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  33. <title>Improving Gaming Accessibility: Anthony DeVergillo&#8217;s Overjoyed Accessible Controller for Nintendo Games</title>
  34. <link>https://assistivetechnologyblog.com/2024/04/overjoyed-accessible-controller-nintendo-switch.html</link>
  35. <comments>https://assistivetechnologyblog.com/2024/04/overjoyed-accessible-controller-nintendo-switch.html#respond</comments>
  36. <dc:creator><![CDATA[Venkat]]></dc:creator>
  37. <pubDate>Fri, 19 Apr 2024 00:01:52 +0000</pubDate>
  38. <category><![CDATA[Mobility]]></category>
  39. <category><![CDATA[Motor Skills]]></category>
  40. <category><![CDATA[Video Games]]></category>
  41. <guid isPermaLink="false">https://assistivetechnologyblog.com/?p=11761</guid>
  42.  
  43. <description><![CDATA[<p>Discover how Anthony DeVergillo is revolutionizing accessibility in gaming with his Overjoyed Accessible Controller, making Nintendo games playable for all.</p>
  44. <p>The post <a rel="nofollow" href="https://assistivetechnologyblog.com/2024/04/overjoyed-accessible-controller-nintendo-switch.html">Improving Gaming Accessibility: Anthony DeVergillo&#8217;s Overjoyed Accessible Controller for Nintendo Games</a> appeared first on <a rel="nofollow" href="https://assistivetechnologyblog.com">Assistive Technology Blog</a>.</p>
  45. ]]></description>
  46. <content:encoded><![CDATA[
  47. <p>Nintendo is often criticized for its lack of accessibility in gaming, particularly when it comes to remapping buttons and the mandatory use of multiple commands across its games. Unlike its competitors Sony and Microsoft, which offer specialized accessibility controllers, Nintendo has lagged behind in providing adaptable gaming solutions. This gap in the market has prompted individuals like Anthony DeVergillo to take initiative and create their own solutions to enhance accessibility for gamers with disabilities.</p>
  48.  
  49.  
  50.  
  51. <p>Anthony DeVergillo, affected by Duchenne Muscular Dystrophy, which impairs muscle function, found himself frustrated by Nintendo games that required motion controls for basic functions like saving progress. His challenges with games like &#8220;Super Mario Galaxy,&#8221; which heavily relied on motion controls, pushed him to innovate. As a result, he developed the Overjoyed Accessible Controller with the help of a non-profit organization, <a href="https://ourodyssey.org/mission">Our Odyssey</a>. This controller is designed to be used with minimal physical movement, capable of being operated with just one finger, or even through eye and facial recognition, thus allowing more people to enjoy gaming despite physical limitations.</p>
  52.  
  53.  
  54. <div class="wp-block-image">
  55. <figure class="aligncenter size-full is-resized"><img fetchpriority="high" decoding="async" width="547" height="900" data-attachment-id="11765" data-permalink="https://assistivetechnologyblog.com/2024/04/overjoyed-accessible-controller-nintendo-switch.html/overjoyed-overlay" data-orig-file="https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/04/overjoyed-overlay.webp?fit=547%2C900&amp;ssl=1" data-orig-size="547,900" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="overjoyed-overlay" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/04/overjoyed-overlay.webp?fit=182%2C300&amp;ssl=1" data-large-file="https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/04/overjoyed-overlay.webp?fit=547%2C900&amp;ssl=1" src="https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/04/overjoyed-overlay.webp?resize=547%2C900&#038;ssl=1" alt="Screenshot of the Overjoyed Accessible Controller software interface. The software provides a customizable control overlay, consisting of a central wheel with eight outer quadrants and a middle circle divided into three sections. Users can configure each section with different key actions for gaming controls, and the interface offers modes for keyboard, Xbox/PlayStation, and Nintendo Switch. The layout is designed to facilitate gaming with minimal physical input, catering to users with accessibility needs. The top of the interface highlights options for setting up profiles, choosing modes, and configuring the 'dead zone' sensitivity for inputs. There's also a button to start the Overjoyed system." class="wp-image-11765" style="width:440px;height:auto" srcset="https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/04/overjoyed-overlay.webp?w=547&amp;ssl=1 547w, https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/04/overjoyed-overlay.webp?resize=182%2C300&amp;ssl=1 182w" sizes="(max-width: 547px) 100vw, 547px" data-recalc-dims="1" /></figure></div>
  56.  
  57.  
  58. <p></p>
  59.  
  60.  
  61.  
  62. <p>The Overjoyed Accessible Controller is a sophisticated yet user-friendly device that translates mouse movements into game commands. It features a <a href="https://assistivetechnologyblog.com/2023/05/google-project-gameface.html">customizable interface</a> where movements and button presses are mapped to a wheel, which divides commands into various sections that can be activated by simple gestures. This technology not only makes gaming more accessible but also demonstrates the potential for further innovations in gaming interfaces. Anthony&#8217;s initiative also led him to partner with 8BitDo, a controller company, to adapt the Overjoyed system for use with Nintendo Switch, enhancing its compatibility and reach.</p>
  63.  
  64.  
  65.  
  66. <p>Anthony&#8217;s efforts extend beyond personal use; he aims to raise awareness about gaming accessibility through various initiatives, including live streaming the development process and engaging with online communities. He also proposed the &#8220;No Controller Challenge&#8221; to encourage content creators to try alternative gaming methods, thus highlighting the importance of accessibility in gaming. These efforts showcase not only the technological innovations that make gaming more inclusive but also the community engagement that promotes a broader understanding and support for accessible gaming solutions.</p>
  67.  
  68.  
  69.  
  70. <p>Watch Anthony and his friend Napper play the viral sensation Suika Game and try to turn cherries into watermelons using Overjoyed!</p>
  71.  
  72.  
  73.  
  74. <figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
  75. <iframe class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/h267AUAnQ1o?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
  76. </div></figure>
  77.  
  78.  
  79.  
  80. <p><em>Source: </em><a href="https://www.nintendolife.com/features/overjoyed-is-a-switch-compatible-one-finger-accessibility-app-thats-available-now#enlarge-4">Nintendo </a><a href="https://www.nintendolife.com/features/overjoyed-is-a-switch-compatible-one-finger-accessibility-app-thats-available-now">Life</a></p>
  81.  
  82.  
  83.  
  84. <p class="has-small-font-size">C<em>hatGPT, a potential tool for increased accessibility, was used as a research and writing aid for this blog post. Do you think this is an appropriate use of chatGPT? Why or why not? Let me know!</em></p>
  85. <p>The post <a rel="nofollow" href="https://assistivetechnologyblog.com/2024/04/overjoyed-accessible-controller-nintendo-switch.html">Improving Gaming Accessibility: Anthony DeVergillo&#8217;s Overjoyed Accessible Controller for Nintendo Games</a> appeared first on <a rel="nofollow" href="https://assistivetechnologyblog.com">Assistive Technology Blog</a>.</p>
  86. ]]></content:encoded>
  87. <wfw:commentRss>https://assistivetechnologyblog.com/2024/04/overjoyed-accessible-controller-nintendo-switch.html/feed</wfw:commentRss>
  88. <slash:comments>0</slash:comments>
  89. <post-id xmlns="com-wordpress:feed-additions:1">11761</post-id> </item>
  90. <item>
  91. <title>AT Crossword #15: Celebrate Conclusion Of National Library Week With This Puzzle Highlighting Inclusive Library Services</title>
  92. <link>https://assistivetechnologyblog.com/2024/04/at-crossword-15-your-sunday-at-crossword-puzzle.html</link>
  93. <comments>https://assistivetechnologyblog.com/2024/04/at-crossword-15-your-sunday-at-crossword-puzzle.html#respond</comments>
  94. <dc:creator><![CDATA[Venkat]]></dc:creator>
  95. <pubDate>Sun, 14 Apr 2024 20:02:01 +0000</pubDate>
  96. <category><![CDATA[Crossword]]></category>
  97. <guid isPermaLink="false">https://assistivetechnologyblog.com/?p=11701</guid>
  98.  
