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<title>Player/Missile - An Atari 8-bit Retrospective</title>
<itunes:subtitle>Atari 8-bit game and magazine retrospective</itunes:subtitle>
<itunes:keywords>atari,8-bit,8bit,400,800,xl,xe,games,gaming,vintage,retro,computer,computing,retrocomputing,magazine,history</itunes:keywords>
<description>A retrospective of the Atari 8-bit home computer systems, the magazines that covered them, and a somewhat chronological review of games as they arrived on the platform.</description>
<itunes:summary>A retrospective of the Atari 8-bit home computer systems, the magazines that covered them, and a somewhat chronological review of games as they arrived on the platform.</itunes:summary>
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<title>Ep. 34: 8-bit vs 5200 Part 2: Q1 1983</title>
<itunes:subtitle>The game turns serious at Atari.</itunes:subtitle>
<description><![CDATA[<div>
<p>5200 coverage in magazines from January through March 1983. Plus a special bonus look at a NY Times article about Warner's stunning December 1982 earnings shortfall caused by Atari's massive financial loss.</p>
<div>
<h2>1983</h2>
<ul>
<li><a href="http://www.atarimania.com/documents/atari-5200-1st-quarter-1983-pop.pdf">Q1 1983 First Quarter P.O.P. (Point Of Purchase) Support</a></li>
<li><a href="https://archive.org/details/Video_Games_Volume_1_Number_04_1983-01_Pumpkin_Press_US/mode/2up?q=5200">Jan 1983 Video Games Vol 1, #4</a></li>
<li><a href="https://archive.org/details/analog-computing-magazine-09/page/n77/mode/2up?q=5200">Jan 1983 ANALOG Computing #9</a></li>
<li><a href="https://archive.org/details/joystik_magazine-1983-01">Jan 1983 Joystik Magazine</a></li>
<li><a href="https://archive.org/details/Electronic_Games_Volume_01_Number_11_1983-01_Reese_Communications_US/page/n67/mode/2up?q=5200">Jan 1983 Electronic Games Vol 1, #11</a></li>
<li><a href="https://archive.org/details/AtariAgeIssues1-7/Atari%20Age%20Issue%205%20%28January-February%201983%29/page/n3/mode/2up">Jan/Feb 1983 Atari Age Magazine Vol 1, #5</a></li>
<li><a href="https://archive.org/details/Video_Games_Volume_1_Number_05_1983-02_Pumpkin_Press_US/page/n89/mode/2up?q=5200">Feb 1983 Video Games Vol 1, #5</a></li>
<li><a href="https://archive.org/details/creativecomputing-1983-02/page/n283/mode/2up?q=5200">Feb 1983 Creative Computing Vol 9, #2</a></li>
<li><a href="https://archive.org/details/Electronic_Games_Volume_01_Number_12_1983-02_Reese_Communications_US/page/n85/mode/2up?q=5200">Feb 1983 Electronic Games</a></li>
<li><a href="https://archive.org/details/analog-computing-magazine-10/page/n9/mode/2up?q=5200">Mar 1983 ANALOG Computing #10</a><ul>
<li><a href="https://www.nytimes.com/1982/12/19/business/the-game-turns-serious-at-atari.html">12/19/82 NY Times article “The Game Turns Serious at Atari”</a></li>
</ul>
</li>
<li><a href="https://archive.org/details/Video_Games_Volume_1_Number_06_1983-03_Pumpkin_Press_US/page/n49/mode/2up?q=5200">Mar 1983 Video Games</a><ul>
<li><a href="https://www.youtube.com/watch?v=rCfJhs5XymU">Worm War 1 TV commercial</a></li>
</ul>
</li>
<li><a href="https://archive.org/details/AtariAgeIssues1-7/Atari%20Age%20Issue%206%20%28March-April%201983%29/mode/2up">Mar/Apr 1983 Atari Age Magazine Vol 1, #6</a></li>
</ul>
<div>
<h3>Production Notes</h3>
<ul>
<li>Music: <a href="https://stef-animal.bandcamp.com/">Stef Animal's Bandcamp page</a></li>
<li>Episode page: <a href="http://playermissile.com/podcast/ep034.html">Episode 34</a></li>
<li>Twitter: <a href="https://twitter.com/atari8bitgames">@atari8bitgames</a></li>
</ul>
</div>
</div>
</div>
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<item>
<title>Ep. 33: Dec 1982: Magazines, Part 3</title>
<itunes:subtitle>Missed some magazines</itunes:subtitle>
<description><![CDATA[<div>
<p>Coverage of a few magazines I missed last time. Live plays of two games, tips to speed up disk drive I/O, and articles on how automation has changed TV and film production.</p>
<div>
<h2>Magazines</h2>
<ul>
<li><a href="http://playermissile.com/magazines.html">Atari 8-bit magazines</a></li>
</ul>
<div>
<h3>Softalk</h3>
<ul>
<li><a href="https://archive.org/details/softalkv3n04dec1982">Softalk Vol 3, #4</a></li>
<li><a href="https://ct6502.org/product/assembly-lines-the-complete-book/">Assembly Lines book</a></li>
<li><a href="https://archive.org/details/TotalReplay">Total Replay harddisk image</a></li>
<li><a href="http://yesterbits.com/2017/01/22/axlon-ramdisk-320/">Axlon RAMDISK 320k</a></li>
<li><a href="https://github.com/a2-4am/passport">Passport auto-cracking tool</a></li>
</ul>
</div>
<div>
<h3>Nibble</h3>
<ul>
<li><a href="https://archive.org/details/sim_nibble_1982_3_8/page/1/mode/1up">Nibble Vol 3, #8</a></li>
<li><a href="https://archive.org/details/nibbledisks_nib11">Nibble disk</a></li>
</ul>
</div>
</div>
<div>
<h2>Production Notes</h2>
<ul>
<li>Music: <a href="https://stef-animal.bandcamp.com/">Stef Animal's Bandcamp page</a></li>
<li>Episode page: <a href="http://playermissile.com/podcast/ep033.html">Episode 33</a></li>
<li>Twitter: <a href="https://twitter.com/atari8bitgames">@atari8bitgames</a></li>
</ul>
</div>
</div>
]]></description>
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<pubDate>Thu, 31 Mar 2022 18:43:16 -0000</pubDate>
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<item>
<title>Ep. 32: Dec 1982: Magazines, Part 2</title>
<itunes:subtitle>Atari Connection, APX, Byte, C&VG, Micro, Softside, Page 6 & Atari I/O</itunes:subtitle>
<description><![CDATA[<div>
<p>Coverage of Atari Connection, APX, Byte, C&VG, Micro, Softside, Page 6 & Atari I/O for Dec 1982. Another Chris Crawford article on game design, a review of Steve Wozniak’s US Festival, and will Forth become the official language of the podcast?</p>
<div>
<h2>Magazines</h2>
<ul>
<li><a href="http://playermissile.com/magazines.html">Atari 8-bit magazines</a></li>
</ul>
<div>
<h3>Atari Connection</h3>
<ul>
<li><a href="https://archive.org/details/Atari_Connection_Volume_2_Number_4_1982-09_Atari_US">Atari Connection Vol 2, #4</a></li>
<li><a href="https://archive.org/details/masteringrubiksc00tayl">Mastering Rubik's Cube by Don Taylor</a></li>
<li><a href="https://twitter.com/48kRAM/status/1462136144477499395">Josh Malone’s USB CX-85 numeric keypad mod</a></li>
</ul>
</div>
<div>
<h3>APX Catalog</h3>
<ul>
<li><a href="https://archive.org/details/APXCatalogWinter19821983">APX Catalog Winter 1982</a></li>
</ul>
</div>
<div>
<h3>Byte</h3>
<ul>
<li><a href="https://archive.org/details/byte-magazine-1982-12">Byte Vol 7, #12</a></li>
<li><a href="http://www.samkass.com/theories/RPSSL.html">Rock, Paper, Scissors, Lizard, Spock</a></li>
<li><a href="https://archive.org/details/byte-magazine-atari-articles">Byte Magazine Atari articles only by Kay Savetz</a></li>
<li><a href="http://www.wendycarlos.com/">TRON soundtrack composer Wendy Carlos</a></li>
<li><a href="https://www.youtube.com/watch?v=wIq_WR8cl1E">Women in Electronic Music</a></li>
<li><a href="https://sisterswithtransistors.com/">Sisters with Transistors documentary film</a></li>
</ul>
</div>
<div>
<h3>Computer & Video Games</h3>
<ul>
<li><a href="https://archive.org/details/Computer_Video_Games_Issue_014_1982-12_EMAP_Publishing_GB">C&VG Issue #14</a></li>
</ul>
</div>
<div>
<h3>Micro 6502/6809 Journal</h3>
<ul>
<li><a href="https://archive.org/details/micro-6502-journal-55">Micro #55</a></li>
</ul>
</div>
<div>
<h3>SoftSide</h3>
<ul>
<li><a href="https://archive.org/details/softside-magazine-51">Softside #36</a></li>
<li><a href="https://www.forth.com/starting-forth/">Starting Forth online edition</a></li>
<li><a href="https://en.wikipedia.org/wiki/Edsger_W._Dijkstra">Edsger W Dijkstra</a></li>
<li><a href="https://www.cs.utexas.edu/users/EWD/ewd04xx/EWD498.PDF">Dijkstra’s rant on languages</a></li>
<li><a href="https://www.forth.com/resources/forth-programming-language/">History of Forth language</a></li>
<li><a href="https://github.com/piotr-wiszowaty/foco65">Forth cross compiler</a></li>
<li><a href="https://thehistoryofcomputing.net/the-pascal-programming-language">History of Computing Podcast episode on Pascal</a></li>
</ul>
</div>
<div>
<h3>Page 6</h3>
<ul>
<li><a href="https://archive.org/details/Page_6_Issue_01_1981-12_ABACUS_GB">Page #1</a></li>
<li><a href="https://www.page6.org/about/about.htm">History of Page 6 magazine</a></li>
</ul>
</div>
<div>
<h3>Atari Input/Output</h3>
<ul>
<li><a href="https://archive.org/details/Input_Output_Issue_01_1982-12_Atari_GB">Atari Input/Output #1</a></li>
</ul>
</div>
</div>
<div>
<h2>Production Notes</h2>
<ul>
<li>Music: <a href="https://stef-animal.bandcamp.com/">Stef Animal's Bandcamp page</a></li>
<li>Episode page: <a href="http://playermissile.com/podcast/ep032.html">Episode 32</a></li>
<li>Twitter: <a href="https://twitter.com/atari8bitgames">@atari8bitgames</a></li>
</ul>
</div>
</div>
]]></description>
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<pubDate>Fri, 10 Dec 2021 18:22:13 -0000</pubDate>
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<item>
<title>Ep. 31: Dec 1982: Magazines, Part 1</title>
<itunes:subtitle>Antic, Compute!, & Creative Computing</itunes:subtitle>
<description><![CDATA[<div>
<p>Coverage of Antic, Compute!, Creative Computing, Dec 1982. Chris Crawford on Legionnaire, first rumors of the IBM PCjr, and two articles predicting the future: Compute! does OK while Creative Computing gets a bunch of whammies. Also: Bullwinkle’s restaurant, sexism and mansplaining about whether educational software should ask kids their gender, and Bahrain doctors, video games & epilepsy.</p>
<div>
<h2>Magazines</h2>
<ul>
<li><a href="http://playermissile.com/magazines.html">Atari 8-bit magazines</a></li>
</ul>
<div>
<h3>Antic</h3>
<ul>
<li><a href="https://archive.org/details/1982-12-anticmagazine">Antic Vol 1, #5</a></li>
<li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-stratos_5096.html">Stratos by Neil Larimer</a></li>
<li><a href="https://ataripodcast.libsyn.com/webpage/antic-interview-138-linda-schreiber-thesis-software-and-author">ANTIC Podcast interview with Linda Schreiber</a></li>
<li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-legionnaire_2959.html">Legionnaire by Chris Crawford</a></li>
</ul>
</div>
<div>
<h3>Compute!</h3>
<ul>
<li><a href="https://archive.org/details/1982-12-compute-magazine">Compute #31</a></li>
<li><a href="http://www.oldcomputers.net/ibm-pcjr.html">IBM PCjr</a></li>
<li><a href="http://www.oldcomputers.net/hp85.html">HP 85 Computer</a></li>
<li><a href="https://www.abandonedfl.com/xanadu-home-of-the-future/">Xanadu, the Home of the Future</a></li>
<li><a href="https://en.wikipedia.org/wiki/Monrobot_XI">Monrobot desk computer</a></li>
</ul>
</div>
<div>
<h3>Creative Computing</h3>
<ul>
<li><a href="https://archive.org/details/creativecomputing-1982-12">Creative Computing Vol 8, #12</a></li>
<li><a href="https://www.cia.gov/the-world-factbook/countries/bahrain/">CIA World Factbook on Bahrain</a></li>
</ul>
</div>
</div>
<div>
<h2>Production Notes</h2>
<ul>
<li>Music: <a href="https://stef-animal.bandcamp.com/">Stef Animal's Bandcamp page</a></li>
<li>Episode page: <a href="http://playermissile.com/podcast/ep031.html">Episode 31</a></li>
<li>Twitter: <a href="https://twitter.com/atari8bitgames">@atari8bitgames</a></li>
</ul>
</div>
</div>
]]></description>
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<pubDate>Fri, 19 Nov 2021 16:48:21 -0000</pubDate>
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<item>
<title>Ep. 30: 8-bit vs 5200 Part 1: 1982</title>
<itunes:subtitle>Comparing the 8-bit computers to the 5200</itunes:subtitle>
<description><![CDATA[<div>
<p>In a special multi-part series comparing the 8-bit computers to the 5200 console, this first episode focuses on 1982. Scanning the regular magazines for mentions of the 5200, I also scour other magazines for both 8-bit and 5200 coverage. Only in this special series will you hear article summaries from these periodicals: Electronic Games, JoyStik, Video Games, Video Games Player and Atari Age Magazine.</p>
<div>
<h2>Introduction</h2>
<ul>
<li><a href="http://theatari5200supercommunity.blogspot.com/">Atari 5200 Super Community Podcast</a></li>
<li><a href="http://5200.gamebygamepodcast.com/">The Atari 5200 Podcast</a></li>
<li><a href="http://web.archive.org/web/20200831194932/https://www.atarimuseum.com/videogames/consoles/sylvia/sylvia.html">Atari 3200 prototype</a></li>
<li><a href="http://www.atariprotos.com/5200/software/gremlins/gremlins.htm">Gremlins: last official release for the 5200</a></li>
</ul>
</div>
<div>
<h2>Technical References</h2>
<ul>
<li><a href="https://www.barnesandnoble.com/w/atari-inc-business-is-fun-martin-goldberg/1115183207">Business is Fun by Marty Goldberg and Curt Vendel</a></li>
<li><a href="https://archive.org/details/analog-computing-magazine-15/page/n59/mode/2up">Jan 1984 ANALOG Computing #15 article Transporting programs to the 5200</a></li>
