></p>]]></description></item><item><title>Wuthering Waves is giving out some brilliant launch rewards to day one players</title><link>/wuthering-waves-is-giving-out-some-brilliant-launch-rewards-to-day-one-players</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Connor Makar</dc:creator><pubDate>Mon, 20 May 2024 13:46:17 +0000</pubDate><guid>/wuthering-waves-is-giving-out-some-brilliant-launch-rewards-to-day-one-players</guid><category>Action Adventure</category><category>Kuro Game Studio</category><category>Science Fiction</category><category>Fantasy</category><category>MMO</category><category>Free-to-play</category><category>Wuthering Waves</category><category>Open World</category><category>RPG</category><category>Windows Phone</category><category>PC</category><category>Anime</category><category>iOS</category><category>Exploration</category><category>Android</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Wuthering-Waves-Header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Wuthering-Waves-Header.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><a href="/games/wuthering-waves">Wuthering Waves</a> is nearly here, launching worldwide on May 22. To celebrate, Kuro Game Studio is offering a nice spread of rewards and unlockables for those willing to download the game and play it on launch.
  107. </p><p>We'll go through them all in detail below, but in short it seems especially easy to secure at least two five star characters quickly, as well as various loot and valuable items to use as you play. These sorts of launch prizes aren't necessarily unique (many of you might remember the amount of free stuff <a href="/genshin-impact-codes">Genshin Impact</a> threw at players when it launched all those years ago), but Wuthering Waves and its devs are certainly pushing to get folks invested straight away.
  108. </p><p>So, when you start the game you'll be presented with a beginner's banner that you can roll through at a 20% discount until its depleted. This should reward you with a <a href="/wuthering-waves-character-list">Wuthering Waves character</a> once you do so, which means you'll be getting a lush new squadmate to mess around with fairly quickly! After it's gone don't worry, because you'll be able to set a character focus on the regular banner. This means that, after a select number of rolls, you'll get the character you want gaurenteed.
  109. </p> <p><a href="/wuthering-waves-is-giving-out-some-brilliant-launch-rewards-to-day-one-players">Read more</a></p>]]></description></item><item><title>The top ten worst vaults in Fallout</title><link>/the-top-ten-worst-vaults-in-fallout-video</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jim Trinca</dc:creator><pubDate>Mon, 20 May 2024 12:08:24 +0000</pubDate><guid>/the-top-ten-worst-vaults-in-fallout-video</guid><category>Third person</category><category>Fallout 4</category><category>Single Player</category><category>RPG</category><category>Bethesda Softworks</category><category>Xbox One</category><category>PS4</category><category>Shooter</category><category>Bethesda Game Studios</category><category>PC</category><category>First person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Fallout-top-ten-thumb.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Fallout-top-ten-thumb.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  110. They were supposed to keep people safe from the horrors of nuclear war and the ensuing, er, fallout, but Vault Tec had other plans.
  111. </p> <p><a href="/the-top-ten-worst-vaults-in-fallout-video">Read more</a></p>]]></description></item><item><title>This forgotten Xbox 360 gem gets a new lease of life in VR</title><link>/prey-xbox-vr-video</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jim Trinca</dc:creator><pubDate>Mon, 20 May 2024 12:08:06 +0000</pubDate><guid>/prey-xbox-vr-video</guid><category>Aspyr</category><category>Prey</category><category>Xbox 360</category><category>First person</category><category>Single Player</category><category>Human Head Studios</category><category>Shooter</category><category>PC</category><category>2K Games</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/ian-prey-header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/ian-prey-header.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  112. Prey featured portals before Portal, so watch as Eurogamer's Ian Higton steps aboard to revisit it in VR.
  113. </p> <p><a href="/prey-xbox-vr-video">Read more</a></p>]]></description></item><item><title>Baldur’s Gate 3 developer opens new Warsaw studio, as work on "two very ambitious RPGs"  properly gets going</title><link>/baldurs-gate-3-developer-opens-new-studio-work-on-two-rpgs-gets-going</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Mon, 20 May 2024 11:58:28 +0000</pubDate><guid>/baldurs-gate-3-developer-opens-new-studio-work-on-two-rpgs-gets-going</guid><category>Action Adventure</category><category>Multiplayer Cooperative</category><category>Fantasy</category><category>Baldur's Gate III</category><category>Single Player</category><category>Xbox Series X/S</category><category>RPG</category><category>Larian Studios</category><category>Bird view / Isometric</category><category>PC</category><category>Strategy: Turn-Based Strategy</category><category>Strategy</category><category>Full product</category><category>PS5</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/baldurs-gate-3-anti-diversity-mod-taken-down-nexus-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/baldurs-gate-3-anti-diversity-mod-taken-down-nexus-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><a href="/baldurs-gate-3-walkthrough">Baldur's Gate 3</a> developer Larian has opened up a new studio in the Polish city of Warsaw. Why? Well, it's causally expanding its influence as it "ramps up" development on "two very ambitious RPGs" that we're <a href="/baldurs-gate-3-patch-7-tease-next-project-tease">definitely not all getting quite hyped up about</a>.</p><p>Yup, while <a href="/larian-will-not-be-making-baldurs-gate-4-or-any-baldurs-gate-3-dlc">Baldur's Gate 4 won't be coming from the folks behind BG3</a>, and the <a href="/baldurs-gate-3-director-once-on-board-with-sequel-now-hes-aiming-for-very-big-rpg">"very big RPG that will rule them all"</a> that Swen Vincke's talked about seems like it's still a ways off, Larian's doing some growing.</p><p>Announced via a tweet, the new studio is called Larian Studios Warsaw, and is based, as you'd expect, in the Polish capital. "With two very ambitious RPGs now starting development," the developer wrote, "what better way to see our visions realised than by growing the team and opening a 7th studio in the heart of Poland&rsquo;s lively gaming scene!"</p> <p><a href="/baldurs-gate-3-developer-opens-new-studio-work-on-two-rpgs-gets-going">Read more</a></p>]]></description></item><item><title>Take-Two says Rockstar is aiming for "an experience that no one has seen before" with GTA 6, seemingly forgetting how wild Florida actually is</title><link>/take-two-says-rockstar-is-aiming-for-an-experience-that-no-one-has-seen-before-with-gta-6-seemingly-forgetting-how-wild-florida-actually-is</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Mon, 20 May 2024 11:12:24 +0000</pubDate><guid>/take-two-says-rockstar-is-aiming-for-an-experience-that-no-one-has-seen-before-with-gta-6-seemingly-forgetting-how-wild-florida-actually-is</guid><category>Action Adventure</category><category>Third person</category><category>Single Player</category><category>Open World</category><category>Xbox Series X/S</category><category>Shooter</category><category>Modern Day</category><category>Shooter: Third Person</category><category>Full product</category><category>PS5</category><category>Rockstar Games</category><category>Grand Theft Auto 6</category><media:content medium="image" url="https://assetsio.gnwcdn.com/gta-6-05.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/gta-6-05.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  114. <a href="/gta-6-release-date-leaks-map-trailer-reveal-rumours">Grand Theft Auto 6</a> is essentially locked-in for a fall 2025 release date, and the CEO of the game's publisher <a href="/companies/take-two-interactive">Take-Two</a> has said it's "highly confident" it can make that date.
  115. </p><p>
  116. Last week, Take-Two graced us with the information that GTA 6 will <a href="/take-two-narrows-down-gta-6-release-date-fall-2025-gta-5-breezes-past-200-million-sold">finally be releasing sometime in fall 2025</a>, a wait of more than a year, but a wait that should feel easier now that we have a rough release window. Now, in an interview with CNBC, Take-Two CEO Strauss Zelnick was asked about the upcoming open-world game's release, including how the publisher is feeling about it. Zelnick was asked about how a release date is generally determined internally, where he noted how you can look at the "number of bugs in a title" to figure out how far along the game is. "For example every one of us will make sure we have as few bugs in a title as possible before we launch.
  117. </p><p>
  118. "However in the case of an extraordinary title, for which there are extraordinary expectations, it's not really about bugs. It's about creating an experience that no one has seen before, and <a href="/companies/rockstar">Rockstar Games</a> seeks perfection. Perfection is hard to measure." Now, for one, I'm not exactly sure that Rockstar can make an experience no one has seen before, considering GTA 6 is a sequel so how different can it really be? But also, that <a href="/gta-6-trailer-released">first trailer</a> clearly shows how Rockstar is tapping into the wildness that is simply the state of Florida, something that could never truly be replicated simply because of how much unbelievable nonsense happens there on a day to day basis.
  119. </p> <p><a href="/take-two-says-rockstar-is-aiming-for-an-experience-that-no-one-has-seen-before-with-gta-6-seemingly-forgetting-how-wild-florida-actually-is">Read more</a></p>]]></description></item><item><title>This Mortal Kombat 1 mod will let you settle Kendrick Lamar and Drake's beef in extra-fatal Def Jam style</title><link>/mortal-kombat-1-mod-let-you-settle-kendrick-lamar-and-drake-beef</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Mon, 20 May 2024 11:01:22 +0000</pubDate><guid>/mortal-kombat-1-mod-let-you-settle-kendrick-lamar-and-drake-beef</guid><category>Nintendo Switch</category><category>Warner Bros. Games</category><category>Mods</category><category>Fighting</category><category>Side view</category><category>Single Player</category><category>Xbox Series X/S</category><category>Mortal Kombat 1</category><category>PC</category><category>NetherRealm Studios</category><category>PS5</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/mortal-kombat-1-mod-drake-kendrick-lamar-beef-01-(1).jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/mortal-kombat-1-mod-drake-kendrick-lamar-beef-01-(1).jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>If you've been following along with the big tiff rappers Kendrick Lamar and Drake have been playing out via some pretty spicy diss tracks since things came to a bit of a head back in March, you'll be glad to know that you can now make the two settle their differences via a good old-fashioned brawl. Yup, a <a href="/games/mortal-kombat-1">Mortal Kombat 1</a> modder has swapped out some of its fighters for the pair of feuding dudes.</p><p>I'm not gonna even try and get you up to speed on the beef if you're not already, though <a href="https://en.wikipedia.org/wiki/Drake%E2%80%93Kendrick_Lamar_feud">the wikipedia entry about it</a> is set out in a similar manner to the way the site does pages about actual wars between countries, and it should hopefully provide you with a decent rundown of proceedings, albeit one you wouldn't cite in an essay. Basically, some things have been said in songs that've made the opposing side go 'nuh-uh, I don't agree with that', and as of right now, it seems like most people feel Kendrick's won.</p><p>If you don't think things are quite over yet and fancy settling them for youself, modder NegativeZoneNerd's '<a href="https://www.nexusmods.com/mortalkombat/mods/570?tab=description">Def Jam MK1 Pack 1 - Kendrick VS Drake</a>' (thanks, <a href="https://kotaku.com/mortal-kombat-1-drake-kendrick-lamar-mod-beef-feud-1851485363">Kotaku</a>) might help with that. As you can see below, it helpfully swaps in models of the pair for the default skins of Kung Lao or Reiko (in the case of Kendrick) and Johnny Cage (in Drake's case).</p> <p><a href="/mortal-kombat-1-mod-let-you-settle-kendrick-lamar-and-drake-beef">Read more</a></p>]]></description></item><item><title>Sony says it's working in "close collaboration" with Miyamoto on the Zelda movie, a sentence I never thought I'd write</title><link>/sony-working-in-close-collaboration-with-miyamoto-on-the-zelda-movie</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Mon, 20 May 2024 10:15:04 +0000</pubDate><guid>/sony-working-in-close-collaboration-with-miyamoto-on-the-zelda-movie</guid><category>Action Adventure</category><category>Nintendo Switch</category><category>Third person</category><category>Sony Pictures</category><category>Sony</category><category>Single Player</category><category>Film &amp; Television</category><category>RPG</category><category>Nintendo</category><category>Pop Culture</category><category>The Legend of Zelda: Tears of the Kingdom</category><media:content medium="image" url="https://assetsio.gnwcdn.com/zelda-links-awakening_Wm2D4JR.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/zelda-links-awakening_Wm2D4JR.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  120. As weird as it is to write, <strong>Sony</strong> has said it's working very closely with <strong>Zelda</strong> creator Shigeru Miyamoto on the upcoming film adaptation.
  121. </p><p>
  122. Ever since <a href="/nintendo-announces-live-action-zelda-movie">it was announced</a>, it's felt strange that Sony is the one to help Nintendo make its live-action adaptation of The Legend of Zelda. But, it is, and for Sony Motion Pictures Group chair Tom Rothman, who spoke to <a href="https://deadline.com/2024/05/tom-rothman-streaming-audiences-quentin-tarantino-1235920644/">Deadline</a> in a recent interview with the outlet, "The Legend of Zelda is going to be huge for us. Massive." Rothman also spoke of how these days, "if you want a star, you&rsquo;ve got to have great material," and that in turn brings you a great filmmaker, so you want something fresh and original to get an "exciting filmmaker." But, he also stressed that "big IP movies are going to stay big," seemingly trying to make it clear that IP is king at the box office over just having good material. "The Legend of Zelda is going to be huge for us," he went on to say. "Massive."
  123. </p><p>
  124. Rothman also explained that "the movie is being developed and made in the closest possible collaboration with Shigeru Miyamoto. He&rsquo;s a true genius in that world, and it&rsquo;s really his strong vision that is motivating it. He created it and understands it thoroughly. You only [need] to look at the results of Super Mario Brothers to see." He did also go on to note how the "larger point" he's making is that "a healthy slate going forward is not going to be one side of the divide or the other. It&rsquo;s going to have a balance of big IP solid sequels." Following that he listed off sequels for films like Across the Spider-Verse, a new Tom Holland Spider-Man, more Karate Kid films, and the third and last Venom, so you can get the feeling how important those big names are for Sony.