  99. <description><![CDATA[<p>Celebrate National Library Week with this assistive technology crossword puzzle, showcasing the importance of accessible and inclusive libraries.</p>
  100. <p>The post <a rel="nofollow" href="https://assistivetechnologyblog.com/2024/04/at-crossword-15-your-sunday-at-crossword-puzzle.html">AT Crossword #15: Celebrate Conclusion Of National Library Week With This Puzzle Highlighting Inclusive Library Services</a> appeared first on <a rel="nofollow" href="https://assistivetechnologyblog.com">Assistive Technology Blog</a>.</p>
  101. ]]></description>
  102. <content:encoded><![CDATA[
  103. <p>I am excited to celebrate the conclusion of <a href="https://www.ala.org/conferencesevents/celebrationweeks/natlibraryweek">National Library Week</a> with a special <a href="https://assistivetechnologyblog.com/category/crossword">crossword puzzle</a> designed for our assistive technology community! This puzzle highlights the vital role libraries play in promoting accessibility and inclusivity, ensuring that everyone has the tools and resources they need to engage fully with the world of information. From innovative assistive technologies to inclusive services, libraries are at the forefront of supporting diverse needs. I invite you to test your knowledge and learn more about the intersection of libraries, accessibility, and assistive technology through this engaging activity. Let&#8217;s solve and celebrate together the wonderful contributions libraries make to our communities!</p>
  104.  
  105.  
  106. <iframe id="iframe-puzzleme" height="700" width="100%" allowfullscreen="true" allow="web-share; fullscreen" style="border:none;width: 100% !important;position: static;margin: 0 !important" name="bccf0c7f75dec8219f20c4fb0ca169105c26ce5b116a2c7d2ff8aaf512cff60b" src="https://amuselabs.com/pmm/crossword?set=bccf0c7f75dec8219f20c4fb0ca169105c26ce5b116a2c7d2ff8aaf512cff60b&amp;id=466ef62e&amp;embed=wp&amp;src=https%3A%2F%2Fassistivetechnologyblog.com%2F2024%2F04%2Fat-crossword-15-your-sunday-at-crossword-puzzle.html"></iframe>
  107.  
  108.  
  109.  
  110. <p><em>ChatGPT, a potential tool for increased accessibility, was used as a research and writing aid for this blog post and crossword puzzle. All the clues and answers were fact checked after they were generated by ChatGPT—which really cuts into any potential efficiency gains but we’re all learning how to best adapt and use AI as a new tool! Do you think this is an appropriate use of chatGPT? Why or why not? Let me know!</em></p>
  111. <p>The post <a rel="nofollow" href="https://assistivetechnologyblog.com/2024/04/at-crossword-15-your-sunday-at-crossword-puzzle.html">AT Crossword #15: Celebrate Conclusion Of National Library Week With This Puzzle Highlighting Inclusive Library Services</a> appeared first on <a rel="nofollow" href="https://assistivetechnologyblog.com">Assistive Technology Blog</a>.</p>
  112. ]]></content:encoded>
  113. <wfw:commentRss>https://assistivetechnologyblog.com/2024/04/at-crossword-15-your-sunday-at-crossword-puzzle.html/feed</wfw:commentRss>
  114. <slash:comments>0</slash:comments>
  115. <post-id xmlns="com-wordpress:feed-additions:1">11701</post-id> </item>
  116. <item>
  117. <title>Mattel Launches Scrabble Together: A More Inclusive and Collaborative Word Game Experience</title>
  118. <link>https://assistivetechnologyblog.com/2024/04/scrabble-together.html</link>
  119. <comments>https://assistivetechnologyblog.com/2024/04/scrabble-together.html#respond</comments>
  120. <dc:creator><![CDATA[Venkat]]></dc:creator>
  121. <pubDate>Tue, 09 Apr 2024 23:29:09 +0000</pubDate>
  122. <category><![CDATA[Games & Toys]]></category>
  123. <guid isPermaLink="false">https://assistivetechnologyblog.com/?p=11633</guid>
  124.  
  125. <description><![CDATA[<p>Discover Mattel's Scrabble Together, a new twist on the classic game designed to enhance collaboration, inclusivity, and fun for all players.</p>
  126. <p>The post <a rel="nofollow" href="https://assistivetechnologyblog.com/2024/04/scrabble-together.html">Mattel Launches Scrabble Together: A More Inclusive and Collaborative Word Game Experience</a> appeared first on <a rel="nofollow" href="https://assistivetechnologyblog.com">Assistive Technology Blog</a>.</p>
  127. ]]></description>
  128. <content:encoded><![CDATA[
  129. <p>Mattel is introducing a new version of Scrabble called Scrabble Together, aimed at making the game more collaborative and accessible, especially for those who might find traditional word games daunting. The new version features a double-sided board, with the original game on one side and the new version on the other. What does the new version include you may ask? It includes helper cards, a simpler scoring system, and a faster pace of play. Additionally, players can now compete in teams, adding a new dynamic to the game that the original game doesn&#8217;t offer,.</p>
  130.  
  131.  
  132.  
  133. <p>The new Scrabble Together game addresses changing preferences of younger players, particularly Gen Z, who may not enjoy the competitive nature of the original Scrabble. Instead, they seek a game that emphasizes enjoyment of language, creativity, and social interaction. The inclusion of helper cards, prompts, and clues allows players to adjust the challenge level to their liking, with the goal being to complete 20 challenges to win.</p>
  134.  
  135.  
  136.  
  137. <figure data-carousel-extra='{"blog_id":1,"permalink":"https:\/\/assistivetechnologyblog.com\/2024\/04\/scrabble-together.html"}'  class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex">
  138. <figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="881" data-attachment-id="11634" data-permalink="https://assistivetechnologyblog.com/2024/04/scrabble-together.html/133108416_crhwd43_enhanceda-_inset3-jpg" data-orig-file="https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/04/133108416_crhwd43_enhanceda-_inset3.jpg.webp?fit=1536%2C1321&amp;ssl=1" data-orig-size="1536,1321" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="133108416_crhwd43_enhanceda-_inset3.jpg" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/04/133108416_crhwd43_enhanceda-_inset3.jpg.webp?fit=300%2C258&amp;ssl=1" data-large-file="https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/04/133108416_crhwd43_enhanceda-_inset3.jpg.webp?fit=1024%2C881&amp;ssl=1" data-id="11634" src="https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/04/133108416_crhwd43_enhanceda-_inset3.jpg.webp?resize=1024%2C881&#038;ssl=1" alt="The image displays an overhead view of a Scrabble Together game in progress. The board is filled with words, and there are goal cards and tile racks at the edges of the image. The goal cards have specific word-play objectives, adding an extra layer of help to the traditional Scrabble game." class="wp-image-11634" srcset="https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/04/133108416_crhwd43_enhanceda-_inset3.jpg.webp?resize=1024%2C881&amp;ssl=1 1024w, https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/04/133108416_crhwd43_enhanceda-_inset3.jpg.webp?resize=300%2C258&amp;ssl=1 300w, https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/04/133108416_crhwd43_enhanceda-_inset3.jpg.webp?resize=768%2C661&amp;ssl=1 768w, https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/04/133108416_crhwd43_enhanceda-_inset3.jpg.webp?w=1536&amp;ssl=1 1536w" sizes="(max-width: 1000px) 100vw, 1000px" data-recalc-dims="1" /></figure>
  139.  
  140.  
  141.  
