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  3.  
  4. <channel>
  5. <title>Gameblog</title>
  6. <link>http://www.melankolia.net/gameblog/</link>
  7. <description>Mikko Saari on board games.</description>
  8. <dc:language>en-us</dc:language>
  9. <dc:creator>mikko@lautapelaaja.net</dc:creator>
  10. <dc:rights>Copyright 2009</dc:rights>
  11. <dc:date>2009-12-01T05:30:54+02:00</dc:date>
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  17.  
  18.  
  19.  
  20. <item>
  21. <title>Mouse Carousel and Kids of Carcassonne</title>
  22. <link>http://www.melankolia.net/gameblog/archives/2009/12/mouse_carousel_and_kids_of_car.html</link>
  23. <description>I got some new children&apos;s games to try out. Couple of them were instant hits (Zoowaboo doesn&apos;t look like it&apos;s really hot with two, so it&apos;s still waiting) with Nooa. Mouse Carousel has six tubes and seven mice with different...</description>
  24. <guid isPermaLink="false">10654@http://www.melankolia.net/gameblog/</guid>
  25. <content:encoded><![CDATA[<p>I got some new children's games to try out. Couple of them were instant hits (<em><a href="http://www.boardgamegeek.com/boardgame/40935">Zoowaboo</a></em> doesn't look like it's really hot with two, so it's still waiting) with Nooa.</p>
  26.  
  27. <span class="mt-enclosure mt-enclosure-image"><img alt="Mouse Carousel box" src="http://www.melankolia.net/gameblog/images/mousecarousel.jpg" width="149" height="150" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;"/></span>
  28.  
  29. <p><em><a href="http://www.boardgamegeek.com/boardgame/32429">Mouse Carousel</a></em> has six tubes and seven mice with different colours. There's some cheese cubes on the middle of the tubes and to get to that cheese, you need to push the seventh mouse to one of the tubes, making another mouse appear. If the colour of the mouse matches the cubes, the mouse eats the cubes and you get another go. If you fail, it's next player.</p>
  30.  
  31. <p>A simple memory game, then, but remembering which mouse is where is bit of a problem, especially if the game is played fast enough. The constant switching of places can be a bit taxing and takes some proper concentration. However, the idea is simple enough that a three-year old can figure it out and actually play competitively. Just minimize all distractions - one games was totally ruined by a TV that was on at the background, Nooa was so distracted his playing was completely random.</p>
  32.  
  33. <p>The game looks gorgeous, but has some usability issues. Red and orange cheese is nearly impossible to tell apart in weak light and at least my copy has blue cheese cubes matching to a mostly purple mouse. The mice are marked with small stickers, which may or may not last, but at least the game comes with a set of spares.</p>
  34.  
  35. <span class="mt-enclosure mt-enclosure-image"><img alt="Kids of Carcassonne box" src="http://www.melankolia.net/gameblog/images/kidsofcarcassonne.jpg" width="104" height="150" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;"/></span>
  36.  
  37. <p><em><a href="http://www.boardgamegeek.com/boardgame/41010">Kids of Carcassonne</a></em> simplifies Carcassonne for four-year-olds. It's simple enough that Nooa, three years and five months now, can play it correctly. He doesn't really have a clue of strategy, but with some practise I'm sure it'll come to him.</p>
  38.  
  39. <p>This one also looks gorgeous (and is, like Mouse Carousel, illustrated by <a href="http://www.rolfvogt.com/">Rolf Vogt</a>). The tiles are extra large, as are the meeples. Every tile fits everywhere, as all have roads leading to every direction. Players try to complete roads (which is easy, as there are terminals on most tiles). Whenever a road is done, players get to place their meeples on the road, each non-terminal road piece has a picture of one of the kids. Just fill up with correct meeples, very simple. Winner is the player who first gets rid of all eight meeples. No counting involved!</p>
  40.  
  41. <p>Kids of Carcassonne is a winner, because it works so well with kids and adults can enjoy it, too. Actually, once we got the kids in bed yesterday, we played three quick games with Johanna. She likes the game, more than regular Carcassonne. I think it's charming, too, but I don't think I'd take the game to a game club, even though it's a nice five-minute filler with adults. Regular Carcassonne can be played almost as fast and is more rarely decided by the tile draws. Still, this is a top-notch children's game. <!--<h6>Mouse Carousel</h6> <h6>Kids of Carcassonne</h6>--></p></p>
  42. <p>
  43. <a href="http://www.melankolia.net/gameblog/archives/2009/12/mouse_carousel_and_kids_of_car.html#comments" title="Comment on: Mouse Carousel and Kids of Carcassonne">Comments (2)</a></p>
  44. <p>Comments on this Entry:</p>
  45.  
  46.  
  47. <p>(<a title="http://cheyne.net/blog" href="http://www.melankolia.net/mt/mt-kommentit.cgi?__mode=red;id=620921">Iain Cheyne</a> on
  48. Dec  2, 2009  9:50 PM)
  49.  
  50.  
  51. Coincidentally, I ordered Kids of Carcassonne today. Really looking forward to playing it now...</p>
  52. <p>(<a title="http://sophistigames.com/" href="http://sophistigames.com/" rel="nofollow">Matt Jones</a> on
  53. Dec  5, 2009  3:47 PM)
  54.  
  55.  
  56. Hi Mikko,
  57. I wanted to let you know about a board game giveaway that your readers may be interested in hearing about.  Sophistigames has just relaunched with a brand new Website and we are giving away a board game for Christmas.  You can see more about this on the Homepage http://sophistigames.com/.
  58.  
  59. Looking forward to hearing from you,
  60.  
  61. Matt</p>
  62. </description>
  63. ]]></content:encoded>
  64. <dc:subject>More about games</dc:subject>
  65. <dc:date>2009-12-01T05:30:54+02:00</dc:date>
  66. </item>
  67.  
  68. <item>
  69. <title>Helcon notes, 2009 edition</title>
  70. <link>http://www.melankolia.net/gameblog/archives/2009/11/helcon_notes_2009_edition.html</link>
  71. <description>Helcon was last weekend. The event was again great success, with lots of good games available. Running the event just week after Essen proved a bit problematic, as some of the games arrived from Essen on Friday, barely in time....</description>
  72. <guid isPermaLink="false">10646@http://www.melankolia.net/gameblog/</guid>
  73. <content:encoded><![CDATA[<p>Helcon was last weekend. The event was again great success, with lots of good games available. Running the event just week after Essen proved a bit problematic, as some of the games arrived from Essen on Friday, barely in time.</p>
  74.  
  75. <p>I did a day trip for the first time, driving to Helsinki in the morning and driving back in the evening. It's about 2,5 hours each direction, so a bit of a driving, yes, and definitely not my favourite way to do it. However, it beat not going at all and with the kids it was the best I could do this year.</p>
  76.  
  77. <span class="mt-enclosure mt-enclosure-image"><img alt="1825 unit 1 box" src="http://www.melankolia.net/gameblog/images/1825_unit1.jpg" width="175" height="128" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;"/></span>
  78.  