<li><a href="https://archive.org/details/analog-computing-magazine-16/page/n11/mode/2up?q=5200">Feb 1984 ANALOG Computing #16 update for 2-port 5200</a></li>
</ul>
</div>
<div>
<h2>Magazine Chronology</h2>
<ul>
<li><a href="https://archive.org/details/atari5200productreleaseannouncement/mode/2up">Jan 8, 1982: Atari Press Release Announcing the 5200</a></li>
<li><a href="http://www.ataricompendium.com/archives/magazines/electronic_games/electronic_games_winter81.pdf">Winter 1981/1982 Electronic Games</a></li>
<li><a href="http://www.ataricompendium.com/archives/magazines/electronic_games/electronic_games_may82.pdf">Mar 1982 Electronic Games</a><ul>
<li><a href="https://www.redhat.com/en/command-line-heroes/season-6/jerry-lawson">Command Line Heroes podcast about Jerry Lawson</a></li>
</ul>
</li>
<li><a href="http://www.ataricompendium.com/archives/magazines/electronic_games/electronic_games_may82.pdf">May 1982 Electronic Games</a></li>
<li><a href="https://archive.org/details/AtariAgeIssues1-7/Atari%20Age%20Issue%201%20%28May-June%201982%29/page/n3/mode/2up">May/Jun 1982: Atari Age Magazine Vol 1, #1</a></li>
<li><a href="http://www.ataricompendium.com/archives/magazines/electronic_games/electronic_games_jun82.pdf">Jun 1982 Electronic Games</a></li>
<li><a href="https://archive.org/details/AtariAgeIssues1-7/Atari%20Age%20Issue%202%20%28July-August%201982%29/mode/2up">Jul/Aug 1982: Atari Age Magazine Vol 1, #2</a></li>
<li><a href="https://archive.org/details/Video_Games_Volume_1_Number_01_1982-08_Pumpkin_Press_US_a/page/n13/mode/2up?q=5200">Aug 1982 Video Games Vol 1, #1</a><ul>
<li><a href="https://web.archive.org/web/20080229043301/http://www.oxfordamericanmag.com/content.cfm?ArticleID=58&Entry=Home">Billy Mitchell & Perfect Pac-Man</a></li>
<li><a href="https://perfectpacman.com/2021/09/06/dot-two/">Historical overview of fake Pac-Man high scores & Billy Mitchell’s Fraud</a></li>
<li><a href="https://perfectpacman.com/dot-two-supplemental/">Background research for the above</a></li>
</ul>
</li>
<li><a href="https://archive.org/details/Video_Games_Player_Vol_1_No_1_1982-09_Carnegie_Publications_US/page/n57/mode/2up?q=5200">Sep 1982: Video Games Player</a></li>
<li><a href="https://archive.org/details/joystik_magazine-1982-09/page/n5/mode/2up?q=5200">Sept 1982: Joystik Magazine</a></li>
<li><a href="https://archive.org/details/AtariAgeIssues1-7/Atari%20Age%20Issue%203%20%28September-October%201982%29/page/n7/mode/2up">Sep/Oct 1982: Atari Age Magazine Vol 1, #3</a></li>
<li><a href="http://www.ataricompendium.com/archives/newsletters/video_game_update/video_game_update_nov82.pdf">Nov 1982 The Video Game Update Vol 1, #8</a></li>
<li><a href="https://archive.org/details/joystik_magazine-1982-11/page/n57/mode/2up?q=5200">Nov 1982 Joystik Magazine</a></li>
<li><a href="https://archive.org/details/Electronic_Games_Volume_01_Number_09_1982-11_Reese_Communications_US/page/n7/mode/2up?q=5200">Nov 1982 Electronic Games</a></li>
<li><a href="https://archive.org/details/AtariAgeIssues1-7/Atari%20Age%20Issue%204%20%28November-December%201982%29/page/n3/mode/2up">Nov/Dec 1982: Atari Age Magazine Vol 1, #4</a></li>
<li><a href="https://archive.org/details/creativecomputing-1982-12/page/n51/mode/2up?q=5200">Creative Computing Vol 8, #12</a></li>
<li><a href="https://archive.org/details/joystik_magazine-1982-12/page/n5/mode/2up?q=5200">Dec 1982 Joystik Magazine</a></li>
<li><a href="https://archive.org/details/Video_Games_Volume_1_Number_03_1982-12_Pumpkin_Press_US/page/n35/mode/2up">Dec 1982 Video Games Vol 1, #3</a></li>
<li><a href="http://www.ataricompendium.com/archives/magazines/electronic_games/electronic_games_dec82.pdf">Dec 1982 Electronic Games</a><ul>
<li><a href="https://www.ign.com/wikis/history-of-video-game-consoles/Arcadia_2001">Arcadia 2001 overview</a></li>
</ul>
</li>
<li><a href="http://www.atarimania.com/documents/atari-5200-a-new-area-in-graphics-and-game-play.pdf">Late 1982 Atari P.O.P. (Point Of Purchase) and Advertising Support</a></li>
</ul>
</div>
<div>
<h2>Production Notes</h2>
<ul>
<li>Music: <a href="https://stef-animal.bandcamp.com/">Stef Animal's Bandcamp page</a></li>
<li>Episode page: <a href="http://playermissile.com/podcast/ep030.html">Episode 30</a></li>
<li>Twitter: <a href="https://twitter.com/atari8bitgames">@atari8bitgames</a></li>
</ul>
</div>
</div>
]]></description>
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<pubDate>Wed, 20 Oct 2021 22:10:17 -0000</pubDate>
<itunes:duration>01:50:41</itunes:duration>
<itunes:explicit>clean</itunes:explicit>
</item>
<item>
<title>Ep. 29: Nov 1982: Byte, CVG, CGW, Micro, Softline, Softside</title>
<itunes:subtitle>Remaining magazines for Nov 1982</itunes:subtitle>
<description><![CDATA[<div>
<p>Coverage of the remaining magazines for Nov 1982.</p>
<div>
<h2>Magazines</h2>
<ul>
<li><a href="http://playermissile.com/magazines.html">Atari 8-bit magazines</a></li>
</ul>
<div>
<h3>Byte</h3>
<ul>
<li><a href="https://archive.org/details/byte-magazine-1982-11">Byte Vol 7, #11</a></li>
</ul>
</div>
<div>
<h3>Computer & Video Games</h3>
<ul>
<li><a href="https://archive.org/details/computer-video-games-magazine-013">C&VG Issue #13</a></li>
</ul>
</div>
<div>
<h3>Computer Gaming World</h3>
<ul>
<li><a href="http://www.cgwmuseum.org/galleries/index.php?year=1982&pub=2&id=7">CGW Vol 2, #6</a></li>
<li><a href="https://atariage.com/forums/topic/308710-atari-8bit-game-patches/">AtariAge forum post on cheat codes</a></li>
<li><a href="https://www.youtube.com/watch?v=Fq7pizP0Zn8">Legionnaire gameplay video</a></li>
</ul>
</div>
<div>
<h3>Micro 6502/6809 Journal</h3>
<ul>
<li><a href="https://archive.org/details/micro-6502-journal-54">Micro #54</a></li>
</ul>
</div>
<div>
<h3>Softline</h3>
<ul>
<li><a href="https://archive.org/details/Softline_Magazine_Issue_2.2">Softline #2.2</a></li>
<li><a href="https://ataripodcast.libsyn.com/antic-interview-124-jerry-white-atari-author-and-programmer">Kay Savetz interview with Jerry White</a></li>
<li><a href="http://www.atarimania.com/list_games_atari-400-800-xl-xe-white-jerry_team_1402_8_G.html">Jerry White’s software</a></li>
<li><a href="https://sites.google.com/site/billwilliamsatarisounds/home/part-3">Bill Williams Atari Sounds, part 3</a></li>
</ul>
</div>
<div>
<h3>SoftSide</h3>
<ul>
<li><a href="https://archive.org/details/softside-magazine-50">Softside #35</a></li>
</ul>
</div>
</div>
<div>
<h2>Feedback</h2>
<ul>
<li><a href="https://github.com/DNSDEBRO/Disassemblies">Dennis Debro’s Atari 2600 disassemblies</a></li>
<li><a href="https://stef-animal.bandcamp.com/album/ring-tones">Free ringtones from Stef Animal</a></li>
<li><a href="https://www.youtube.com/watch?v=onVnxRurWog">Stef Animal creates a track in one day</a></li>
</ul>
</div>
<div>
<h2>Production Notes</h2>
<ul>
<li>Music: <a href="https://stef-animal.bandcamp.com/">Stef Animal's Bandcamp page</a></li>
<li>Episode page: <a href="http://playermissile.com/podcast/ep029.html">Episode 29</a></li>
<li>Twitter: <a href="https://twitter.com/atari8bitgames">@atari8bitgames</a></li>
</ul>
</div>
</div>
]]></description>
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<pubDate>Wed, 02 Jun 2021 19:30:24 -0000</pubDate>
<itunes:duration>01:29:14</itunes:duration>
<itunes:explicit>clean</itunes:explicit>
</item>
<item>
<title>Ep. 28: Nov 1982: ANALOG, Compute!, Creative Computing</title>
<itunes:subtitle>Splitting up magazine and game coverage.</itunes:subtitle>
<description><![CDATA[<div>
<p>Format experiment: splitting magazine coverage across two episodes and separating game reviews to their own episodes.</p>
<div>
<h2>Magazines</h2>
<ul>
<li><a href="http://playermissile.com/magazines.html">Atari 8-bit magazines</a></li>
</ul>
<div>
<h3>ANALOG</h3>
<ul>
<li><a href="https://archive.org/details/analog-computing-magazine-08">ANALOG Computing #8</a></li>
<li><a href="https://inverseatascii.info/2018/03/11/s4e07-timeworks-the-money-manager-supplement/">Inverse ATASCII S4E07: Money Manager</a></li>
</ul>
</div>
<div>
<h3>Compute!</h3>
<ul>
<li><a href="https://archive.org/details/1982-11-compute-magazine">Compute #30</a></li>
<li><a href="http://www.atarimuseum.com/computers/8BITS/1200xl/1200_Proto/1200.html">Atari 1000 project info from Atari Museum</a></li>
<li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-jeepers-creepers_2655.html">Jeepers Creepers at Atarimania</a></li>
<li><a href="https://inverseatascii.info/2015/01/13/s1e8-visicalc/">VisiCalc @ Inverse ATASCII</a></li>
<li><a href="http://gury.atari8.info/effectus/">Effectus, modern cross compiler for Action!</a></li>
</ul>
</div>
<div>
<h3>Creative Computing</h3>
<ul>
<li><a href="https://archive.org/details/creativecomputing-1982-11">Creative Computing Vol 8, #11</a></li>
<li><a href="https://archive.org/details/book_video_invaders/mode/2up">Video Invaders book by Steve Bloom at the Internet Archive</a></li>
</ul>
</div>
</div>
<div>
<h2>Feedback</h2>
<ul>
<li><a href="https://atariage.com/forums/topic/319364-sortviz-vizualization-of-sorting-algorithms-on-atari-8-bit-computer/">SortViz sorting algorithm visualization on the Atari</a></li>
<li><a href="https://twitter.com/billkendrick/status/1387951426517704704">Bill Kendrick tested plotting in GR.0 and it uses ATASCII values, not ANTIC</a></li>
</ul>
</div>
<div>
<h2>Production Notes</h2>
<ul>
<li>Music: <a href="https://stef-animal.bandcamp.com/">Stef Animal's Bandcamp page</a></li>
<li>Episode page: <a href="http://playermissile.com/podcast/ep028.html">Episode 28</a></li>
<li>Twitter: <a href="https://twitter.com/atari8bitgames">@atari8bitgames</a></li>
</ul>
</div>
</div>
]]></description>
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<pubDate>Fri, 07 May 2021 20:48:34 -0000</pubDate>
<itunes:duration>01:13:15</itunes:duration>
<itunes:explicit>clean</itunes:explicit>
</item>
<item>
<title>Ep. 27: Oct 1982: Worm War I</title>
<itunes:subtitle>OMG! It’s a kernel!</itunes:subtitle>
<description><![CDATA[<div>
<p>A friend gets his first game published in Computers & Video Games! 6 other magazines this episode, and I try to dissect my first kernel game, Worm War I. Or is it 1? It’s a super important distinction.</p>
<div>
<h2>Magazines</h2>
<ul>
<li><a href="http://playermissile.com/magazines.html">Atari 8-bit magazines</a></li>
</ul>
<div>
<h3>Antic</h3>
<ul>
<li><a href="https://archive.org/details/1982-10-anticmagazine">Antic Vol 1, #4</a></li>
</ul>
</div>
<div>
<h3>Compute!</h3>
<ul>
<li><a href="https://archive.org/details/1982-10-compute-magazine">Compute #29</a></li>
<li><a href="https://inverseatascii.info/2017/10/03/s4e01-batteries-included-paperclip-supplement/">Paperclip by Batteries Included, reviewed by Wade on Inverse ATASCII</a></li>
</ul>
</div>
<div>
<h3>Creative Computing</h3>
<ul>
<li><a href="https://archive.org/details/creativecomputing-1982-10">Creative Computing Vol 8, #10</a></li>
<li><a href="https://archive.org/details/tednelsonjunkmail">Ted Nelson Mail Project</a></li>
</ul>
</div>
<div>
<h3>Byte</h3>
<ul>
<li><a href="https://archive.org/details/byte-magazine-1982-10">Byte Vol 7, #10</a></li>
</ul>
</div>
<div>
<h3>Computer & Video Games</h3>
<ul>
<li><a href="https://archive.org/details/computer-video-games-magazine-012">C&VG Issue #12</a></li>
<li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-wild-strawberries_16753.html">Wild Strawberries</a></li>
</ul>
</div>
<div>
<h3>Micro 6502/6809 Journal</h3>
<ul>
<li><a href="https://archive.org/details/micro-6502-journal-53">Micro #53</a></li>
</ul>
</div>
<div>
<h3>SoftSide</h3>
<ul>
<li><a href="https://archive.org/details/softside-magazine-49">Softside #34</a></li>
</ul>
</div>
</div>
<div>
<h2>Game Review: Worm War I</h2>
<ul>
<li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-worm-war-i_5860.html">Worm War I at Atarimania</a></li>
<li><a href="https://www.smithsonianmag.com/history/children-80s-never-fear-video-games-did-not-ruin-your-life-180963452/">Tom McWilliams sold his first game for $60,000</a></li>
<li><a href="http://www.davidlubar.com/">Home page of David Lubar, author of the 2600 version</a></li>
<li><a href="https://2600gamebygamepodcast.libsyn.com/episode-20-worm-war-1-beany-bopper-by-20th-century-fox">Worm War 1 on Ferg’s Atari 2600 Game by Game Podcast</a></li>
<li><a href="http://www.atarimania.com/list_games_atari-400-800-xl-xe-sirius-software_publisher_1418_8_G.html">Sirius Software’s Atari titles at Atarimania</a></li>
</ul>
</div>
<div>
<h2>Feedback</h2>
<ul>
<li><a href="http://ataridogdaze.com/dog_daze_deluxe/dog_daze_deluxe.shtml">Dog Daze Deluxe with 1 player mode</a></li>
</ul>
</div>
<div>
<h2>Production Notes</h2>
<ul>
<li>Music: <a href="https://stef-animal.bandcamp.com/">Stef Animal's Bandcamp page</a></li>
<li>Episode page: <a href="http://playermissile.com/podcast/ep027.html">Episode 27</a></li>
<li>Twitter: <a href="https://twitter.com/atari8bitgames">@atari8bitgames</a></li>
</ul>
</div>
</div>
]]></description>
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<pubDate>Sat, 17 Apr 2021 13:01:14 -0000</pubDate>
<itunes:duration>01:59:38</itunes:duration>
<itunes:explicit>clean</itunes:explicit>