  125. </p> <p><a href="/sony-working-in-close-collaboration-with-miyamoto-on-the-zelda-movie">Read more</a></p>]]></description></item><item><title>Pokemon fans are facing a serious dilemma following the end of Nintendo 3DS online features</title><link>/pokemon-fans-facing-serious-dilemma-following-end-of-nintnedo-3ds-online-features</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Connor Makar</dc:creator><pubDate>Mon, 20 May 2024 10:01:13 +0000</pubDate><guid>/pokemon-fans-facing-serious-dilemma-following-end-of-nintnedo-3ds-online-features</guid><category>Action Adventure</category><category>Pokémon Sun and Moon</category><category>Single Player</category><category>RPG</category><category>Game Freak</category><category>Nintendo</category><category>Strategy: Turn-Based Strategy</category><category>Strategy</category><category>The Pokémon Company International</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Pokemon-Ultra-Sun-and-Moon.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Pokemon-Ultra-Sun-and-Moon.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><strong>Pokemon</strong> fans are facing a bit of a dilemma right now. With the end of Nintendo 3DS online features and Nintendo's urging of players to transfer their catches off the platform, a very specific and special kind of pokemon are set to lose their quirks when they make the jump over to Pokemon Home.
  126. </p><p>These pokemon are totem variants! These Sun and Moon exclusive creatures are notable for two main reasons: they're larger than usual and come with enhanced stats. These were a key feature in the <a href="/games/pokemon-sun-moon">Sun and Moon</a> generation of Pokemon and made sense as part of its stories. There were twelve in total that you could grab, and they made for interesting, cool collectables for Pokemon players.
  127. </p><p>However, when you try to transfer these totem pokemon off the 3DS via the Pokemon Bank, and onto Pokemon Home (a modern and current pokemon storage app that's being pushed by Nintendo right now), these totem pokemon lose their increased size and stats, leaving them as regular versions rather than special variants.
  128. </p> <p><a href="/pokemon-fans-facing-serious-dilemma-following-end-of-nintnedo-3ds-online-features">Read more</a></p>]]></description></item><item><title>Thankfully, Fallout 4's next-gen update part two sounds like it shouldn't have caused too much trouble for Fallout: London</title><link>/fallout-4-next-gen-update-part-two-shouldnt-have-caused-trouble-fallout-london</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Mon, 20 May 2024 09:40:51 +0000</pubDate><guid>/fallout-4-next-gen-update-part-two-shouldnt-have-caused-trouble-fallout-london</guid><category>Third person</category><category>Fallout 4</category><category>Mods</category><category>Single Player</category><category>RPG</category><category>Bethesda Softworks</category><category>Xbox One</category><category>PS4</category><category>Shooter</category><category>Bethesda Game Studios</category><category>PC</category><category>Fallout: London</category><category>First person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/fallout-4-next-gen-update-part-2-not-affect-fallout-london-too-much-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/fallout-4-next-gen-update-part-2-not-affect-fallout-london-too-much-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>After <a href="/games/fallout-4">Fallout 4</a>'s next-gen update <a href="/fallout-london-former-release-date-passes-effects-of-bethesda-lack-of-next-gen-update-communication">forced its creators to abandon their planned release date of April 23</a>, <a href="/games/fallout-london">Fallout: London</a> has been left in what's felt like a bit of a purgatory. Behind the scenes, however, the modders have been working very hard to get it ready to release in a form that'll work with these latest changes to Fallout 4. Thankfully, it sounds like Bethesda's latest tweaks won't cause too much of a hold-up.</p><p>If you're out of the loop, Fallout: London's a full conversion mod for Fallout 4 that's set to let us explore a post-apocalytic version of the English capital, complete with fresh factions and quests. We've been <a href="/fallout-london-update-video-baldurs-gate-3-voice-actor">getting regular updates from the team behind it</a> over the past couple of years, and now things are slotting in place to finally let us take to the streets of London, whenever those streets are deemed 100% ready.</p><p>Speaking to <a href="https://www.thegamer.com/fallout-london-gog-release-delay-fallout-4-update-interview/">TheGamer</a> on the same day the <a href="/fallout-4-next-gen-update-2-texture-fix-vats-issues">second part to Fallout 4's next-gen update dropped</a>, Fallout: London project lead, Dean 'Prilladog' Carter seemed to outline that he didn't think it'd pose too much of a hurdle for the mod - at least in comparision to the much heftier first part of the update.</p> <p><a href="/fallout-4-next-gen-update-part-two-shouldnt-have-caused-trouble-fallout-london">Read more</a></p>]]></description></item><item><title>Wuthering Waves release times for every region</title><link>/wuthering-waves-release-times</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Kelsey Raynor</dc:creator><pubDate>Mon, 20 May 2024 09:36:33 +0000</pubDate><guid>/wuthering-waves-release-times</guid><category>Action Adventure</category><category>Kuro Game Studio</category><category>Science Fiction</category><category>Fantasy</category><category>MMO</category><category>Free-to-play</category><category>Wuthering Waves</category><category>Open World</category><category>RPG</category><category>Windows Phone</category><category>PC</category><category>Anime</category><category>iOS</category><category>Exploration</category><category>Android</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Wuthering-Waves-key-art.jpeg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Wuthering-Waves-key-art.jpeg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>It&rsquo;s not too long now until <a href="/games/wuthering-waves">Wuthering Waves</a> becomes available for the 30+ million pre-registrants to dive into, but the <strong>Wuthering Waves release times</strong> can be a tad confusing, depending on where you live. Fortunately, while waiting for developer, Kuro Game, to launch the latest gacha RPG to rival <a href="/games/genshin-impact">Genshin Impact</a>, one content creator has detailed the exact time players can expect to access the game, including when you can <a href="/wuthering-waves-preload-pc-ios-android">pre-load Wuthering Waves</a>.</p><p>Wuthering Waves features characters known as Resonators, who - as is usually the case in these games - are trying to tirelessly save their home from the looming threat of danger and destruction. Combat looks to be pretty satisfying, and I don&rsquo;t know about you, but I&rsquo;m keen to see what some of these monstrous bosses look like on launch&hellip; Either way, <strong>here&rsquo;s the Wuthering Waves release times for every region</strong>, so you know exactly when you can expect to start playing the RPG.</p><p>While the release date for Wuthering Waves is listed as 22 May on the game&rsquo;s official X account (formerly Twitter), most players can expect to actually be able to play the game from 23 May.</p> <p><a href="/wuthering-waves-release-times">Read more</a></p>]]></description></item><item><title>Sony keeps finding success on PC as Ghost of Tsushima manages to take over God of War as PlayStation's biggest Steam launch</title><link>/sony-keeps-finding-success-on-pc-as-ghost-of-tsushima-manages-to-take-over-god-of-war-as-playstations-biggest-steam-launch</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Mon, 20 May 2024 08:57:14 +0000</pubDate><guid>/sony-keeps-finding-success-on-pc-as-ghost-of-tsushima-manages-to-take-over-god-of-war-as-playstations-biggest-steam-launch</guid><category>Action Adventure</category><category>Ghost of Tsushima</category><category>Hack &amp; Slash</category><category>Sony Santa Monica</category><category>Sucker Punch Productions</category><category>Third person</category><category>PS2</category><category>Single Player</category><category>RPG</category><category>Capcom</category><category>Santa Monica Studio</category><category>PS4</category><category>Strategy</category><category>PC</category><category>God of War</category><category>Sony Computer Entertainment</category><category>Sony Computer Entertainment Europe</category><media:content medium="image" url="https://assetsio.gnwcdn.com/ghost-of-tsushima-key-art.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/ghost-of-tsushima-key-art.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  129. <strong>Ghost of Tsushima</strong> might have had a slightly slower start than <strong>God of War</strong> on PC, but over the weekend it took the top spot for PlayStation's biggest PC launch.
  130. </p><p>
  131. Sony has slowly but surely been bringing some of its biggest names to PC over the past few years, and God of War has kept the top spot in terms of launch numbers since it arrived on the platform in 2022. That is, until last week, when Ghost of Tsushima finally arrived on PC. The Sucker Punch developed game <a href="/ghost-of-tsushima-pc-steam-release-vs-god-of-war-sony-playstation-exclusives">didn't quite manage</a> to reach God of War's heights at first, only hitting just under 58,000 concurrent players the first day after launch compared to Kratos' peak of just under 74,000 players. However, it turns out that all Ghost of Tsushima needed was a little bit of time, as over the weekend quite a few more players flocked to it, helping it reach a peak of 77,154, a good amount higher than God of War's own record (via <a href="https://steamdb.info/app/2215430/charts/">SteamDB</a>).
  132. </p><p>
  133. That weekend boost has dethroned God of War's long-held record, knocking down Marvel's Spider-Man Remastered to third place too with its own peak of 66,436 concurrent players. Of course, all of this is ignoring Helldivers 2, though that one's a bit of a special case given it launched simultaneously on PlayStation and PC, whereas titles like Ghost of Tsushima, God of War, and Marvel's Spider-Man Remastered released on PC years after their PlayStation launches.
  134. </p> <p><a href="/sony-keeps-finding-success-on-pc-as-ghost-of-tsushima-manages-to-take-over-god-of-war-as-playstations-biggest-steam-launch">Read more</a></p>]]></description></item><item><title>An original Morrowind dev is back to working on the game 20 years after quitting Bethesda with an impressive sounding mod</title><link>/an-original-morrowind-dev-working-on-the-game-with-an-impressive-sounding-mod</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sun, 19 May 2024 15:26:46 +0000</pubDate><guid>/an-original-morrowind-dev-working-on-the-game-with-an-impressive-sounding-mod</guid><category>Action Adventure</category><category>Third person</category><category>Single Player</category><category>ZeniMax Media</category><category>RPG</category><category>Bethesda Softworks</category><category>Ubisoft</category><category>Bethesda Game Studios</category><category>Xbox</category><category>First person</category><category>The Elder Scrolls III: Morrowind</category><media:content medium="image" url="https://assetsio.gnwcdn.com/elder-scrolls-3-morrowind.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/elder-scrolls-3-morrowind.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  135. Douglas Goodall, a quest designer for <strong>Morrowind</strong>, is once again working on the classic <strong>Bethesda</strong> game through the power of mods.
  136. </p><p>
  137. While it's been more than 20 years since Goodall actually worked at Bethesda, the game designer has been back at work on Morrowind, having worked on a mod for the game that features an all new storyline (thanks, <a href="https://www.gamesradar.com/games/the-elder-scrolls/20-years-after-quitting-bethesda-veteran-morrowind-dev-returns-to-the-funky-rpg-to-create-new-mods/">GamesRadar</a>). Goodall has been working on the mod under the pseudonym AFFA, where he's been serving as a writer for it. The <a href="https://www.nexusmods.com/morrowind/mods/54525?tab=description">mod in question</a> is titled Red Wisdom - An Ashlandr Prophecy, and sees you embarking "on a mystical journey as you unravel the ancient prophecy of Red Wisdom. Join forces with wide-eyed Nirani to unlock the hidden truths that lie within the sacred burial sites of the tribes. Explore a new angle to Ashlander lore, confront wild beasts and Daedric interlopers, and piece together the puzzle which may shape the fate of Morrowind."
  138. </p><p>
  139. Some of the features of the mod listed include the ability to "explore a brand new grotto used by the Ahemmusa tribe to 'bury' their dead" and "visit the exterior burial sites of the Erabenimsun and Zainab tribes." You'll also be able to collect "four elemental-themed Ashlander trinkets" all which have custom art, as well as experience "new Ashlander lore through the trials of a young Wise Woman apprentice." It sounds like a pretty impressive mod overall, and the fact it has an original Morrowind designer attached to it certainly adds something special to it too.
  140. </p> <p><a href="/an-original-morrowind-dev-working-on-the-game-with-an-impressive-sounding-mod">Read more</a></p>]]></description></item><item><title>Hate waiting to play your Xbox games because of a new update? Don't worry, you'll soon be able to pre-download them</title><link>/xbox-will-soon-let-you-pre-download-updates</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sun, 19 May 2024 15:01:51 +0000</pubDate><guid>/xbox-will-soon-let-you-pre-download-updates</guid><category>Action Adventure</category><category>Multiplayer Cooperative</category><category>Rare</category><category>Xbox Game Studios</category><category>Xbox Series X/S</category><category>Xbox One</category><category>Microsoft Studios</category><category>PC</category><category>Sea of Thieves</category><category>Simulation</category><category>First person</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/sea-of-thieves-1_ZxB3nb1.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/sea-of-thieves-1_ZxB3nb1.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  141. <strong>Xbox</strong> will soon let you pre-download game updates before their scheduled release so you can make your life just that little bit easier.
  142. </p><p>
  143. Look, in this day and age, we all know game updates are a necessary thing, but that doesn't make them any less annoying. I'm not gonna do that whole thing of "remember when you could just pop a game in and it would just be ready to play, no installing, no downloading" but I do miss those days. However, I do appreciate when my life is made easier when it comes to those annoying fiddly bits. For example, Microsoft has announced that you'll soon be able to pre-download updates for games before they're meant to be out, a feature that'll surely be welcome for fans of online games in particular.
  144. </p><p>
  145. The feature is actually <a href="https://support.xbox.com/en-US/help/hardware-network/xbox-insider-release-notes/console/alpha/2024/05/alpha-2406-240509-2000">already available to Xbox Insider members</a>, with the Xbox Update Preview released on the Alpha ring as of a few days ago. "Games that enable support for update pre-download will allow updates to be downloaded days before they are scheduled to release, so you can jump in and start playing right when the update goes live," reads a description for the feature. To be clear, that means this won't be the case for every game, so don't get mad at me when the main title in your rotation doesn't work with this feature.