  142. <figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" data-attachment-id="11635" data-permalink="https://assistivetechnologyblog.com/2024/04/scrabble-together.html/133108415_crhwd43_ls_24_669-jpg" data-orig-file="https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/04/133108415_crhwd43_ls_24_669.jpg.webp?fit=1536%2C864&amp;ssl=1" data-orig-size="1536,864" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="133108415_crhwd43_ls_24_669.jpg" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/04/133108415_crhwd43_ls_24_669.jpg.webp?fit=300%2C169&amp;ssl=1" data-large-file="https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/04/133108415_crhwd43_ls_24_669.jpg.webp?fit=1024%2C576&amp;ssl=1" data-id="11635" src="https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/04/133108415_crhwd43_ls_24_669.jpg.webp?resize=1024%2C576&#038;ssl=1" alt="a close-up of a hand holding a Scrabble game card with instructions to &quot;MAKE A BLANK&quot; alongside a letter tile rack with the letters &quot;MODENQV&quot;. The background reveals a part of the Scrabble Together game, suggesting an ongoing game with a focus on the card and the player's hand." class="wp-image-11635" srcset="https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/04/133108415_crhwd43_ls_24_669.jpg.webp?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/04/133108415_crhwd43_ls_24_669.jpg.webp?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/04/133108415_crhwd43_ls_24_669.jpg.webp?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/04/133108415_crhwd43_ls_24_669.jpg.webp?resize=310%2C174&amp;ssl=1 310w, https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/04/133108415_crhwd43_ls_24_669.jpg.webp?w=1536&amp;ssl=1 1536w" sizes="(max-width: 1000px) 100vw, 1000px" data-recalc-dims="1" /></figure>
  143. </figure>
  144.  
  145.  
  146.  
  147. <p>This launch marks the most significant change in Scrabble&#8217;s 75-year history, according to Mattel. By introducing Scrabble Together, the company aims to ensure the game remains relevant and inclusive for all players, including those who previously felt word games weren&#8217;t for them. The move reflects broader trends in gaming preferences, with a growing interest in collaborative experiences over traditional competitive gameplay.</p>
  148.  
  149.  
  150.  
  151. <h2 class="wp-block-heading" id="h-great-for-bridging-gaps-and-promoting-accessibility">Great For Bridging Gaps And Promoting Accessibility</h2>
  152.  
  153.  
  154.  
  155. <p>The introduction of Scrabble Together could prove to be incredibly beneficial for individuals with disabilities, including those with cognitive impairments, low reading literacy, and anyone facing unfamiliar languages or topics. The inclusion of helper cards and prompts in the game provides valuable support for players who may struggle with traditional gameplay due to cognitive disabilities, helping to level the playing field and allowing them to fully participate and enjoy the game. Additionally, the simplified scoring system and collaborative nature of the game make it more <a href="https://assistivetechnologyblog.com/2019/11/uno-braille-is-here.html">accessible</a> for those with low reading literacy, reducing barriers to engagement and fostering a sense of inclusion. </p>
  156.  
  157.  
  158.  
  159. <p>Moreover, for individuals encountering an unknown topic or language, Scrabble Together will offer an opportunity for exploration and learning in a supportive and enjoyable environment, where players can work together to decipher words and meanings, thereby enhancing their language skills and cultural understanding. Overall, the introduction of Scrabble Together represents a significant step towards creating inclusive gaming experiences for individuals of diverse abilities and backgrounds.</p>
  160.  
  161.  
  162.  
  163. <p><em>Source: </em><a href="https://www.bbc.com/news/entertainment-arts-68769981">BBC</a></p>
  164.  
  165.  
  166.  
  167. <p class="has-small-font-size">C<em>hatGPT, a potential tool for increased accessibility, was used as a research and writing aid for this blog post. Do you think this is an appropriate use of chatGPT? Why or why not? Let me know!</em></p>
  168.  
  169.  
  170. <p>The post <a rel="nofollow" href="https://assistivetechnologyblog.com/2024/04/scrabble-together.html">Mattel Launches Scrabble Together: A More Inclusive and Collaborative Word Game Experience</a> appeared first on <a rel="nofollow" href="https://assistivetechnologyblog.com">Assistive Technology Blog</a>.</p>
  171. ]]></content:encoded>
  172. <wfw:commentRss>https://assistivetechnologyblog.com/2024/04/scrabble-together.html/feed</wfw:commentRss>
  173. <slash:comments>0</slash:comments>
  174. <post-id xmlns="com-wordpress:feed-additions:1">11633</post-id> </item>
  175. <item>
  176. <title>Accessible Solar Eclipse Experience: Innovations for the Visually Impaired on April 8th</title>
  177. <link>https://assistivetechnologyblog.com/2024/03/accessible-solar-eclips-experience-for-visually-impaired.html</link>
  178. <comments>https://assistivetechnologyblog.com/2024/03/accessible-solar-eclips-experience-for-visually-impaired.html#respond</comments>
  179. <dc:creator><![CDATA[Venkat]]></dc:creator>
  180. <pubDate>Sun, 31 Mar 2024 15:38:04 +0000</pubDate>
  181. <category><![CDATA[Awareness]]></category>
  182. <category><![CDATA[Vision]]></category>
  183. <guid isPermaLink="false">https://assistivetechnologyblog.com/?p=11549</guid>
  184.  
  185. <description><![CDATA[<p>Get ready for the April 8th solar eclipse with accessible technologies like the LightSound box, Cadence tablet, and other options, ensuring those with visual impairments can experience the event.</p>
  186. <p>The post <a rel="nofollow" href="https://assistivetechnologyblog.com/2024/03/accessible-solar-eclips-experience-for-visually-impaired.html">Accessible Solar Eclipse Experience: Innovations for the Visually Impaired on April 8th</a> appeared first on <a rel="nofollow" href="https://assistivetechnologyblog.com">Assistive Technology Blog</a>.</p>
  187. ]]></description>
  188. <content:encoded><![CDATA[
  189. <p>In anticipation of the <a href="https://www.inthepathoftotality.org">total solar eclipse on April 8th</a>, a concerted effort is underway to ensure that individuals who are blind or visually impaired can experience this astronomical phenomenon in a meaningful way. Innovative technologies, such as sound and touch devices, have been developed to translate the visual aspects of the eclipse into sensory experiences that can be heard and felt. One such device, the <a href="https://astrolab.fas.harvard.edu/LightSound.html#documentation">LightSound</a> box, converts the varying light levels during the eclipse into a range of sounds, from the high pitches representing bright sunlight to the low clicks signifying total darkness, enabling people with visual impairments to &#8220;hear&#8221; the eclipse unfold.</p>
  190.  
  191.  
  192.  
  193. <p>Significantly, there is a collaborative push to distribute these devices on a large scale. A notable initiative led by astronomers Wanda Díaz-Merced, who is blind, and Allyson Bieryla from Harvard, aims to distribute at least 750 LightSound boxes to various institutions across Mexico, the U.S., and Canada. This initiative has mobilized workshops at universities and museums to build these devices, and the organizers have also made <a href="https://astrolab.fas.harvard.edu/assets/documents/lightsound_instructions_v_2_1.pdf">DIY instructions</a> available online to broaden access. This large-scale distribution effort underscores a strong commitment to inclusivity, ensuring that the awe-inspiring experience of a solar eclipse is accessible to those who might otherwise be unable to experience it visually. Moreover, tactile technology is being employed to provide a touch-based experience of the eclipse. Devices like the <a href="https://www.tactile-engineering.com/cadence">Cadence tablet</a>, which feature dynamic dots that simulate the eclipse&#8217;s progression through touch, are being introduced to students at schools for the blind and visually impaired.</p>
  194.  
  195.  
  196.  
  197. <figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
  198. <iframe loading="lazy" class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/5rqynufNhRU?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
  199. </div></figure>
  200.  
  201.  
  202.  
  203. <h2 class="wp-block-heading" id="h-other-accessible-options">Other Accessible Options</h2>
  204.  
  205.  
  206.  