</item>
<item>
<title>Ep. 26: Sep 1982: Deluxe Invaders</title>
<itunes:subtitle>The most magazines in a single episode evar!!!1!</itunes:subtitle>
<description><![CDATA[<div>
<blockquote>
Strap yourselves in for coverage of 11 magazine issues including a tiny bit on the large magazine Byte -- there’s an article on Star Raiders strategies that I can’t pass up. Game review is of Deluxe Invaders, which is a high quality Space Invaders clone. Oh, and there’s a discussion of a game called Hazard Run and its ties to a bad TV show and a worse flag.</blockquote>
<div>
<h2>Introduction</h2>
<ul>
<li><a href="https://ballyalley.com/">Bally Astrocade website</a></li>
<li><a href="https://ballyalleyastrocast.libsyn.com/podcast">Bally Astrocade podcast: Bally Alley Astrocast</a></li>
<li><a href="https://ballyalley.com/program_downloads/2000_baud_programs/misc/misc.html#BallyArtilleryAB">Source of Bally Artillery game</a></li>
<li><a href="https://www.youtube.com/watch?v=vgVaraXhI4o">Demo of Bally Artillery game from last month’s Creative Computing</a></li>
<li><a href="https://twitter.com/MrVGBrow/status/1323700101085319171">Twitter review of Rear Guard by RetroAnalyst</a></li>
<li><a href="http://www.retrogamedeconstructionzone.com/">Retrogame Deconstruction Zone</a></li>
</ul>
</div>
<div>
<h2>Magazines</h2>
<ul>
<li><a href="http://playermissile.com/magazines.html">Atari 8-bit magazines</a></li>
</ul>
<div>
<h3>ANALOG</h3>
<ul>
<li><a href="https://archive.org/details/analog-computing-magazine-07">ANALOG Computing #7</a></li>
<li><a href="https://2600gamebygamepodcast.libsyn.com/episode-87-star-raiders-by-atari">Star Raiders on the 2600</a></li>
</ul>
</div>
<div>
<h3>Compute!</h3>
<ul>
<li><a href="https://archive.org/details/1982-09-compute-magazine">Compute #28</a></li>
<li><a href="https://www.straightdope.com/21342173/does-speed-reading-training-actually-work">Speed Reading comprehension</a></li>
</ul>
</div>
<div>
<h3>Creative Computing</h3>
<p>... For 36 more links, see <a href="http://playermissile.com/podcast/ep026.html">the show notes</a></p>
</div>
</div>
</div>
]]></description>
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<pubDate>Sat, 20 Feb 2021 23:40:55 -0000</pubDate>
<itunes:duration>02:34:15</itunes:duration>
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<item>
<title>Ep. 25: Aug 1982: Rear Guard</title>
<itunes:subtitle>Does a full-page color ad mean it’s a good game?</itunes:subtitle>
<description><![CDATA[<div>
<blockquote>
Adding a new magazine to the coverage: Softline, a games-focused magazine published by the people responsible for Softalk. Also a review of Rear Guard, a game that’s appeared in full-page color ads for many months in magazines.</blockquote>
<div>
<h2>Introduction</h2>
<ul>
<li><a href="https://atariage.com/forums/topic/312677-where-did-the-term-irg-as-in-antic-modes-4-5-multicolor-text-come-from/">AtariAge discussion on the term IRG</a></li>
</ul>
</div>
<div>
<h2>Magazines</h2>
<ul>
<li><a href="http://playermissile.com/magazines.html">Atari 8-bit magazines</a></li>
</ul>
<div>
<h3>Antic</h3>
<ul>
<li><a href="https://archive.org/details/1982-08-anticmagazine">Antic Vol 1, #3</a></li>
</ul>
</div>
<div>
<h3>Compute!</h3>
<ul>
<li><a href="https://archive.org/details/1982-08-compute-magazine">Compute #27</a></li>
<li><a href="https://kotaku.com/the-machines-that-literally-made-ataris-last-console-5934490">Atari Jaguar injection molded cases used for dental equipment</a></li>
</ul>
</div>
<div>
<h3>Creative Computing</h3>
<ul>
<li><a href="https://archive.org/details/creativecomputing-1982-08">Creative Computing Vol 8, #8</a></li>
<li><a href="http://www.atarimania.com/list_games_atari-400-800-xl-xe-p_total-page-step-publisher_57-1-25-1440_8_G.html">57 games by SSI for the Atari</a></li>
<li><a href="https://archive.org/details/creativecomputing-1982-08/page/n51/mode/1up">Full page ad for Rear Guard on Pg 50</a></li>
<li><a href="https://archive.org/details/creativecomputing-1982-08/page/n40/mode/1up">Full page ad for Crush, Crumble & Chomp</a></li>
<li><a href="https://www.khanacademy.org/science/physics/linear-momentum/elastic-and-inelastic-collisions/a/what-are-elastic-and-inelastic-collisions">Khan Academy explanation of elastic collisions</a></li>
</ul>
<p>... For 34 more links, see <a href="http://playermissile.com/podcast/ep025.html">the show notes</a></p>
</div>
</div>
</div>
]]></description>
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<pubDate>Tue, 10 Nov 2020 04:13:02 -0000</pubDate>
<itunes:duration>02:37:52</itunes:duration>
<itunes:explicit>clean</itunes:explicit>
</item>
<item>
<title>Ep. 24: Jul 1982: Typo Attack</title>
<itunes:subtitle>Still a great way to practice typing, and a fun game in its own right</itunes:subtitle>
<description><![CDATA[<div>
<blockquote>
Just a regular ol’ episode talking about magazines, learning typing during the pandemic, and if we’ve finally seen the end of creepy William Shatner ads for the VIC-20.</blockquote>
<div>
<h2>Magazines</h2>
<ul>
<li><a href="http://playermissile.com/magazines.html">Atari 8-bit magazines</a></li>
</ul>
<div>
<h3>iCompute!</h3>
<ul>
<li><a href="https://archive.org/details/1982-07-compute-magazine">Compute #26</a></li>
<li><a href="https://ataripodcast.libsyn.com/antic-interview-53-fred-dignazio-prolific-writer">Fred D’Ignazio interview on the ANTIC Podcast</a></li>
<li><a href="https://inverseatascii.info/2015/03/10/s1e12-ljk-data-perfect/">Inverse ATASCII review of LJK’s Data Perfect</a></li>
</ul>
</div>
<div>
<h3>Creative Computing</h3>
<ul>
<li><a href="https://archive.org/details/creativecomputing-1982-07">Creative Computing Vol 8, #7</a></li>
</ul>
</div>
<div>
<h3>APX Catalog</h3>
<ul>
<li><a href="https://archive.org/details/APXCatalogSummer1982/mode/2up">APX Summer 1982</a></li>
<li><a href="https://archive.org/details/ColleenCalculator">Carol Shaw’s Calculator source code hardcopy</a></li>
<li><a href="https://github.com/savetz/ColleenCalculator/">OCR text of calculator source</a></li>
<li><a href="https://ataripodcast.com">ANTIC, the Atari 8-bit podcast</a></li>
<li><a href="https://monsterfeet.com/grue">Eaten by a Grue</a></li>
</ul>
</div>
<div>
<h3>Byte</h3>
<p>... For 18 more links, see <a href="http://playermissile.com/podcast/ep024.html">the show notes</a></p>
</div>
</div>
</div>
]]></description>
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<pubDate>Tue, 20 Oct 2020 17:59:51 -0000</pubDate>
<itunes:duration>01:14:42</itunes:duration>
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<item>
<title>Ep. 23: Jun 1982: Quarxon</title>
<itunes:subtitle>Intro to Display List Interrupts</itunes:subtitle>
<description><![CDATA[<div>
<blockquote>
Phase 2 begins with the usual magazine coverage and a review of Quarxon, a two-player shoot-each-other game with prominent use of Display List Interrupts. In the tech section, I use Omnivore to discover how these DLIs work.</blockquote>
<div>
<h2>Introduction</h2>
<ul>
<li><a href="https://stef-animal.bandcamp.com/">Stef Animal's Bandcamp page</a></li>
<li><a href="https://spookysoft.itch.io/the-spooky-house">Stef Animal's Pico-8 game: The Spooky House</a></li>
<li><a href="https://www.lexaloffle.com/pico-8.php">Pico-8 virtual machine (a "fantasy video game console")</a></li>
<li><a href="https://soundcloud.com/xlxepodcast">XLXE Podcast</a></li>
</ul>
</div>
<div>
<h2>Magazines</h2>
<ul>
<li><a href="http://playermissile.com/magazines.html">Atari 8-bit magazines</a></li>
</ul>
<div>
<h3>ANTIC</h3>
<ul>
<li><a href="https://archive.org/details/1982-06-anticmagazine">Antic Vol 1, #2</a></li>
</ul>
</div>
<div>
<h3>Atari Connection</h3>
<ul>
<li><a href="https://archive.org/details/Atari_Connection_Volume_2_Number_2_1982-06_Atari_US">Atari Connection Vol 2, #2</a></li>
</ul>
</div>
<div>
<h3>Byte</h3>
<ul>
<li><a href="https://archive.org/details/byte-magazine-1982-06">Byte Vol 7, #6</a></li>
<li><a href="http://www.atariarchives.org/dere/">Full text of De Re Atari</a></li>
</ul>
<p>... For 14 more links, see <a href="http://playermissile.com/podcast/ep023.html">the show notes</a></p>
</div>
</div>
</div>
]]></description>
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<pubDate>Sun, 08 Dec 2019 20:01:42 -0000</pubDate>
<itunes:duration>01:47:50</itunes:duration>
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</item>
<item>
<title>Ep. 22: Special Episode: Phase 2</title>
<itunes:subtitle>Status Report</itunes:subtitle>
<description><![CDATA[<div>
<blockquote>
Introducing Phase 2 of the Player/Missile extended podcastimatic universe. The magazine coverage will stay the same, but instead of a typical game review, I will focus on reverse engineering to discover interesting game programming techniques used by the authors of these classic games. I intend it to be a tutorial on the use of Omnivore, the desktop application I've designed that includes many reverse engineering tools, including a built-in emulator and debugger.</blockquote>
<div>
<h2>Tech Section</h2>
<ul>
<li><a href="http://playermissile.com/omnivore/">Omnivore, my 8-bit reverse engineering platform</a></li>
</ul>
</div>
</div>
]]></description>
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<pubDate>Thu, 14 Mar 2019 19:10:51 -0000</pubDate>
<itunes:duration>00:05:47</itunes:duration>
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<item>
<title>Ep. 21: May 1982: Fujirun</title>
<itunes:subtitle>What I've been doing in the last year</itunes:subtitle>
<description><![CDATA[<div>
<p>The hiatus is over. With my new slimmed-down post-production, I now plan to get back to regular episodes. For this one, it's the usual magazine coverage and some talk about the retro-computing projects I've been doing in the last year.</p>
<div>
<h2>Introduction</h2>
<ul>
<li><a href="http://kansasfest.org">KansasFest!</a></li>
</ul>
</div>
<div>
<h2>Richard Broadhurst's Programs</h2>
<ul>
<li><a href="http://bbcmicro.co.uk/game.php?id=1964">Astroblaster</a></li>
<li><a href="http://bbcmicro.co.uk/game.php?id=1912">Carnival</a></li>
<li><a href="http://bbcmicro.co.uk/game.php?id=1934">Frogger</a></li>
<li><a href="http://stardot.org.uk/forums/viewtopic.php?f=1&t=8416&hilit=phoenix#p142850">Phoenix</a></li>
<li><a href="http://www.retrosoftware.co.uk/forum/viewtopic.php?f=19&t=943&p=7660&hilit=circus#p7660">Emulated hardware arcade port of Circus</a></li>
</ul>
</div>
<div>
<h2>Tech Section</h2>
<ul>
<li><a href="http://playermissile.com/omnivore/">Omnivore, the Atari 8-bit Binary Editor</a></li>
</ul>
</div>
<div>
<h2>Magazines</h2>
<ul>
<li><a href="http://playermissile.com/magazines.html">Atari 8-bit magazines</a></li>
</ul>
<div>
<h3>ANALOG</h3>
<ul>
<li><a href="https://archive.org/details/analog-computing-magazine-06">Analog #6</a></li>
<li><a href="http://ataripodcast.libsyn.com/antic-interview-214-ron-hartman-k-byte-software">Antic Podcast Interview #214: Ron Hartman of K-Byte Software</a></li>
</ul>
<p>... For 13 more links, see <a href="http://playermissile.com/podcast/ep021.html">the show notes</a></p>
</div>
</div>
</div>
]]></description>
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<pubDate>Fri, 29 Sep 2017 19:54:00 -0000</pubDate>
<itunes:duration>01:29:18</itunes:duration>
<itunes:explicit>clean</itunes:explicit>
</item>
<item>
<title>Ep. 20: Apr 1982: Jumpman</title>
<itunes:subtitle>My favorite game</itunes:subtitle>
<description><![CDATA[<div>
<p>The culmination of the first "season" of the Player/Missile podcast is a review of my favorite game and the announcement of the project undertaken by Kevin Savetz and myself to reverse engineer the game. We're sponsoring a level design contest, and there's still time to enter! Oh, and I'm taking a hiatus until I can collect the physical magazines. You can help out with your contributions!</p>
<div>
<h2>Introduction</h2>
<ul>
<li><a href="http://kansasfest.org">KansasFest!</a></li>
<li><a href="https://www.youtube.com/playlist?list=PLulp9MiRMeNrjGd8LdJNsbrEloFIkGDnD">Chris Torrence's Softalk Apple (video) Podcast</a></li>
<li><a href="http://ataripodcast.libsyn.com/antic-episode-33-jump-man">I'm a guest on Antic Episode 33!</a></li>
<li><a href="http://atari8bitads.blogspot.com/">Atari 8 bit ads</a></li>
<li><a href="http://intellivisionaries.com/">Intellivisionaries</a></li>
<li><a href="https://archive.org/stream/Atari_Software_1984">Addison-Wesley Book of Atari Software 1984</a></li>
<li><a href="https://archive.org/stream/Atari_Connection_Volume_4_Number_1_1984-03_Atari_US#page/n15/mode/2up">Article and photo of Mark Reid winning the 1983 Atari Star Award</a></li>
</ul>
</div>
<div>
<h2>Listener Written Programs</h2>
<ul>
<li><a href="https://unfinishedbitness.info/tag/action/">Wade's windowing system in Action!</a></li>
</ul>
</div>
<div>
<h2>MAME Cabinet</h2>
<ul>
<li><a href="http://atariage.com/forums/topic/229479-starting-a-modular-mame-cabinet-build/">MAME cabinet progress (AtariAge forum thread)</a></li>
<li><a href="http://playermissile.com/mame/upright.html">More details on MAME cabinet</a></li>