  146. </p> <p><a href="/xbox-will-soon-let-you-pre-download-updates">Read more</a></p>]]></description></item><item><title>Turns out the Triforce might have, sort of, been hiding in plain sight in Zelda: Tears of the Kingdom all along</title><link>/triforce-might-have-been-hiding-in-plain-sight-zelda-tears-of-the-kingdom</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sun, 19 May 2024 14:33:45 +0000</pubDate><guid>/triforce-might-have-been-hiding-in-plain-sight-zelda-tears-of-the-kingdom</guid><category>Action Adventure</category><category>Nintendo Switch</category><category>Third person</category><category>Single Player</category><category>RPG</category><category>Nintendo</category><category>The Legend of Zelda: Tears of the Kingdom</category><media:content medium="image" url="https://assetsio.gnwcdn.com/tears-of-the-kingdom-diving.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/tears-of-the-kingdom-diving.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  147. The whereabouts of the Triforce in <strong>Zelda: Breath of the Wild</strong> and <a href="/zelda-tears-of-the-kingdom-walkthrough">The Legend of Zelda: Tears of the Kingdom</a> has been a sticking point for some, but one player might have found it, sort of.
  148. </p><p>
  149. While the Triforce is obviously the most recognisable symbols from the Zelda series, it isn't always all that important to the main story of certain games. Breath of the Wild and Tears of the Kingdom were two such games, both of which did feature the Triforce symbol in certain locations of the respective games, but the thing itself didn't actually make an appearance. It's barely even referred to in the game, in fact there probably aren't many Zelda games where the Triforce feels as unimportant as it does. However, as spotted by <a href="https://www.gamesradar.com/games/the-legend-of-zelda/zelda-tears-of-the-kingdom-players-chase-the-elemental-dragons-after-one-player-discovers-a-different-triforce-on-their-backs/">GamesRadar</a>, a user on Reddit found something interesting.
  150. </p><p>
  151. As you can see in the post shared to the Tears of the Kingdom subreddit above, there are a trio of images showing Tears of the Kingdom's three dragons, Dinraal, Naydra, and Farosh. And interestingly, as described by TheMathNut, the user that shared the pictures, "about half way up on each elemental dragon is a piece of the Triforce. I thought it was neat since I always thought the three dragons symbolised the three goddesses." Unsurprisingly, this post has proven to be popular on the game's subreddit, given that this little Easter Egg is a bit of a hard one to spot - I've spent plenty of time farming scales on those dragons' backs, and never noticed it.
  152. </p> <p><a href="/triforce-might-have-been-hiding-in-plain-sight-zelda-tears-of-the-kingdom">Read more</a></p>]]></description></item><item><title>Wyndham IDrive Orlando has closed: Florida loses a hotel, fighting game players lose a home</title><link>/wyndham-idrive-orlando-has-closed-florida-loses-a-hotel-fighting-game-players-lose-a-home</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Connor Makar</dc:creator><pubDate>Sun, 19 May 2024 13:56:18 +0000</pubDate><guid>/wyndham-idrive-orlando-has-closed-florida-loses-a-hotel-fighting-game-players-lose-a-home</guid><category>Street Fighter 6</category><category>Fighting</category><category>Side view</category><category>Single Player</category><category>Xbox Series X/S</category><category>Capcom</category><category>PS4</category><category>PC</category><category>Arcade</category><category>PS5</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/CEO-Wyndham-venue.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/CEO-Wyndham-venue.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Earlier this month, fighting game players across the US learned that the Wyndham Orlando Resort International Drive hotel was to close suddenly, pulling the rug out from under the upcoming CEOtaku tournament. This sucks for a variety of reasons, obviously. At a base level, a lot of hotel staff are getting laid off. For the attendees of CEOTaku, it will force a sudden change in travel plans, and the organizers must now undergo the expensive process of tracking down and securing a new venue on short notice. But more than that, it means that one of the last remaining in-person gaming subcultures is losing a home of sorts.
  153. </p><p>The Wyndham Orlando Resort IDrive has been the home of CEO and attendees events since 2011. That's over a decade of in-person gaming events, slowly growing and morphing alongside the wider gaming industry around it. CEO stands for Community Effort Orlando, a fitting name for a tournament salvaged from the wreckage of a last-minute cancellation that forced founder Alex Jebailey and Florida natives to come together and play video games despite the circumstances. Since these fledgling beginnings, CEO and Wyndham Orlando IDrive have been tied by the hip, but for the past few years it's remained a home to CEO's anime fighter sister event CEOtaku.
  154. </p><p>"I am personally devastated," states founder of CEO Alex Jebailey. "It's very hard to find venues that you create a genuine relationship with as they were the first hotel to give CEO a chance back in 2011. My first thoughts were the employees and staff that have taken care of CEO over the years to which I hope they bounce back with other opportunities. It began with Lisa in 2011 helping me understand how hotel contracts work, AV media giving me more than fair pricing on AV and Divya, who I will forever be grateful for handling my contracts since about 2014 there who always helped where I needed it."
  155. </p> <p><a href="/wyndham-idrive-orlando-has-closed-florida-loses-a-hotel-fighting-game-players-lose-a-home">Read more</a></p>]]></description></item><item><title>Stardew Valley creator is feeling the pressure to get Haunted Chocolatier out, "but it's better to have a good delayed game than a bad game on time"</title><link>/stardew-valley-creator-isnt-in-a-rush-to-get-haunted-chocolatier-out</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sun, 19 May 2024 13:54:17 +0000</pubDate><guid>/stardew-valley-creator-isnt-in-a-rush-to-get-haunted-chocolatier-out</guid><category>iOS</category><category>RPG</category><category>Bird view / Isometric</category><category>PS4</category><category>Haunted Chocolatier</category><category>Single Player</category><category>PlayStation Vita</category><category>Indie</category><category>Chucklefish Games</category><category>Multiplayer Cooperative</category><category>Nintendo Switch</category><category>Stardew Valley</category><category>Xbox Series X/S</category><category>Xbox One</category><category>PC</category><category>Simulation</category><category>Android</category><category>Strategy</category><category>PS5</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Haunted-Chocolatier_nscR95H.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Haunted-Chocolatier_nscR95H.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  156. Eric "ConcernedApe" Barone is definitely feeling some pressure over fans expectations of <strong>Haunted Chocolatier</strong>, but it's not weighing too heavily on him.
  157. </p><p>
  158. Back in 2021, <a href="/concerned-apes-haunted-chocolatier-pc">Barone announced Haunted Chocolatier</a>, the acclaimed indie developer's second game that even over two years since its reveal (no, I don't know how that much time has passed either) it hasn't really been shown in action all that much. There have been some screenshots shown <a href="/haunted-chocolatier-grandpa-screenshot">here</a> and <a href="/stardew-valley-follow-up-haunted-chocolatier-looks-better-than-ever-in-four-new-screenshots">there</a>, but mostly fans have been kept busy with <a href="/stardew-valley-update-16-live-patch-notes-lots-of-content">Stardew Valley's recent 1.6 update</a>. In a recent interview with <a href="https://aftermath.site/stardew-valley-concernedape-haunted-chocolatier-interview">Aftermath</a>, though, Barone spoke about what's next following this update, including some discussions about Haunted Chocolatier.
  159. </p><p>
  160. "[Fan expectation] definitely puts pressure on me, but it's better to have a delayed game that's actually good than a bad game that's on time," Barone said of working on Haunted Chocolatier. "When it's ready, that's when I'll release it. I'm not too concerned with the pressure. I don't feel like I owe anyone anything when it comes to Haunted Chocolatier. It's a game that I'm deciding to make. I don't need to make it."
  161. </p> <p><a href="/stardew-valley-creator-isnt-in-a-rush-to-get-haunted-chocolatier-out">Read more</a></p>]]></description></item><item><title>As GTA 6 aims for a late 2025 release, Rockstar co-founder Dan Houser's new game gets some fresh details</title><link>/rockstar-co-founder-dan-houser-new-game-gets-some-fresh-details</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sun, 19 May 2024 11:31:27 +0000</pubDate><guid>/rockstar-co-founder-dan-houser-new-game-gets-some-fresh-details</guid><category>Action Adventure</category><category>Third person</category><category>Single Player</category><category>Open World</category><category>Xbox Series X/S</category><category>Shooter</category><category>Modern Day</category><category>Shooter: Third Person</category><category>Full product</category><category>PS5</category><category>Rockstar Games</category><category>Grand Theft Auto 6</category><media:content medium="image" url="https://assetsio.gnwcdn.com/gta-6-main-characters.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/gta-6-main-characters.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  162. <strong>Rockstar</strong> is slowly gearing up for <a href="/gta-6-release-date-leaks-map-trailer-reveal-rumours">Grand Theft Auto 6</a>'s release, and as it does so, some new details about co-founder Dan Houser's new game have been confirmed.
  163. </p><p>
  164. Back in 2020, <a href="/gta-6-dan-houser-leaves-rockstar">Houser left Rockstar</a> 22 years after founding the company, revealing his new studio Absurd Ventures in Games <a href="/dan-houser-rockstar-new-studio-absurd-ventures-in-games">the following year</a>. The company was described as providing "ready-made interactive leisure and entertainment software development," and since its announcement, not much has been confirmed in the way of what it's actually working on. Well, as spotted by <a href="https://www.gamesradar.com/games/open-world/rockstar-co-founder-and-former-gta-lead-dan-houser-is-making-an-open-world-action-adventure-game-of-his-own-at-his-new-studio/">GamesRadar</a>, we do now have some details on the studio's first game, thanks to some recent job listings. The listing for a <a href="https://www.absurdventures.com/careers#4366082007">lead gameplay designer</a> role noted that the role will see the selected candidate become "the primary vision holder and hands-on contributor for character, controls, and camera design in an open world action-adventure game."
  165. </p><p>
  166. It also makes mention of the role needing to deliver "best-in-class combat and third person action across multiple game modes" so it sounds like the game might not just be a single-player title. Following this, Absurd Adventures announced its first project, which isn't actually a game at all, but an audio fiction series called A Better Paradise, a sci-fi story "set in the near future" that "tells the story of the ill-fated development of an ambitious but addictive digital game-world project led by inventor and psychologist, Dr. Mark Tyburn."
  167. </p> <p><a href="/rockstar-co-founder-dan-houser-new-game-gets-some-fresh-details">Read more</a></p>]]></description></item><item><title>After Sega cancels Hyenas, Creative Assembly's next game is reportedly Total War Star Wars</title><link>/creative-assembly-next-game-is-reportedly-total-war-star-wars</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sun, 19 May 2024 10:58:57 +0000</pubDate><guid>/creative-assembly-next-game-is-reportedly-total-war-star-wars</guid><category>Historical</category><category>Single Player</category><category>Strategy: Grand Strategy/4X</category><category>Bird view / Isometric</category><category>SEGA</category><category>Sandbox</category><category>PC</category><category>Creative Assembly</category><category>Strategy</category><category>Strategy: Real-Time Strategy</category><category>Total War: Pharaoh</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/star-wars-tattooine.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/star-wars-tattooine.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  168. <strong>Sega</strong> might have cancelled <strong>Hyenas</strong>, but you shouldn't count <strong>Creative Assembly</strong> out just yet, as it's reportedly working on a <strong>Total War Star Wars</strong> game next.
  169. </p><p>
  170. Last year, Sega announced it was <a href="/sega-cancels-hyenas">cancelling Hyenas</a> as part of some "structural reforms", a move that felt like a real shame for a game that didn't even have the chance to get its foot out the door. A couple of months later, Sega then made it seem like Creative Assembly was <a href="/sega-creative-assembly-known-genres-hyenas-cancellation">back doing what it knows best</a>, which is making real-time strategy games like the Total War series. Now, a new report from DualShockers appears to have shed some light on just what Creative Assembly is working on. According to a "reliable source" that spoke with <a href="https://www.dualshockers.com/total-war-star-wars-reportedly-in-works-at-creative-assembly/">DualShockers</a>, Creative Assembly is currently working on three new Total War games, with one of them being an officially licensed Star Wars title.
  171. </p><p>
  172. Star Wars would honestly be a pretty great fit for a series like Total War, given the broad range of factions it has had across all of its media. Details in DualShocker's report about the game are slim, only noting that "it's possible that Creative Assembly is gearing up to release Total War: Star Wars in the next couple of years," but there's no precise timeline as to when it could come out. The report notes that as of October 2023, the Star Wars entry was the second of the three new Total War games in the works. Since 2014, apart from 2021, Total War has been an annual series, with the most recent entry being Total War: Pharoah, so the Star Wars entry being released within the next couple of years does seem feasible.
  173. </p> <p><a href="/creative-assembly-next-game-is-reportedly-total-war-star-wars">Read more</a></p>]]></description></item><item><title>Dead Cells animated series' first trailer is looking like the most fun video game adaptation yet</title><link>/dead-cells-animated-series-first-trailer-looks-like-fun</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sun, 19 May 2024 10:12:06 +0000</pubDate><guid>/dead-cells-animated-series-first-trailer-looks-like-fun</guid><category>Action Adventure</category><category>Nintendo Switch</category><category>Motion Twin</category><category>Side view</category><category>Single Player</category><category>Xbox One</category><category>Platformer</category><category>PS4</category><category>PC</category><category>Indie</category><category>Dead Cells</category><category>Android</category><media:content medium="image" url="https://assetsio.gnwcdn.com/dead-cells-animated-series_kXNqEvo.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/dead-cells-animated-series_kXNqEvo.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  174. The first trailer for the <strong>Dead Cells</strong> animated series is here, and it's looking like one of the most exciting video game adaptations to date.
  175. </p><p>
  176. I've not actually played much Dead Cells, I know it's high up there in the pantheon of roguelikes for many out there, but you know, there's just a whole lot of games out there, so where am I meant to fit it in? But earlier this week the first trailer for the animated adaptation of the beloved indie game, Dead Cells: Immortalis, dropped, and I'm thinking I'll have to make time for it. The trailer is a short one, only running for around a minute and a half, but it packs a whole lot into the limited amount of time it does have. Right off the bat I should note that it's going for its own artstyle different from the one used in the game's animated trailer, though it is made by the same animation studio, Bobbypills.
  177. </p><p>
  178. You will have to read some subtitles as the trailer is dubbed in French, but an English version is expected later this year. The Dead Cells series is out next soo too, next month actually, on June 19, where it will be available on the streaming service Animation Digital Network. This is a French streaming service, to be clear, and there doesn't seem to be word on where else it will be available just yet, so you might have to wait a while before you can check it out in other territories.