  79. <p><strong><a href="http://www.boardgamegeek.com/boardgame/937">1825 Unit 1</a></strong>. I started the day with a scheduled 5-player game of 1825. I was the only one with 1825 experience and three of the players were total 18xx newbies. We managed to play the game in less than four hours (well, about 4,5 including complex setup and fairly quick clean-up).</p>
  80.  
  81. <p>We used all Regional Kits and the LT&SE kit and had a bank of 8 300 (I was aiming for 8 000, but didn't bother to remove three 100 chips to get the exact amount). The game actually ended when LNWR reached 340 on the SPI, one or two operating rounds before the bank broke. We were lazy buying trains, which kept the bank alive. It was a fun game and included some interesting challenges.</p>
  82.  
  83. <p>The setup was good, though I'd probably leave Wales out the next time. South Western England might stay or might go, North Norfolk on the other hand is a must and I'm likely to include it every time I play Unit 1. London, Tilbury and Southend is also easy to include every time, because in general minors are good.</p>
  84.  
  85. <p>Here's a picture of the board after the game (if you want to see a larger version, it's <a href="http://www.boardgamegeek.com/image/597791">in the Geek</a>):</p>
  86.  
  87. <span class="mt-enclosure mt-enclosure-image"><img alt="1825 Unit 1 game over" src="http://www.melankolia.net/gameblog/images/pic597791_md.jpg" width="500" height="375" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;"/></span>
  88.  
  89. <span class="mt-enclosure mt-enclosure-image"><img alt="Box front: Age of Steam" src="http://www.melankolia.net/gameblog/images/aos.jpg" width="140" height="54" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;"/></span>
  90.  
  91. <p><strong><a href="http://www.boardgamegeek.com/boardgame/43572">Age of Steam: Finland</a></strong>. We lost one player, but continued the train theme. Age of Steam Finland was a must! It's a tough map: it looks very wide open, but there are plenty of evil lakes that block building a lot. Many cities are easy to monopolize, as you can build all exits if you want to.</p>
  92.  
  93. <p>I enjoyed the map. The local colour is good: I was able to build track from Helsinki to Tampere to Pori to Oulu to Kuopio, nice round trip through Finland. The expansion is light on the special rules, there's Russia and Sweden that accept any colour and have cubes to use, but once the cubes run out they shut down. Simple, but interesting. Some of the players thought the map was too tight and with five players it's probably downright evil, but I like it and could see it used as a newbie map, thanks to familiar geography and easy special rules.</p>
  94.  
  95. <p><strong><a href="http://www.boardgamegeek.com/boardgame/59149">Bunny, Bunny, Moose, Moose</a></strong> is a party game hit. I think it's not that much fun and very dependent on having a good group. If I never play it again, I'll live a happy life.</p>
  96.  
  97. <p><strong><a href="http://www.boardgamegeek.com/boardgame/57163">Gonzaga</a></strong>. This is the game with the plastic ring thingies over the map of Europe. Clever ideas, somewhat meh play. Bland game, doesn't really stand out except for the garish components.</p>
  98.  
  99. <p><strong><a href="http://www.boardgamegeek.com/boardgame/42490">Pony Express</a></strong>. Liar Dice, racing to finish, dexterity element that includes throwing dice at pawns across the board. Strange combination! It actually works, which is somewhat surprising, and I'm fairly sure some people will love this. I'm not one of those people, but it was fun (especially as I won the epic duel in Sacramento). It was fun explaining the rules, as most situations ended in "and then you must go to prison".</p>
  100.  
  101. <p>That's pretty much it, for the new games at least. I didn't win <em>Greed, Inc.</em> in the raffle (I bought 16 euros worth of tickets and won a Finnish Board Game Society badge - not bad!), so I'll have to buy it (we're doing our annual post-Essen <a href="http://www.milan-spiele.de/">Milan Spiele</a> order right now). I brought three boxes and a big bag full of games I had sold or traded or somebody else from Tampere had sold or traded and brought back three boxes of games for me and other people.</p>
  102.  
  103. <p>Now I have plenty of interesting games to try: Winsome set, Early Railways Collection, <em>Railroad Dice</em> (and <em>Railroad Dice 2</em> and the German expansion), <em>Dampfross</em> and so on. Yeah, I got some train games (actually, about 40% of my collection is now train games or expansions to train games). I also got <em>Dominion: Seaside</em> and <em>Vasco da Gama</em>.</p>
  104.  
  105. <p>What else... I bought a copy of <a href="http://www.boardgamegeek.com/boardgame/421"><em>1830</em></a> from BoardGameGeek. It's either moderately priced or hideously expensive, depending on whether the Finnish Customs Office gets it or not. My Deep Thought order - placed in August - has progressed, there's less than 300 games before me and current ETA is in March. I'll probably drop <em>1826</em> out of the order (keeping <em>1889</em>, <em>18MEX</em> and <em>1846</em>), but if <em>18NEB</em> is ready before my order is done, I might add that.</p>
  106.  
  107. <p>So many games, so very little time to play them...</p></p>
  108. <p>
  109. <a href="http://www.melankolia.net/gameblog/archives/2009/11/helcon_notes_2009_edition.html#comments" title="Comment on: Helcon notes, 2009 edition">Comments (0)</a></p>
  110. <p>Comments on this Entry:</p>
  111.  
  112.  
  113. </description>
  114. ]]></content:encoded>
  115. <dc:subject>Event reports</dc:subject>
  116. <dc:date>2009-11-07T20:06:50+02:00</dc:date>
  117. </item>
  118.  
  119. <item>
  120. <title>Last Train to Wensleydale first impression</title>
  121. <link>http://www.melankolia.net/gameblog/archives/2009/10/last_train_to_wensleydale_firs.html</link>
  122. <description> I was fortunate enough to make it to the game night this week. Last Train to Wensleydale was most wanted of the new games, so we got full four players. Short version: it&apos;s good and worth buying. Description of...</description>
  123. <guid isPermaLink="false">10638@http://www.melankolia.net/gameblog/</guid>
  124. <content:encoded><![CDATA[<span class="mt-enclosure mt-enclosure-image"><img alt="Last Train to Wensleydale" src="http://www.melankolia.net/gameblog/images/lasttraintowensleydale.jpg" width="200" height="143" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;"/></span>
  125.  
  126. <p>I was fortunate enough to make it to the game night this week. <em><a href="http://www.boardgamegeek.com/boardgame/39927">Last Train to Wensleydale</a></em> was most wanted of the new games, so we got full four players. Short version: <strong>it's good and worth buying</strong>.</p>
  127.  
  128. <p><strong>Description of the game</strong></p>
  129.  
  130. <p>Players build small railroads in the Yorkshire Dales, moving cheese, stone and passengers. Passengers are tricky, because they have specific needs, they need to reach the NER or MR network. Stone and cheese are easier to move.</p>
  131.  
  132. <p>Everything hinges on influence. There are four sorts: government, train, NER and MR influence. Players get influence from a Amun-Re style auction. Government influence determines track building order and is necessary to get rid of complaining farmers who want to block progress. Train influence is super important, as it's needed to rent trains and it also determines the order of goods movement. NER and MR influence are needed a bit in the track building and a lot in the end of the turn (I'll explain later).</p>
  133.  