</ul>
</div>
<div>
<h2>Tech Section</h2>
<ul>
<li><a href="http://playermissile.com/omnivore/">Omnivore, the Atari 8-bit Binary Editor</a></li>
<li><a href="http://atariage.com/forums/topic/248581-omnivore-the-atari-8-bit-binary-editor/">AtariAge forum post announcing Omnivore</a></li>
<li><a href="http://www.lemon64.com/forum/viewtopic.php?t=61025">Jumpman Level Editor for C64</a></li>
</ul>
<p>... For 19 more links, see <a href="http://playermissile.com/podcast/ep020.html">the show notes</a></p>
</div>
</div>
]]></description>
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<pubDate>Fri, 14 Oct 2016 21:30:13 -0000</pubDate>
<itunes:duration>01:43:28</itunes:duration>
<itunes:explicit>clean</itunes:explicit>
</item>
<item>
<title>Ep. 19: Mar 1982: Getaway!</title>
<itunes:subtitle>Interview with Atari Star Award winner Mark Reid</itunes:subtitle>
<description><![CDATA[<div>
<blockquote>
Game review of Getaway! and interview with the author Mark Reid. The program won the Atari Star Award and the $25,000 prize in 1983. I also introduce Omnivore, the 8-bit binary editor that I've been working on during the hiatus. Kevin Savetz has a guest review of the APX Spring Catalog, and we add a new section to the podcast, the countdown to the Tramiel takeover.</blockquote>
<div>
<h2>Introduction</h2>
<ul>
<li><a href="http://playermissile.com/omnivore/">Omnivore, the Atari 8-bit Binary Editor</a></li>
<li><a href="http://playermissile.com/blog/">Player/Missile Blog</a></li>
<li><a href="http://atariage.com/forums/topic/248581-omnivore-the-atari-8-bit-binary-editor/">AtariAge forum post announcing Omnivore</a></li>
<li><a href="http://atariage.com/forums/topic/248591-new-maps-for-getaway/">AtariAge forum post with Wade's new Getaway! level</a></li>
<li><a href="http://www.atarihq.com/danb/atari8bit.shtml">Dan Boris's Atari Disk Explorer</a></li>
<li><a href="https://github.com/danlb2000/Atari-Disk-Explorer">Atari Disk Explorer on github</a></li>
</ul>
</div>
<div>
<h2>Feedback</h2>
<ul>
<li><a href="https://www.facebook.com/San-Leandro-Computer-Club-1674019216174770/">San Leandro Computer Club</a></li>
<li><a href="http://slcc.bdgeorge.com/">SLCC home page</a></li>
<li><a href="http://atariage.com/forums/topic/107234-1200xl-owners-club-serial-tracker/">AtariAge forum post: 1200XL Owners Club (serial tracker)</a></li>
<li><a href="http://www.newbreedsoftware.com/atariparty/">Atari Party 2016! Saturday, Jul 30, 2016</a></li>
<li><a href="http://vcfed.org/wp/festivals/vintage-computer-festival-west-xi/">Vintage Computer Festival West, Aug 6-7, 2016</a></li>
</ul>
</div>
<div>
<h2>Listener Written Programs</h2>
<ul>
<li><a href="https://traidna.wordpress.com/">Tom Raidna's Windows IDE & code builder for his TUI (Text User Interface)</a></li>
</ul>
<p>MAME Cabinet</p>
<p>... For 48 more links, see <a href="http://playermissile.com/podcast/ep019.html">the show notes</a></p>
</div>
</div>
]]></description>
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<pubDate>Thu, 31 Mar 2016 21:30:00 -0000</pubDate>
<itunes:duration>02:26:50</itunes:duration>
<itunes:explicit>clean</itunes:explicit>
</item>
<item>
<title>Ep. 18: Feb 1982: Flight Simulators, Part 2b</title>
<itunes:subtitle>F-15 Strike Eagle! And helicopter sims.</itunes:subtitle>
<description><![CDATA[<div>
<blockquote>
Part 2b of the flight simulator roundup with Chris Olson, reviewing helicopter sims and the all-time classic F-15 Strike Eagle. Plus: an update on speeding up Star Raiders.</blockquote>
<div>
<h2>Introduction</h2>
<ul>
<li><a href="http://www.dancarlin.com/hardcore-history-series/">Dan Carlin's Hardcore History</a></li>
<li><a href="https://www.flickr.com/photos/atariage/sets/72157657756503343">Pictures from the AtariAge booth at the Portland Retro Gaming Expo</a></li>
<li><a href="http://xegs8bit.com/">XEGS Cart-by-Cart Podcast</a></li>
<li><a href="http://tcwpodcast.podbean.com/">They Create Worlds Podcast</a></li>
<li><a href="https://videogamehistorian.wordpress.com/table-of-contents/">They Create Worlds Blog</a></li>
</ul>
</div>
<div>
<h2>Feedback</h2>
<ul>
<li><a href="http://ualrpublicradio.org/post/woman-behind-ataris-centipede-talks-about-early-days-place-gaming-society">Interview with Dona Bailey, Centipede co-creator</a></li>
<li><a href="https://archive.org/details/ataribooks-computes-first-book-of-atari-games">Hidden Maze from Compute!'s First Book of Atari Games</a></li>
<li><a href="https://en.wikipedia.org/wiki/Maze_generation_algorithm#Depth-first_search">Wikipedia article on maze generation</a></li>
<li><a href="http://www.billsgames.com/invisiblemaze/">Bill Kendrick's maze generator web game</a></li>
<li><a href="http://www.billsgames.com/mazegenerator/">Bill Kendrick's printable mazes</a></li>
<li><a href="http://www.newbreedsoftware.com/atari/nomam2014/maze/">Bill Kendrick's 10-line BASIC maze generator</a></li>
<li><a href="https://www.facebook.com/San-Leandro-Computer-Club-1674019216174770/">San Leandro Computer Club</a></li>
<li><a href="http://slcc.bdgeorge.com/">SLCC home page</a></li>
</ul>
</div>
<div>
<h2>Listener Written Programs</h2>
<ul>
<li><a href="http://www.retrochallenge.org/">RetroChallenge in January!</a></li>
</ul>
</div>
<div>
<h2>MAME Cabinet</h2>
<p>... For 33 more links, see <a href="http://playermissile.com/podcast/ep018.html">the show notes</a></p>
</div>
</div>
]]></description>
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<pubDate>Wed, 09 Dec 2015 18:34:58 -0000</pubDate>
<itunes:duration>02:12:19</itunes:duration>
<itunes:explicit>clean</itunes:explicit>
</item>
<item>
<title>Ep. 17: Jan 1982: Shamus</title>
<itunes:subtitle>Berzerk meets Robotron</itunes:subtitle>
<description><![CDATA[<div>
<blockquote>
The universe of games really begins to expand in 1982. From here on out we'll have a huge selection of choices to talk about, and Shamus by Cathryn Mataga leads us off. Also, an interview with Michael Portuesi who is both a published author in Compute!'s books and a listener to the podcast.</blockquote>
<div>
<h2>Introduction</h2>
<ul>
<li><a href="http://tenpencearcade.co.uk/">Ten Pence Arcade podcast</a></li>
<li><a href="http://slcc.bdgeorge.com/">San Leandro Computer Club</a></li>
</ul>
</div>
<div>
<h2>Feedback</h2>
<ul>
<li><a href="http://ualrpublicradio.org/post/woman-behind-ataris-centipede-talks-about-early-days-place-gaming-society">Interview with Dona Bailey, Centipede co-creator</a></li>
</ul>
</div>
<div>
<h2>MAME Cabinet</h2>
<ul>
<li><a href="http://atariage.com/forums/topic/229479-starting-a-modular-mame-cabinet-build/">MAME cabinet progress (AtariAge forum thread)</a></li>
<li><a href="http://playermissile.com/mame/upright.html">More details on MAME cabinet</a></li>
</ul>
</div>
<div>
<h2>Tech Section</h2>
<ul>
<li><a href="https://github.com/robmcmullen/atrcopy">Python program to split ATR/XFD images</a></li>
<li><a href="http://playermissile.com/tech/#my-games">My half-finished game Air Defense</a></li>
<li><a href="https://github.com/robmcmullen/air_defense">Source code to Air Defense</a></li>
<li><a href="http://atari.miribilist.com/atasm/">ATasm, a Mac/65 cross assembler</a></li>
<li><a href="http://www.abbuc.de/atari/software-ressort/81-software/softwarewettbewerbe/1764-software-wettbewerb-2015">2015 ABBUC Software Contest</a></li>
</ul>
</div>
<div>
<h2>Magazines</h2>
<p>... For 16 more links, see <a href="http://playermissile.com/podcast/ep017.html">the show notes</a></p>
</div>
</div>
]]></description>
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<pubDate>Mon, 19 Oct 2015 21:05:23 -0000</pubDate>
<itunes:duration>02:17:42</itunes:duration>
<itunes:explicit>clean</itunes:explicit>
</item>
<item>
<title>Ep. 16: Dec 1981: Flight Simulators, Part 2a</title>
<itunes:subtitle>First half of the military flight simulator roundup with Chris Olson</itunes:subtitle>
<description><![CDATA[<div>
<blockquote>
The first half of the military flight simulator roundup with Chris Olson. I've included a bonus tech section at the end discussing a clever display list technique used by the MicroProse sims. Guest reviews: Michael Glaser of the XEGS Cart-by-Cart podcast covers SoftSide and Kevin Savetz summarizes the APX Winter 1981 Catalog.</blockquote>
<div>
<h2>Introduction</h2>
<ul>
<li><a href="http://inverseatascii.info/">Thanks to Wade from Inverse ATASCII for the ANALOGs & Flight Simulator II</a></li>
<li><a href="http://atariage.com/forums/topic/153291-2-worthy-video-game-podcasts/page-124">AtariAge forum thread: 2 worthy video game podcasts</a></li>
<li><a href="http://www.internethistorypodcast.com/">Internet History Podcast By Brian McCullough</a></li>
<li><a href="https://itunes.apple.com/ca/podcast/dan-carlins-hardcore-history/id173001861?mt=2">Dan Carlin's Hardcore History</a></li>
<li><a href="http://xegs8bit.com/">XEGS Cart-by-Cart Podcast</a></li>
<li><a href="http://ataripodcast.libsyn.com">ANTIC Podcast</a></li>
</ul>
</div>
<div>
<h2>Feedback</h2>
<ul>
<li><a href="http://www.8bitrocket.com/2009/05/25/the-history-of-8-bit-computer-games-in-the-usa-1-cgw-novdec-1981/">The History of 8-bit Computer Games in The USA #1 : CGW Nov/Dec 1981</a></li>
<li><a href="http://spritecastle.com/">Sprite Castle, the C64 game review podcast with Rob O'Hara</a></li>
<li><a href="http://monsterfeet.com/noquarter/notes/89">No Quarter episode 89: Arcade Draft #1</a></li>
<li><a href="http://monsterfeet.com/noquarter/notes/123">No Quarter episode 123: Arcade Draft #2</a></li>
</ul>
</div>
<div>
<h2>Listener Written Programs</h2>
<ul>
<li><a href="http://members.iinet.net.au/~msmcdoug/sitrs/index.html">The Space Invaders TRS-80 'Bootleg' Project</a></li>
</ul>
</div>
<div>
<h2>MAME Cabinet</h2>
<ul>
<li><a href="http://atariage.com/forums/topic/229479-starting-a-modular-mame-cabinet-build/">MAME cabinet progress (AtariAge forum thread)</a></li>
<li><a href="http://playermissile.com/mame/upright.html">More details on MAME cabinet</a></li>
</ul>
<p>... For 35 more links, see <a href="http://playermissile.com/podcast/ep016.html">the show notes</a></p>
</div>
</div>
]]></description>
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<pubDate>Tue, 01 Sep 2015 19:43:26 -0000</pubDate>
<itunes:duration>02:39:54</itunes:duration>
<itunes:explicit>clean</itunes:explicit>
</item>
<item>
<title>Ep. 15: Nov 1981: Reversi II</title>
<itunes:subtitle>KansasFest summary, two guest magazine reviewers and two new magazines to the coverage</itunes:subtitle>
<description><![CDATA[<div>
<blockquote>
Two new magazines for the coverage: Computer Gaming World and my first magazine from the UK: Computer & Video Games, and two guest reviewers of magazines. An overview of KansasFest from the Atari point of view, and a review of the APX game Reversi II.</blockquote>
<div>
<h2>Introduction</h2>
<ul>
<li><a href="http://www.caextreme.org/">California Extreme Arcade/Pinball show July 18 & 19 2015</a></li>
<li><a href="https://twitter.com/CAExtremeOrg">CA Extreme twitter</a></li>
<li><a href="http://www.caextreme.org/pictures">Pictures from CA Extreme</a></li>
</ul>
</div>
<div>
<h2>KansasFest</h2>
<ul>
<li><a href="http://www.kansasfest.org/">KansasFest</a></li>
<li><a href="http://ataripodcast.libsyn.com/antic-interview-64-rebecca-heineman-racing-destruction-set-and-mindshadow">More from Rebecca Heineman: Antic Interview #64</a></li>
<li><a href="http://ataripodcast.libsyn.com/antic-interview-65-steve-mayer-400800-designer">Steve Mayer: Antic Interview #65</a></li>
<li><a href="http://www.diveintopython.net/">Mark Pilgrim's Dive Into Python</a></li>
<li><a href="http://playermissile.com/downloads.html">Ringtones from Atari 8-bit games</a></li>
<li><a href="http://www.kansasfest.org/hackfest/">HackFest</a></li>
</ul>
<div>
<h3>Podcasters Summit</h3>
<ul>
<li><a href="http://rcrpodcast.com/episodes/2015/7/19/rcr-episode-105.html">Retro Computing Roundtable Ep #105</a></li>
<li><a href="http://rcrpodcast.com">Carrington Vanston from Retro Computing Roundtable</a></li>
<li><a href="http://retromaccast.libsyn.com">John Leake from RetroMacCast</a></li>
<li><a href="http://cococrew.libsyn.com">John Linville from The CoCo Crew</a></li>
<li><a href="https://www.polygamer.net/">Ken Gagne from Polygamer</a></li>
<li><a href="http://www.indiesider.net/">... and also from Indiesider</a></li>
<li><a href="http://ataripodcast.libsyn.com">Kevin Savetz from ANTIC The Atari 8-bit Podcast</a></li>
<li><a href="http://rcrpodcast.com">Michael Mulhurn from Retro Computing Roundtable</a></li>
<li><a href="http://www.edbbspodcast.com">Mike Whalen from Electric Dreams BBS Podcast</a></li>
</ul>
<p>... For 43 more links, see <a href="http://playermissile.com/podcast/ep015.html">the show notes</a></p>
</div>
</div>
</div>
]]></description>
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<pubDate>Fri, 31 Jul 2015 21:02:44 -0000</pubDate>
<itunes:duration>01:50:17</itunes:duration>
<itunes:explicit>clean</itunes:explicit>
</item>
<item>
<title>Ep. 14: Special Episode: Game Draft #1</title>