  207. <p>The <a href="https://eclipsesoundscapes.org/mobile-app/">Eclipse Soundscapes app</a> is part of a broader ecosystem of initiatives designed to make solar eclipses accessible to individuals with disabilities, including the tactile &#8220;Rumble Maps&#8221; for sensory exploration and descriptive audio for those with vision loss. Even though it&#8217;s not funded for the upcoming solar eclipse on April 8, 2024, it can still be downloaded and used for free by those who may not have access to other options. Complementing this, the Eclipse Soundscapes Project also offers citizen science opportunities with accessible <a href="https://eclipsesoundscapes.org/data-collector-page/">AudioMoth</a> devices. Additionally, institutions like the Exploratorium and the Museum of Discovery are enhancing accessibility with<a href="https://www.exploratorium.edu/eclipse/listen-eclipse"> live musical sonifications</a> and <a href="https://museumofdiscovery.org/wp-content/uploads/2024/03/Eclipse-Social-Story-Final-for-Web.pdf">educational resources</a>, and NASA&#8217;s livestream offers a digital viewing option complemented by tactile resources like the &#8220;<a href="https://www.pathstoliteracy.org/resource/getting-feel-eclipses/">Getting a Feel For Eclipses</a>&#8221; braille book.</p>
  208.  
  209.  
  210.  
  211. <p>Such efforts are pivotal in creating a more inclusive environment, enabling individuals with visual impairments to participate in and celebrate this rare celestial event alongside their sighted peers. As organizations and communities come together to provide these accommodations, it&#8217;s crucial for us to spread awareness and ensure that everyone, irrespective of their physical abilities, has the opportunity to witness and enjoy the splendor of the solar eclipse. This collective endeavor not only enriches the experience for individuals with disabilities but also fosters a more inclusive society that values equal access to the wonders of our universe.</p>
  212.  
  213.  
  214.  
  215. <p><em>Source: </em> <a href="https://apnews.com/article/blind-hear-solar-eclipse-dafc717b14115f9164befd911612aa3c">AP News</a>, <a href="https://www.perkins.org/resource/solar-eclipse-accessibility-resources-assistive-technology-for-blind-and-low-vision/">Perkins School for the Blind</a></p>
  216.  
  217.  
  218.  
  219. <p><em>Additional Reading</em> &#8211; <a href="https://www.inthepathoftotality.org/interview-allyson-bieryla-and-soley-hyman-of-the-lightsound-project/">Interview: Allyson Bieryla and Sóley Hyman of the LightSound Project</a></p>
  220.  
  221.  
  222.  
  223. <p class="has-small-font-size">C<em>hatGPT, a potential tool for increased accessibility, was used as a research and writing aid for this blog post. Do you think this is an appropriate use of chatGPT? Why or why not? Let me know!</em></p>
  224. <p>The post <a rel="nofollow" href="https://assistivetechnologyblog.com/2024/03/accessible-solar-eclips-experience-for-visually-impaired.html">Accessible Solar Eclipse Experience: Innovations for the Visually Impaired on April 8th</a> appeared first on <a rel="nofollow" href="https://assistivetechnologyblog.com">Assistive Technology Blog</a>.</p>
  225. ]]></content:encoded>
  226. <wfw:commentRss>https://assistivetechnologyblog.com/2024/03/accessible-solar-eclips-experience-for-visually-impaired.html/feed</wfw:commentRss>
  227. <slash:comments>0</slash:comments>
  228. <post-id xmlns="com-wordpress:feed-additions:1">11549</post-id> </item>
  229. <item>
  230. <title>Tatum Robotics’ Revolutionary T1 Fingerspelling Hand to Bridge Communication Gap for the DeafBlind Community</title>
  231. <link>https://assistivetechnologyblog.com/2024/03/t1-finger-spelling-hand-for-deafblind.html</link>
  232. <comments>https://assistivetechnologyblog.com/2024/03/t1-finger-spelling-hand-for-deafblind.html#respond</comments>
  233. <dc:creator><![CDATA[Venkat]]></dc:creator>
  234. <pubDate>Fri, 29 Mar 2024 00:48:41 +0000</pubDate>
  235. <category><![CDATA[Hearing]]></category>
  236. <category><![CDATA[Vision]]></category>
  237. <guid isPermaLink="false">https://assistivetechnologyblog.com/?p=11521</guid>
  238.  
  239. <description><![CDATA[<p>Discover the T1 Fingerspelling Hand by Tatum Robotics, an assistive device transforming communication for the DeafBlind community using cloud computing.</p>
  240. <p>The post <a rel="nofollow" href="https://assistivetechnologyblog.com/2024/03/t1-finger-spelling-hand-for-deafblind.html">Tatum Robotics’ Revolutionary T1 Fingerspelling Hand to Bridge Communication Gap for the DeafBlind Community</a> appeared first on <a rel="nofollow" href="https://assistivetechnologyblog.com">Assistive Technology Blog</a>.</p>
  241. ]]></description>
  242. <content:encoded><![CDATA[
  243. <p>The T1 Fingerspelling Hand, a groundbreaking assistive technology developed by Tatum Robotics, represents a significant advancement for the DeafBlind community. Designed to mimic human dexterity, this humanoid device features 18 Degrees of Freedom, providing a natural feel and facilitating communication through its ability to convert live text, voice inputs, and digital content into American Sign Language (ASL). Leveraging a pioneering translation algorithm, the T1 Fingerspelling Hand translates English into ASL with a high degree of grammatical accuracy while considering regional and demographic variations in sign language. Although not yet available for purchase, Tatum Robotics is currently in the testing phase to ensure the device meets their high standards, offering a testing program for those interested in staying updated on its progress.</p>
  244.  
  245.  
  246.  
  247. <p>Founded by Samantha Johnson, Tatum Robotics emerged from her academic work at Northeastern and a pivotal interaction with a Deaf-blind individual. This encounter illuminated the <a href="https://assistivetechnologyblog.com/2013/07/glove-that-helps-deaf-blind-people.html">communication barriers</a> faced by the Deaf-blind community, propelling Johnson to innovate. The company&#8217;s roots can be traced back to the development of robotic hands during the pandemic when social distancing exacerbated the communication challenges for Deaf-blind individuals, who primarily rely on tactile signing. Tatum Robotics represents Johnson&#8217;s commitment to leveraging technology for social good, particularly in fostering better communication avenues for the Deaf-blind.</p>
  248.  
  249.  
  250.  
  251. <p>Central to Tatum Robotics&#8217; innovative approach is the integration of cloud computing in its assistive devices. T1 Fingerspelling Hand, the company&#8217;s first product, utilizes cloud-based technologies to transform text into American Sign Language (ASL) fingerspelling, allowing Deaf-blind users to &#8216;feel&#8217; the communication. This cloud-based system ensures that the robotic device is always updated with the latest information and linguistic algorithms, enhancing its ability to convey complex data like weather reports or news in a format accessible to Deaf-blind individuals. By leveraging cloud computing, Tatum Robotics not only ensures the scalability and adaptability of their technology but also emphasizes user customization, from signing speed to the specific information relayed.</p>
  252.  
  253.  
  254.  
  255. <p>For DeafBlind users, the interaction with the T1 Fingerspelling Hand is primarily tactile, allowing them to &#8216;feel&#8217; the device&#8217;s movements and interpret the signed messages. The cost of this innovative technology and future products from Tatum Robotics will not be a burden for DeafBlind individuals, as they are covered by the federally funded <a href="https://tatumrobotics.com/home/about/">iCanConnect program</a>. Learning tactile sign language can vary among the DeafBlind community, with some learning from birth and others adapting from visual to tactile signing due to progressive vision loss. Despite common misconceptions, many DeafBlind individuals lead full, active lives, pursuing careers and education, highlighting the importance of accessible technologies and support systems in enhancing their independence and quality of life.</p>
  256.  
  257.  
  258.  
  259. <p>Tatum Robotics is on a mission to broaden the horizons of accessibility and inclusion for the Deaf-blind community through cloud computing. The company envisions extending its cloud-enabled assistive technologies beyond personal use into public spaces, aiming to increase the independence and autonomy of Deaf-blind individuals in various aspects of daily life. By focusing on practical, accessible, and cost-effective solutions, Tatum Robotics aligns its products with available financial support programs, ensuring wider accessibility. The ongoing dialogue with the Deaf-blind community and the emphasis on feedback are crucial as the company continues to refine its technology. Through the power of cloud computing, Tatum Robotics is committed to creating a more inclusive world, one innovative solution at a time.</p>
  260.  