  134. <p>Track-building is easy. You can only build one continuous stretch each turn, no forking! Track has a cost, which you can pay in investment cubes (= money that's replenished each turn) or influence. Building must start from a MR and NER town or from own track.</p>
  135.  
  136. <p>In the movement phase players rent trains of varying capacity and move stuff. Cheese can be moved if your track reaches the area where the cheese is, stone moves if your track is next to the hill with the stone. This is pleasantly simple. Red passengers want to reach a MR town, green passengers want to reach a NER town.</p>
  137.  
  138. <p>Players get profit from goods moved and collect those for end game scoring, loss is accrued from track on board. Placement on profit/loss track determines general turn order.</p>
  139.  
  140. <p>In the end of the turn, players can make one of the big companies to acquire their track. It takes a connection to a company town and some matching influence. No more losses from useless track! This is very important phase for the general well-being of your company.</p>
  141.  
  142. <p>This goes on for four or five rounds. After that you score your profit or loss, 1 point for each good moved during the game and 2 points for each set of four different goods.</p>
  143.  
  144. <p><strong>Our session and my impression</strong></p>
  145.  
  146. <p>I like the game. It's fairly hard to grok, I think we got it pretty much on the second or third round. Next time it'll go better. The rules aren't super clean, but we got only one thing wrong (the cost of takeovers). Still, takes a while to explain them.</p>
  147.  
  148. <p>The setup is notoriously tedious (two cubes are placed on each area, then wrong-coloured cubes - white on lowland, orange on hills - are removed, then passengers are placed in towns) and indeed a bit annoying. There's some fiddly tracking of influence, too.</p>
  149.  
  150. <p>The game took about 110 minutes. A bit long, but full of action and I can see fast experienced players playing this in 90 minutes. Still, two hours is fairly well justified, there's meat in the game (and I'm not talking about the board, which looks like a bacon omelette).</p>
  151.  
  152. <p>There's lots of clever stuff going on. I like the auctioning for company influence, the track-building, collecting goods and the takeovers - most of it, that is. Last Train is pleasantly different from the collect-the-shares train games and pick-up-and-deliver lot.</p>
  153.  
  154. <p>I started by building a track to Hawes in the middle of the hills. I kept the track the whole game, shipping plenty of stone to keep myself making profit. I also got some cheese and green passengers. The route had plenty of red passengers, but it took some effort and two turns of track-building to reach a red town. On the last turn, I did a separate track to gather up some more cheese and green passengers. I wasn't very efficient with the takeovers, so on the last turn I ended up on -3 in the profit/loss track.</p>
  155.  
  156. <p>However, I was the best with goods, gathering 34 points from four sets and ten more goods cubes. Petri got 23 (least cubes, +5 profit), Hannu 20 (29 points in cubes, -9 mostly from unnecessary track) and Tuomas 11 (21 points, -10 on p/l track).</p>
  157.  
  158. <p>I'm very glad to own the game and definitely want to explore it more. The different setups will lead to different games, so I suppose there's quite a bit of replay value there.</p></p>
  159. <p>
  160. <a href="http://www.melankolia.net/gameblog/archives/2009/10/last_train_to_wensleydale_firs.html#comments" title="Comment on: Last Train to Wensleydale first impression">Comments (0)</a></p>
  161. <p>Comments on this Entry:</p>
  162.  
  163.  
  164. </description>
  165. ]]></content:encoded>
  166. <dc:subject>Session reports</dc:subject>
  167. <dc:date>2009-10-28T19:37:50+02:00</dc:date>
  168. </item>
  169.  
  170. <item>
  171. <title>1825 Unit 3 with Olli</title>
  172. <link>http://www.melankolia.net/gameblog/archives/2009/10/1825_unit_3_with_olli.html</link>
  173. <description> Olli and I played another game of 1825 Unit 3 (our first game, our second game). Even though it was a while since our previous game, we got the game up and running in just 10 minutes. That was...</description>
  174. <guid isPermaLink="false">10633@http://www.melankolia.net/gameblog/</guid>
  175. <content:encoded><![CDATA[<span class="mt-enclosure mt-enclosure-image"><img alt="1825 Unit 3 box" src="http://www.melankolia.net/gameblog/images/1825_unit_3.jpg" width="200" height="145" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;"/></span>
  176.  
  177. <p>Olli and I played another game of <a href="http://www.boardgamegeek.com/boardgame/15999"><em>1825 Unit 3</em></a> (<a href="http://www.melankolia.net/gameblog/archives/2008/06/return_to_scotland_1825_unit_3.html">our first game</a>, <a href="http://www.melankolia.net/gameblog/archives/2008/04/twoplayer_1825.html">our second game</a>). Even though it was a while since our previous game, we got the game up and running in just 10 minutes. That was pretty sweet.</p>
  178.  
  179. <h3><strong>On company selection</strong></h3>
  180.  
  181. <p>I got the large private, Olli started NBR and I took Caledonian.  Caledonian headed towards Carlisle, while NBR took the usual northern route. As usual, NBR withheld a lot, while Carlisle paid good dividends.</p>
  182.  
  183. <p>Next Olli started Highland in the north, while I started GSWR. CR and GSWR work really well together, as I saw in our first game, so this was an obvious move for me. HR and NBR have some synergy, too.</p>
  184.  
  185. <p>Caledonian was somewhat hampered by Olli's token play, he closed the city in front of Glasgow, so CR was limited to two-city runs between that city and Glasgow. Nasty. He did another foul trick to GSWR later on, I should've put more effort into playing offensive tokens myself.</p>
  186.  
  187. <h3><strong>More minors</strong></h3>
  188.  
  189. <p>Well, my companies paid better dividends and soon I had a lot more certificates. The game looked pretty clear, but we decided to slug it through. We started more minors. Olli started Great North of Scotland, again at low par, while I started M & C at £100.</p>
  190.  
  191. <p>That has been something I've wanted to do, and it was a good move. First, it got me more profit. Olli raised GNS from 550 to 1120, while I got M & C from 1000 to 1800. Second, after I paid £370 for the 3T train, M & C had enough money to buy a 5 train (sold to GSWR for £10) and pay something like £200 to CR for a 2 train. M & C bought another junk train later on so I could make space to get a 7 train for GSWR.</p>
  192.  
  193. <p>In the end GSWR was the king, running 7, 5 and 3 (exact same combo I had for NBR last time! NBR made £540 runs, GSWR had £530). CR had 3, 3 and 4, while NBR had just 3T. NBR's share value was for a long time below 50, allowing both of us exceed the certificate limit.</p>
  194.  
  195. <h3><strong>Final scores</strong></h3>
  196.  
  197. <p>I must admit I was a wee bit surprised in the final reckoning. On the last round we counted the profits on a spreadsheet and it turned out I beat Olli only 738-719. He had more cash than I had, but still I won, mostly thanks to GSWR, of which I owned 80%. My first count was 6648-6572, but typing this session report I noticed a mistake in my calculations and the correct score was 7648-6572, which is quite decisive.</p>
  198.  
  199. <p>Again the main owner of NBR lost - this has been the case in all three games so far, interesting enough. So, a good game. I now have two victories against Olli's one.</p>
  200.  
  201. <h3><strong>Variant rules used</strong></h3>
  202.  