  179. </p> <p><a href="/dead-cells-animated-series-first-trailer-looks-like-fun">Read more</a></p>]]></description></item><item><title>Elden Ring's latest monstrous reveal has me hoping Shadow of the Erdtree will be the Bloodborne 2 we never got</title><link>/elden-ring-monster-has-me-hoping-dlc-will-be-bloodborne-2</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sun, 19 May 2024 09:33:22 +0000</pubDate><guid>/elden-ring-monster-has-me-hoping-dlc-will-be-bloodborne-2</guid><category>Action Adventure</category><category>Multiplayer Cooperative</category><category>Third person</category><category>Bandai Namco Entertainment</category><category>FromSoftware</category><category>Bloodborne</category><category>Single Player</category><category>Xbox Series X/S</category><category>RPG</category><category>Xbox One</category><category>PS4</category><category>Elden Ring</category><category>PC</category><category>PS5</category><category>Sony Computer Entertainment</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/elden-ring-shadow-of-the-erdtree-monster.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/elden-ring-shadow-of-the-erdtree-monster.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  180. The official <strong>Elden Ring</strong> Twitter account has dropped a new look at one of Shadow of the Erdtree's many terrible monsters, and the <strong>Bloodborne</strong> vibes are very strong.
  181. </p><p>
  182. Much like every other Bloodborne fan under the sun, I too am bitter that it never got a sequel. Given the fact there's only one of them, it still stands as one of FromSoftware's most unique games, and even now I hold out hope we'll get another, even if that is entirely misguided. Luckily for me, Elden Ring had a touch of Bloodborne vibes here and there, what with the occasional Eldritch horror the RPG contained and all. Think bosses like Astel Naturalborn of the Void - you can't convince me it wouldn't fit in perfectly with Bloodborne's boss fights. And thanks to a newly shared image from the official Elden Ring Twitter, it seems like those Bloodborne vibes will stretch into Shadow of the Erdtree above.
  183. </p><p>
  184. You can see in the tweet above what this new monster looks like, and uh, yeah, the vibes are truly and wonderfully effed on this one. Anyone with an ounce of biology knowledge can probably tell what the specific posing of who or whatever this is is referring to, a perfect fit for Bloodborne's themes. It also looks like it could truly mess you up with those blades, so I'm looking forward to dying to it 30 times in a row.
  185. </p> <p><a href="/elden-ring-monster-has-me-hoping-dlc-will-be-bloodborne-2">Read more</a></p>]]></description></item><item><title>Endless Legend and Wizard with a Gun are both free to play right now on Steam - but only for a limited time, so hurry</title><link>/endless-legend-and-wizard-with-a-gun-are-both-free-to-play-right-now-on-steam-but-only-for-a-limited-time-so-hurry</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stephany Nunneley-Jackson</dc:creator><pubDate>Sat, 18 May 2024 19:35:06 +0000</pubDate><guid>/endless-legend-and-wizard-with-a-gun-are-both-free-to-play-right-now-on-steam-but-only-for-a-limited-time-so-hurry</guid><category>Action Adventure</category><category>Third person</category><category>Devolver Digital</category><category>Wizard With A Gun</category><category>Single Player</category><category>AMPLITUDE Studios</category><category>RPG</category><category>Bird view / Isometric</category><category>Shooter</category><category>Strategy</category><category>PC</category><category>Endless Legend</category><category>Strategy: Turn-Based Strategy</category><category>Indie</category><category>Iceberg Interactive</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/endless-legend_1NW8KVP.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/endless-legend_1NW8KVP.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><strong>Endless Legend</strong> and <strong>Wizard with a Gun</strong> are both free to play right now on Steam.</p><p>The former is a completely free to download for the next week and keep forever, while the latter is only playable for free for the next two days.</p><p>Endless Legend is a rather <a href="https://store.steampowered.com/app/289130/ENDLESS_Legend/">excellent 4X turn-based fantasy strategy game</a> from the creators of Endless Space and Dungeon of the Endless. It features tons of replayability with randomly generated worlds and quests, and you can set the size, shape, topography, and more to create your world, and control every aspect of your civilization.</p> <p><a href="/endless-legend-and-wizard-with-a-gun-are-both-free-to-play-right-now-on-steam-but-only-for-a-limited-time-so-hurry">Read more</a></p>]]></description></item><item><title>MultiVersus is getting a PvE Mode called Rifts where you fight through a series of encounters with combat mutators</title><link>/multiversus-pve-mode-called-rifts-announced</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stephany Nunneley-Jackson</dc:creator><pubDate>Sat, 18 May 2024 19:13:16 +0000</pubDate><guid>/multiversus-pve-mode-called-rifts-announced</guid><category>Hack &amp; Slash</category><category>Multiplayer Cooperative</category><category>Player First Games</category><category>Warner Bros. Games</category><category>Fighting</category><category>Side view</category><category>Single Player</category><category>Xbox Series X/S</category><category>Xbox One</category><category>PS4</category><category>PC</category><category>MultiVersus</category><category>PS5</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/multiversus-ahhh.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/multiversus-ahhh.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>A new PvE mode is coming to <strong>MultiVersus</strong> called Rifts, and it gives you an entirely new way to play the game by allowing you to travel the Multiverse and fight through a series of encounters with combat mutators.</p><p>Each Rift has a sequence of battles or challenges around a particular theme, organized around seasonal Attunements such as Chaos, for the Joker.</p><p>When first diving into Rifts Mode you&rsquo;ll learn the basic systems and mechanics within a special Tutorial Rift before graduating to Seasonal Rifts. These have unique stages, skins, characters, and mutators. They also become harder as you progress.</p> <p><a href="/multiversus-pve-mode-called-rifts-announced">Read more</a></p>]]></description></item><item><title>XDefinant PC specs: Here's what you need inside your tower or laptop to play the game with Ultra and Enthusiast settings</title><link>/xdefinant-pc-specs-minimum-recommended-enthusiast-ultra</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stephany Nunneley-Jackson</dc:creator><pubDate>Sat, 18 May 2024 19:05:18 +0000</pubDate><guid>/xdefinant-pc-specs-minimum-recommended-enthusiast-ultra</guid><category>Ubisoft Entertainment</category><category>XDefiant</category><category>Ubisoft San Francisco</category><category>Xbox Series X/S</category><category>Xbox One</category><category>PS4</category><category>Shooter</category><category>PC</category><category>First person</category><category>PS5</category><category>Ubisoft</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/xdefiant_wPRDfDH.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/xdefiant_wPRDfDH.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Ubisoft has announced the PC specs for <strong>XDefiant </strong>and you can <a href="https://www.ubisoft.com/en-us/game/xdefiant/download?bi=pco">preload the game now</a> on either console or PC.</p><p>A free-to-play multiplayer arena shooter, <a href="/games/tom-clancys-xdefiant">XDefiant</a> lets you battle it out as various factions inspired by Ubisoft&rsquo;s Tom Clancy games across five different game modes and 14 unique maps.</p><p>For those jumping into XDefiant on PC, the game supports DX11 and DX12, uncapped frame rate, widescreen support, and Nvidia Reflex support for low latency gameplay.</p> <p><a href="/xdefinant-pc-specs-minimum-recommended-enthusiast-ultra">Read more</a></p>]]></description></item><item><title>What are you playing this weekend?</title><link>/what-are-you-playing-this-weekend-96</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stephany Nunneley-Jackson</dc:creator><pubDate>Sat, 18 May 2024 16:24:19 +0000</pubDate><guid>/what-are-you-playing-this-weekend-96</guid><category>What are you playing this weekend</category><category>PC</category><category>What are you playing?</category><media:content medium="image" url="https://assetsio.gnwcdn.com/hades-2.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/hades-2.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>With the weekend comes time to do what we like. Okay, sometimes there are things we have to do, but it's mainly a break from responsibilities and the doldrums that made up the week.</p><p>This weekend, some of us have caught the Hades-fever which probably isn&rsquo;t a bad fever to have, from what I&rsquo;ve heard. Others are revisiting prior releases they enjoy immensely, and others are also finding time to do fun extracurriculars that have nothing to do with games.</p><p>Here&rsquo;s what we&rsquo;re getting into this weekend:</p> <p><a href="/what-are-you-playing-this-weekend-96">Read more</a></p>]]></description></item><item><title>Jurassic World Evolution 2's follow-up should also look to Netflix's animated series for inspiration</title><link>/jurassic-world-evolution-3-confirmed-what-we-want</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Fran Ruiz</dc:creator><pubDate>Sat, 18 May 2024 13:00:00 +0000</pubDate><guid>/jurassic-world-evolution-3-confirmed-what-we-want</guid><category>Jurassic World Evolution 2</category><category>Universal Pictures</category><category>Movies</category><category>Frontier Developments</category><category>Bird view / Isometric</category><category>PS4</category><category>DreamWorks Animation</category><category>Blockbuster</category><category>Single Player</category><category>TV</category><category>Pop Culture</category><category>Jurassic World: Chaos Theory</category><category>Jurassic World</category><category>Jurassic World: Camp Cretaceous</category><category>Xbox Series X/S</category><category>Netflix</category><category>Xbox One</category><category>PC</category><category>Simulation</category><category>Strategy</category><category>Amblin Entertainment</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/jurassic-world-evolution-2-screen.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/jurassic-world-evolution-2-screen.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>After <a href="https://www.ign.com/articles/warhammer-age-of-sigmar-realms-of-ruin-flops-frontier-shares-tank-nearly-20" target="_blank">stumbling late last year</a> with Warhammer: Age of Sigmar: Realms of Ruin and following some side projects that didn't pay off,  Frontier Developments announced they were refocusing on sim games for the foreseeable. The British video game developer has excelled over the years with titles such as <a href="/games/planet-zoo" target="_blank">Planet Zoo</a> and Planet Coaster, but the two <a href="/jurassic-world-evolution-2-lets-you-try-to-fix-the-movies-many-flaws" target="_blank">Jurassic World Evolution</a> games performed well above expectations, so of course a third one is coming.</p><p>The announcement dropped out of nowhere last week and <a href="https://otp.tools.investis.com/clients/uk/frontier_developments_plc/rns/regulatory-story.aspx?cid=1725&amp;newsid=1818095" target="_blank">came straight from Frontier</a>, who acknowledged how much of a huge win the ongoing collaboration with Universal had been so far. Mind you, the press release didn't outright confirm their next game is Jurassic World Evolution 3, but given their recent strategy shift and how well that series has sold so far (including DLCs), it's hard to imagine the developer suddenly starting to work on a Jurassic World game in another genre.</p><p>While the first <a href="/jurassic-world-evolution-review" target="_blank">Jurassic World Evolution</a> had a number of shortcomings &mdash; many of which were ironed out over time through free updates and paid DLC &mdash; and lacked many key features such as flying and marine prehistoric animals, it established a solid foundation to build upon, and Jurassic Park/World fans were more than happy with it after waiting for a spiritual successor to <a href="https://www.rockpapershotgun.com/have-you-played-jurassic-park-operation-genesis" target="_blank">Jurassic Park: Operation Genesis</a> for 15 years.</p> <p><a href="/jurassic-world-evolution-3-confirmed-what-we-want">Read more</a></p>]]></description></item><item><title>Shine up your power armor: Fallout is coming to Fortnite Chapter 5 - Season 3 for a post-apocalyptic crossover befitting any vault dweller</title><link>/fallout-fortnite-crossover-chapter-5-season-3</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stephany Nunneley-Jackson</dc:creator><pubDate>Fri, 17 May 2024 21:31:28 +0000</pubDate><guid>/fallout-fortnite-crossover-chapter-5-season-3</guid><category>Epic Games</category><category>iOS</category><category>Fortnite Battle Royale</category><category>Third person</category><category>Fallout</category><category>RPG</category><category>Bird view / Isometric</category><category>PS4</category><category>Single Player</category><category>Action Adventure</category><category>Multiplayer Cooperative</category><category>Nintendo Switch</category><category>Xbox Series X/S</category><category>Xbox One</category><category>Mac</category><category>Shooter</category><category>PC</category><category>Android</category><category>Fortnite</category><category>Strategy: Turn-Based Strategy</category><category>Strategy</category><category>PS5</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/fallout-fortnite.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/fallout-fortnite.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><strong>Fortnite</strong> will soon turn into a Wasteland with an upcoming<strong>Fallout</strong> crossover event.</p><p>This was confirmed <a href="https://x.com/FortniteGame/status/1791499072789979575">via a tweet from the official Fortnite account</a>, which posted the Brotherhood of Steel image you see above.</p><p>With zero information to go on at the moment, we can only assume - going by prior collaborations - that the crossover will focus on cosmetic items, weapons, and maybe even Limited Time Modes.</p> <p><a href="/fallout-fortnite-crossover-chapter-5-season-3">Read more</a></p>]]></description></item><item><title>Valve rumored to be developing a third-person hero shooter called "Deadlock" which mixes steampunk with fantasy</title><link>/valve-developing-third-person-hero-shooter-deadlock-rumor</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stephany Nunneley-Jackson</dc:creator><pubDate>Fri, 17 May 2024 20:22:00 +0000</pubDate><guid>/valve-developing-third-person-hero-shooter-deadlock-rumor</guid><category>PC</category><category>Report</category><category>Valve</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Valve-logo-01.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Valve-logo-01.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Word on the street is Valve has been testing a title it&rsquo;s had in the works since 2018, and it&rsquo;s called <strong>Deadlock</strong>.</p><p>This is according to various folks involved in the playtest who have leaked images of the game online.</p><p>Much of this has been verified by Valve reporter <a href="https://www.youtube.com/watch?v=k8MqhEz6N_k">Tyler McVicker</a> (via <a href="https://www.eurogamer.net/images-leak-of-valves-next-game-and-its-an-overwatch-style-hero-shooter">Eurogamer</a>), who states a closed alpha playtest is ongoing with "hundreds" of people playing it.</p> <p><a href="/valve-developing-third-person-hero-shooter-deadlock-rumor">Read more</a></p>]]></description></item><item><title>Redfall is getting a final update with offline mode, revamped systems, and single-player pausing after studio closure</title><link>/redfall-final-update-offline-mode-revamped-systems-more</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stephany Nunneley-Jackson</dc:creator><pubDate>Fri, 17 May 2024 19:06:59 +0000</pubDate><guid>/redfall-final-update-offline-mode-revamped-systems-more</guid><category>Action Adventure</category><category>Multiplayer Cooperative</category><category>Single Player</category><category>Xbox Series X/S</category><category>Microsoft</category><category>RPG</category><category>Shooter</category><category>Bethesda Game Studios</category><category>PC</category><category>vampire</category><category>First person</category><category>Redfall</category><category>Arkane Austin</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/redfall-0009_pS34VT1.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/redfall-0009_pS34VT1.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><strong>Redfall</strong> studio Arkane Austin has <a href="https://x.com/playRedfall/status/1791491460858020040">announced it will release one final update</a> for the vampire game with some some highly requested features.