  261.  
  262.  
  263. <figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
  264. <iframe loading="lazy" class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/Pz6WWakEm1o?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
  265. </div></figure>
  266.  
  267.  
  268.  
  269. <p class="has-small-font-size"><em>Source: </em><a href="https://www.forbes.com/sites/stevenaquino/2024/03/25/how-samantha-johnson-and-tatum-robotics-want-to-make-the-world-more-accessible-to-deaf-blind-people-everywhere/?sh=1634b8438c4c">Forbes</a></p>
  270.  
  271.  
  272.  
  273. <p class="has-small-font-size">C<em>hatGPT, a potential tool for increased accessibility, was used as a research and writing aid for this blog post. Do you think this is an appropriate use of chatGPT? Why or why not? Let me know!</em></p>
  274. <p>The post <a rel="nofollow" href="https://assistivetechnologyblog.com/2024/03/t1-finger-spelling-hand-for-deafblind.html">Tatum Robotics’ Revolutionary T1 Fingerspelling Hand to Bridge Communication Gap for the DeafBlind Community</a> appeared first on <a rel="nofollow" href="https://assistivetechnologyblog.com">Assistive Technology Blog</a>.</p>
  275. ]]></content:encoded>
  276. <wfw:commentRss>https://assistivetechnologyblog.com/2024/03/t1-finger-spelling-hand-for-deafblind.html/feed</wfw:commentRss>
  277. <slash:comments>0</slash:comments>
  278. <post-id xmlns="com-wordpress:feed-additions:1">11521</post-id> </item>
  279. <item>
  280. <title>UCLA Bioengineers Develop Wearable Device for Voice Disorder Treatment Using Machine Learning</title>
  281. <link>https://assistivetechnologyblog.com/2024/03/ucla-wearable-device-restore-speech.html</link>
  282. <comments>https://assistivetechnologyblog.com/2024/03/ucla-wearable-device-restore-speech.html#respond</comments>
  283. <dc:creator><![CDATA[Venkat]]></dc:creator>
  284. <pubDate>Mon, 25 Mar 2024 15:09:49 +0000</pubDate>
  285. <category><![CDATA[Artificial Intelligence]]></category>
  286. <category><![CDATA[Speech]]></category>
  287. <guid isPermaLink="false">https://assistivetechnologyblog.com/?p=11486</guid>
  288.  
  289. <description><![CDATA[<p>Discover UCLA bioengineers' breakthrough device that helps restore speech for those with voice disorders, using a non-invasive, machine learning-powered technology.</p>
  290. <p>The post <a rel="nofollow" href="https://assistivetechnologyblog.com/2024/03/ucla-wearable-device-restore-speech.html">UCLA Bioengineers Develop Wearable Device for Voice Disorder Treatment Using Machine Learning</a> appeared first on <a rel="nofollow" href="https://assistivetechnologyblog.com">Assistive Technology Blog</a>.</p>
  291. ]]></description>
  292. <content:encoded><![CDATA[<div class="wp-block-image">
  293. <figure class="alignleft size-large is-resized"><img loading="lazy" decoding="async" width="916" height="1024" data-attachment-id="11488" data-permalink="https://assistivetechnologyblog.com/2024/03/ucla-wearable-device-restore-speech.html/img_0628" data-orig-file="https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/03/IMG_0628.jpeg?fit=1686%2C1884&amp;ssl=1" data-orig-size="1686,1884" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="IMG_0628" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/03/IMG_0628.jpeg?fit=268%2C300&amp;ssl=1" data-large-file="https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/03/IMG_0628.jpeg?fit=916%2C1024&amp;ssl=1" src="https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/03/IMG_0628.jpeg?resize=916%2C1024&#038;ssl=1" alt="The photo displays a person holding a small, flexible square device between their fingers, showcasing its elasticity and bendable nature. The device appears to be made of a black, grid-like material with cuts that allow it to stretch and conform to different shapes." class="wp-image-11488" style="width:385px;height:auto" srcset="https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/03/IMG_0628.jpeg?resize=916%2C1024&amp;ssl=1 916w, https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/03/IMG_0628.jpeg?resize=268%2C300&amp;ssl=1 268w, https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/03/IMG_0628.jpeg?resize=768%2C858&amp;ssl=1 768w, https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/03/IMG_0628.jpeg?resize=1375%2C1536&amp;ssl=1 1375w, https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/03/IMG_0628.jpeg?w=1686&amp;ssl=1 1686w" sizes="(max-width: 916px) 100vw, 916px" data-recalc-dims="1" /></figure></div>
  294.  
  295.  
  296. <p>Bioengineers at UCLA have developed a thin, flexible device that can aid people with <a href="https://assistivetechnologyblog.com/2024/01/speech-accessibility-project-recruiting-us-and-puerto-rican-adults-for-speech-samples.html">voice disorders</a> in regaining their ability to speak. The device adheres to the neck and translates the muscle movements of the larynx into audible speech using machine learning. This self-powered technology could serve as a non-invasive tool for individuals who have lost their voice due to vocal cord problems, such as those recovering from laryngeal cancer surgeries or with pathological vocal cord conditions.</p>
  297.  
  298.  
  299.  
  300. <p>The device consists of two main components: a sensing component and an actuation component. The sensing component detects and converts signals generated by laryngeal muscle movements into electrical signals using a soft magnetoelastic mechanism. These electrical signals are then translated into speech signals through a machine learning algorithm. The actuation component takes these speech signals and converts them into the desired voice expression. The lightweight, thin device can be easily attached to the throat area using biocompatible tape.</p>
  301.  
  302.  
  303.  
  304. <figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="626" data-attachment-id="11487" data-permalink="https://assistivetechnologyblog.com/2024/03/ucla-wearable-device-restore-speech.html/img_0629" data-orig-file="https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/03/IMG_0629-scaled.jpeg?fit=2560%2C1566&amp;ssl=1" data-orig-size="2560,1566" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="IMG_0629" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/03/IMG_0629-scaled.jpeg?fit=300%2C183&amp;ssl=1" data-large-file="https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/03/IMG_0629-scaled.jpeg?fit=1024%2C626&amp;ssl=1" src="https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/03/IMG_0629.jpeg?resize=1024%2C626&#038;ssl=1" alt="This is an illustrative diagram depicting a wearable bioelectronic device for speaking without vocal folds. It shows a side profile of a human figure with a focus on the throat area, where the device would be placed. The device itself is detailed in an exploded view, highlighting its components such as the flexible coils, PDMS layers, magnetic induction layers, and a magnetomechanical coupling layer. The diagram also shows sound waveforms representing the translation of muscle movements into speech." class="wp-image-11487" srcset="https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/03/IMG_0629-scaled.jpeg?resize=1024%2C626&amp;ssl=1 1024w, https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/03/IMG_0629-scaled.jpeg?resize=300%2C183&amp;ssl=1 300w, https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/03/IMG_0629-scaled.jpeg?resize=768%2C470&amp;ssl=1 768w, https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/03/IMG_0629-scaled.jpeg?resize=1536%2C939&amp;ssl=1 1536w, https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/03/IMG_0629-scaled.jpeg?resize=2048%2C1252&amp;ssl=1 2048w" sizes="(max-width: 1000px) 100vw, 1000px" data-recalc-dims="1" /></figure>
  305.  
  306.  
  307.  
  308. <p>The researchers tested the wearable technology on eight healthy adults, achieving an overall prediction accuracy of 94.68% in translating laryngeal movements into corresponding sentences. Moving forward, the team plans to expand the device&#8217;s vocabulary through machine learning and test it on individuals with speech disorders. This non-invasive, wearable solution could provide a convenient option for people undergoing treatment or recovery from voice disorders, which affect nearly 30% of the population at some point in their lives.</p>
  309.  