  203. <p>I used some modifications from Dave Berry's <a href="http://www.daveberry33.pwp.blueyonder.co.uk/1825/variant_kits.htm">Unit 3 kit DB3</a>. We agreed the addition of the city of Berwick-upon-Tweed on the east coast was a good one. The east coast has been bit of a dead area, but adding Berwick made it more interesting and I ended up building a route there (it was a good route, too). So that's something I'll be using from now on.</p>
  204.  
  205. <p>Changing Dumfries to a small town and removing one of the mountains between Glasgow and Carlisle was interesting, too. Dumfries is an easy target for CR, this change makes the historical route to Carlisle more likely and perhaps slightly slows down CR in the beginning. Not bad, and I'll definitely try this again. The extra 58 tile necessary was also used, though not on Dumfries.</p>
  206.  
  207. <p>Adding a small town of Galashiels in the mountain didn't make a difference in our game. Dave's new stock price index, on the other hand, was an excellent addition. It shows the dividend payments necessary for different levels of price advancement, reducing the amount of mental calculation required a lot. Highly recommended!<!--<h6>1825</h6>--></p>
  208.  
  209. <h3><strong>Picture of the board and the SPI after the game</strong></h3>
  210.  
  211. <span class="mt-enclosure mt-enclosure-image"><img alt="1825 Unit 3 session" src="http://www.melankolia.net/gameblog/images/1825u3-final-board.jpg" width="500" height="375" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;"/></span>
  212. </p>
  213. <p>
  214. <a href="http://www.melankolia.net/gameblog/archives/2009/10/1825_unit_3_with_olli.html#comments" title="Comment on: 1825 Unit 3 with Olli">Comments (0)</a></p>
  215. <p>Comments on this Entry:</p>
  216.  
  217.  
  218. </description>
  219. ]]></content:encoded>
  220. <dc:subject>Session reports</dc:subject>
  221. <dc:date>2009-10-18T19:50:56+02:00</dc:date>
  222. </item>
  223.  
  224. <item>
  225. <title>Board game auction</title>
  226. <link>http://www.melankolia.net/gameblog/archives/2009/10/board_game_auction.html</link>
  227. <description>Today ends our large board game auction. We have couple of hundred games for sale. See the auction at Lautapeliopas. Feel free to participate, if you understand the instructions and can pick up your games at Helcon or from me....</description>
  228. <guid isPermaLink="false">10632@http://www.melankolia.net/gameblog/</guid>
  229. <content:encoded><![CDATA[<p>Today ends our large board game auction. We have couple of hundred games for sale. See the <a href="http://www.lautapeliopas.fi/huutokauppa/">auction at Lautapeliopas</a>. Feel free to participate, if you understand the instructions and can pick up your games at Helcon or from me.</p>
  230.  
  231. <p>I made a huge inventory cleanup for the auction, I'm selling over 40 games. Lots of small card games, but plenty of big boxes. It's mostly games I don't like, but also some really good games I haven't played that much recently. There's Catan, Puerto Rico, Kardinal & König, Wings of War, For Sale, High Society, Phoenicia, FITS, things like that. Looks like I might make 400 euros from the auction, and what's best, I get lots of space in the board game closet so I can fit in new games.</p>
  232.  
  233. <p>Here's a picture of just about every game I'm selling:</p>
  234.  
  235. <span class="mt-enclosure mt-enclosure-image"><a href="http://www.melankolia.net/gameblog/images/huutokauppa.jpg"><img alt="Auction games" src="http://www.melankolia.net/gameblog/images/huutokauppa-thumb-500x375.jpg" width="500" height="375" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;"/></a></span>
  236.  
  237. <p>(yes, there's a copy of Age of Steam in there, but don't worry, that's my spare copy)</p></p>
  238. <p>
  239. <a href="http://www.melankolia.net/gameblog/archives/2009/10/board_game_auction.html#comments" title="Comment on: Board game auction">Comments (0)</a></p>
  240. <p>Comments on this Entry:</p>
  241.  
  242.  
  243. </description>
  244. ]]></content:encoded>
  245. <dc:subject>Less about games</dc:subject>
  246. <dc:date>2009-10-18T06:56:30+02:00</dc:date>
  247. </item>
  248.  
  249. <item>
  250. <title>Ghost Stories and Steam over Holland</title>
  251. <link>http://www.melankolia.net/gameblog/archives/2009/10/ghost_stories_and_steam_over_h.html</link>
  252. <description> I&apos;m a wee bit late, since everybody played Ghost Stories back in Helcon last year, but I got it now as the Finnish version was published and we got it on the table today with Johanna - and got...</description>
  253. <guid isPermaLink="false">10622@http://www.melankolia.net/gameblog/</guid>
  254. <content:encoded><![CDATA[<span class="mt-enclosure mt-enclosure-image"><img alt="Ghost Stories box" src="http://www.melankolia.net/gameblog/images/ghoststories.jpg" width="150" height="150" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;"/></span>
  255.  
  256. <p>I'm a wee bit late, since everybody played <em><a href="http://www.boardgamegeek.com/boardgame/37046">Ghost Stories</a></em> back in Helcon last year, but I got it now as the Finnish version was published and we got it on the table today with Johanna - and got promptly butchered. It's one hell of a difficult game!</p>
  257.  
  258. <p>I suppose that's good, as beating the game is an actual challenge and I suppose that'll keep some people playing the game until they beat it and even then there's more replay value, but I'm pretty sure it'll be a turn-off for some, too. Kind of curious they did a Finnish translation, but I guess it's one of those "good chance to make a small print run" opportunities and Lautapelit.fi isn't going for the mass market with this one.</p>
  259.  
  260. <p>I'm not sure how I like the difficulty. The game looks splendid, if a bit busy, and seems a pain to explain. Well, now I understand the game better, having played it, so explaining it might be easier. I'm not terribly keen on it and I don't think it'll stay, but I do want to give it a four-player go - solid 75% of Geek voters thinks it's best with four.</p>
  261.  
  262. <span class="mt-enclosure mt-enclosure-image"><img alt="Steam over Holland box" src="http://www.melankolia.net/gameblog/images/steamoverholland.jpg" width="109" height="150" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;"/></span>
  263.  
  264. <p>A while ago I got a chance to play <em><a href="http://www.boardgamegeek.com/boardgame/31722">Steam over Holland</a></em>. I introduced two of the locals to 18xx, since I've got those DIY projects and the DTG order - those are mostly more complicated stuff, not very good for newbies. So, Steam over Holland, the friendly newbie game!</p>
  265.  
  266. <p>I was actually quite happy to try the game with just three players, because my <a href="http://www.melankolia.net/gameblog/archives/2008/08/finncon_board_game_club_steam.html">earlier experience</a> seemed to indicate that's the best number of players. It is - there's enough money in the game to make things more interesting. It's still a bit quiet on the stock market front, but we got five companies running well, which was nice.</p>
  267.  
  268. <p>I won hands down, no surprises there. I suppose the guys got a pretty good idea on some of the dangers with the trains. Petri got to deliver a nasty punch for me with a train purchase, after which I caused one of Hannu's companies to go bankrupt with the next train type.</p>
  269.  