</p><p>One of the features <a href="/redfall-studio-looking-into-reversing-always-online-requirement-for-single-player">coming with the update is offline mode</a>, which players asked for before the game&rsquo;s release in May 2023. At the time, director Harvey Smith said the team was working to make offline single-player &ldquo;a possibility&rdquo;, and the reason Redfall was to be released as &ldquo;always online,&rdquo; was due to "accessibility stuff."</p><p>Other features included with the update include revamped Neighborhood and Nest systems, single-player pausing, and more to be announced.</p> <p><a href="/redfall-final-update-offline-mode-revamped-systems-more">Read more</a></p>]]></description></item><item><title>Hades 2 director teases that "clues as to where things are going" major update-wise are already out there for folks to find</title><link>/hades-2-director-teases-major-update-clues-out-there</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 17 May 2024 16:07:03 +0000</pubDate><guid>/hades-2-director-teases-major-update-clues-out-there</guid><category>Action Adventure</category><category>Single Player</category><category>RPG</category><category>Bird view / Isometric</category><category>Roguelike</category><category>PC</category><category>Supergiant Games</category><category>Indie</category><category>Hades 2</category><media:content medium="image" url="https://assetsio.gnwcdn.com/hades-2-director-teases-major-update-clues-out-there-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/hades-2-director-teases-major-update-clues-out-there-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>You. Have you been enjoying Hades 2 <a href="/games/hades-2">Hades 2</a> so far? Well, just as it's gotten its first big patch, one that features tweaks to mechanics like sprinting and resource gathering, Supergiant creative director Greg Kasavin has offered a bit of info on where the game's headed. Apparently, there are some "clues" as to what the developer may have in store for future updates already out there to find.</p><p>Yup, stop <a href="/hades-2-new-character-art-fans-even-hornier-gameplay-stream">lusting after Aphrodite</a>, or Moros, or one of the random shades chilling at The Crossroads, it's time to get hunting for things that might not mean much right now, but could potentially mean something at some point in the future.</p><p>Speaking to <a href="https://www.pcgamer.com/games/action/hades-2s-creative-director-says-we-expect-to-be-in-early-access-at-least-through-the-end-of-this-year/">PC Gamer</a>, Kasavin said that following some "relatively small patches" that this most recent one marks the start of, the team will be shifting focus to Hades 2's first major update.</p> <p><a href="/hades-2-director-teases-major-update-clues-out-there">Read more</a></p>]]></description></item><item><title>Reports now say Call of Duty 2024 is definitely, for real, coming to Game Pass</title><link>/reports-now-say-call-of-duty-2024-to-game-pass</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 17 May 2024 14:43:46 +0000</pubDate><guid>/reports-now-say-call-of-duty-2024-to-game-pass</guid><category>Call of Duty</category><category>Infinity Ward</category><category>Xbox 360</category><category>Single Player</category><category>Xbox Series X/S</category><category>Xbox One</category><category>PS4</category><category>Shooter</category><category>PC</category><category>PS3</category><category>Activision</category><category>Call of Duty: Black Ops 6</category><category>First person</category><category>PS5</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/xbox-logo-03-2024.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/xbox-logo-03-2024.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Xbox is reportedly set to add <a href="/call-of-duty-2024-black-ops-gulf-war-report">this year's Call of Duty</a> - which is yet to be officially revealed - to Game Pass at launch, in what would be a first for the series and publisher. Naturally, this could in theory mean those with a subscription to the service would be able to grab the game without paying the usual price.</p><p>This is according to <a href="https://www.wsj.com/tech/microsoft-call-of-duty-game-pass-53e8930c?mod=rss_Technology">The Wall Street Journal</a>, which reports that Microsoft will announce CoD's impending arrival on Game Pass during its showcase on June 9. The reported change would mark a very noteworthy shift in strategy from Xbox, with the debate as to whether Call of Duty is of more worth to the console maker within or outside of Game Pass having been a big point of debate in recent months.</p><p>The two sides of the discussion are these. Is it better to keep on selling Call of Duty games in traditional fashion at full price, as Activision has to this point, earning a lot of cash since the series is usually one of - if not the - the top selling titles on the market annualy? Or, would the boost to Game Pass that'd likely come with putting the games onto the service at launch be worth undermining those strong traditional sales numbers?</p> <p><a href="/reports-now-say-call-of-duty-2024-to-game-pass">Read more</a></p>]]></description></item><item><title>So, Danny DeVito wants to be Wario – but is he really the best fit for Mario’s gassy counterpart?</title><link>/is-danny-devito-the-best-fit-for-marios-gassy-counterpart-wario</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Fri, 17 May 2024 14:10:54 +0000</pubDate><guid>/is-danny-devito-the-best-fit-for-marios-gassy-counterpart-wario</guid><category>Action Adventure</category><category>The Super Mario Bros. Movie (2023)</category><category>Side view</category><category>Single Player</category><category>Film &amp; Television</category><category>Platformer</category><category>Nintendo GBA</category><category>Nintendo</category><category>Illumination Entertainment</category><category>Pop Culture</category><category>Super Mario Bros.</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/danny-devito-wario.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/danny-devito-wario.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  186. Years ago, when word started spreading round that a live-action <strong>Pokemon</strong> movie was finally being made, and it turned out to be a <strong>Detective Pikachu</strong> film of all things, everyone quickly came together to unanimously agree there was only one person who could play the titular electric mouse: Danny DeVito. Of course, ultimately the role went to Ryan Reynolds, who inflicted his usual sarcastic charm upon the character delivering a genuinely funny film. I'm sure like me many of you are still bitter that the <strong>Always Sunny in Philadelphia</strong> actor didn't get the role, but dear reader, I wish to inspire new hope into your hearts.
  187. </p><p>
  188. Last week the iconic actor spoke with The Movie Dweeb in an interview promoting his latest film, Poolman, where he was asked about the possibility of playing none other than Wario in a future <strong>Super Mario Bros Movie</strong> sequel. "You never know what happens in the world, I'm up for a lot of things," DeVito responded, continuing, "you know I'm ready to do a lot of things, so whatever's coming, you know I look at, see, I evaluate, I mean you know... let them know, you should tell them that I'm going to take them to the cleaners but that I should be in the movie."
  189. </p><p>
  190. Yeah, sure, you can call me basic for wanting the obvious choice here, but I don't care, DeVito is just consistently a joy to watch in anything he's in, and you know there would be no one better than him to play Wario. But this also raises an important question - what about other classic Mario characters? Who is the Waluigi to Danny DeVito's Wario? The Daisy to Anya Taylor-Joy's Peach? Is there anyone that could truly capture Yoshi's gravitas? I don't know if I have all the answers, but at the very least here's who I'd pick for some of these popular Mario characters (though I doubt all of them will even end up in future films).
  191. </p> <p><a href="/is-danny-devito-the-best-fit-for-marios-gassy-counterpart-wario">Read more</a></p>]]></description></item><item><title>Minecraft anniversary easter egg lets you celebrate by physically fighting the Minecraft movie - kind of</title><link>/minecraft-google-easter-egg-fight-minecraft-movie-kind-of</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 17 May 2024 12:33:32 +0000</pubDate><guid>/minecraft-google-easter-egg-fight-minecraft-movie-kind-of</guid><category>NetherRealm Studios</category><category>MMORPG</category><category>Third person</category><category>Capcom</category><category>PS4</category><category>First person</category><category>Warner Bros. Games</category><category>Fighting</category><category>Single Player</category><category>Virtual Reality</category><category>Pop Culture</category><category>Action Adventure</category><category>Multiplayer Cooperative</category><category>Nintendo Switch</category><category>Side view</category><category>Xbox Series X/S</category><category>Minecraft</category><category>PC</category><category>Arcade</category><category>Simulation</category><category>PS5</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/minecraft-google-easter-egg-fight-minecraft-movie-kind-of-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/minecraft-google-easter-egg-fight-minecraft-movie-kind-of-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Good news, people with a desire to virtually hit things, one of the many things that're going on in celebration of <a href="/games/minecraft">Minecraft</a>'s 15th anniversary can cater to that need. Especially if you fancy having a barney with the upcoming <a href="/movies/minecraft">Minecraft movie</a>, at least in a manner of speaking.</p><p>This is hardly the only thing going on to celebrate the anniversary, with the option to <a href="/minecraft-get-500-minecoins-free-may-15">claim 500 Minecoins for free</a> being another, along with <a href="https://x.com/Minecraft/status/1790446035996639572">15 days' worth of new character creator items</a> designed to represent "a different year of Minecraft history". Because, you know, the block game is basically like a small country in terms of depth of lore and heritage nowadays.</p><p>Anyway, back to the good stuff. This easter egg I'm talking about is a little widget that currently pops up if you search, well, 'Minecraft' via your Chrome browser. If you click on the block, your cursor's swapped out for the square arm of Steve, allowing you to mash away at the search results as through they're a tree you're punching to death in the game because you need wood, night's coming, and you don't want to end up back in your bed-wetting phase.</p> <p><a href="/minecraft-google-easter-egg-fight-minecraft-movie-kind-of">Read more</a></p>]]></description></item><item><title>Ghost of Tsushima brings PS exclusives back to the top of Steam charts, but nothing has reached the heights of God of War</title><link>/ghost-of-tsushima-pc-steam-release-vs-god-of-war-sony-playstation-exclusives</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sherif Saed</dc:creator><pubDate>Fri, 17 May 2024 11:34:05 +0000</pubDate><guid>/ghost-of-tsushima-pc-steam-release-vs-god-of-war-sony-playstation-exclusives</guid><category>Action Adventure</category><category>Ghost of Tsushima</category><category>Hack &amp; Slash</category><category>Sucker Punch Productions</category><category>Third person</category><category>Sony</category><category>Single Player</category><category>RPG</category><category>Ghost of Tsushima Director's Cut</category><category>PS4</category><category>Nixxes Software B.V.</category><category>PS5</category><category>Sony Computer Entertainment</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/ghost-of-tsushima-directors-cut-pc-screen-4.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/ghost-of-tsushima-directors-cut-pc-screen-4.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>The latest Sony first-party release to make the jump from PlayStation to PC is <a href="/games/ghost-of-tsushima">Ghost of Tsushima</a>. The Director&rsquo;s Cut version of the game arrived on Steam and the Epic Games Store overnight to a very positive reception from players.</p><p>The PC port doesn&rsquo;t appear to have any major issues, and by most accounts, the game runs well on a variety of configurations. But what about player turnout? Well, it&rsquo;s good, but still falls below a certain release from 2022.</p><p></p> <p><a href="/ghost-of-tsushima-pc-steam-release-vs-god-of-war-sony-playstation-exclusives">Read more</a></p>]]></description></item><item><title>Do you understand what Take-Two CEO Strauss Zelnick is saying here about Roll7 and Intercept? Someone make it make sense</title><link>/take-two-ceo-strauss-zelnick-says-roll7-and-intercept-not-shuttered-make-it-make-sense</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 17 May 2024 10:41:47 +0000</pubDate><guid>/take-two-ceo-strauss-zelnick-says-roll7-and-intercept-not-shuttered-make-it-make-sense</guid><category>Kerbal Space Program 2</category><category>Third person</category><category>Sports</category><category>RPG</category><category>D3 Publisher</category><category>BioShock 2</category><category>PS4</category><category>First person</category><category>2K Games</category><category>Single Player</category><category>OlliOlli World</category><category>PS3</category><category>2K China</category><category>Indie</category><category>Private Division</category><category>Action Adventure</category><category>Nintendo Switch</category><category>Take-Two Interactive</category><category>Xbox 360</category><category>Xbox Series X/S</category><category>2K Marin</category><category>Mac</category><category>Platformer</category><category>Digital Extremes</category><category>PC</category><category>Arcade</category><category>Shooter</category><category>Roll7</category><category>Xbox One</category><category>PS5</category><category>Rollerdrome</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/take-two-ceo-says-studios-not-shut-down-make-it-make-sense-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/take-two-ceo-says-studios-not-shut-down-make-it-make-sense-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Ok, so, you remember when it looked an awful lot like Take-Two was shutting down both <a href="/games/kerbal-space-program-2">Kerbal Space Program 2</a> developer Intercept Games and Roll7 - the studio behind <a href="/games/rollerdrome">Rollerdrome</a> and <a href="/games/olliolli-world">OlliOlli World</a> - earlier this month? Well, Take-Two CEO Strauss Zelnick has now said that it "didn't shutter" the studios, leaving us all wondering whether they still, er, actually exist.</p><p>Yes, this is a thing. If you're out of the loop, the shutterings - hinted at by <a href="/take-two-to-shut-down-rollerdrome-kerbal-space-program-2-studios">internal documentation from Roll7 and a notice filed with the Washington State Employment Security Department</a> - were reportedly part of cuts Take-Two revealed plans for via an <a href="/gta-publisher-take-two-announces-plans-layoff-staff-cancel-projects">SEC filing in April</a>. Naturally, both people in the industry and players weren't exactly pleased to hear either bit of news, but Zelnick now seems to have cast some doubt over what's actually happening in pretty baffling fashion.</p><p>In response to <a href="https://www.ign.com/articles/take-two-ceo-on-intercept-roll7-we-didnt-shutter-those-studios">IGN</a> asking during yesterday's Take-Two earnings call why the apparent closures of Intercept and Roll7 had happened, the CEO said the following:</p> <p><a href="/take-two-ceo-strauss-zelnick-says-roll7-and-intercept-not-shuttered-make-it-make-sense">Read more</a></p>]]></description></item><item><title>Dauntless and Fae Farm dev Phoenix Labs the latest to be hit by layoffs, cancelling a game mere weeks from its reveal</title><link>/phoenix-labs-layoffs-dauntless-fae-farm</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Connor Makar</dc:creator><pubDate>Fri, 17 May 2024 10:00:27 +0000</pubDate><guid>/phoenix-labs-layoffs-dauntless-fae-farm</guid><category>Epic Games</category><category>Third person</category><category>Survival &amp; Crafting</category><category>RPG</category><category>PS4</category><category>Phoenix Labs</category><category>Fantasy</category><category>Single Player</category><category>Indie</category><category>Fae Farm</category><category>Dauntless</category><category>Action Adventure</category><category>Multiplayer Cooperative</category><category>Nintendo Switch</category><category>Xbox One</category><category>PC</category><category>Simulation</category><category>Life Simulation</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Dauntless-Header-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Dauntless-Header-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Yet another video game developer has been hit by layoffs. This time it's the <a href="/games/dauntless">Dauntless</a> and <a href="/games/fae-farm">Fae Farm</a> developer Phoenix Labs, which posted its announcement regarding restructuring on LinkedIn late last night.