  310.  
  311.  
  312. <figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
  313. <iframe loading="lazy" class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/xZrx-gUoC74?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
  314. </div></figure>
  315.  
  316.  
  317.  
  318. <p><em>Source: </em><a href="https://newsroom.ucla.edu/releases/speaking-without-vocal-cords-ucla-engineering-wearable-tech">UCLA</a></p>
  319. <p>The post <a rel="nofollow" href="https://assistivetechnologyblog.com/2024/03/ucla-wearable-device-restore-speech.html">UCLA Bioengineers Develop Wearable Device for Voice Disorder Treatment Using Machine Learning</a> appeared first on <a rel="nofollow" href="https://assistivetechnologyblog.com">Assistive Technology Blog</a>.</p>
  320. ]]></content:encoded>
  321. <wfw:commentRss>https://assistivetechnologyblog.com/2024/03/ucla-wearable-device-restore-speech.html/feed</wfw:commentRss>
  322. <slash:comments>0</slash:comments>
  323. <post-id xmlns="com-wordpress:feed-additions:1">11486</post-id> </item>
  324. <item>
  325. <title>California Baptist University&#8217;s Coding Camp Empowers Deaf Students through Video Game Development</title>
  326. <link>https://assistivetechnologyblog.com/2024/03/california-baptist-universitys-coding-camp-empowers-deaf-students-through-video-game-development.html</link>
  327. <comments>https://assistivetechnologyblog.com/2024/03/california-baptist-universitys-coding-camp-empowers-deaf-students-through-video-game-development.html#respond</comments>
  328. <dc:creator><![CDATA[Venkat]]></dc:creator>
  329. <pubDate>Sun, 24 Mar 2024 15:11:30 +0000</pubDate>
  330. <category><![CDATA[Hearing]]></category>
  331. <guid isPermaLink="false">https://assistivetechnologyblog.com/?p=11475</guid>
  332.  
  333. <description><![CDATA[<p>Discover how California Baptist University's innovative camp is empowering deaf students through coding and video game creation.</p>
  334. <p>The post <a rel="nofollow" href="https://assistivetechnologyblog.com/2024/03/california-baptist-universitys-coding-camp-empowers-deaf-students-through-video-game-development.html">California Baptist University&#8217;s Coding Camp Empowers Deaf Students through Video Game Development</a> appeared first on <a rel="nofollow" href="https://assistivetechnologyblog.com">Assistive Technology Blog</a>.</p>
  335. ]]></description>
  336. <content:encoded><![CDATA[
  337. <p>At California Baptist University, a unique camp is empowering deaf students by teaching them coding through the creation of video games. The program, spearheaded by the dean of the Gordon and Jill Bourns College of Engineering, leverages American Sign Language interpreters, including some who are students themselves, to bridge the communication gap. This innovative approach allows students to engage deeply with computer science concepts, despite the challenge of translating complex jargon into sign language. The camp’s hands-on learning experience, highlighted by a project where students program a growing snake in a game, showcases the adaptability and enthusiasm of the students in grasping coding principles, even as they navigate the learning curve involved in bringing their digital creations to life.</p>
  338.  
  339.  
  340.  
  341. <p>This type of targeted coding camp could be highly replicable in other communities that have deaf schools or significant deaf populations. Universities with computer science/engineering programs could partner with local deaf schools or deaf community organizations to host similar multi-day coding camps during summer, winter breaks or weekends. Having ASL interpreters proficient in the technical jargon is key, as is designing coding projects with a visual component that deaf students can effectively grasp. The camps expose deaf students to coding in an accessible way and open their eyes to potential study and career paths they may have thought were out of reach. With the right university/community collaboration, the model could be implemented widely</p>
  342.  
  343.  
  344.  
  345. <iframe loading="lazy" width="640" height="360" src="https://abc7.com/video/embed/?pid=14556190" allowfullscreen frameborder="0"></iframe>
  346.  
  347.  
  348.  
  349. <p><em>Source: </em><a href="https://abc7.com/all-good-news-deaf-hearing-coding/14558925/">ABC7</a></p>
  350.  
  351.  
  352.  
  353. <p class="has-small-font-size">C<em>hatGPT, a potential tool for increased accessibility, was used as a research and writing aid for this blog post. Do you think this is an appropriate use of chatGPT? Why or why not? Let me know!</em></p>
  354. <p>The post <a rel="nofollow" href="https://assistivetechnologyblog.com/2024/03/california-baptist-universitys-coding-camp-empowers-deaf-students-through-video-game-development.html">California Baptist University&#8217;s Coding Camp Empowers Deaf Students through Video Game Development</a> appeared first on <a rel="nofollow" href="https://assistivetechnologyblog.com">Assistive Technology Blog</a>.</p>
  355. ]]></content:encoded>
  356. <wfw:commentRss>https://assistivetechnologyblog.com/2024/03/california-baptist-universitys-coding-camp-empowers-deaf-students-through-video-game-development.html/feed</wfw:commentRss>
  357. <slash:comments>0</slash:comments>
  358. <post-id xmlns="com-wordpress:feed-additions:1">11475</post-id> </item>
  359. <item>
  360. <title>Chinese Scientists Create Flexible Sensor Sticker for Gesture-Based Communication and Assistive Technology</title>
  361. <link>https://assistivetechnologyblog.com/2024/03/wearable-sticker-sensor.html</link>
  362. <comments>https://assistivetechnologyblog.com/2024/03/wearable-sticker-sensor.html#respond</comments>
  363. <dc:creator><![CDATA[Venkat]]></dc:creator>
  364. <pubDate>Sun, 17 Mar 2024 19:37:25 +0000</pubDate>
  365. <category><![CDATA[Mobility]]></category>
  366. <category><![CDATA[Wearable]]></category>
  367. <guid isPermaLink="false">https://assistivetechnologyblog.com/?p=11400</guid>
  368.  
  369. <description><![CDATA[<p>Discover the groundbreaking wearable sensor developed by Chinese scientists that translates subtle movements into words or commands for assistive tech.</p>
  370. <p>The post <a rel="nofollow" href="https://assistivetechnologyblog.com/2024/03/wearable-sticker-sensor.html">Chinese Scientists Create Flexible Sensor Sticker for Gesture-Based Communication and Assistive Technology</a> appeared first on <a rel="nofollow" href="https://assistivetechnologyblog.com">Assistive Technology Blog</a>.</p>
  371. ]]></description>
  372. <content:encoded><![CDATA[
  373. <p>Scientists in China have developed a thin, flexible sticker sensor that can detect subtle hand, finger, and mouth motions and translate them into words or commands. The wearable sensor, made of soft silicone rubber embedded with fiber optic cables, is designed to be comfortable for everyday use and support assistive technologies for people with disabilities or limited mobility.</p>
  374.  
  375.  
  376.  
  377. <p>The sensor works by detecting changes in the wavelengths of light traveling through the fiber optic cables when they are bent or stretched by movements. Even the slightest gestures like bending a finger or twisting a wrist can be accurately recognized. In experiments, volunteers could send Morse code messages by bending their fingers and silently articulate vowel sounds by moving their cheeks.</p>
  378.  
  379.  
  380.  
  381. <p>The researchers envision the sensors being integrated into clothing, accessories or even directly onto skin to allow more natural interaction with digital devices. Potential applications include communication aids for the disabled, monitoring vital signs, enhancing athletic training, and enabling <a href="https://assistivetechnologyblog.com/2023/05/google-project-gameface.html">immersive gaming experiences</a> controlled by gestures. Future work aims to make the sensors smaller, more durable, wireless, and tailored to individual needs.</p>
  382.  
  383.  
  384.  
  385. <p>Hit the source link and their <a href="https://opg.optica.org/boe/fulltext.cfm?uri=boe-15-3-1892&amp;id=547255">published paper</a> for more details.</p>
  386.  
  387.  
  388.  