  270. <p>Fun game, the boys enjoyed it, we played swiftly - slightly over three hours, including rules, setup and cleanup! - and my new <a href="http://www.buypokerchips.com/Venerati-Poker-Chips-p/set-vnrti.htm">Sidepot Venerati</a> poker chips were great.<!--<h6>Steam over Holland</h6> <h6>Ghost Stories</h6>--></p></p>
  271. <p>
  272. <a href="http://www.melankolia.net/gameblog/archives/2009/10/ghost_stories_and_steam_over_h.html#comments" title="Comment on: Ghost Stories and Steam over Holland">Comments (2)</a></p>
  273. <p>Comments on this Entry:</p>
  274.  
  275.  
  276. <p>(<a title="http://cheyne.net/blog" href="http://www.melankolia.net/mt/mt-kommentit.cgi?__mode=red;id=618227">Iain Cheyne</a> on
  277. Oct  5, 2009 12:35 AM)
  278.  
  279.  
  280. I like the poker chips. They would look good on a Mississippi paddle steamer casino.</p>
  281. <p>(Mikko on
  282. Oct  5, 2009  7:52 AM)
  283.  
  284.  
  285. One reason I like the chips is the fact they have no mention of poker, no poker symbols, no playing card symbols - just decorations and denominations. I don't play poker, I don't want *poker* chips.</p>
  286. </description>
  287. ]]></content:encoded>
  288. <dc:subject>Session reports</dc:subject>
  289. <dc:date>2009-10-04T19:44:58+02:00</dc:date>
  290. </item>
  291.  
  292. <item>
  293. <title>Current notes</title>
  294. <link>http://www.melankolia.net/gameblog/archives/2009/09/current_notes.html</link>
  295. <description>I&apos;m a train gamer, yes. I&apos;ve got two Deep Thought games on order and I&apos;m adding third (I&apos;ve got 1826 and 18MEX, I&apos;m adding 1889) and I&apos;m right now in the process of building two more (recently liberated 18EU and...</description>
  296. <guid isPermaLink="false">10615@http://www.melankolia.net/gameblog/</guid>
  297. <content:encoded><![CDATA[<p>I'm a train gamer, yes. I've got two Deep Thought games on order and I'm adding third (I've got <em><a href="http://www.boardgamegeek.com/boardgame/1313">1826</a></em> and <em><a href="http://www.boardgamegeek.com/boardgame/18485">18MEX</a></em>, I'm adding <em><a href="http://www.boardgamegeek.com/boardgame/23540">1889</a></em>) and I'm right now in the process of building two more (recently liberated <em><a href="http://www.boardgamegeek.com/boardgame/5684">18EU</a></em> and the new and curious Japanese <em><a href="http://www.boardgamegeek.com/boardgame/42660">1886</a></em>). I can also hear <em><a href="http://www.boardgamegeek.com/boardgame/7935">1844</a></em> calling for me from Germany, I think it's likely I'll buy it at some point. We're moving in few months to an apartment 30 square meters bigger than our current place and I'm kind of hoping the extra space will make it slightly easier to run some longer games every now and then.</p>
  298.  
  299. <p>My post-Essen game order looks like it might resemble last year quite a bit: a big Splotter game and the Martin Wallace train game. <em><a href="http://www.boardgamegeek.com/boardgame/55952">Greed, Incorporated</a></em> seems pretty nice, though I have to admit Duck Dealer had a better theme. To speak of the game, I still haven't played it. About time, huh? <em><a href="http://www.boardgamegeek.com/boardgame/39927">Last Train to Wensleydale</a></em> sounds interesting, though I haven't read the rules or anything. I'm hoping to try before I buy at Helcon.</p>
  300.  
  301. <p>What else... I haven't been playing games for a while, and I'm really itching to get some action. I've got <em><a href="http://www.boardgamegeek.com/boardgame/35497">Fauna</a></em>, <em><a href="http://www.boardgamegeek.com/boardgame/41878">Coast-to-Coast Rails</a></em> and a pretty hot prototype to try.</p>
  302.  
  303. <p><em><a href="http://www.boardgamegeek.com/boardgame/56602">Age of Steam - Zombie Apocalypse</a></em> sounds interesting, but expensive. Still, it seems like a relevant AoS expansion, as it's by Michael Webb.</p>
  304.  
  305. <p>In general the new Essen stuff seems relatively uninteresting. Finnish Board Game Society has really good forum discussion on the new games. I haven't been following BGN lists this year, but the forum notes on new games are generally even better. <em><a href="http://www.boardgamegeek.com/boardgame/33160">Endeavor</a></em> is getting interesting affection - it's a short one, that's always a bonus. I'll try this one at Helcon, definitely. <em><a href="http://www.boardgamegeek.com/boardgame/42910">Peloponnes</a></em> might be fun.</p></p>
  306. <p>
  307. <a href="http://www.melankolia.net/gameblog/archives/2009/09/current_notes.html#comments" title="Comment on: Current notes">Comments (0)</a></p>
  308. <p>Comments on this Entry:</p>
  309.  
  310.  
  311. </description>
  312. ]]></content:encoded>
  313. <dc:subject>More about games</dc:subject>
  314. <dc:date>2009-09-18T20:22:07+02:00</dc:date>
  315. </item>
  316.  
  317. <item>
  318. <title>Vuosiäänestys</title>
  319. <link>http://www.melankolia.net/gameblog/archives/2009/09/vuosiaanestys.html</link>
  320. <description>If you&apos;re a Finnish board gamer or a board gamer living in Finland, make sure you vote in the yearly best board game voting. The Vuosiäänestys is running for the seventh time this year. The voting is open for all...</description>
  321. <guid isPermaLink="false">10604@http://www.melankolia.net/gameblog/</guid>
  322. <content:encoded><![CDATA[<p><img src="http://www.lautapeliopas.fi/kuvat/vuosiaanestys-09.png" align="right" alt="Vuosiäänestys 2009" />If you're a Finnish board gamer or a board gamer living in Finland, make sure you vote in the yearly best board game voting. The Vuosiäänestys is running for the seventh time this year. The voting is open for all Finnish board gamers, so unfortunately you foreigners have to pass this one.</p>
  323.  
  324. <p>This year the winner is hardly a surprise -- well, I'm really surprised if <em>Dominion</em> doesn't win. What's interesting is to see how the dynamic duo from last year does: will <em>Agricola</em> and <em>Race for the Galaxy</em> claim the next spots or will they fade like <em>Caylus</em> did.</p>
  325.  
  326. <p><a href="http://www.lautapeliopas.fi/vuosiaanestys/aanestyslomake/">Voting form is here</a>.</p></p>
  327. <p>
  328. <a href="http://www.melankolia.net/gameblog/archives/2009/09/vuosiaanestys.html#comments" title="Comment on: Vuosiäänestys">Comments (0)</a></p>
  329. <p>Comments on this Entry:</p>
  330.  
  331.  
  332. </description>
  333. ]]></content:encoded>
  334. <dc:subject>Game awards</dc:subject>
  335. <dc:date>2009-09-07T09:15:49+02:00</dc:date>
  336. </item>
  337.  