<itunes:subtitle>Special game draft episode with 4 Atari podcasters. Can you guess their themes?</itunes:subtitle>
<description><![CDATA[<div>
<blockquote>
Jack Nutting of the Retro Computing Roundtable, Victor Marland of Ten Pence Arcade, Wade Ripkowski of Inverse Atascii and Kevin Savetz of ANTIC join me for a 5 round draft of Atari 8-bit games.</blockquote>
<div>
<h2>Participants</h2>
<ul>
<li><a href="http://rcrpodcast.com">Jack Nutting of Retro Computing Roundtable</a></li>
<li><a href="http://tenpencearcade.co.uk/">Victor Marland of Ten Pence Arcade</a></li>
<li><a href="http://inverseatascii.info/">Wade Ripkowski of Inverse Atascii</a></li>
<li><a href="http://ataripodcast.com/">Kevin Savetz of ANTIC</a></li>
</ul>
</div>
<div>
<h2>Jack's Picks</h2>
<ul>
<li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-star-raiders_4992.html">Star Raiders</a><ul>
<li><a href="https://github.com/robmcmullen/Atari8bit_StarRaiders">my Star Raiders speedup hack (in progress)</a></li>
</ul>
</li>
<li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-mule_3588.html">M.U.L.E.</a></li>
<li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-realm-of-impossibility_4312.html">Realm of Impossibility</a></li>
<li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-wizard-of-wor_5791.html">Wizard of Wor</a></li>
<li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-dog-daze-deluxe_1657.html">Dog Daze Deluxe</a></li>
</ul>
</div>
<div>
<h2>Victor's Picks</h2>
<ul>
<li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-alley-cat_212.html">Alley Cat</a></li>
<li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-mr-dig_3567.html">Mr. Dig</a></li>
<li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-donkey-kong_1673.html">Donkey Kong</a><ul>
<li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-donkey-kong-junior_1675.html">Donkey Kong Jr.</a></li>
</ul>
</li>
<li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-kangaroo_2742.html">Kangaroo</a></li>
<li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-arkanoid_328.html">Arkanoid</a></li>
</ul>
<p>Wade's Picks</p>
<p>... For 20 more links, see <a href="http://playermissile.com/podcast/ep014.html">the show notes</a></p>
</div>
</div>
]]></description>
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<pubDate>Thu, 25 Jun 2015 19:22:41 -0000</pubDate>
<itunes:duration>01:34:37</itunes:duration>
<itunes:explicit>clean</itunes:explicit>
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<item>
<title>Ep. 13: Oct 1981: Missile Command</title>
<itunes:subtitle>Armageddon comes home to the 8-bits</itunes:subtitle>
<description><![CDATA[<div>
<blockquote>
Summary of Bill Kendrick's Atari Party 2015 and review of the excellent port of Missile Command. In magazine coverage, I've added MICRO: The 6502/6809 Journal, and new contributor Michael Glaser takes over SoftSide Magazine.</blockquote>
<div>
<h2>Introduction</h2>
<ul>
<li><a href="http://www.newbreedsoftware.com/atariparty/2015/">Atari Party in Davis, CA, May 2, 2015</a></li>
<li><a href="http://www.newbreedsoftware.com/atariparty/2015/photos/">Atari Party photos!</a></li>
<li><a href="http://www.caextreme.org/">California Extreme Arcade/Pinball show July 18 & 19 2015</a></li>
</ul>
</div>
<div>
<h2>Feedback</h2>
<ul>
<li><a href="http://ataripodcast.libsyn.com/antic-interview-40-doug-carlston-br0derbund">ANTIC Podcast Interview #40: Doug Carlston of Br0derdund Software</a></li>
<li><a href="https://archive.org/details/acornuser?&sort=date">BBC Micro magazine: Acorn User</a></li>
<li><a href="http://www.atarimagazines.com/v3n4/ATR8000.html">ANTIC Magazine preview of the ATR8000</a></li>
<li><a href="http://www.flightsimbooks.com/">Kevin Savetz's site with full text to 21 flight simulator books</a></li>
<li><a href="http://intellivisionaries.com/">Intellivisionaries Podcast</a></li>
<li><a href="http://www.rhod.fr/ataripics/entertainer.jpg">Pictures of some of the Atari 'silver box' kits</a></li>
<li><a href="http://uerpod.blogspot.co.uk/">UER Podcast</a></li>
<li><a href="http://cococrew.libsyn.com/podcast">CoCo Crew Podcast</a></li>
</ul>
</div>
<div>
<h2>Listener Written Programs</h2>
<ul>
<li><a href="http://newbreedsoftware.com/atari/tank_action/">Bill Kendrick's Combat-like game & tutorial in Action</a></li>
<li><a href="http://atariage.com/forums/topic/238610-hsc12-round-8-ramp-rage-v11/">HSC12r8 Ramp Rage by TRBB (Jason Kendall)</a></li>
</ul>
</div>
<div>
<h2>MAME Cabinet</h2>
<ul>
<li><a href="http://atariage.com/forums/topic/229479-starting-a-modular-mame-cabinet-build/">MAME cabinet progress (AtariAge forum thread)</a></li>
</ul>
<p>... For 37 more links, see <a href="http://playermissile.com/podcast/ep013.html">the show notes</a></p>
</div>
</div>
]]></description>
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<pubDate>Wed, 03 Jun 2015 04:31:00 -0000</pubDate>
<itunes:duration>01:47:43</itunes:duration>
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<item>
<title>Ep. 12: Sep 1981: Flight Simulators, Part 1</title>
<itunes:subtitle>Overview of civilian flight sims</itunes:subtitle>
<description><![CDATA[<div>
<blockquote>
Flight simulator roundup where Chris Olson and I review 5 noteworthy civilian aircraft sims on the 8-bits (military sims will be the subject of part 2). Also added Byte to the magazine to the coverage due to the serializiaton of De Re Atari.</blockquote>
<div>
<h2>Introduction</h2>
<ul>
<li><a href="http://www.newbreedsoftware.com/atariparty/2015/">Atari Party in Davis, CA, May 2, 2015</a></li>
<li><a href="http://blog.petrockblock.com/retropie/">RetroPie Raspberry Pi game emulation distro</a></li>
<li><a href="http://stella.sourceforge.net/">Stella, the 2600 emulator</a></li>
<li><a href="http://atari800.sourceforge.net/">Atari800 emulator</a></li>
<li><a href="http://atariage.com/forums/topic/236768-the-atari-interview-discussion-thread/">Atari podcast interviews thread</a></li>
<li><a href="http://ataripodcast.libsyn.com/antic-interview-37-david-fox-lucas-artsrescue-on-fractalus">Interview with David Fox</a></li>
<li><a href="http://floppydays.libsyn.com/floppy-days-episode-36-the-atari-400800-part-ii">Floppy Days Episode 36 with all the Atari 8-bit podcasters</a></li>
</ul>
</div>
<div>
<h2>Listener Written Programs</h2>
<ul>
<li><a href="http://duckology.co.uk/code/01/index.html">Sudoku Solver in 6502 assembly</a></li>
</ul>
</div>
<div>
<h2>MAME Cabinet</h2>
<ul>
<li><a href="http://atariage.com/forums/topic/229479-starting-a-modular-mame-cabinet-build/">MAME cabinet progress (AtariAge forum thread)</a></li>
<li><a href="http://playermissile.com/mame/upright.html">More details on MAME cabinet</a></li>
</ul>
<div>
<h3>Hacking Ms. Pac-Man</h3>
<ul>
<li><a href="http://home.comcast.net/~jpittman2/pacman/pacmandossier.html">Pac-Man Dossier</a></li>
<li><a href="http://www.donhodges.com/how_high_can_you_get2.htm">Don Hodges: the Pac-Man kill screen</a></li>
<li><a href="http://umlautllama.com/projects/pacdocs/mspac/mspac.asm">Commented Ms. Pac-Man source</a></li>
<li><a href="http://www.bartgrantham.com/projects/ms-pacman-disassembly">Ms. Pac-Man annotated hex dump</a></li>
</ul>
<p>... For 31 more links, see <a href="http://playermissile.com/podcast/ep012.html">the show notes</a></p>
</div>
</div>
</div>
]]></description>
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<pubDate>Mon, 04 May 2015 18:20:19 -0000</pubDate>
<itunes:duration>02:10:26</itunes:duration>
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<item>
<title>Ep. 11: Aug 1981: Interview with James Hague</title>
<itunes:subtitle>Interview episode</itunes:subtitle>
<description><![CDATA[<div>
<blockquote>
Interview episode with game developer James Hague who was published in ANALOG and Antic magazines, is the author of Halcyon Days & maintainer of the Giant List of Classic Video Game Programmers. Atari Party 2015 is just around the corner!</blockquote>
<div>
<h2>Introduction</h2>
<ul>
<li><a href="http://www.newbreedsoftware.com/atariparty/2015/">Atari Party in Davis, CA, May 2, 2015</a></li>
<li><a href="http://noquarterpodcast.com">No Quarter is back with new co-host Rob O'Hara!</a></li>
<li><a href="https://www.youtube.com/watch?v=9S7Gr4cqx1U">WICO Joystick review</a></li>
</ul>
</div>
<div>
<h2>Feedback</h2>
<ul>
<li><a href="http://inverseatascii.info">Inverse ATASCII Podcast</a></li>
<li><a href="http://www.retrogamescollector.com/memorable-gaming-moments-1-fractalus-fright/">Rescue on Fractalis writeup by Trevor Briscoe</a></li>
</ul>
</div>
<div>
<h2>Listener Written Programs</h2>
<ul>
<li><a href="http://www.nurmix.com/a_dl.htm#8-bit%20download">Paul Nurminen's BASIC games and demos</a></li>
<li><a href="http://intellivisionaries.com/">The Intellivisionaries Podcast</a></li>
</ul>
</div>
<div>
<h2>Tech Section</h2>
<ul>
<li><a href="https://github.com/robmcmullen/Atari8bit_StarRaiders">My Star Raiders fork</a></li>
<li><a href="http://codebase64.org/doku.php?id=base:16bit_division_16-bit_result">example 16 bit division routine</a></li>
<li><a href="https://twitter.com/a2_4am">4am</a></li>
<li><a href="https://ia801506.us.archive.org/22/items/Algernon4amCrack/Algernon%20%284am%20crack%29.txt">Algernon crack documentation</a></li>
<li><a href="http://www.open-apple.net/">Open Apple Podcast</a></li>
<li><a href="http://www.6502.org/">6502.org</a></li>
<li><a href="http://www.obelisk.demon.co.uk/6502/index.html">6502 reference</a></li>
</ul>
<p>... For 27 more links, see <a href="http://playermissile.com/podcast/ep011.html">the show notes</a></p>
</div>
</div>
]]></description>
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<pubDate>Sat, 11 Apr 2015 06:57:16 -0000</pubDate>
<itunes:duration>01:49:34</itunes:duration>
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<title>Ep. 10: Jul 1981: Interview with Chuck Bueche</title>
<itunes:subtitle>Interview episode</itunes:subtitle>
<description><![CDATA[<div>
<blockquote>
Interview episode with Chuck Bueche, tech section on Star Raiders and the Atari 8-bit executable format, guest magazine coverage of Softalk, and the Atari Party: Davis CA, May 2, 2015!</blockquote>
<div>
<h2>Introduction</h2>
<ul>
<li><a href="http://the5200superpodcast.blogspot.com/">The Atari 5200 Super Podcast</a></li>
<li><a href="http://www.newbreedsoftware.com/atariparty/2015/">Atari Party in Davis, CA, May 2, 2015</a></li>
<li><a href="http://www.kansasfest.org/">KansasFest July 14-19 2015</a></li>
<li><a href="http://www.caextreme.org/">California Extreme classic arcade games expo July 18-19 2015</a></li>
<li><a href="http://atariage.com/forums/topic/234242-hsc12-welcome-and-games-list/">AtariAge 8-bit High Score Club Season 12</a></li>
</ul>
</div>
<div>
<h2>Feedback</h2>
<ul>
<li><a href="http://www.cgwmuseum.org/">Computer Gaming World</a></li>
</ul>
</div>
<div>
<h2>MAME Cabinet</h2>
<ul>
<li><a href="http://atariage.com/forums/topic/229479-starting-a-modular-mame-cabinet-build/">MAME cabinet progress (AtariAge forum thread)</a></li>
<li><a href="http://playermissile.com/mame/upright.html">More details on MAME cabinet</a></li>
<li><a href="http://letshackarcadegames.com/">Let's Hack Arcade Games</a></li>
</ul>
</div>
<div>
<h2>Tech Section</h2>
<ul>
<li><a href="https://github.com/robmcmullen/Atari8bit_StarRaiders">my fork of the Star Raiders disassembly</a></li>
<li><a href="http://cc65.github.io/cc65/">CC65</a></li>
<li><a href="https://github.com/cc65/cc65">CC65 source</a></li>
<li><a href="http://devwebcl.atarionline.pl/cc65/">AtariAge userdevwebcl's example CC65 files</a></li>
<li><a href="http://atariage.com/forums/topic/193634-star-raiders-was-it-ever-fixed/">AtariAge forum thread: Star Raiders - was it ever fixed?</a></li>
</ul>
<p>... For 28 more links, see <a href="http://playermissile.com/podcast/ep010.html">the show notes</a></p>
</div>
</div>
]]></description>
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<pubDate>Sat, 21 Mar 2015 05:21:34 -0000</pubDate>
<itunes:duration>01:29:56</itunes:duration>
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<item>
<title>Ep. 9: Jun 1981: Interview with Michael Current</title>
<itunes:subtitle>Interview episode</itunes:subtitle>
<description><![CDATA[<div>
<blockquote>
Interview episode with Michael Current, maintainer of the Atari 8-bit FAQ and the Atari History Timeline; also covering the magazines from June 1981. Tech section on building Star Raiders, MAME cabinet update, and the Atari Party: Davis CA, May 2, 2015!</blockquote>
<div>
<h2>Introduction</h2>
<ul>
<li><a href="http://www.newbreedsoftware.com/atariparty/2015/">Atari Party in Davis, CA, May 2, 2015</a></li>
<li><a href="http://www.amazon.com/Retro-Link-Atari-PC-USB-Cable/dp/B007ZS35CU/">RetroLink DB9 Joystick to USB cables</a></li>
<li><a href="https://github.com/robmcmullen/hid-atari-retrobit">My original linux driver</a></li>
<li><a href="https://github.com/retuxx/hid-retrobit">Improved linux driver</a></li>
<li><a href="http://www.raspberrypi.org/">Raspberry Pi Model B</a></li>
<li><a href="http://www.kansasfest.org/">KansasFest July 14-19 2015</a></li>