  389. <p><em>Source: </em><a href="https://spectrum.ieee.org/wearable-sensors">IEEE</a></p>
  390. <p>The post <a rel="nofollow" href="https://assistivetechnologyblog.com/2024/03/wearable-sticker-sensor.html">Chinese Scientists Create Flexible Sensor Sticker for Gesture-Based Communication and Assistive Technology</a> appeared first on <a rel="nofollow" href="https://assistivetechnologyblog.com">Assistive Technology Blog</a>.</p>
  391. ]]></content:encoded>
  392. <wfw:commentRss>https://assistivetechnologyblog.com/2024/03/wearable-sticker-sensor.html/feed</wfw:commentRss>
  393. <slash:comments>0</slash:comments>
  394. <post-id xmlns="com-wordpress:feed-additions:1">11400</post-id> </item>
  395. <item>
  396. <title>AT CROSSWORD #14: YOUR SUNDAY AT CROSSWORD PUZZLE</title>
  397. <link>https://assistivetechnologyblog.com/2024/03/at-crossword-14-your-sunday-at-crossword-puzzle.html</link>
  398. <comments>https://assistivetechnologyblog.com/2024/03/at-crossword-14-your-sunday-at-crossword-puzzle.html#respond</comments>
  399. <dc:creator><![CDATA[Venkat]]></dc:creator>
  400. <pubDate>Mon, 11 Mar 2024 04:29:53 +0000</pubDate>
  401. <category><![CDATA[Crossword]]></category>
  402. <guid isPermaLink="false">https://assistivetechnologyblog.com/?p=11294</guid>
  403.  
  404. <description><![CDATA[<p>Challenge your mind with our crossword puzzle that highlights the importance of assistive technology and accessibility in today's world.</p>
  405. <p>The post <a rel="nofollow" href="https://assistivetechnologyblog.com/2024/03/at-crossword-14-your-sunday-at-crossword-puzzle.html">AT CROSSWORD #14: YOUR SUNDAY AT CROSSWORD PUZZLE</a> appeared first on <a rel="nofollow" href="https://assistivetechnologyblog.com">Assistive Technology Blog</a>.</p>
  406. ]]></description>
  407. <content:encoded><![CDATA[
  408. <p>Embark on a cerebral journey through the intersecting worlds of assistive technology and accessibility with our latest <a href="https://assistivetechnologyblog.com/category/crossword">crossword puzzle</a>. This brain-teaser is more than a mere pastime; it&#8217;s an insightful exploration of the vocabulary that shapes the discourse around disabilities, inclusivity, and the ingenious solutions that bridge the gap between capability and ambition.</p>
  409.  
  410.  
  411.  
  412. <p>From the predictive prowess of modern text-to-speech software to the tactile guidance of the DAISY book system, each clue is a nod to the remarkable advancements and thoughtful design principles that affirm everyone&#8217;s right to fully participate in all aspects of life. This puzzle also touches on the societal strides towards understanding and overcoming ableism, fostering long-term employment opportunities for individuals with disabilities, and ensuring a flexible, accessible experience for all.</p>
  413.  
  414.  
  415.  
  416. <p>So, sharpen your pencils, or ready your digital devices, for an engaging test of knowledge that&#8217;s as enlightening as it is entertaining. Can you crack the code and fill in every square? Your solution to this puzzle is a tribute to the incredible progress we&#8217;ve made and a reminder of the work still ahead in the quest for accessibility and equality.</p>
  417.  
  418.  
  419. <iframe loading="lazy" id="iframe-puzzleme" height="700" width="100%" allowfullscreen="true" allow="web-share; fullscreen" style="border:none;width: 100% !important;position: static;margin: 0 !important" name="bccf0c7f75dec8219f20c4fb0ca169105c26ce5b116a2c7d2ff8aaf512cff60b" src="https://amuselabs.com/pmm/crossword?set=bccf0c7f75dec8219f20c4fb0ca169105c26ce5b116a2c7d2ff8aaf512cff60b&amp;id=35adfdb1&amp;embed=wp&amp;src=https%3A%2F%2Fassistivetechnologyblog.com%2F2024%2F03%2Fat-crossword-14-your-sunday-at-crossword-puzzle.html"></iframe>
  420. <p>The post <a rel="nofollow" href="https://assistivetechnologyblog.com/2024/03/at-crossword-14-your-sunday-at-crossword-puzzle.html">AT CROSSWORD #14: YOUR SUNDAY AT CROSSWORD PUZZLE</a> appeared first on <a rel="nofollow" href="https://assistivetechnologyblog.com">Assistive Technology Blog</a>.</p>
  421. ]]></content:encoded>
  422. <wfw:commentRss>https://assistivetechnologyblog.com/2024/03/at-crossword-14-your-sunday-at-crossword-puzzle.html/feed</wfw:commentRss>
  423. <slash:comments>0</slash:comments>
  424. <post-id xmlns="com-wordpress:feed-additions:1">11294</post-id> </item>
  425. <item>
  426. <title>Accessible Tactile Tours: Enhancing Museum and Performance Experiences for the Visual and  Sensory Impaired</title>
  427. <link>https://assistivetechnologyblog.com/2024/03/accessible-tactile-tours.html</link>
  428. <comments>https://assistivetechnologyblog.com/2024/03/accessible-tactile-tours.html#respond</comments>
  429. <dc:creator><![CDATA[Venkat]]></dc:creator>
  430. <pubDate>Wed, 06 Mar 2024 00:45:27 +0000</pubDate>
  431. <category><![CDATA[Art]]></category>
  432. <category><![CDATA[Vision]]></category>
  433. <guid isPermaLink="false">https://assistivetechnologyblog.com/?p=11231</guid>
  434.  
  435. <description><![CDATA[<p>Discover the world of tactile tours and how they make art and performances accessible to those with sensory impairments. Learn how to create inclusive experiences in your community.</p>
  436. <p>The post <a rel="nofollow" href="https://assistivetechnologyblog.com/2024/03/accessible-tactile-tours.html">Accessible Tactile Tours: Enhancing Museum and Performance Experiences for the Visual and  Sensory Impaired</a> appeared first on <a rel="nofollow" href="https://assistivetechnologyblog.com">Assistive Technology Blog</a>.</p>
  437. ]]></description>
  438. <content:encoded><![CDATA[
  439. <p>Tactile tours are specialized guided experiences designed to make museums, galleries, and stage shows accessible and engaging for individuals with sensory impairments, such as blindness or low vision. These tours allow participants to physically interact with objects, artworks, or exhibits, enhancing their understanding and enjoyment through<a href="https://assistivetechnologyblog.com/2023/08/from-threads-to-touch-sugandha-guptas-journey-of-inclusive-education-through-textiles.html"> touch</a>, sound, and <a href="https://assistivetechnologyblog.com/2016/04/asl-tours-for-deaf-museum-visitors.html">other sensory experiences</a>. Francois Jacobs from Arts Access Victoria highlights the significance of tactile tours in bringing performances and exhibitions to life for the disability community, emphasizing the need for emotional, curious, and creative engagement beyond mere touch.</p>
  440.  
  441.  
  442.  
  443. <p>The effectiveness of a tactile tour lies in its thoughtful execution, which involves collaboration with experts and individuals with lived experiences to ensure meaningful and safe interactions. Blind arts critic Olivia Muscat shares her personal insights, noting that smaller productions often offer more intimate and enjoyable tactile experiences, including interactions with cast members and the opportunity to closely examine important show elements. Muscat emphasizes the importance of tactile tours in providing context and reducing the cognitive load for visually impaired individuals, allowing for a more comprehensive understanding of a performance or exhibit.</p>
  444.  
  445.  