  338. <item>
  339. <title>Finnish Game of the Year awards</title>
  340. <link>http://www.melankolia.net/gameblog/archives/2009/08/finnish_game_of_the_year_award.html</link>
  341. <description>Finnish Game of the Year (&quot;Vuoden peli&quot;) awards have been given. The finalists were chosen August 5th and the winners the next day, but for some reason both weren&apos;t published until today. Bizarre. The adult game category was won by...</description>
  342. <guid isPermaLink="false">10588@http://www.melankolia.net/gameblog/</guid>
  343. <content:encoded><![CDATA[<p>Finnish Game of the Year ("Vuoden peli") awards have been given. The finalists were chosen August 5th and the winners the next day, but for some reason both weren't published until today. Bizarre.</p>
  344.  
  345. <span class="mt-enclosure mt-enclosure-image"><img alt="Dominion box" src="http://www.melankolia.net/gameblog/images/dominion.jpg" width="150" height="150" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;"/></span>
  346.  
  347. <p>The adult game category was won by the official prize winner of the season, <em><a href="http://boardgamegeek.com/boardgame/36218">Dominion</a></em>. The finalists were <em><a href="http://boardgamegeek.com/boardgame/30549">Pandemic</a></em> and <em><a href="http://boardgamegeek.com/boardgame/34635">Stone Age</a></em>. All three are published in Finland by Lautapelit.fi.</p>
  348.  
  349. <p>The family game category went to <em><a href="http://boardgamegeek.com/boardgame/37120">Zack & Pack</a></em>. It's my translation, so I score something this year too. Finalists were <em><a href="http://boardgamegeek.com/boardgame/41898">Epäillyt</a></em> (by Competo, as is the winner) and <em><a href="http://boardgamegeek.com/boardgame/40444">Livingstone</a></em> by Lautapelit.fi.</p>
  350.  
  351. <p>The best children's game was <em><a href="http://boardgamegeek.com/boardgame/13875">Quoridor Kid</a></em>, another Lautapelit.fi game. Finalists were <em><a href="http://boardgamegeek.com/boardgame/40827">Moomin Alias</a></em> by Tactic and <em>World of Cars: Race O'Rama</em>, about which I know absolutely nothing.</p>
  352.  
  353. <p>In Finnish, you can read <a href="http://www.lautapeliopas.fi/uutiset/vuoden-peli-voittajat-2009/">Vuoden peli 2009 -voittajat</a>.</p></p>
  354. <p>
  355. <a href="http://www.melankolia.net/gameblog/archives/2009/08/finnish_game_of_the_year_award.html#comments" title="Comment on: Finnish Game of the Year awards">Comments (0)</a></p>
  356. <p>Comments on this Entry:</p>
  357.  
  358.  
  359. </description>
  360. ]]></content:encoded>
  361. <dc:subject>Game awards</dc:subject>
  362. <dc:date>2009-08-21T12:29:02+02:00</dc:date>
  363. </item>
  364.  
  365. <item>
  366. <title>Roads and Boats for three</title>
  367. <link>http://www.melankolia.net/gameblog/archives/2009/08/roads_and_boats_for_three.html</link>
  368. <description> I was able to organize a longer game today. We ended up playing Roads and Boats, which was certainly welcome. I bought the game back in 2006 and played the only game so far back in 2005, so I&apos;d...</description>
  369. <guid isPermaLink="false">10585@http://www.melankolia.net/gameblog/</guid>
  370. <content:encoded><![CDATA[<span class="mt-enclosure mt-enclosure-image"><img alt="Roads and Boats box" src="http://www.melankolia.net/gameblog/images/roadsandboats-box.jpg" width="92" height="150" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;"/></span>
  371.  
  372. <p>I was able to organize a longer game today. We ended up playing <em><a href="http://boardgamegeek.com/boardgame/875">Roads and Boats</a></em>, which was certainly welcome. I bought the game back in 2006 and played the only game so far <a href="http://www.melankolia.net/gameblog/archives/2005/06/game_weekend_pa.html">back in 2005</a>, so I'd say it was about time. Olli and Robert joined me, Robert had played back in 2005 and Olli was a newbie.</p>
  373.  
  374. <p>A quick rules explanation during the setup and off we went! This is a pleasingly simple game to explain, considering how difficult the game actually is. This time we didn't make the same mistake mixing mountains and rocks, so we got mines and gold a lot better. Still, that's all we did. I was just about to build my first coal burner when the game was over. Robert won with almost 100 points, he had four gold and rest of the points from the wonder. I pretty much chose to lose, as I decided to skip the wonder rush and try to actually build something.</p>
  375.  
  376. <span class="mt-enclosure mt-enclosure-image"><img alt="Roads and Boats game" src="http://www.melankolia.net/gameblog/images/roadsandboats.jpg" width="300" height="400" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;"/></span>
  377.  
  378. <p>There was also a lot more fighting this time. Olli and Robert started building walls pretty soon. I was laughing, but then Olli rushed to my areas with a wagon and a donkey, straight to my brick yard. Ouch. I was able to seize initiative, though, and build, what, six or seven walls on my areas. If I hadn't, Olli would've built those walls and that would've been the end of my game, period.</p>
  379.  
  380. <p>I need a lot more practise. I'm pretty good at Antiquity after just six games, but Roads and Boats is still a mystery to me. With just few of these four hour slots each year (our game took 3.5 hours with rules explanation, setup and packing), getting Roads and Boats routine is going to be hard.</p></p>
  381. <p>
  382. <a href="http://www.melankolia.net/gameblog/archives/2009/08/roads_and_boats_for_three.html#comments" title="Comment on: Roads and Boats for three">Comments (0)</a></p>
  383. <p>Comments on this Entry:</p>
  384.  
  385.  
  386. </description>
  387. ]]></content:encoded>
  388. <dc:subject>Session reports</dc:subject>
  389. <dc:date>2009-08-16T17:59:18+02:00</dc:date>
  390. </item>
  391.  
  392. <item>
  393. <title>Here&apos;s a start!</title>
  394. <link>http://www.melankolia.net/gameblog/archives/2009/07/heres_a_start.html</link>
  395. <description>Johanna went shopping today and to my great surprise, bought a board game! She had found a copy of Piikkisiili (aka Polly the Porcupine), a children&apos;s game that has an age recommendation of 3+ and won the Finnish award for...</description>
  396. <guid isPermaLink="false">10571@http://www.melankolia.net/gameblog/</guid>
  397. <content:encoded><![CDATA[<p>Johanna went shopping today and to my great surprise, bought a board game! She had found a copy of <em><a href="http://www.boardgamegeek.com/boardgame/30253">Piikkisiili</a></em> (aka <em>Polly the Porcupine</em>), a children's game that has an age recommendation of 3+ and won the Finnish award for the best children's game in 2007. Since Nooa turned three a month ago, this was pretty much ideal.</p>
  398.  
  399. <span class="mt-enclosure mt-enclosure-image"><img alt="Piikkisiili cover" src="http://www.melankolia.net/gameblog/images/piikkisiili.jpg" width="192" height="250" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;"/></span>
  400.  
  401. <p>Nooa was really excited about the game. He first noticed the box when we were out playing in the park and wanted to immediately go home and start playing. Well, we had to eat first and it took us parents a little longer, with Anni needing food and all that, so Nooa was really anxious - he wanted to play real bad, right now. A real gamer there!</p>
  402.  
