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  6. <language>en-us</language>
  7. <item>
  8. <title><![CDATA[Interstellar Rebels (SWADE micro-setting and solo rules)]]></title>
  9. <link><![CDATA[http://www.drivethrurpg.com/product_info.php?products_id=480327&affiliate_id=294988]]></link>
  10. <pubDate>Tue, 07 May 2024 18:08:23 CDT</pubDate>
  11. <description><![CDATA[<img src="http://www.drivethrurpg.com/images/27/480327-thumb140.jpg" alt="Interstellar Rebels (SWADE micro-setting and solo rules)" title="Interstellar Rebels (SWADE micro-setting and solo rules)" align="left" hspace="3" vspace="3" /><b>Publisher</b>: Pinnacle Entertainment<br /><p style="text-align:justify;">This is a <em><strong>Savage Worlds Adventure Edition</strong></em> adaption of <a href="https://www.drivethrurpg.com/en/product/436383/Interstellar-Rebels-Tricube-Tales-OnePage-RPG"><em><strong>Interstellar Rebels</strong></em></a>. It consists of a micro-setting, a small adventure, lightweight solo rules, and nine pre-generated characters at both Novice and Seasoned rank:</p>
  12. <p style="text-align:justify;padding-left:30px;"><em>“It has been several years since the Interstellar Empire was shattered, leaving a power vacuum in its wake. While fragments of the oppressive regime remain scattered throughout the galaxy, its once-powerful admirals are now little more than petty warlords and pirates squabbling over scraps.”</em></p>
  13. <p style="text-align:justify;padding-left:30px;"><em>The newly-formed republic strives valiantly to bring order to the galaxy, yet it seems oblivious to the danger that lingers in the shadows, threatening the peace. There are even rumors that the former grand admiral of the empire survived and is trying to reunite the disparate factions into a new order.</em></p>
  14. <p style="text-align:justify;padding-left:30px;"><em>You are a group of rebels and freedom fighters, ardent warriors who believe there will never be peace until all surviving remnants of the Interstellar Empire have been hunted down and eradicated.”</em></p>
  15. <p style="text-align:justify;">The PDF uses layers for ease of printing, and there is a second PDF for black  and amp; white printers. This product is split into four sections, as follows:</p>
  16. <h2 style="text-align:justify;">1. Micro-Setting</h2>
  17. <p style="text-align:justify;">Pages 3 and 4 can be printed on a single sheet of paper. They contain everything you need (other than a copy of the <strong><em><a href="https://www.drivethrurpg.com/product/261539/Savage-Worlds-Adventure-Edition">Savage Worlds</a></em></strong> core rules) to play <em>Interstellar Rebels</em> as a micro-setting.</p>
  18. <h2 style="text-align:justify;">2. Base Assault</h2>
  19. <p style="text-align:justify;">Pages 5 and 6 can be printed on another sheet of paper. They provide an example adventure which you can run either with or without a GM.</p>
  20. <h2 style="text-align:justify;">3. Solo Rules</h2>
  21. <p style="text-align:justify;">Pages 7 and 8 can be printed on yet another sheet of paper. They offer an optional set of guidelines for playing without a GM, although the tables may also be of interest for group play. If you're completely new to solo roleplaying and looking for advice or tips, I recommend joining the <strong><a href="https://discord.gg/QV5PZXMDGF">Lone Wolf Roleplaying</a></strong> and <a href="https://discord.gg/n4VPTz9yDm"><strong>Mythic Game Master Emulator</strong></a> Discord communities.</p>
  22. <h2 style="text-align:justify;">4. Pregenerated Characters</h2>
  23. <p style="text-align:justify;">The last six pages can be printed single-sided, cut out, and shared with your group. Pages 9-11 offer nine example Novice characters, and pages 12-14 repeat the same characters at Seasoned rank.</p>
  24. <p style="text-align:center;"><img src="https://d1vzi28wh99zvq.cloudfront.net/images/27/_product_images/480327/IR_MicroSetting.jpg" width="900" height="742" alt="Micro Setting" /></p>
  25. <p style="text-align:center;"><img src="https://d1vzi28wh99zvq.cloudfront.net/images/27/_product_images/480327/IR_Adventure.jpg" width="900" height="742" alt="Adventure" /></p>