  192. </p><p>The statement goes as follows: "Today is an incredibly difficult day. After a long period of evaluating how to navigate our economic environment, we have to significantly restructure the company to pave the path for a strong future. We are reorganizing Phoenix Labs to focus on our best-in-class live service titles, Dauntless and Fae Farm, and serving their communities."
  193. </p><p>It continues by acknowledging the cost of such a venture. "This unfortunately means cancelling work on all other projects at the studio, which will impact many of our colleagues immediately. We are giving notices to everyone whose roles are affected. The restructure has not come easily, and has truly been the last resort to ensure Phoenix Labs can survive, and thrive in the long term. It's impossible to put into words how deeply we value every talented individual who has contributed their hard work and passion to every project at our studio."
  194. </p> <p><a href="/phoenix-labs-layoffs-dauntless-fae-farm">Read more</a></p>]]></description></item><item><title>Take-Two narrows down GTA 6's release date to fall 2025, as GTA 5 breezes past an incredible 200 million copies sold</title><link>/take-two-narrows-down-gta-6-release-date-fall-2025-gta-5-breezes-past-200-million-sold</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 17 May 2024 08:59:30 +0000</pubDate><guid>/take-two-narrows-down-gta-6-release-date-fall-2025-gta-5-breezes-past-200-million-sold</guid><category>Grand Theft Auto 5</category><category>Modern Day</category><category>Shooter: Third Person</category><category>Rockstar Games</category><category>Third person</category><category>Open World</category><category>First person</category><category>Single Player</category><category>Rockstar North</category><category>Grand Theft Auto 6</category><category>Take-Two Interactive</category><category>Action Adventure</category><category>Multiplayer Cooperative</category><category>Xbox Series X/S</category><category>Shooter</category><category>Grand Theft Auto Online</category><category>Full product</category><category>PS5</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/gta-6-key-art-resized-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/gta-6-key-art-resized-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>You can chill out. Take-Two has narrowed down the release window for <a href="/games/grand-theft-auto-vi">GTA 6</a> from a year to a month in that year. Yup, despite the <a href="/gta-6-possible-delay-2026-rumor">rumours of delays possibly pushing the game from 2025 to 2026</a>, we've now had officialy word it's coming in fall 2025. Also, <a href="/games/grand-theft-auto-v">GTA 5</a> continues to fly off the shelves.</p><p>While the <a href="/gta-6-release-date-leaks-map-trailer-reveal-rumours">GTA 6</a> hype train has been properly chugging away since late last year, when <a href="/gta-6-trailer-released">that first trailer arrived</a>, we'd <a href="/gta-6-devs-respond-to-rockstar-office-return">heard some potentially concerning things about its development in the interim</a>. It seems as though you needn't worry though, you should be getting the thing next year.</p><p>As part of its <a href="https://www.take2games.com/ir/news/take-two-interactive-software-inc-reports-results-fourth-0">latest earnings report</a>, Take-Two has officially confirmed that it's aiming to release GTA 6 in fall 2025 - that's autumn for us here in the UK - narrowing down the 2025 release window it'd previously cited.</p> <p><a href="/take-two-narrows-down-gta-6-release-date-fall-2025-gta-5-breezes-past-200-million-sold">Read more</a></p>]]></description></item><item><title>Nintendo's celebrating 35 years of Game Boy with Super Mario Land, Alleyway, and Baseball added to Switch Online</title><link>/nintendo-switch-online-super-mario-land-more-game-boy-35th-anniversary</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stephany Nunneley-Jackson</dc:creator><pubDate>Thu, 16 May 2024 20:15:56 +0000</pubDate><guid>/nintendo-switch-online-super-mario-land-more-game-boy-35th-anniversary</guid><category>Action Adventure</category><category>Nintendo Switch</category><category>Nintendo Switch Online</category><category>Side view</category><category>Single Player</category><category>Super Mario Land</category><category>Platformer</category><category>Shooter</category><category>Nintendo</category><category>Nintendo 3DS</category><media:content medium="image" url="https://assetsio.gnwcdn.com/super-mario-land-game-boy.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/super-mario-land-game-boy.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>To celebrate 35 years of the <strong>Game Boy</strong> system, <strong>Nintendo Switch Online</strong> members can play three original launch titles as the latest additions to the game library.</p><p>Game Boy launched in 1989, and with it arrived Alleyway, Baseball, and the first Super Mario game available on the system, Super Mario Land.</p><p>Now, Nintendo Switch Online members can play all three of these original launch titles as the latest Game Boy - Nintendo Switch Online library additions in time for the handheld&rsquo;s 35th anniversary.</p> <p><a href="/nintendo-switch-online-super-mario-land-more-game-boy-35th-anniversary">Read more</a></p>]]></description></item><item><title>Manor Lords has over 2 million people playing the historical city-builder less than three weeks after launching into Early Access</title><link>/manor-lords-2-million-copies-sold</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stephany Nunneley-Jackson</dc:creator><pubDate>Thu, 16 May 2024 19:34:29 +0000</pubDate><guid>/manor-lords-2-million-copies-sold</guid><category>Manor Lords</category><category>Survival &amp; Crafting</category><category>Single Player</category><category>Xbox Series X/S</category><category>Xbox One</category><category>Bird view / Isometric</category><category>Strategy</category><category>PC</category><category>medievil</category><category>Indie</category><category>Strategy: Real-Time Strategy</category><category>Slavic Magic</category><category>Strategy: Builder</category><category>Hooded Horse</category><media:content medium="image" url="https://assetsio.gnwcdn.com/manor-lords-bigger-images-(2).png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/manor-lords-bigger-images-(2).png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Publisher Hooded Horse has announced that , Slavic Magic&rsquo;s critically acclaimed debut, has sold over two million copies across all stores.</p><p>Released on April 26, on its opening weekend, the concurrent player count peaked at 173,178 on Steam alone, and the first one million sales were made by the next day.</p><p>Since then, the solo developer has been hard at work processing feedback from the player base, and <a href="/manor-lords-patch-new-mechanics-fixes-upgrades-more">the first patch recently went into open testing</a>.</p> <p><a href="/manor-lords-2-million-copies-sold">Read more</a></p>]]></description></item><item><title>Activision announces Elsewhere Entertainment, a Warsaw-based studio creating a brand new narrative-based triple-A IP</title><link>/activision-announces-elsewhere-entertainment-developing-new-narrative-based-franchise</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stephany Nunneley-Jackson</dc:creator><pubDate>Thu, 16 May 2024 17:38:07 +0000</pubDate><guid>/activision-announces-elsewhere-entertainment-developing-new-narrative-based-franchise</guid><category>Xbox Series X/S</category><category>Microsoft</category><category>Elsewhere Entertainment</category><category>Xbox One</category><category>PC</category><category>Activision</category><category>Xbox Game Studios</category><media:content medium="image" url="https://assetsio.gnwcdn.com/elsewhere-studios.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/elsewhere-studios.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Microsoft-owned <a href="https://blog.activision.com/activision/2024/activision-announces-new-studio-elsewhere-entertainment-all-new-franchise-development">Activision has announced</a> <strong>Elsewhere Entertainment</strong> a new, Warsaw-based studio.</p><p>With additional resources based in the US, the internal, standalone studio consists of a collection of developers whose credits include The Last of Us, Uncharted, The Witcher, Cyberpunk, Destiny, Tom Clancy&rsquo;s The Division, and Far Cry.</p><p>The studio is working on a new AAA narrative-based franchise, and the team has been given full access to Activision&rsquo;s resources and tools due to increasing production and development. Elsewhere is also hiring.</p> <p><a href="/activision-announces-elsewhere-entertainment-developing-new-narrative-based-franchise">Read more</a></p>]]></description></item><item><title>Creative director confirms Assassin's Creed Shadows will be roughly the same size as Origins</title><link>/creative-director-confirms-assassins-creed-shadows-will-be-roughly-the-same-size-as-origins</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Connor Makar</dc:creator><pubDate>Thu, 16 May 2024 16:01:38 +0000</pubDate><guid>/creative-director-confirms-assassins-creed-shadows-will-be-roughly-the-same-size-as-origins</guid><category>Action Adventure</category><category>Ubisoft Entertainment</category><category>Ubisoft Quebec</category><category>Xbox Series X/S</category><category>RPG</category><category>Assassin's Creed Shadows</category><category>Mac</category><category>PC</category><category>PS5</category><category>Ubisoft</category><media:content medium="image" url="https://assetsio.gnwcdn.com/assassins-creed-shadows-character.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/assassins-creed-shadows-character.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>The creative director behind <a href="/games/assassins-creed-codename-red">Assassin's Creed Shadows</a> has shared some information related to the size of Ubisoft's upcoming open world stabby action game. Speaking to IGN, Jonathan Dumont stated that the game will be roughly the size of <a href="/games/assassins-creed-origins">Assassin's Creed Origins</a>, rather than the larger Valhalla.
  195. </p><p>"It's in-line with the latest Assassin's Creeds that we've done," Dumont said, "On a scale level, maybe we can compare it a little bit more to the size of Assassin's Creed Origins."
  196. </p><p>This may come as great news for those out there who found the larger scope of Valhalla and Odyssey a bit too much. Now, don't get me wrong, the huge swathes of content offered by those games and massive RPGs before them have proven to be a sweet succor for workers and teenagers with little money and much time to kill. But at a time when there are frankly a wild number of fantastic games to play, the prospects of clearing out Shadows without seeing a season come and go is a tantalizing concept.
  197. </p> <p><a href="/creative-director-confirms-assassins-creed-shadows-will-be-roughly-the-same-size-as-origins">Read more</a></p>]]></description></item><item><title>While you wait for Dreadwolf, you can pick up Dragon Age: Inquisition for free on the Epic Games Store, but it's not around for long</title><link>/while-you-wait-for-dreadwolf-dragon-age-inquisition-free-on-epic-games-store</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 16 May 2024 16:00:46 +0000</pubDate><guid>/while-you-wait-for-dreadwolf-dragon-age-inquisition-free-on-epic-games-store</guid><category>Action Adventure</category><category>Multiplayer Cooperative</category><category>Dragon Age: Inquisition</category><category>Third person</category><category>Xbox 360</category><category>Single Player</category><category>Electronic Arts</category><category>RPG</category><category>Xbox One</category><category>Bird view / Isometric</category><category>PS4</category><category>PC</category><category>PS3</category><category>Bioware</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/dragon-age-inquisition_wJdZ1Hi.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/dragon-age-inquisition_wJdZ1Hi.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  198. <strong>Dragon Age: Dreadwolf</strong> is likely still a little while away, but lucky for you the Epic Games Store is giving away Inquisition completely for free.
  199. </p><p>
  200. I'm obviously aware of Dragon Age as a series, including how fervent its fandom is, even if they're having to hibernate while they wait for Dreadwolf, but I've never actually played any of them yet myself. No particular reason why, there's just too many other video games out there, so it's just kind of been on the "I'll get to it eventually" list for a while now. Except, I have less excuses to not at the very least give it a try, as the Epic Games Store is <a href="https://store.epicgames.com/en-US/p/dragon-age-inquisition-game-of-the-year-edition-2f0cbd">currently giving it away</a>, the Game of the Year Edition no less, completely for free. Now when people ask me if I've played it I can say "no, not yet, but I do own it so I'll get to it eventually," which I would say is a small step of progress.
  201. </p><p>
  202. However, you've not got too long to pick it up - the deal ends next week, May 23, so make sure you pick it up before the next free game rolls around. Over on <a href="https://www.dealabs.com/magazine/epic-games-store-on-vous-devoile-le-premier-jeu-gratuit-de-levenement-mega-sale-2024-50593">Dealabs</a>, prior to Dragon Age: Inquisition being revealed as this week's free game, frequent leaker of things like unannounced PlayStation Plus titles billbil-kun had reported that it would be. They also noted that Epic Games will be going away a different triple-A title up to June 13, for a total of four games, so you can probably expect some other big names over the next month too, given how reliable billbil-kun's record has been with things like this.