<li><a href="http://www.caextreme.org/">California Extreme classic arcade games expo</a></li>
<li><a href="http://atariage.com/forums/topic/234242-hsc12-welcome-and-games-list/">AtariAge 8-bit High Score Club Season 12</a></li>
</ul>
</div>
<div>
<h2>Feedback</h2>
<ul>
<li><a href="https://medium.com/message/playing-with-my-son-e5226ff0a7c3">Experiment in Forced Nostalgia</a></li>
<li><a href="http://inverseatascii.info/episodes/">Inverse ATASCII episode guide</a></li>
</ul>
</div>
<div>
<h2>MAME Cabinet</h2>
<ul>
<li><a href="http://atariage.com/forums/topic/229479-starting-a-modular-mame-cabinet-build/">MAME cabinet progress (AtariAge forum thread)</a></li>
<li><a href="http://playermissile.com/mame/upright.html">More details on MAME cabinet</a></li>
<li><a href="http://www.twingalaxies.com/entry.php/128-Atari-Asteroids-Cabaret-Arcade-Machine-Restoration-Part-1">Cabaret cabinets in Tipperary, Ireland</a></li>
</ul>
</div>
<div>
<h2>Tech Section</h2>
<ul>
<li><a href="https://github.com/sidneycadot/Atari8bit_StarRaiders">Reverse engineering the classic 1979 game Star Raiders</a></li>
</ul>
<p>... For 24 more links, see <a href="http://playermissile.com/podcast/ep009.html">the show notes</a></p>
</div>
</div>
]]></description>
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<pubDate>Tue, 03 Mar 2015 20:12:22 -0000</pubDate>
<itunes:duration>01:38:41</itunes:duration>
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<title>Ep. 8: May 1981: Eastern Front (1941)</title>
<itunes:subtitle>After this, a break from strategy games for a bit</itunes:subtitle>
<description><![CDATA[<div>
<blockquote>
Magazines from May 1981 and a review of Eastern Front (1941) by Chris Crawford, and the triumphant reinstatement of the tech section of the podcast because I've found a manageable topic. Also, info about the Atari Party 2015 which I will attend and give away a Raspberry Pi.</blockquote>
<div>
<h2>Introduction</h2>
<ul>
<li><a href="http://playermissile.com/downloads.html">Ringtones and notifications from Atari 8-bit games</a></li>
<li><a href="http://atariage.com/forums/topic/229479-starting-a-modular-mame-cabinet-build/">Thread about building my MAME cabinet</a></li>
<li><a href="http://vk5tu.livejournal.com/50955.html">Comparing the RPi to the Cray X-MP</a></li>
<li><a href="http://www.raspberrypi.org/raspberry-pi-2-on-sale/">Raspberry Pi 2 announcement</a></li>
<li><a href="http://www.raspberrypi.org/products/raspberry-pi-2-model-b/">Raspberry Pi 2 specs</a></li>
<li><a href="http://www.newbreedsoftware.com/atariparty/2015/">Atari Party in Davis, CA, May 2, 2015</a></li>
<li><a href="http://www.amazon.com/Retro-Link-Atari-PC-USB-Cable/dp/B007ZS35CU/">RetroLink DB9 Joystick to USB cables</a></li>
<li><a href="https://github.com/robmcmullen/hid-atari-retrobit">My original linux driver</a></li>
<li><a href="https://github.com/retuxx/hid-retrobit">Improved linux driver</a></li>
<li><a href="http://www.raspberrypi.org/">Raspberry Pi Model B</a></li>
<li><a href="http://atariage.com/forums/forum/60-8-bit-high-score-club/">AtariAge 8-bit High Score Club</a></li>
<li><a href="http://atariage.com/forums/topic/153291-2-worthy-video-game-podcasts/page-102">AtariAge forum thread: 2 worthy video game podcasts</a></li>
<li><a href="http://ccg.podomatic.com/">S1500's Classic Console Gamernews</a></li>
</ul>
</div>
<div>
<h2>Tech Section</h2>
<ul>
<li><a href="https://github.com/sidneycadot/Atari8bit_StarRaiders">Reverse engineering the classic 1979 game Star Raiders</a></li>
<li><a href="http://codebase64.org/doku.php?id=base:6502_6510_maths">6502 math operations</a></li>
<li><a href="http://forum.6502.org/viewtopic.php?t=1249">Simple 8bit division routine</a></li>
<li><a href="http://6502org.wikidot.com/software-math-intdiv">Software - Math - Integer Division</a></li>
</ul>
</div>
<div>
<h2>ANALOG</h2>
<ul>
<li><a href="https://archive.org/details/analog-computing-magazine-03">ANALOG #3, May/Jun 1981</a></li>
</ul>
<p>... For 29 more links, see <a href="http://playermissile.com/podcast/ep008.html">the show notes</a></p>
</div>
</div>
]]></description>
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<pubDate>Sat, 14 Feb 2015 22:43:22 -0000</pubDate>
<itunes:duration>01:00:14</itunes:duration>
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<title>Ep. 7: Apr 1981: Gem Drop (Homebrew)</title>
<itunes:subtitle>Bill Kendrick's Homebrew</itunes:subtitle>
<description><![CDATA[<div>
<blockquote>
Magazine coverage for April 1981 but jump ahead in time to cover our first homebrew game, Gem Drop by Bill Kendrick. Bill also invented one of the first software-driven graphics modes, called Super IRG, and we have an interview with him to talk about it.</blockquote>
<div>
<h2>Introduction</h2>
<ul>
<li><a href="http://2600gamebygamepodcast.blogspot.com/2013/08/cx-2620-basic-programming-and-cx-2621.html">Ferg's review of BASIC Programming</a></li>
<li><a href="http://en.wikipedia.org/wiki/River_Raid">River Raid</a></li>
<li><a href="http://en.wikipedia.org/wiki/Linear_feedback_shift_register">Linear Feedback Shift Registers</a></li>
<li><a href="https://twitter.com/OH73HH/status/535323043225010176/photo/1">Elite II: 100 billion solar systems on 2 floppy disks</a></li>
<li><a href="http://tenpencearcade.co.uk/?p=729">Ten Pence Arcade podcast, Episode 25: Space Invaders</a></li>
</ul>
</div>
<div>
<h2>Feedback</h2>
<ul>
<li><a href="http://shamusworld.gotdns.org/apple2/">Cross-platform Apple ][ emulator</a></li>
<li><a href="http://podcast.robohara.com/?p=530">You Don't Know Flack Ep. 155: Cassettes</a></li>
<li><a href="http://www.kansasfest.org/">KansasFest</a></li>
<li><a href="http://inverseatascii.info/">Inverse ATASCII</a></li>
<li><a href="http://www.vintage.org/">Vintage Computer Festival</a></li>
</ul>
<div>
<h3>Compute #11, Apr 1981</h3>
<ul>
<li><a href="https://archive.org/stream/1981-04-compute-magazine/Compute_Issue_011_1981_Apr#page/n11/mode/2up">Sholes (QWERTY) vs Dvorak keyboard</a></li>
<li><a href="http://skeptics.stackexchange.com/questions/2975/does-the-dvorak-keyboard-increase-typing-speed">Does the Dvorak keyboard increase typing speed?</a></li>
<li><a href="https://archive.org/stream/1981-04-compute-magazine/Compute_Issue_011_1981_Apr#page/n27/mode/2up/search/atari">VIC-20: First Look</a></li>
<li><a href="https://archive.org/stream/1981-04-compute-magazine/Compute_Issue_011_1981_Apr#page/n47/mode/2up">The Mysterious and Unpredictable RND</a></li>
<li><a href="https://archive.org/stream/1981-04-compute-magazine/Compute_Issue_011_1981_Apr#page/n93/mode/2up/search/atari">The Atari Gazette</a></li>
<li><a href="https://archive.org/stream/1981-04-compute-magazine/Compute_Issue_011_1981_Apr#page/n103/mode/2up/search/atari">Unlease the Power of your Atari CPU</a></li>
<li><a href="https://www.youtube.com/watch?v=8Gv0H-vPoDc">Weird Al's Word Crimes</a></li>
</ul>
<p>... For 22 more links, see <a href="http://playermissile.com/podcast/ep007.html">the show notes</a></p>
</div>
</div>
</div>
]]></description>
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<pubDate>Fri, 09 Jan 2015 04:18:27 -0000</pubDate>
<itunes:duration>01:24:56</itunes:duration>
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<title>Ep. 6: Mar 1981: Sabotage</title>
<itunes:subtitle>Atari port of Apple ][ classic</itunes:subtitle>
<description><![CDATA[<div>
<blockquote>
In addition to the usual magazine coverage for March 1981, we look at the Apple ][ game Sabotage, converted to run on the Atari. I talk with Paul Hagstrom to get background knowledge on the Apple hardware, and get the inside story on the Sabotage conversion by the guy who did it, AtariAge user Shamus.</blockquote>
<div>
<h2>Introduction</h2>
<ul>
<li><a href="http://www.atariarchives.org/dere/chapt07.php">Sound explained in De Re Atari, Chapter 7</a></li>
<li><a href="http://www.umich.edu/~archive/atari/8bit/Languages/Cc65/">cc65 started on the Atari 8-bits!</a></li>
</ul>
<div>
<h3>Feedback</h3>
<ul>
<li><a href="https://www.youtube.com/watch?v=bSdm_eA1Css">Christmas Vacation sled scene</a></li>
</ul>
</div>
<div>
<h3>ANALOG 400/800 Magazine #2, Mar/Apr 1981</h3>
<ul>
<li><a href="https://archive.org/stream/analog-computing-magazine-02/Analog_Computing_02_1981-03_Printer_Reviews_Checkbook_Balance#page/n7/mode/2up">Atari News</a></li>
<li><a href="http://inverseatascii.info/2014/09/23/s1e1-atari-word-processor/">Atari word processor review at Inverse ATASCII</a></li>
<li><a href="https://archive.org/stream/analog-computing-magazine-02/Analog_Computing_02_1981-03_Printer_Reviews_Checkbook_Balance#page/n9/mode/2up">New Products</a></li>
<li><a href="https://archive.org/stream/analog-computing-magazine-02/Analog_Computing_02_1981-03_Printer_Reviews_Checkbook_Balance#page/n11/mode/2up">Using Note & Point</a></li>
<li><a href="https://archive.org/stream/analog-computing-magazine-02/Analog_Computing_02_1981-03_Printer_Reviews_Checkbook_Balance#page/n15/mode/2up">Type-in: Balance your Checkbook</a></li>
<li><a href="https://archive.org/stream/analog-computing-magazine-02/Analog_Computing_02_1981-03_Printer_Reviews_Checkbook_Balance#page/n19/mode/2up">Type-in: Player/Missile graphics</a></li>
<li><a href="https://archive.org/stream/analog-computing-magazine-02/Analog_Computing_02_1981-03_Printer_Reviews_Checkbook_Balance#page/n21/mode/2up">DMA timings</a></li>
<li><a href="http://www.atariarchives.org/agagd/chapter6.php">Atari Graphics and Arcade Game Design, Chapter 6</a></li>
<li><a href="notes">ANTIC Techincal</a></li>
<li><a href="http://krap.pl/mirrorz/atari/homepage.ntlworld.com/kryten_droid/Atari/800XL/atari_hw/atari_display.htm">Video timing diagram</a></li>
<li><a href="https://archive.org/stream/analog-computing-magazine-02/Analog_Computing_02_1981-03_Printer_Reviews_Checkbook_Balance#page/n22/mode/2up">Type-in: Cannon Duel</a></li>
<li><a href="https://archive.org/stream/analog-computing-magazine-02/Analog_Computing_02_1981-03_Printer_Reviews_Checkbook_Balance#page/n25/mode/2up">Listen: Music Composer Column</a></li>
<li><a href="https://archive.org/stream/analog-computing-magazine-02/Analog_Computing_02_1981-03_Printer_Reviews_Checkbook_Balance#page/n27/mode/2up">VCS update</a></li>
<li><a href="https://archive.org/stream/analog-computing-magazine-02/Analog_Computing_02_1981-03_Printer_Reviews_Checkbook_Balance#page/n29/mode/2up">Graphics clipping routine in BASIC by Tom Hudson</a></li>
<li><a href="https://archive.org/stream/analog-computing-magazine-02/Analog_Computing_02_1981-03_Printer_Reviews_Checkbook_Balance#page/n31/mode/2up">The Game Room by Tom Repstad</a></li>
</ul>
<p>... For 32 more links, see <a href="http://playermissile.com/podcast/ep006.html">the show notes</a></p>
</div>
</div>
</div>
]]></description>
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<pubDate>Sun, 23 Nov 2014 15:57:53 -0000</pubDate>
<itunes:duration>01:35:11</itunes:duration>
<itunes:explicit>clean</itunes:explicit>
</item>
<item>
<title>Ep. 5: Feb 1981: Jawbreaker</title>
<itunes:subtitle>Pac-Man so good they got sued</itunes:subtitle>
<description><![CDATA[<div>
<blockquote>
This episode reviews the game Jawbreaker by John Harris and covers the February 1981 magazines Compute #9, Creative Computing Vol 7 #2, and introduces coverage of SoftSide Magazine. Anacronisticly included is coverage of my trip to the Portland Retro Gaming Expo 2014.</blockquote>
<div>
<h2>Feedback</h2>
<ul>
<li><a href="https://archive.org/stream/Atari_Connection_Volume_2_Number_2_1982-06_Atari_US#page/n23/mode/2up/search/sound+finder">Sound Finder</a></li>
</ul>
</div>
<div>
<h2>Special Section: Portland Retro Gaming Expo 2014</h2>
<ul>
<li><a href="http://youtu.be/dzLDLhIRJsc">Walkthrough of the arcade</a></li>
<li><a href="http://www.gamefaqs.com/arcade/583976-ms-pac-man/faqs/1298">Ms. Pac-Man FAQ</a></li>
<li><a href="https://www.youtube.com/watch?v=q4fz5RfsgkM">Howard Scott Warshaw's panel</a></li>
<li><a href="https://www.youtube.com/watch?v=BQ3AgXb5uII">David Crane, Gary Kitchen, Bob Smith from 2013 PRGE</a></li>
<li><a href="http://www.intellivisionlives.com/">Intellivision Producitons</a></li>
<li><a href="https://www.youtube.com/watch?v=96NhQwwUMxo">Joe DeCuir from the 2013 PRGE</a></li>
<li><a href="https://www.youtube.com/watch?v=zm4eQlTH7F8">DubiousGamingOnline PRGE Experiences, part 1</a></li>
<li><a href="https://www.youtube.com/watch?v=yR8GkaLt7Q0">DubiousGamingOnline PRGE Experiences, part 2</a></li>
</ul>
<div>
<h3>Compute #9, Feb 1981</h3>
<ul>
<li><a href="http://www.historyofpersonalcomputing.com/">History of Personal Computing podcast</a></li>
<li><a href="http://www.historyofpersonalcomputing.com/mos-technology-kim-1/">MOS Technology KIM-1 single board computer</a></li>
<li><a href="http://www.historyofpersonalcomputing.com/osi-superboard-i-and-ii/">OSI Superboard</a></li>
<li><a href="notes">Editor's</a></li>
<li><a href="https://archive.org/stream/1981-02-compute-magazine/Compute_Issue_009_1981_Feb#page/n25/mode/2up/search/atari">Review of the Atari 825 printer</a></li>