  446. <div class="wp-block-image">
  447. <figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="683" data-attachment-id="11233" data-permalink="https://assistivetechnologyblog.com/2024/03/accessible-tactile-tours.html/ramona-i8uxwrabf0e-unsplash" data-orig-file="https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/03/ramona-i8UxWRabF0E-unsplash-scaled.jpg?fit=2560%2C1707&amp;ssl=1" data-orig-size="2560,1707" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="ramona-i8UxWRabF0E-unsplash" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/03/ramona-i8UxWRabF0E-unsplash-scaled.jpg?fit=300%2C200&amp;ssl=1" data-large-file="https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/03/ramona-i8UxWRabF0E-unsplash-scaled.jpg?fit=1024%2C683&amp;ssl=1" src="https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/03/ramona-i8UxWRabF0E-unsplash.jpg?resize=1024%2C683&#038;ssl=1" alt="The image depicts a close-up of a board with text written in Braille. The raised dots are arranged in the distinctive patterns that represent letters and numbers in the Braille system, which is designed for tactile reading by individuals who are blind or have low vision. The focus and lighting of the photograph emphasize the tactile nature of the Braille, with shadows accentuating the three-dimensional aspect of the dots. The monochrome color scheme adds to the image's texture-focused aesthetic." class="wp-image-11233" style="width:751px;height:auto" srcset="https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/03/ramona-i8UxWRabF0E-unsplash-scaled.jpg?resize=1024%2C683&amp;ssl=1 1024w, https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/03/ramona-i8UxWRabF0E-unsplash-scaled.jpg?resize=300%2C200&amp;ssl=1 300w, https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/03/ramona-i8UxWRabF0E-unsplash-scaled.jpg?resize=768%2C512&amp;ssl=1 768w, https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/03/ramona-i8UxWRabF0E-unsplash-scaled.jpg?resize=1536%2C1024&amp;ssl=1 1536w, https://i0.wp.com/assistivetechnologyblog.com/wp-content/uploads/2024/03/ramona-i8UxWRabF0E-unsplash-scaled.jpg?resize=2048%2C1365&amp;ssl=1 2048w" sizes="(max-width: 1000px) 100vw, 1000px" data-recalc-dims="1" /></figure></div>
  448.  
  449.  
  450. <p>Practical considerations for designing tactile tours include curating a well-structured experience that balances essential information without overwhelming participants. Respecting personal space and offering choices in what to touch are crucial for comfort and inclusivity. Francois Jacobs outlines steps for organizing tactile tours, which include understanding the audience, selecting engaging objects, collaborating with experts, ensuring safety and comfort, and incorporating multi-sensory elements. Feedback and continuous improvement based on participant experiences are vital for enhancing the accessibility and enjoyment of tactile tours, making art and performances more inclusive for all audiences.</p>
  451.  
  452.  
  453.  
  454. <p>See the videos below for examples of what tactile tours may look like.</p>
  455.  
  456.  
  457.  
  458. <figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
  459. <iframe loading="lazy" class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/lkNkKrOorNs?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
  460. </div></figure>
  461.  
  462.  
  463.  
  464. <figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
  465. <iframe loading="lazy" class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/xnSricFsMHA?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
  466. </div></figure>
  467.  
  468.  
  469.  
  470. <p><em>Source: </em><a href="https://www.artshub.com.au/news/features/how-to-create-exciting-and-accessible-tactile-tours-2707524/">Arts Hub</a></p>
  471.  
  472.  
  473.  
  474. <h2 class="wp-block-heading" id="h-tactile-tours-in-your-local-communities">Tactile Tours In Your Local Communities</h2>
  475.  
  476.  
  477.  
  478. <p>Creating tactile tours in local communities can be a rewarding initiative to enhance accessibility and inclusion for individuals with sensory impairments. Here&#8217;s how people can start this process, considering factors like budget, availability of volunteers or organizers, and permissions required:</p>
  479.  
  480.  
  481.  
  482. <h3 class="wp-block-heading" id="h-1-community-engagement-and-collaboration">1. Community Engagement and Collaboration</h3>
  483.  
  484.  
  485.  
  486. <p>Begin by engaging with local disability organizations, schools for the blind, and community centers to understand the needs and interests of potential participants. Collaboration with these groups can help in tailoring the tactile tour to the community&#8217;s needs and recruiting volunteers who are passionate about accessibility.</p>
  487.  
  488.  
  489.  
  490. <h3 class="wp-block-heading" id="h-2-venue-partnership">2. Venue Partnership</h3>
  491.  
  492.  
  493.  
  494. <p>Partner with local museums, galleries, theaters, or public spaces interested in making their venues more inclusive. Many places are open to community initiatives, especially those that enhance accessibility. Discussions with venue management can lead to agreements on hosting tactile tours during less busy hours or special events dedicated to inclusivity.</p>
  495.  
  496.  
  497.  
  498. <h3 class="wp-block-heading" id="h-3-volunteer-recruitment-and-training">3. Volunteer Recruitment and Training</h3>
  499.  
  500.  
  501.  
  502. <p>Recruit volunteers from the community, local universities, and organizations. Training is essential for volunteers to understand how to interact with participants with sensory impairments, describe objects effectively, and ensure safety. Collaboration with experts in accessibility and sensory impairments can enhance the quality of the training.</p>
  503.  
  504.  
  505.  
  506. <h3 class="wp-block-heading" id="h-4-budget-friendly-resources">4. Budget-Friendly Resources </h3>
  507.  
  508.  
  509.  
  510. <p>Utilize budget-friendly resources to create tactile experiences. This can include creating replicas of artworks with affordable materials, using everyday objects as tactile examples, or incorporating simple DIY projects. Engaging local artists or students in creating these materials can also foster community involvement.</p>
  511.  
  512.  
  513.  
  514. <h3 class="wp-block-heading" id="h-5-fundraising-and-sponsorships">5. Fundraising and Sponsorships</h3>
  515.  
  516.  
  517.  
  518. <p>Consider fundraising initiatives or seek sponsorships from local businesses to cover costs. Crowdfunding platforms, community grants, or partnerships with local businesses can provide financial support for materials, training, and other necessities.</p>
  519.  
  520.  
  521.  
  522. <h3 class="wp-block-heading" id="h-6-permission-and-legal-considerations">6. Permission and Legal Considerations</h3>
  523.  
  524.  
  525.  
  526. <p>Ensure all necessary permissions are obtained, especially when dealing with copyrighted artworks or when planning to alter spaces for accessibility. It&#8217;s important to adhere to legal requirements and respect intellectual property rights when creating replicas or using artworks.</p>
  527.  
  528.  
  529.  
  530. <h3 class="wp-block-heading" id="h-7-promotion-and-accessibility">7. Promotion and Accessibility</h3>
  531.  
  532.  
  533.  
  534. <p>Promote the tactile tours through community channels, social media, local newspapers, and disability organizations. Ensure promotional materials are accessible, offering information in formats like braille, large print, and audio.</p>
  535.  
  536.  
  537.  
  538. <h3 class="wp-block-heading" id="h-8-feedback-and-improvement">8. Feedback and Improvement</h3>
  539.  
  540.  
  541.  
  542. <p>After conducting tactile tours, gather feedback from participants and volunteers to understand what worked well and what could be improved. Continuous improvement will help in refining the tactile tours and ensuring they meet the needs and expectations of the community.</p>
  543.  
  544.  
  545.  
  546. <p>By taking these steps, individuals and groups can initiate tactile tours in their local communities, making cultural and public spaces more accessible and enjoyable for everyone, regardless of sensory capabilities.</p>
  547.  
  548.  
  549.  
  550. <p class="has-small-font-size">C<em>hatGPT, a potential tool for increased accessibility, was used as a research and writing aid for this blog post. Do you think this is an appropriate use of chatGPT? Why or why not? Let me know!</em></p>
  551. <p>The post <a rel="nofollow" href="https://assistivetechnologyblog.com/2024/03/accessible-tactile-tours.html">Accessible Tactile Tours: Enhancing Museum and Performance Experiences for the Visual and  Sensory Impaired</a> appeared first on <a rel="nofollow" href="https://assistivetechnologyblog.com">Assistive Technology Blog</a>.</p>
  552. ]]></content:encoded>
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