  203. </p> <p><a href="/while-you-wait-for-dreadwolf-dragon-age-inquisition-free-on-epic-games-store">Read more</a></p>]]></description></item><item><title>Don't worry, Assassin's Creed Shadows is playable offline in its entirety, even if you'll need an internet connection to install it</title><link>/assassins-creed-shadows-no-internet-required-play</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 16 May 2024 15:31:34 +0000</pubDate><guid>/assassins-creed-shadows-no-internet-required-play</guid><category>Action Adventure</category><category>Ubisoft Entertainment</category><category>Ubisoft Quebec</category><category>Xbox Series X/S</category><category>RPG</category><category>Assassin's Creed Shadows</category><category>Mac</category><category>PC</category><category>PS5</category><category>Ubisoft</category><media:content medium="image" url="https://assetsio.gnwcdn.com/assassins-creed-shadows-no-internet-required-play-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/assassins-creed-shadows-no-internet-required-play-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Physical copies of<a href="/games/assassins-creed-codename-red">Assassin's Creed Shadows</a> will require you you to be connected to the interent in order to install the game, but you'll be fine to play the game offline once that's done, Ubisoft has confirmed. Seriously, there's a statement formatted to match the game's colour scheme and everything.</p><p>Following <a href="/assassins-creed-shadows-release-date">the game's reveal yesterday</a>, it'd been spotted that boxed retail copies of Shadows came bearing the message that a net connection would be required to install the game. While that sucks on the preservation front, it has become a pretty regular state of play for plenty of big single player games nowadays, with <a href="/games/star-wars-outlaws">Star Wars Outlaws</a> being just one other title coming out soon that falls into the same boat.</p><p>Responding to chatter about this, Ubisoft's now elected to put out a statement outlining the exact situation when it comes to Shadows and the net. "Assassin's Creed Shadows will not require a mandatory connection at all times," the team behind the game writes. "An online connection will be needed to install the game, but you will be able to play the entire journey offline, and explore Japan without any online connection."</p> <p><a href="/assassins-creed-shadows-no-internet-required-play">Read more</a></p>]]></description></item><item><title>First official portrait of the King makes him look like a video game villain, so of course it's already been modded into Dishonored</title><link>/first-official-portrait-of-the-king-already-modded-into-dishonored</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 16 May 2024 15:10:50 +0000</pubDate><guid>/first-official-portrait-of-the-king-already-modded-into-dishonored</guid><category>Action Adventure</category><category>Dishonored</category><category>Single Player</category><category>Xbox 360</category><category>RPG</category><category>Bethesda Softworks</category><category>PC</category><category>PS3</category><category>First person</category><category>Arkane Studios</category><media:content medium="image" url="https://assetsio.gnwcdn.com/dishonored-king-charles.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/dishonored-king-charles.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  204. King Charles unveiled the first official portrait of himself since his coronation earlier this week, and uh, he only looks a little bit like an <strong>Elden Ring</strong> boss.
  205. </p><p>
  206. I'm not quite sure who told the artist behind Charles' first portrait as King to make him look like he is engulfed in the flames of hell, but that's pretty much exactly how it came out. If the painting was of anyone other than a royal family member I'd honestly say it's pretty sick, hell, I'd love to be painted in a way that makes me look like a terrifying boss from a video game. It's just, when you're literally the king of England, well, in the first instance it might not be all that tonally appropriate, but you also best be prepared for people to take the p**s out of it. Which, of course, many quickly have, with several users online quickly pointing out how much it <a href="https://twitter.com/itragamuffin/status/1790585406423204346">looks like a portrait from the Dishonored series</a>.
  207. </p><p>
  208. So, of course, someone has already modded Charlie's new portrait into Dishonored (thanks, <a href="https://www.pcgamer.com/games/fps/portrait-of-king-charles-as-rizzed-up-final-boss-is-instantly-modded-into-dishonored/">PC Gamer</a>). As demonstrated by Timo on YouTube, <a href="https://www.nexusmods.com/dishonored/mods/99">the mod in question</a> just acts as a simple texture swap that replaces the Lord Regent's picture with King Charles'. Like many paintings in Dishonored, you can also nab it for yourself, though I'm not exactly sure if that counts as treason or not, so maybe it'd be better not to do so? Still, it's a good laugh for this week on the hellsit known as Twitter, certainly better than the usual faff people get up to.
  209. </p> <p><a href="/first-official-portrait-of-the-king-already-modded-into-dishonored">Read more</a></p>]]></description></item><item><title>Neon Genesis Evangelion's creator says there might be plans for more with someone else at the helm, but I can't think of a worse idea</title><link>/neon-genesis-evangelion-might-be-plans-for-more-but-i-cant-think-of-a-worse-idea</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 16 May 2024 15:00:00 +0000</pubDate><guid>/neon-genesis-evangelion-might-be-plans-for-more-but-i-cant-think-of-a-worse-idea</guid><category>Anime &amp; Manga</category><category>Gainax</category><category>Film &amp; Television</category><category>Anime</category><category>Neon Genesis Evangelion</category><category>Pop Culture</category><media:content medium="image" url="https://assetsio.gnwcdn.com/evangelion-poster.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/evangelion-poster.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  210. <strong>Neon Genesis Evangelion</strong> is a weird series. Not even just because of its content, though that does go to some strange and complicated places too, but because never really ended. You've got the original, iconic '90s series, each episode opening with the objectively best anime opening of all time, consisting of 26 episodes and a movie (two movies if you count that compilation film). And then, 10 years on, series creator Hideaki Anno decided to make it again, this time as a film series, and from the second film onwards the plot went in a completely different direction narratively.
  211. </p><p>
  212. When the fourth film finally arrived in 2021, with an almost decade long gap between it and the third entry, it offered a strong if highly flawed thematic and narrative conclusion to the anime. I loved it, I hated it, it was everything it should and shouldn't have been at once, and it felt cathartic to be free of it in a way. There didn't feel like there was anything left to say, even if it was an imperfect film. And then, earlier this week, Anno, in an interview with <a href="https://www.asahi.com/articles/ASS590GPRS59UCVL03CM.html">The Asahi Shimbun</a> (via <a href="https://www.animenewsnetwork.com/news/2024-05-14/hideaki-anno-there-may-be-plans-for-more-evangelion/.210786">Anime News Network</a>), said something that immediately triggered my fight or flight response and queued up <a href="https://www.youtube.com/watch?v=4u6V6UisBz8&amp;ab_channel=ShiroSagisu-Topic">Decisive Battle</a> in my internal radio: "there may be plans" for more Evangelion anime, but possibly with "someone other than [himself]" leading it. That, dear reader, sounds to me like an awful idea.
  213. </p><p>
  214. I'm fully aware that there have been other interpretations of Evangelion across a broad range of mediums. Both the PS2 and Dreamcast have a number of visual novels, there's the manga adaptation, and more besides these too. I get it! They existed to capitalise on a very popular anime, with the games in particular letting players live out fantasies where they can make Shinji enter romantic relationships with characters like Rei, Asuka, Kaworu, and even some OCs. But as much as Evangelion quite literally plays with ideas of different timelines and history repeating and remixing itself, more anime just feels like a mistake.
  215. </p> <p><a href="/neon-genesis-evangelion-might-be-plans-for-more-but-i-cant-think-of-a-worse-idea">Read more</a></p>]]></description></item><item><title>Here's your first look at Return to Silent Hill, the film adaptation of Silent Hill 2 that could release alongside its remake</title><link>/first-look-return-to-silent-hill-movie</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Fran Ruiz</dc:creator><pubDate>Thu, 16 May 2024 14:59:37 +0000</pubDate><guid>/first-look-return-to-silent-hill-movie</guid><category>Konami</category><category>Movies</category><category>Return to Silent Hill</category><category>Silent Hill</category><category>Pop Culture</category><category>Blockbuster</category><category>Silent Hill 2 Remake</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Return-to-Silent-Hill-first-look.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Return-to-Silent-Hill-first-look.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Remember the okay-ish Silent Hill adaptation directed by Christophe Gans and released in 2006? Well, the French director has been working under the radar on a big follow-up of sorts that also happens to be a reboot. The surprise? It's adapting the plot of Silent Hill 2, which is about to receive a <a href="/bloober-team-is-feeling-very-confident-about-silent-hill-2-remake" target="_blank">Bloober Team-developed remake</a> too.</p><p>A big-screen return for the Silent Hill franchise only makes sense, as it remains one of the most influential and very <a href="/best-horror-games" target="_blank">best horror game</a> series of all time... until it stopped being good. While Gans' plans to return to Silent Hill have been in motion for a few years now, it seems that the arrival of his new movie, which is currently trying to secure internal distribution (<a href="https://variety.com/2024/film/markets-festivals/return-to-silent-hill-first-look-cannes-1236005880/" target="_blank">via Variety</a>), could line up with the release of Silent Hill 2's divisive (so far) remake.</p><p>The first-look image, as seen above, features the iconic Pyramid Head advancing towards the camera. This will be more than enough to excite many fans, yet we're still waiting to see how James Sunderland (Jeremy Irvine) looks and acts in this iteration of the acclaimed story. Hannah Emily Anderson plays Mary, and the rest of the cast includes Evie Templeton, Howard Saddler, Eve Macklin, and Robert Strange, among others.</p> <p><a href="/first-look-return-to-silent-hill-movie">Read more</a></p>]]></description></item><item><title>Wayfinder pulls a reverse live service, takes out microtransactions and offers offline mode in its biggest update ever</title><link>/wayfinder-return-date-offline-mode-co-op-no-microtransactions</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sherif Saed</dc:creator><pubDate>Thu, 16 May 2024 14:58:01 +0000</pubDate><guid>/wayfinder-return-date-offline-mode-co-op-no-microtransactions</guid><category>Action Adventure</category><category>Multiplayer Cooperative</category><category>Third person</category><category>RPG: Action</category><category>RPG: Hack &amp; Slash</category><category>MMO</category><category>Single Player</category><category>RPG</category><category>Airship Syndicate</category><category>PS4</category><category>Digital Extremes</category><category>PC</category><category>Shooter</category><category>Wayfinder</category><category>PS5</category><category>MMORPG</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/wayfinder-new-screen-1.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/wayfinder-new-screen-1.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><a href="/games/wayfinders">Wayfinder</a> is a name you may not have heard in a while. The <a href="/could-this-love-letter-to-collectors-be-the-next-big-mmo-this-year-our-wayfinder-preview">shooter-action-RPG hybrid from Airship Syndicate</a> has had a rough go of it since its release last year, but the developer wants to write a new chapter for the troubled MMO.</p><p>This week, the studio announced a massive overhaul to the game, though not in the ways you might expect. Wayfinder is changing business models entirely, as Airship Syndicate works to make it sustainable for the future.</p><p></p> <p><a href="/wayfinder-return-date-offline-mode-co-op-no-microtransactions">Read more</a></p>]]></description></item><item><title>The Donnie Yen-led John Wick spinoff everyone was waiting for is officially happening</title><link>/donnie-yen-john-wick-spinoff-announced</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Fran Ruiz</dc:creator><pubDate>Thu, 16 May 2024 14:52:27 +0000</pubDate><guid>/donnie-yen-john-wick-spinoff-announced</guid><category>Movies</category><category>John Wick</category><category>Lionsgate</category><category>Donnie Yen</category><category>Blockbuster</category><category>Pop Culture</category><category>John Wick: Chapter 4</category><media:content medium="image" url="https://assetsio.gnwcdn.com/John-Wick-4_Caine.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/John-Wick-4_Caine.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>It feels like John Wick: Chapter 4 being the final chapter (<a href="https://www.ign.com/articles/john-wick-5-early-development" target="_blank">for now</a>) of the Keanu Reeves-led saga only accelerated the expansion of the universe surrounding it. We're still waiting for <a href="/john-wick-spinoff-ballerina-delayed-to-2025" target="_blank">Ballerina</a>, starring Ana de Armas, yet a new spinoff starring Donnie Yen has just been announced, and we're automatically excited for it.</p><p>Via <a href="https://deadline.com/2024/05/john-wick-spin-off-starring-donnie-yen-in-development-lionsgate-1235917560/" target="_blank">Deadline</a>, we've learned of the official plans for the follow-up of sorts to the fourth John Wick movie that most fans were eagerly awaiting after that <a href="https://www.youtube.com/watch?v=EEgKO6_FN3s" target="_blank">killer post-credits scene</a>. Plot details are hidden away, but we do know it'll follow Caine after the events of Chapter 4, as he's now free from obligations to the High Table... but is being hunted down by Akira, who wants revenge for the death of her father.</p><p>"From the moment Donnie Yen appeared on screen in John Wick: Chapter 4, he captivated audiences and created an authentic, emotional connection that left an indelible mark and had fans asking for more," said Adam Fogelson, chair of Lionsgate Motion Picture Group. "Caine is an incredible character with a haunted past, and I am excited to return to the role," added Yen, who also highlighted the "character, story, and emotion" behind some of John Wick's biggest players.</p> <p><a href="/donnie-yen-john-wick-spinoff-announced">Read more</a></p>]]></description></item><item><title>Embracer aside, Peter Jackson and Andy Serkis had actually been thinking about more Gollum for a while</title><link>/peter-jackson-andy-serkis-philippa-boyens-talk-gollum-movie</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Fran Ruiz</dc:creator><pubDate>Thu, 16 May 2024 13:02:31 +0000</pubDate><guid>/peter-jackson-andy-serkis-philippa-boyens-talk-gollum-movie</guid><category>New Line Cinema</category><category>Movies</category><category>The Lord of the Rings: The Hunt for Gollum</category><category>Andy Serkis</category><category>The Lord of the Rings</category><category>Peter Jackson</category><category>Warner Bros Discovery</category><category>Embracer Group</category><category>Blockbuster</category><category>Pop Culture</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Gollum_LOTR_l0pDoSI.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Gollum_LOTR_l0pDoSI.