<li><a href="https://archive.org/stream/1981-02-compute-magazine/Compute_Issue_009_1981_Feb#page/n27/mode/2up/search/atari">ad for daisywheen printer and typewriter combo</a></li>
<li><a href="https://archive.org/stream/1981-02-compute-magazine/Compute_Issue_009_1981_Feb#page/n35/mode/2up">More on the mysterious and unpredictable RND function</a></li>
<li><a href="https://archive.org/stream/1981-02-compute-magazine/Compute_Issue_009_1981_Feb#page/n75/mode/2up/search/atari">Type-in: Ticker Tape Messages</a></li>
<li><a href="https://archive.org/stream/1981-02-compute-magazine/Compute_Issue_009_1981_Feb#page/n75/mode/2up/search/atari">Type-in: colors and sounds with paddles</a></li>
</ul>
<p>... For 34 more links, see <a href="http://playermissile.com/podcast/ep005.html">the show notes</a></p>
</div>
</div>
</div>
]]></description>
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<pubDate>Sat, 08 Nov 2014 05:24:24 -0000</pubDate>
<itunes:duration>01:06:26</itunes:duration>
<itunes:explicit>clean</itunes:explicit>
</item>
<item>
<title>Ep. 4: Jan 1981: Caverns of Mars</title>
<itunes:subtitle>APX game goes gold</itunes:subtitle>
<description><![CDATA[<div>
<blockquote>
Welcome to January, 1981! Finally going month-by-month, Episode 4 includes the first ANALOG issue, Compute #8 and Creative Computing Vol 7 #1 and a review the game Caverns of Mars published first by APX then by Atari itself. And in my first interview, I talk with with Mike DesChenes, the co-founder of ANALOG Computing!</blockquote>
<div>
<h2>Introduction</h2>
<ul>
<li><a href="http://tenpencearcade.co.uk/">Ten Pence Arcade</a></li>
<li><a href="http://mccoycast.wordpress.com/2014/08/21/random-episode-real-genius/">McCoyCast episode on Real Genius</a></li>
</ul>
<div>
<h3>Feedback</h3>
<ul>
<li><a href="http://intellivisionaries.com/episode-13-las-vegas-poker-and-blackjack/">Intellivisionaries Ep. #13</a></li>
<li><a href="http://www.abbuc.de/">Atari Bit Byter User Club</a></li>
<li><a href="http://cc65.github.io/cc65/">cc65 cross compiler</a></li>
</ul>
</div>
</div>
<div>
<h2>Interview with Mike DesChenes</h2>
<ul>
<li><a href="http://geektum.webs.com/">Master Hobbies, Cherry Valley, MA</a></li>
<li><a href="http://www.gearrant.com/atari/analog-interviews/">Newspaper scans of interviews with Lee Pappas and Mike DesChenes</a></li>
<li><a href="http://www.cyberroach.com/analog/">OCR versions at The Digital ANALOG Project</a></li>
<li><a href="https://archive.org/details/analog-computing-magazine">ANALOG scans at archive.org</a></li>
<li><a href="http://www.atarimania.com/atari-magazine-analog_18.html">ANALOG scans at atarimania</a></li>
<li><a href="http://www.atarimagazines.com/analog/">ANALOG scans at atarimagazines.com</a></li>
</ul>
</div>
<div>
<h2>Magazines</h2>
<ul>
<li><a href="http://playermissile.com/magazines.html">Atari 8-bit magazines</a></li>
</ul>
<div>
<h3>ANALOG</h3>
<ul>
<li><a href="https://archive.org/stream/analog-computing-magazine-01">ANALOG 400/800 #1, Jan/Feb 1981</a></li>
</ul>
</div>
<div>
<h3>Compute</h3>
<ul>
<li><a href="https://archive.org/stream/1981-01-compute-magazine/Compute_Issue_008_1981_Jan#page/n0/mode/2up">Compute #8, Jan 1981</a></li>
<li><a href="http://en.wikipedia.org/wiki/John_von_Neumann">John von Neumann</a></li>
</ul>
</div>
<div>
<h3>Creative Computing</h3>
<ul>
<li><a href="https://archive.org/stream/creativecomputing-1981-01">Creative Computing Vol 7 #1, Jan 1981</a></li>
<li><a href="http://www.atariarchives.org/dere/chapt07.php">De Re Atari, Chapter 7: Sound</a></li>
</ul>
</div>
</div>
<div>
<h2>Game Review: Caverns of Mars</h2>
<ul>
<li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-caverns-of-mars_11567.html">Caverns of Mars at AtariMania (APX version)</a></li>
<li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-caverns-of-mars_965.html">Caverns of Mars at AtariMania (Atari version)</a></li>
<li><a href="http://gury.atari8.info/details_games/123.php">Caverns of Mars at Atari 8-bit Forever</a></li>
<li><a href="http://www.digitpress.com/eastereggs/a48cavernsofmars.htm">http://www.digitpress.com/eastereggs/a48cavernsofmars.htm</a></li>
<li><a href="http://www.mobygames.com/game/atari-8-bit/caverns-of-mars/mobyrank">http://www.mobygames.com/game/atari-8-bit/caverns-of-mars/mobyrank</a></li>
<li><a href="http://www.vulture.com/2012/03/john-carter-doomed-by-first-trailer.html">How John Carter was Doomed by Its First Trailer</a></li>
<li><a href="http://www.imdb.com/title/tt3659388/">The Martian (2015)</a></li>
<li><a href="http://www.amazon.com/The-Martian-Novel-Andy-Weir/dp/0804139024/ref=tmm_hrd_title_0">The Martian by Andy Weir</a></li>
<li><a href="http://www.galactanet.com/writing.html">Andy Weir's writings</a></li>
<li><a href="https://play.google.com/store/apps/details?id=name.nick.jubanka.colleen&hl=en">Planetary Defense 2012 built in to Colleen emulator for Android</a></li>
<li><a href="http://users.uoa.gr/~knakos/atari800/android/">Instructions for Colleen</a></li>
</ul>
<div>
<h3>Author: Greg Christensen</h3>
<ul>
<li><a href="http://www.erasmatazz.com/library/the-journal-of-computer/jcgd-volume-5/the-atari-years.html">Chris Crawford's Journal: The Atari years</a></li>
<li><a href="http://www.atarihq.com/othersec/library/apx.html">Dec 82 issue of Video Games magazine</a></li>
</ul>
</div>
<div>
<h3>Company</h3>
<ul>
<li><a href="http://www.atariarchives.org/APX/">http://www.atariarchives.org/APX/</a></li>
<li><a href="http://ataripodcast.libsyn.com/antic-episode-14-the-atari-8-bit-podcast-kieren-hawken-dale-yocum">Dale Yocum interview in ANTIC podcast #14</a></li>
<li><a href="http://ataripodcast.libsyn.com/antic-episode-12-the-atari-8-bit-podcast-bill-kendrick-fred-thorlin-william-culver">Fred Thorlin interview in ANTIC podcast #12</a></li>
<li><a href="http://ataripodcast.libsyn.com/antic-episode-13-the-atari-8-bit-podcast-one-year-birthday-fernando-herrara">Fernando Herrera interview in ANTIC podcast #13</a></li>
</ul>
</div>
<div>
<h3>Modern Updates</h3>
<ul>
<li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-caverns-of-mars-ii_7089.html">Caverns of Mars II</a></li>
<li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-mars-mission-ii_6813.html">Mars Mission II</a></li>
<li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-phobos_3942.html">Phobos</a></li>
</ul>
</div>
</div>
<div>
<h2>Production Notes</h2>
<ul>
<li>Music: <a href="https://stef-animal.bandcamp.com/">Stef Animal's Bandcamp page</a></li>
<li>Episode page: <a href="http://playermissile.com/podcast/ep004.html">Episode 4</a></li>
<li>Twitter: <a href="https://twitter.com/atari8bitgames">@atari8bitgames</a></li>
</ul>
</div>
</div>
]]></description>
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<pubDate>Mon, 13 Oct 2014 04:56:44 -0000</pubDate>
<itunes:duration>01:45:16</itunes:duration>
<itunes:explicit>clean</itunes:explicit>
</item>
<item>
<title>Ep. 3: 1980, Part 2: Space Invaders</title>
<itunes:subtitle>Let's finish off 1980</itunes:subtitle>
<description><![CDATA[<div>
<blockquote>
Finishing off 1980, Episode 3 includes coverage of the remaining 6 months of Creative Computing and Compute magazines, and a review of the game Space Invaders published by Atari.</blockquote>
<div>
<h2>Introduction</h2>
<ul>
<li><a href="http://www.scientificamerican.com/article/profile-of-martin-gardner/">Martin Gardiner</a></li>
</ul>
<div>
<h3>Corrections</h3>
<ul>
<li><a href="http://www.digitpress.com/library/interviews/interview_larry_kaplan.html">Digital Press Interview with Larry Kaplan</a></li>
<li><a href="http://2600gamebygamepodcast.libsyn.com/episode-3-air-sea-battle-star-ship">2600 Game by Game Podcast #3: Ferg's review of Air-Sea Battle</a></li>
<li><a href="http://atariage.com/forums/topic/201133-os-source-code-all-revisions/">Source code for all operating system revisions</a></li>
<li><a href="http://2600gamebygamepodcast.libsyn.com/episode-41-freeway-and-kaboom-by-activision">2600 Game by Game Podcast #41: Ferg's review of Kaboom</a></li>
</ul>
</div>
</div>
<div>
<h2>Feedback</h2>
<ul>
<li><a href="http://www.thenewgamer.com/files/gamephemera/super_breakout_400_manual.pdf">Manual for 400/800 version of the Super Breakout</a></li>
<li><a href="http://intellivisionaries.com/">Intellivisionaries Podcast</a></li>
<li><a href="http://xkcd.com/">XKCD</a></li>
<li><a href="http://what-if.xkcd.com/">What if?</a></li>
<li><a href="http://fivethirtyeight.com/datalab/xkcd-randall-munroe-qanda-what-if/">FiveThirtyEight interview with Randall Munroe about "What if?"</a></li>
<li><a href="http://inverseatascii.info/">New 8-bit podcast! Inverse ATASCII, the Atari 8-bit Productivity Podcast</a></li>
</ul>
</div>
<div>
<h2>Magazines</h2>
<ul>
<li><a href="https://archive.org/stream/creativecomputing-1980-06">Creative Computing v6, #6 Jun 1980</a></li>
<li><a href="https://archive.org/stream/1980-07-compute-magazine">Compute #5, July/Aug 1980</a></li>
<li><a href="https://archive.org/stream/creativecomputing-1980-07">Creative Computing v6, #7 Jul 1980</a></li>
<li><a href="https://archive.org/stream/creativecomputing-1980-08">Creative Computing v6, #8 Aug 1980</a></li>
<li><a href="https://archive.org/stream/1980-09-compute-magazine">Compute #6, Sep/Oct 1980</a><ul>
<li><a href="http://2600gamebygamepodcast.blogspot.com/2014/06/cm001-magicard-and-cm002-video-life.html">2600 Game-By-Game review of Video Life</a></li>
<li><a href="http://en.wikipedia.org/wiki/Conway's_Game_of_Life">Conway's Game of Life</a></li>
</ul>
</li>
<li><a href="https://archive.org/stream/creativecomputing-1980-09">Creative Computing v6, #9 Sep 1980</a></li>
<li><a href="https://archive.org/stream/creativecomputing-1980-10">Creative Computing v6, #10 Oct 1980</a></li>
<li><a href="https://archive.org/stream/1980-11-compute-magazine">Compute #7, Nov/Dec 1980</a></li>
<li><a href="https://archive.org/stream/creativecomputing-1980-11">Creative Computing v6, #11 Nov 1980</a></li>
<li><a href="https://archive.org/stream/creativecomputing-1980-12">Creative Computing v6, #12 Dec 1980</a></li>
</ul>
</div>
<div>
<h2>Game Review: Space Invaders</h2>
<ul>
<li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-space-invaders_4831.html">Atari Mania's Space Invaders page</a></li>
<li><a href="http://gury.atari8.info/details_games/16.php">Atari 8-bit Forever's Space Invaders page</a></li>
<li><a href="http://2600gamebygamepodcast.libsyn.com/episode-40-space-invaders-by-atari">Ferg's review of Space Invaders for the 2600</a></li>
</ul>
<div>
<h3>Arcade version</h3>
<ul>
<li><a href="http://www.numismaster.com/ta/numis/Article.jsp?ad=article&ArticleId=24643">Space Invaders Targets Coins</a></li>
<li><a href="http://www.academia.edu/3672374/Insert_Coin_to_Play_Space_Invaders_and_the_100_Yen_Myth">The Myth of the 100 Yen Coin Shortage</a></li>
<li><a href="http://atariage.com/forums/topic/224934-article-about-space-invaders-and-the-100-yen-myth/">AtariAge Forum Post by the author</a></li>
</ul>
</div>
<div>
<h3>Author: Rob Fulop</h3>
<ul>
<li><a href="http://2600gamebygamepodcast.blogspot.com/2013/04/ia-3000-trick-shot-3200-demon-attack.html">Ferg talks about Rob Fulop on 2600 Game by Game Podcast, Episode #7</a></li>
<li><a href="http://www.digitpress.com/library/interviews/interview_rob_fulop.html">Digital Press Interview</a></li>
<li><a href="http://www.gamasutra.com/php-bin/news_index.php?story=11832">Gamasutra: Playing Catch Up with Rob Fulop</a></li>
<li><a href="http://archive.wired.com/wired/archive/2.10/fulop.html">1994 Wired interview</a></li>
<li><a href="http://www.gamasutra.com/view/feature/134686/the_replay_interviews_rob_fulop.php">Gamasutra: The Replay Interviews: Rob Fulop</a></li>
<li><a href="http://www.amazon.com/Replay-The-History-Video-Games/dp/0956507204">Replay: The History of Video Games by Tristan Donovan</a></li>
</ul>
</div>
<div>
<h3>Manual</h3>
<ul>
<li><a href="http://thenewgamer.com/content/archives/gamephemera_space_invaders_atari_400_800">Space Invaders manual PDF and desktop wallpaper</a></li>
<li><a href="http://www.digitpress.com/library/newsletters/coinconnection/coin_connection_v2n6_jun78.pdf">Coin Connection Atari Newsletter, Vol 2, #6 June 1978</a></li>
<li><a href="http://www.2600connection.com/interviews/howard_delman/interview_howard_delman.html">Howald Delman interview with photo of Bob Flemate</a></li>
</ul>
</div>
</div>
<div>
<h2>Production Notes</h2>
<ul>
<li>Music: <a href="https://stef-animal.bandcamp.com/">Stef Animal's Bandcamp page</a></li>
<li>Episode page: <a href="http://playermissile.com/podcast/ep003.html">Episode 3</a></li>
<li>Twitter: <a href="https://twitter.com/atari8bitgames">@atari8bitgames</a></li>
</ul>
</div>
</div>
]]></description>
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<pubDate>Thu, 18 Sep 2014 05:27:36 -0000</pubDate>
<itunes:duration>01:04:14</itunes:duration>
<itunes:explicit>clean</itunes:explicit>
</item>
<item>
<title>Ep. 2: 1980, Part 1: Super Breakout</title>
<itunes:subtitle>Let's blast through the first half of 1980</itunes:subtitle>
<description><![CDATA[<div>
<blockquote>