  403. <p>Well, eventually we got to play. It was fun, too. We played two rounds today and Nooa actually won both. The game is super simple: a porcupine is filled with spines of five different lengths. A die is rolled and everybody picks a spine. Depending on the die roll, the player who took the longest or the shortest spine wins.</p>
  404.  
  405. <p>Winner keeps the spine, while the other players put their spines back to the porcupine. That way there's a memory aspect, too, as you can try to remember the spines you've seen. I did my best, but still Nooa, who I'm fairly sure didn't care a bit about memorizing anything, won twice.</p>
  406.  
  407. <p>It's very simple and I can understand why some were bothered when Piikkisiili won the award (considering that for example <em>Funny Fishing</em> and <em>Mago Magino</em> were nominated). However, it's really good for three-year-olds. It's pretty much as complicated as Nooa can handle, as even now he had some difficulties understanding every detail. But he had fun, and playing Piikkisiili with him is fun, so I'm happy.<!--<h6>Piikkisiili</h6>--></p></p>
  408. <p>
  409. <a href="http://www.melankolia.net/gameblog/archives/2009/07/heres_a_start.html#comments" title="Comment on: Here's a start!">Comments (0)</a></p>
  410. <p>Comments on this Entry:</p>
  411.  
  412.  
  413. </description>
  414. ]]></content:encoded>
  415. <dc:subject>Session reports</dc:subject>
  416. <dc:date>2009-07-30T20:14:08+02:00</dc:date>
  417. </item>
  418.  
  419. <item>
  420. <title>First impression of Toledo</title>
  421. <link>http://www.melankolia.net/gameblog/archives/2009/07/first_impression_of_toledo.html</link>
  422. <description> This week&apos;s game session started with Toledo, as I had just received a review copy of the game (it&apos;s been published in Finnish by Lautapelit.fi). This Martin Wallace game is about the steel and swords of Toledo: players must...</description>
  423. <guid isPermaLink="false">10569@http://www.melankolia.net/gameblog/</guid>
  424. <content:encoded><![CDATA[<span class="mt-enclosure mt-enclosure-image"><img alt="Toledo box" src="http://www.melankolia.net/gameblog/images/toledo.jpg" width="151" height="150" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;"/></span>
  425.  
  426. <p>This week's game session started with <em><a href="http://www.boardgamegeek.com/boardgame/34599">Toledo</a></em>, as I had just received a review copy of the game (it's been published in Finnish by Lautapelit.fi). This Martin Wallace game is about the steel and swords of Toledo: players must collect materials, make swords and present them to the emperor.</p>
  427.  
  428. <p>There's a road, which the players will cover with tiles that provide steel, jewels, sword-making and fencing lessons. Each player has five pawns moving on the road. You move by playing movement cards that make you go 1-6 steps, and you can only play one kind of card each turn: just ones, twos, threes and so on.</p>
  429.  
  430. <p>Once you step on a tile - it seems players spend the first turns by filling the whole road with their tiles, at least that seems the only sensible way to play, but it's not mandatory - you can use it. If it's your own, it's free, otherwise you'll have to pay to the owner. If the tile is occupied, you can try to push the occupant away, but you must win a duel to do so. Duels are simple affairs where good luck is the key, but learning fencing skills will improve your odds.</p>
  431.  
  432. <p>Swords cost steel and gems. Once you have a sword, you must take a pawn the whole way to Alcazar to present the sword, otherwise you'll only score half of the value. Once somebody gets three pawns in, the game is just about over. Other than swords, you can score points for collecting paintings by El Greco and by few other minor ways. Best swords win, pretty much.</p>
  433.  
  434. <p>It's very simple and takes at most 45 minutes to play. Our reaction was lukewarm. It's fun, but perhaps a tad too harmless. It's very much a game of effective actions. I lost the game, because even though I think I was the first one to collect enough stones and jewels to make the finest sword in the game, somebody beat me to it and another player took the second-best sword before I could take that. So, I was stuck with a weaker sword and lost the game.</p>
  435.  
  436. <p>This is a family game from Kosmos, which explains a lot. Gamers might enjoy it, sure, but I think most seasoned gamers will find Toledo less than hot. I wouldn't mind playing the game if an opportunity presented itself, but I don't see myself actually wanting to play the game.</p></p>
  437. <p>
  438. <a href="http://www.melankolia.net/gameblog/archives/2009/07/first_impression_of_toledo.html#comments" title="Comment on: First impression of Toledo">Comments (1)</a></p>
  439. <p>Comments on this Entry:</p>
  440.  
  441.  
  442. <p>(Hannu on
  443. Aug 12, 2009  9:31 PM)
  444.  
  445.  
  446. I had another go for this one, now with only two players. I immediately dropped my BGG rating from 6 to 4, and now I'm trying to find ways to write at least something positive for my Lautapeliopas review. Or how badly can I shoot this down? Most likely I won't be playing Toledo anymore in the future.</p>
  447. </description>
  448. ]]></content:encoded>
  449. <dc:subject>Game reviews</dc:subject>
  450. <dc:date>2009-07-28T20:18:34+02:00</dc:date>
  451. </item>
  452.  
  453. <item>
  454. <title>Dominion box</title>
  455. <link>http://www.melankolia.net/gameblog/archives/2009/07/dominion_box.html</link>
  456. <description>I built myself a new box for Dominion. I found the plans in Geek, but had to fix them a bit - for one, the suggested length of 285 mm is huge, my box is slightly too short at 210...</description>
  457. <guid isPermaLink="false">10568@http://www.melankolia.net/gameblog/</guid>
  458. <content:encoded><![CDATA[<p>I built myself a new box for <em><a href="http://boardgamegeek.com/boardgame/36218">Dominion</a></em>. I found the plans in <a href="http://boardgamegeek.com/filepage/44226">Geek</a>, but had to fix them a bit - for one, the suggested length of 285 mm is huge, my box is slightly too short at 210 mm, correct length with Ultra Pro soft sleeves should be something like 230 mm to fit in Black Market and Envoy. </p>
  459.  
  460. <p>Here's a comparison with the Intrigue box. I can't fit both basic Dominion and Intrigue in my backpack, but two of these small boxes - no problem.</p>
  461.  
  462. <span class="mt-enclosure mt-enclosure-image"><img alt="Dominion box" src="http://www.melankolia.net/gameblog/images/dominion-laatikko1.jpg" width="400" height="300" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;"/></span>
  463.  
  464. <div style="clear:both"></div>
  465.  
  466. <p>Here's a closeup, so you can see the simple dividers in the boxes. The cards are all sorted in alphabetical orders, but with the score and money cards in the beginning, since they'll be used always.</p>
  467.  
  468. <span class="mt-enclosure mt-enclosure-image"><img alt="Dominion box" src="http://www.melankolia.net/gameblog/images/dominion-laatikko2.jpg" width="300" height="400" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;"/></span>
  469.  
  470. <div style="clear:both"></div></p>
  471. <p>
  472. <a href="http://www.melankolia.net/gameblog/archives/2009/07/dominion_box.html#comments" title="Comment on: Dominion box">Comments (2)</a></p>
  473. <p>Comments on this Entry:</p>
  474.  