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Despite Embracer's <a href="https://embracer.com/releases/embracer-group-enters-into-agreement-to-acquire-ip-rights-to-the-lord-of-the-rings-and-the-hobbit-literary-works-by-j-r-r-tolkien/" target="_blank">repeated warnings</a>, the world was shocked when last week a new Lord of the Rings movie was confirmed. Moreover, it was revealed that the new big-screen project is titled <a href="/new-lord-of-the-rings-movie-2026-hunt-for-gollum" target="_blank">The Hunt for Gollum</a>, and everyone started questioning who asked for this. Well, now we know that the pitch came from the filmmakers behind the six previous New Line-produced movies, actually.</p><p>Deadline's <a href="https://deadline.com/2024/05/the-lord-of-the-rings-the-hunt-for-gollum-peter-jackson-andy-serkis-philippa-boyens-explain-23-years-after-cannes-saved-original-trilogy-1235917510/" target="_blank">in-depth article</a>, which features quotes straight from Peter Jackson, Andy Serkis, and writer Philippa Boyens will put some minds at ease, yet it seems the Middle-earth veterans are now tied to a new wave of The Lord of the Rings projects they hadn't thought about before.</p><p>Word on the street last week was that Embracer and Warner Bros. Discovery, in their seemingly endless search for bankable IPs to mine, had toyed with the idea of doing safe spinoffs and prequels that followed a younger Aragorn or Gandalf, among other famous names. "Gollum&rsquo;s life span takes place in such an interesting period of Middle-earth. When the question was first asked, this was the first story we thought of. Because I can tell you, and people might not believe this, but we had zero expectations of going back to this. It wasn&rsquo;t something we were looking to do, particularly," Boyens explained.</p> <p><a href="/peter-jackson-andy-serkis-philippa-boyens-talk-gollum-movie">Read more</a></p>]]></description></item><item><title>After Helldivers 2 players come up short in latest Major Order, Arrowhead casually declares that "The Second Galactic War" is upon us</title><link>/helldivers-2-players-fail-latest-major-order-arrowhead-casually-declares-second-galactic-war</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 16 May 2024 12:33:38 +0000</pubDate><guid>/helldivers-2-players-fail-latest-major-order-arrowhead-casually-declares-second-galactic-war</guid><category>Multiplayer Cooperative</category><category>Third person</category><category>Arrowhead Game Studios</category><category>Single Player</category><category>Shooter</category><category>PC</category><category>Shooter: Third Person</category><category>Helldivers 2</category><category>PS5</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/helldivers-2-new-patch-balancing-tweaks-blizzards-sandstorms-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/helldivers-2-new-patch-balancing-tweaks-blizzards-sandstorms-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Hello. <a href="/games/helldivers-2">Helldivers 2</a>'s community failed its last Major Order. Sorry I had to break that to you. Anyway, now Arrowhead says that all of the fighting up until this point - an entire war's worth, was just the prelude to "The Second Galactic War" which has just kicked off.</p><p>While they did manage to kill a lot of bugs - enough to make <a href="/helldivers-2-sold-12-million-copies-in-12-weeks-players-killed-about-100-times-bots-in-few-days">Helldivers 2's very impressive sales numbers look tiny in comparison</a>, players have been enduring a bit of harder fight as of late, though things should at least get a bit less frustrating via <a href="/helldivers-2-devs-plan-to-revamp-enemy-spawn-rates-again-more-baddies-than-intended-overwhelm-folks">a spawn rate revamp that's coming soon</a>. For now thoough, get your <a href="/helldivers-2-patch-optional-account-linking-added-settings-tenderizer-colour">correctly coloured Tenderizer</a> ready, the second war has begun.</p><p>In a war update posted to Helldivers 2's Discord server, community manager Baskinator got the honour of delaring this new era's commencement, in typical Helldivers style - and by that I mean dripping with ironic humour. "After five days of intense decommissioning of Automatons into scrap metal for use in advanced anti-tank mines, the Helldivers came 78% towards the stated goal of 2 billion dead bots," they wrote, adding: "This means that the new stratagem will continue to elude the Helldiver arsenal for now..."</p> <p><a href="/helldivers-2-players-fail-latest-major-order-arrowhead-casually-declares-second-galactic-war">Read more</a></p>]]></description></item><item><title>Die by the Blade review: A homage to Bushido Blade and Deadliest Warrior that doesn't quite strike true</title><link>/die-by-the-blade-review-a-homage-to-bushido-blade-and-deadliest-warrior-that-doesnt-quite-strike-true</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Connor Makar</dc:creator><pubDate>Thu, 16 May 2024 12:00:17 +0000</pubDate><guid>/die-by-the-blade-review-a-homage-to-bushido-blade-and-deadliest-warrior-that-doesnt-quite-strike-true</guid><category>Fighting</category><category>PC</category><category>Die by the Blade</category><media:content medium="image" url="https://assetsio.gnwcdn.com/review-header-final-(2).jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/review-header-final-(2).jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Making a fighting game is hard - making any video game is hard! If it was easy, everyone would do it. That doesn't mean you shouldn't try of course. If you've got a killer idea in your head or a love letter to games of the past at your fingertips, you should absolutely give it a crack. Die by the Blade feels like one such game, calling back to living room epics like Bushido Blade or the Deadliest Warrior games. Sadly, it doesn't quite hit the heights of such titles.
  216. </p>
  217. <p>That's not for lack of trying! Die by the Blade has a nifty blend between a classic samurai aesthetic and a futuristic cyberpunk look and it works well as the foundation to the game's vibe. This is best protrayed by its stages - many of which I love! I dig the ultra-clean offices and dojo arenas, but do have a soft spot for dingy streets and dilapidated shrines you can fight to the death in.
  218. </p>
  219. <p><a href="/die-by-the-blade-review-a-homage-to-bushido-blade-and-deadliest-warrior-that-doesnt-quite-strike-true">Read more</a></p>]]></description></item><item><title>LA Chargers use The Sims 2 to announce their 2024 NFL schedule, and yes, there's a pool steps-based murder</title><link>/la-chargers-use-sims-2-to-announce-2024-nfl-schedule-pool-steps-based-murder</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 16 May 2024 10:49:06 +0000</pubDate><guid>/la-chargers-use-sims-2-to-announce-2024-nfl-schedule-pool-steps-based-murder</guid><category>Aspyr</category><category>Nintendo GBA</category><category>Nintendo GameCube</category><category>Nintendo DS</category><category>PSP</category><category>Sports</category><category>RPG</category><category>Bird view / Isometric</category><category>EA Tiburon</category><category>Single Player</category><category>Electronic Arts</category><category>The Sims</category><category>Action Adventure</category><category>Madden NFL 24</category><category>Multiplayer Cooperative</category><category>PS2</category><category>EA Sports</category><category>PC</category><category>Simulation</category><category>The Sims 2</category><category>Xbox</category><category>Maxis</category><category>Strategy</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/la-chargers-sims-2-schedule-release-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/la-chargers-sims-2-schedule-release-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>OK, so for the past few years, the Los Angeles Chargers - one of LA's NFL teams - have announced the schedule for the upcoming season in pretty entertaining fashion. This year, <a href="/games/the-sims-2">The Sims 2</a> has been chosen to host this reveal of who Justin Herbert and co will be playing against and when - creating something that both Sims fans and those of us who like American football can enjoy together.</p><p>As a recap of sorts, the schedule release videos we got from the Chargers in <a href="https://www.chargers.com/video/2022-schedule-release-anime-edition">2022</a> and <a href="https://www.youtube.com/watch?v=F5FBAbbDBh0">2023</a> were both anime-themed, taking on the guises of intros resembling those of shows at least one person you know is probably really into. It's a nice way to spice up something mundane, and this year's might be the team's best one yet.</p><p>There are far too many very funny gags in <a href="https://www.youtube.com/watch?v=4gt0v7iW890">the video</a> - which you can watch below - for me to point them all out, but here are some of my favorites, starting off with a few that folks who are just here for the classic Sims nostalgia will enjoy.</p> <p><a href="/la-chargers-use-sims-2-to-announce-2024-nfl-schedule-pool-steps-based-murder">Read more</a></p>]]></description></item><item><title>Lee Jung-jae says Netflix's Squid Game season 2 hits in late 2024, but he's focusing on The Acolyte for now</title><link>/netflix-squid-game-season-2-release-window</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Fran Ruiz</dc:creator><pubDate>Thu, 16 May 2024 10:17:17 +0000</pubDate><guid>/netflix-squid-game-season-2-release-window</guid><category>Netflix</category><category>TV</category><category>Pop Culture</category><category>Lee Jung-jae</category><category>Blockbuster</category><category>Squid Game</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Squid-Game-season-2_Lee.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Squid-Game-season-2_Lee.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Netflix has been <a href="/squid-game-season-2-coming-to-netflix-2024" target="_blank">reminding everyone</a> that Squid Game season 2 is still coming along after a lengthier than expected wait. In February, we also received <a href="/netflix-squid-game-season-2-teaser" target="_blank">one of the shortest teasers in recent memory</a>, and with 2024 nearing the halfway point now, many are wondering when the marketing campaign is actually starting.</p><p>Main star Lee Jung-jae, who's now promoting the <a href="/the-acolyte-first-trailer-june-release-date" target="_blank">Star Wars: The Acolyte</a> series, has thankfully shed some light on the matter, but remains tight-lipped about the whole thing. While talking to <a href="https://www.businessinsider.com/squid-game-season-2-release-date-premiere-lee-jung-jae-2024-5" target="_blank">Business Insider</a>, he revealed that, as far as he knows, <strong>the second season of the South Korean drama is dropping in December</strong>.</p><p>This might not be the news that diehard Squid Game fans - children who shouldn't be watching the show included - were hoping for, but it's a logical choice if true. For the past few years, Netflix's big Christmas releases, like Glass Onion: A Knives Out Mystery and <a href="/zack-snyder-says-rebel-moon-part-1-was-as-successful-as-barbie" target="_blank">Rebel Moon: Part 1</a>, were huge. If Squid Game's second season couldn't be finished in time for the summer period, it only makes sense to save it for December and finish 2024 with a bang.</p> <p><a href="/netflix-squid-game-season-2-release-window">Read more</a></p>]]></description></item><item><title>We're almost certainly going to see Xbox's biggest games on PlayStation soon - report</title><link>/were-almost-certainly-going-to-see-xboxs-biggest-games-on-playstation-soon-report</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Connor Makar</dc:creator><pubDate>Thu, 16 May 2024 10:05:37 +0000</pubDate><guid>/were-almost-certainly-going-to-see-xboxs-biggest-games-on-playstation-soon-report</guid><category>Multiplayer Cooperative</category><category>Third person</category><category>Single Player</category><category>Bungie</category><category>Microsoft</category><category>Shooter</category><category>343 Industries</category><category>Xbox</category><category>First person</category><category>Halo</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/halo-composer-odonnell-running-for-congress-website-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/halo-composer-odonnell-running-for-congress-website-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Microsoft is reportedly considering a "no red line" approach to porting games to PlayStation consoles, in a new strategy to increase margins for its released video games. According to a report by <a href="https://www.windowscentral.com/microsoft/microsofts-quest-for-short-term-dollardollardollar-is-doing-long-term-damage-to-windows-surface-xbox-and-beyond">Windows Central</a>, this would include even the company's most excusive and beloved IPs.
  220. </p><p>The minds behind this move belong to CEO of Microsoft Satya Nadella and CFO Amy Hood, notably folks not inherently tied to the gaming department of the company. While the pair believe this is the right move going forward, apparently many working inside the company are uneasy with this decision and its consequences.
  221. </p><p>This appears to be somewhat of a follow-up of a previous decision made by Microsoft, in which it ported four games including <a href="/games/hi-fi-rush">Hi-Fi Rush</a> created by the <a href="/closure-tango-gameworks-xbox-message-japanese-games">wonderful and now-dead Tango Gameworks</a> and <a href="/games/sea-of-thieves">Sea of Thieves</a>. When these games did land on other consoles including the PlayStation, <a href="/sea-of-thieves-topping-the-ps5-pre-order-chart">they proved quite popular</a>, so there is proof this sort of thing does boost sales.
  222. </p> <p><a href="/were-almost-certainly-going-to-see-xboxs-biggest-games-on-playstation-soon-report">Read more</a></p>]]></description></item><item><title>Assassin's Creed Shadows will make you actually take in the nice views from its tower-top sync points</title><link>/assassins-creed-shadows-change-sync-point-map-reveal</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 16 May 2024 09:40:50 +0000</pubDate><guid>/assassins-creed-shadows-change-sync-point-map-reveal</guid><category>Ubisoft Entertainment</category><category>RPG</category><category>Assassin's Creed Shadows</category><media:content medium="image" url="https://assetsio.gnwcdn.com/assassins-creed-shadows-change--sync-point-map-reveal-01-(1).jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/assassins-creed-shadows-change--sync-point-map-reveal-01-(1).jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Well, <a href="/games/assassins-creed-codename-red">Assassin's Creed Shadows</a> got <a href="/assassins-creed-shadows-release-date">its reveal trailer yesterday</a>, and it looks pretty fun. There are two protagonists with different playstyles, plenty of history at play, and - shock horror - the game's made a change to the series' iconic rooftop sync points that sounds like it'll force you to actually take in the nice views they offer.</p><p>If you're out of the loop, Shadows is the game formerly known as Codename Red, and will be the <a href="/assassins-creed-codename-red-japan">first AC game set in Japan</a>. It's set to come out on November 15 and tells the story of two fighters negotiating the trials and tribulations of the Sengoku period - Naoe and Yasuke.</p><p>As revealed by the game's developers in an interview with <a href="https://www.ign.com/articles/assassins-creed-shadows-inside-ubisofts-ambitious-open-world-japan">IGN</a>, one of the changes Shadows is brining to the traditional AC formula of 'go somewhere with historical signficance, stab someone, profit' concerns the iconic sychronisation points you usually find atop towers or in other places people suffering from vertigo fear to tread.</p> <p><a href="/assassins-creed-shadows-change-sync-point-map-reveal">Read more</a></p>]]></description></item></channel></rss><div class="mads-block"></div>
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