Welcome to 1980! Episode 2 includes coverage of the Creative Computing and Compute! magazines through the first half of 1980 and a review of the game Super Breakout by Atari.</blockquote>
<div>
<h2>Introduction</h2>
<ul>
<li><a href="http://www.amazon.com/Racing-Beam-Computer-Platform-Studies/dp/026201257X">Racing the Beam</a></li>
<li><a href="http://www.atariarchives.org/dere/chapt05.php">Drawing kernels for the Atari 8-bits</a></li>
<li><a href="http://2600gamebygamepodcast.blogspot.com/">Check out Ferg's 2600 Game-by-Game podcast for the contest I'm sponsoring!</a></li>
</ul>
</div>
<div>
<h2>Feedback</h2>
<ul>
<li><a href="http://www.rkeene.com/">Rick Keene's artwork</a></li>
<li><a href="https://archive.org/stream/ataribooks-computes-atari-collection-vol-2/computesataricollectionvol2#page/n0/mode/2up">Superplot by Michael Portuesi</a></li>
<li><a href="https://twitter.com/blubalu/statuses/496374091654639616">blubalu's Star Raiders unboxing!</a></li>
</ul>
</div>
<div>
<h2>Magazines</h2>
<ul>
<li><a href="https://archive.org/stream/1980-01-compute-magazine">Compute #2, Jan/Feb 1980</a></li>
<li><a href="https://archive.org/stream/creativecomputing-1980-01">Creative Computing v6, #1 Jan 1980</a></li>
<li><a href="https://archive.org/stream/creativecomputing-1980-02">Creative Computing v6, #2 Feb 1980</a></li>
<li><a href="https://archive.org/stream/1980-03-compute-magazine">Compute #3, Mar/Apr 1980</a></li>
<li><a href="https://archive.org/details/creativecomputing-1980-03">Creative Computing v6, #3 Mar 1980</a></li>
<li><a href="https://archive.org/details/creativecomputing-1980-04">Creative Computing v6, #4 Apr 1980 (the famous April Fool's issue)</a></li>
<li><a href="https://archive.org/stream/1980-05-compute-magazine">Compute #4, May/Jun 1980</a><ul>
<li><a href="https://www.youtube.com/watch?v=wD35BimEOvo">C64 vs Apple 2 chess match</a></li>
</ul>
</li>
<li><a href="https://archive.org/stream/creativecomputing-1980-05">Creative Computing v6, #5 May 1980</a></li>
<li><a href="https://archive.org/stream/creativecomputing-1980-06">Creative Computing v6, #6 Jun 1980</a></li>
</ul>
</div>
<div>
<h2>Game Review: Super Breakout</h2>
<ul>
<li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-super-breakout_5152.html">Atarimania Page</a></li>
<li><a href="http://gury.atari8.info/details_games/895.php">Atari 8-bit Forever Page</a></li>
</ul>
<div>
<h3>Author: Larry Kaplan</h3>
<ul>
<li><a href="http://2600gamebygamepodcast.blogspot.com/2013/08/cx-2622-breakout-and-cx-2623-home-run.html">Ferg's review of Breakout for the 2600</a></li>
<li><a href="http://www.arcade-museum.com/game_detail.php?game_id=9873">Super Breakout at the Arcade Museum</a></li>
<li><a href="http://2600gamebygamepodcast.blogspot.com/2013/03/cx-2606-slot-racers-cx-2607-canyon.html">Ferg's review of Super Breakout for the 2600</a></li>
<li><a href="http://archive.org/stream/byte-magazine-1984-12/1984_12_BYTE_09-13_Communications#page/n461/mode/2up">Steve Wozniak recalls designing Breakout</a></li>
<li><a href="http://www.arcade-history.com/?n=breakout&page=detail&id=3397">Breakout at Arcade History</a></li>
<li><a href="http://web.archive.org/web/20110612071502/http://www.woz.org/letters/general/91.html">Woz addresses Breakout payment from Woz.org</a></li>
</ul>
</div>
<div>
<h3>Manual</h3>
<ul>
<li><a href="https://atariage.com/manual_html_page.html?SoftwareID=2110">5200 Breakout Manual</a></li>
</ul>
</div>
<div>
<h3>Technical Details</h3>
<ul>
<li><a href="http://www.atariarchives.org/mapping/appendix8.php">Mapping the Atari: Display Lists</a></li>
<li><a href="http://www.atariarchives.org/dere/chapt02.php">De Re Atari: ANTIC and the Display List</a></li>
<li><a href="http://www.atariarchives.org/dere/chapt05.php">De Re Atari: Display List Interrupts</a></li>
<li><a href="http://www.6502.org/tutorials/interrupts.html#2.1">Non-Maskable Interrupt</a></li>
</ul>
</div>
<div>
<h3>My High Score</h3>
<ul>
<li><a href="http://atariage.com/forums/topic/214658-hsc10-round-12-super-breakout-kaboom/">July 2013: HSC10, Round 12</a></li>
</ul>
</div>
</div>
<div>
<h2>SAP</h2>
<ul>
<li><a href="http://asma.atari.org/">ASMA: Atari SAP Music Archive</a></li>
<li><a href="http://www.mgexp.com/article/nice-drive.html">A Nice Morning Drive</a></li>
<li><a href="http://www.contingenciesonline.com/contingenciesonline/20110708#pg37">Neil Peart & Richard S. Foster's Road Trip</a></li>
</ul>
</div>
<div>
<h2>Production Notes</h2>
<ul>
<li>Music: <a href="https://stef-animal.bandcamp.com/">Stef Animal's Bandcamp page</a></li>
<li>Episode page: <a href="http://playermissile.com/podcast/ep002.html">Episode 2</a></li>
<li>Twitter: <a href="https://twitter.com/atari8bitgames">@atari8bitgames</a></li>
</ul>
</div>
</div>
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<pubDate>Thu, 28 Aug 2014 03:30:43 -0000</pubDate>
<itunes:duration>00:45:19</itunes:duration>
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<item>
<title>Ep. 1: 1979: Star Raiders</title>
<itunes:subtitle>An all-time classic game</itunes:subtitle>
<description><![CDATA[<div>
<blockquote>
Welcome to 1979! Episode 1 includes a brief summary of the technical specifications of the Atari 400 & 800 that were first released at the end of the year, discussion of Creative Computing issues starting from April and the very first Compute! magazine, and a review of a game original to the Atari 8- bits and destined to become an all-time classic game: Star Raiders.</blockquote>
<div>
<h2>Introduction</h2>
<ul>
<li><a href="http://www.douglasadams.com/creations/">Douglas Adams Collected Works</a></li>
</ul>
</div>
<div>
<h2>Feedback</h2>
<ul>
<li><a href="http://drop-iii-inches.com">Drop /// Inches</a> with Mike Maginnis and Paul Hagstrom, a fairly technical podcast about the Apple ///</li>
<li><a href="https://archive.org/stream/ST_Log_Magazine_Issue_18#page/n0/mode/1up">Rick Keene's cover for STLog Issue 18</a></li>
</ul>
<div>
<h3>Technical details</h3>
<ul>
<li><a href="http://atariage.com/forums/topic/183619-total-number-of-a8-units-sold-worldwide/">http://atariage.com/forums/topic/183619-total-number-of-a8-units-sold-worldwide/</a></li>
</ul>
</div>
<div>
<h3>Creative Computing Overview</h3>
<ul>
<li><a href="https://archive.org/stream/creativecomputing-1984-11/Creative_Computing_v10_n11_1984_Nov#page/n69/mode/2up">David H. Ahl and the History of Creative Computing</a></li>
<li><a href="https://archive.org/stream/creativecomputing-1979-04">Creative Computing Vol 5, #4, April 1979</a><ul>
<li><a href="http://www.old-computers.com/MUSEUM/computer.asp?st=1&c=566">Vector 1</a></li>
<li><a href="http://nerdy.quora.com/Sexism-in-Computer-Science-Are-you-kidding-me">Sexism in Computer Science</a></li>
<li><a href="http://monsterfeet.com/noquarter/notes/94">No Quarter #94: Mike and Carrington talk about gender stereotypes and games</a></li>
</ul>
</li>
<li><a href="https://archive.org/stream/creativecomputing-1979-05">Creative Computing Vol 5, #5, May 1979</a><ul>
<li><a href="https://archive.org/details/More_BASIC_Computer_Games">More Basic Computer Games</a></li>
<li><a href="http://www.youtube.com/watch?v=N9qYF9DZPdw">White & Nerdy</a></li>
</ul>
</li>
<li><a href="https://archive.org/stream/creativecomputing-1979-07">Creative Computing Vol 5, #7, July 1979</a><ul>
<li><a href="http://simonsingh.net/books/the-code-book/">The Code Book</a></li>
</ul>
</li>
<li><a href="https://archive.org/stream/creativecomputing-1979-08">Creative Computing Vol 5, #8, August 1979</a><ul>
<li><a href="http://intellivisionaries.com/">The Intellivisionaries Podcast</a></li>
<li><a href="http://www.getlamp.com/">GET LAMP by Jason Scott (of archive.org)</a></li>
</ul>
</li>
<li><a href="https://archive.org/stream/creativecomputing-1979-09">Creative Computing Vol 5, #9, September 1979</a><ul>
<li><a href="http://en.wikipedia.org/wiki/Human%E2%80%93computer_chess_matches">human-computer chess matches</a></li>
</ul>
</li>
<li><a href="https://archive.org/stream/creativecomputing-1979-10">Creative Computing Vol 5, #10, October 1979</a></li>
<li><a href="https://archive.org/stream/creativecomputing-1979-10">Creative Computing Vol 5, #11, November 1979</a></li>
<li><a href="https://archive.org/stream/creativecomputing-1979-12">Creative Computing Vol 5, #12, December 1979</a></li>
</ul>
</div>
<div>
<h3>COMPUTE! Overview</h3>
<ul>
<li><a href="https://archive.org/stream/1979-Fall-compute-magazine">Compute! #1, Fall 1979</a><ul>
<li><a href="http://atariage.com/forums/topic/123010-first-atari-8-bit-vaporware/">http://atariage.com/forums/topic/123010-first-atari-8-bit-vaporware/</a></li>
</ul>
</li>
</ul>
</div>
</div>
<div>
<h2>Game Review: STAR RAIDERS</h2>
<ul>
<li><a href="http://www.nytimes.com/2007/03/12/arts/design/12vide.html?_r=5&oref=slogin&">NY Times article on 10 most important video games of all time</a></li>
</ul>
<div>
<h3>Modern Updates</h3>
<ul>
<li><a href="http://atariage.com/forums/topic/115907-new-star-raiders-version-from-stefan-dorndorf/#entry1399884">New version with less slowdown</a></li>
<li><a href="http://atariage.com/forums/topic/193634-star-raiders-was-it-ever-fixed/page-3">More modern Star Raiders-like game XTAL</a></li>
<li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-xtal_5881.html">XTAL at AtariMania</a></li>
</ul>
</div>
</div>
<div>
<h2>Production Notes</h2>
<ul>
<li>Music: <a href="https://stef-animal.bandcamp.com/">Stef Animal's Bandcamp page</a></li>
<li>Episode page: <a href="http://playermissile.com/podcast/ep001.html">Episode 1</a></li>
<li>Twitter: <a href="https://twitter.com/atari8bitgames">@atari8bitgames</a></li>
</ul>
</div>
</div>
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<pubDate>Sun, 03 Aug 2014 23:48:28 -0000</pubDate>
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<item>
<title>Ep. 0: Introduction</title>
<itunes:subtitle>The zeroth episode</itunes:subtitle>
<description><![CDATA[<div>
<blockquote>
In the inaugural episode of Player/Missile, I introduce myself, talk about my background with the Atari 8-bit systems, what the podcast will be about and what it won't be about, and describe the format of the subsequent episodes.</blockquote>
<div>
<h2>Podcasts</h2>
<ul>
<li><a href="http://ataripodcast.libsyn.com">ANTIC, The Atari 8-bit Podcast</a> with Randy Kindig, Kevin Savetz and Brad Arnold, all about Atari 8-bit computers</li>
<li><a href="http://monsterfeet.com/noquarter/">No Quarter</a> with Carrington Vanston and Mike Maginnes, the classic arcade podcast</li>
<li><a href="http://podcast.robohara.com">You Don't Know Flack</a> with Rob O'Hara, a retro-technology themed podcast</li>
<li><a href="http://podcast.robohara.com/?p=408">Rob O'Hara's podcast about podcasting</a> that inspired me to start this podcast</li>
<li><a href="http://www.spritecastle.com">Sprite Castle</a>, his C64 games review podcast</li>
<li><a href="http://2600gamebygamepodcast.blogspot.com/">The Atari 2600 Game-by-Game Podcast</a> with Ferg, the review of all 2600 carts in parts-number order</li>
<li><a href="http://rcrpodcast.com">Retro Computing Roundtable</a> with a rotating cast of several, talking about retro computing news and collecting</li>
<li><a href="http://floppydays.libsyn.com">Floppy Days</a> with Randy Kindig, a survey of vintage computer hardware</li>
<li><a href="http://drop-iii-inches.com">Drop /// Inches</a> with Mike Maginnis and Paul Hagstrom, a fairly technical podcast about the Apple ///</li>
</ul>
</div>
<div>
<h2>References</h2>
<ul>
<li><a href="http://ataribook.com/book/">Atari, Inc: Business is Fun</a></li>
<li><a href="http://www.atariarchives.org/">Full text of Atari 8-bit books</a></li>
<li><a href="http://www.atariarchives.org/morebasicgames/">More Basic Computer Games</a></li>
<li><a href="http://www.atarimagazines.com/">Kevin Savetz' Atari magazines</a></li>
<li><a href="https://archive.org/details/computermagazines">Archive.org's Computer Magazine Archives</a></li>
</ul>
</div>
<div>
<h2>Atari 8-bit Emulators</h2>
<ul>
<li><a href="http://atari800.sourceforge.net/">Atari800 emulator (multi-platform)</a></li>
<li><a href="http://www.virtualdub.org/altirra.html">Altirra emulator (windows only)</a></li>
<li><a href="http://www.mess.org/">MESS (multi-platform)</a></li>
</ul>
</div>
<div>
<h2>Links</h2>
<ul>
<li><a href="http://www.deviceside.com/fc5025.html">FC 5025 5.25 floppy disk interface</a></li>
<li><a href="http://mamedev.org/">The classic arcade emulator MAME</a></li>
<li><a href="http://www.toastmasters.org/">Toastmasters</a></li>
<li><a href="http://www.newgrounds.com/audio/listen/448491">Theme song: Odin's Atari</a></li>
</ul>
<div>
<h3>Production Notes</h3>
<ul>
<li>Music: <a href="https://stef-animal.bandcamp.com/">Stef Animal's Bandcamp page</a></li>
<li>Episode page: <a href="http://playermissile.com/podcast/ep000.html">Episode 0</a></li>
<li>Twitter: <a href="https://twitter.com/atari8bitgames">@atari8bitgames</a></li>
</ul>
</div>
</div>
</div>
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<pubDate>Tue, 15 Jul 2014 16:50:08 -0000</pubDate>
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