  475.  
  476. <p>(<a title="http://www.starlitcitadel.com" href="http://www.starlitcitadel.com" rel="nofollow">Tao - Starlit Citadel</a> on
  477. Aug 29, 2009  5:19 AM)
  478.  
  479.  
  480. That looks pretty cool.  How long did it take for you to put it together? </p>
  481. <p>(Mikko on
  482. Sep  1, 2009 12:41 PM)
  483.  
  484.  
  485. Not long, maybe half an hour, less for the second box.</p>
  486. </description>
  487. ]]></content:encoded>
  488. <dc:subject>Less about games</dc:subject>
  489. <dc:date>2009-07-16T09:30:31+02:00</dc:date>
  490. </item>
  491.  
  492. <item>
  493. <title>First impression of Dominion: Intrigue</title>
  494. <link>http://www.melankolia.net/gameblog/archives/2009/07/first_impression_of_dominion_i.html</link>
  495. <description> My brother came to visit and I got a chance to try the new Dominion: Intrigue, the stand-alone expansion for Dominion. We played through the three default setups listed in the rule book, which gave us a pretty good...</description>
  496. <guid isPermaLink="false">10565@http://www.melankolia.net/gameblog/</guid>
  497. <content:encoded><![CDATA[<span class="mt-enclosure mt-enclosure-image"><img alt="Dominion: Intrigue box" src="http://www.melankolia.net/gameblog/images/dominionintrigue.jpg" width="148" height="150" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;"/></span>
  498.  
  499. <p>My brother came to visit and I got a chance to try the new <em><a href="http://www.boardgamegeek.com/boardgame/40834">Dominion: Intrigue</a></em>, the stand-alone expansion for <em>Dominion</em>. We played through the three default setups listed in the rule book, which gave us a pretty good idea of the different cards in the expansion.</p>
  500.  
  501. <p>There's lots of new stuff in the expansion. There are for example victory point cards that actually do something, like offer actions and money. My brother used Great Hall (1 VP, +1 card, +1 action) to good effect and Harem (2 VP, +2 money) is another attractive card.</p>
  502.  
  503. <p>Many cards offer extra choices, like the Pawn, which gives you the choice of two from one money, one card, one action or one buy. There's actual decision-making in the cards, gasp! Some of the new attack cards I don't like that much, like Saboteur, but some are really nice (like Swindler: opponent destroys a card from top of the deck, you replace it with another card of the same price).</p>
  504.  
  505. <p>All in all, this is a great expansion. As a stand-alone game, not quite as elegant as the basic Dominion, but if you like the basic game, this is a must buy expansion, no doubt about it. <!--<h6>Dominion: Intrigue</h6> <h6>Dominion</h6>--></p></p>
  506. <p>
  507. <a href="http://www.melankolia.net/gameblog/archives/2009/07/first_impression_of_dominion_i.html#comments" title="Comment on: First impression of Dominion: Intrigue">Comments (0)</a></p>
  508. <p>Comments on this Entry:</p>
  509.  
  510.  
  511. </description>
  512. ]]></content:encoded>
  513. <dc:subject>More about games</dc:subject>
  514. <dc:date>2009-07-08T20:10:46+02:00</dc:date>
  515. </item>
  516.  
  517. <item>
  518. <title>First impression of Fits, some Steam</title>
  519. <link>http://www.melankolia.net/gameblog/archives/2009/06/first_impression_of_fits_some.html</link>
  520. <description> I got myself a copy of FITS, the Tetris-like game from Ravensburger. It&apos;s a fun little puzzler, where players must fill up the space with polyominoes - like Tetris bits, but this game also includes those with three or...</description>
  521. <guid isPermaLink="false">10552@http://www.melankolia.net/gameblog/</guid>
  522. <content:encoded><![CDATA[<span class="mt-enclosure mt-enclosure-image"><img alt="FITS cover" src="http://www.melankolia.net/gameblog/images/fits.jpg" width="200" height="146" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;"/></span>
  523.  
  524. <p>I got myself a copy of <em><a href="http://boardgamegeek.com/boardgame/40393">FITS</a></em>, the Tetris-like game from Ravensburger. It's a fun little puzzler, where players must fill up the space with polyominoes - like Tetris bits, but this game also includes those with three or five squares. Each tile will appear exactly once in a random order and the rules are slightly stricter than in Tetris, since there's no moving sideways. Badly placed tile will block a lot.</p>
  525.  
  526. <p>There are four rounds, each with a different scoring rule. In each round, every empty spot is one negative point. In the first round, extra points are awarded for completed rows. In the second, for spaces with point values. In the third, there are positive spaces and very negative spaces. In the last one there are pairs of symbols: if both are showing, it's points, but if only one is out, it's negative.</p>
  527.  
  528. <p>It's very simple and plays relatively quickly. It's very multiplayer solitaire, the number of players doesn't matter a bit. The rule book includes a scoring scale for solo play. However, I don't find the solo game that interesting - the game is more fun with other people. It's not brilliant, but so far I like it. What's even better, Nooa liked it a lot and had great fun playing with the (sturdy plastic) tiles. That might be the reason to keep the game.</p>
  529.  
  530. <span class="mt-enclosure mt-enclosure-image"><img alt="Steam box" src="http://www.melankolia.net/gameblog/images/steam.jpg" width="186" height="150" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;"/></span>
  531.  
  532. <p>Yesterday I played a game of <em><a href="http://boardgamegeek.com/boardgame/27833">Steam</a></em>. Again we had three players on the US board, but this time using Basic rules. Those are actually pretty good! Of course, they remove quite a bit of the tension, as the auction is gone and the money is a lot easier (no loan-taking in advance, just go down on the income track when - and only when - you need cash). The basic game is still the same, though: get a good engine, build flexible track, secure cubes for future deliveries.</p>
  533.  
  534. <p>So, in some ways the basic game makes things easier - new players will need to do less challenging forward planning - while keeping the game interesting. It's not a bad mix, and I wouldn't mind playing the Basic game again. My preference is still the Advanced game.</p>
  535.  
  536. <p>In our game experience paid off. I built a gorgeous network - a large ring of about 4-5 cities and 4-5 towns, then urbanized another city outside the circle and connected it several times to my ring and for the final touch built a route across the ring. In the end, I would've had six-link deliveries for two or three turns more. It was very pleasing to build. Final scores were about 79, 73, 59 or so, so it wasn't a slaughter or even a particularly obvious victory in the end, thanks to the split income and VP tracks. In Age of Steam, this would've been brutal.<!--<h6>FITS</h6> <h6>Steam</h6> <h6>Age of Steam</h6>--></p></p>
  537. <p>
  538. <a href="http://www.melankolia.net/gameblog/archives/2009/06/first_impression_of_fits_some.html#comments" title="Comment on: First impression of Fits, some Steam">Comments (0)</a></p>
  539. <p>Comments on this Entry:</p>
  540.  
  541.  
  542. </description>
  543. ]]></content:encoded>
  544. <dc:subject>More about games</dc:subject>
  545. <dc:date>2009-06-25T20:31:51+02:00</dc:date>
  546. </item>
  547.  
  548.  
  549.  
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