  26. <p style="text-align:center;"><img src="https://d1vzi28wh99zvq.cloudfront.net/images/27/_product_images/480327/IR_SoloRules.jpg" width="900" height="742" alt="Solo Rules" /></p>
  27. <p style="text-align:center;"><img src="https://d1vzi28wh99zvq.cloudfront.net/images/27/_product_images/480327/IR_CharactersNovice.jpg" width="900" height="893" alt="Novice Characters" /></p>
  28. <p style="text-align:center;"><img src="https://d1vzi28wh99zvq.cloudfront.net/images/27/_product_images/480327/IR_CharactersSeasoned.jpg" width="900" height="893" alt="Seasoned Characters" /></p>]]></description>
  29. <price></price>
  30. </item>
  31. <item>
  32. <title><![CDATA[The Hand of God]]></title>
  33. <link><![CDATA[http://www.drivethrurpg.com/product_info.php?products_id=479283&affiliate_id=294988]]></link>
  34. <pubDate>Tue, 30 Apr 2024 09:43:34 CDT</pubDate>
  35. <description><![CDATA[<img src="http://www.drivethrurpg.com/images/6992/479283-thumb140.jpg" alt="The Hand of God" title="The Hand of God" align="left" hspace="3" vspace="3" /><b>Publisher</b>: Melsonian Arts Council<br /><div>
  36. <p><em>Kidnapped! The party have been plucked from their dreams by the demon bird THOG and trapped in his nest at the top of an ancient miles-high statue towering above the temple quarter of Troika. Can YOU escape from THE HAND OF GOD?</em></p>
  37. <p><strong>The Hand of God is the second book in our new series of “1:5 Troika Adventures”. Oozing with adventure, soaked in danger, a return to the rotten roots of British fantasy gaming!  <br /></strong></p>
  38. <ul><li>An emphasis on treasure, social encounters, and factions.</li>
  39. <li>A traditional pointcrawl.</li>
  40. <li>Fourteen locations.</li>
  41. <li>Two dungeons.</li>
  42. <li>One giant statue!</li>
  43. </ul><p>For use with <a>TROIKA! The Science Fantasy RPG</a></p>
  44. <p>Written by Mike Knee Illustrated by Andrew Walter</p>
  45. </div>
  46. <p></p>
  47. <p><img src="https://legacy.drivethrurpg.com/images/6992/_product_images/479283/handmap.jpg" width="600" height="825" alt="handmap.jpg" /></p>
  48. <p></p>
  49. <p><img src="https://legacy.drivethrurpg.com/images/6992/_product_images/479283/sofia.jpg" width="600" height="458" alt="sofia.jpg" /></p>
  50. <div style="width:111px;height:111px;"></div>]]></description>
  51. <price></price>
  52. </item>
  53. <item>
  54. <title><![CDATA[Starship Operator's Manual]]></title>
  55. <link><![CDATA[http://www.drivethrurpg.com/product_info.php?products_id=479421&affiliate_id=294988]]></link>
  56. <pubDate>Wed, 01 May 2024 08:52:10 CDT</pubDate>
  57. <description><![CDATA[<img src="http://www.drivethrurpg.com/images/45/479421-thumb140.jpg" alt="Starship Operator's Manual" title="Starship Operator's Manual" align="left" hspace="3" vspace="3" /><b>Publisher</b>: Mongoose<br /><p>Travelling is about the journey, not the destination, and few things shape a voyage across Charted Space as much as a starship. However, a starship is more than a mere means of transportation; it is also a home and a companion. To captain a starship is to be the master of one’s destiny – for riches, glory, or an untimely end…</p>
  58. <p>There are many books that examine about how to build and fly custom starships, but few on what it is like to work and live on one. That is where the <i>Starship Operator’s Manual</i> comes in.</p>
  59. <p>The <i>Starship Operator’s Manual</i> covers all aspects of life aboard the starships of Charted Space. Learn the workings of manoeuvre and jump drives, find out how to operate advanced sensors, and discover exactly what your role on a starship entails.</p>
  60. <p>Includes a complete walkthrough of the Scout/Courier, Far Trader and Safari Ship.</p>]]></description>
  61. <price></price>
  62. </item>
  63. <item>
  64. <title><![CDATA[Faster Than Light: Nomad]]></title>
  65. <link><![CDATA[http://www.drivethrurpg.com/product_info.php?products_id=479380&affiliate_id=294988]]></link>
  66. <pubDate>Fri, 03 May 2024 23:29:46 CDT</pubDate>
  67. <description><![CDATA[<img src="http://www.drivethrurpg.com/images/9571/479380-thumb140.png" alt="Faster Than Light: Nomad" title="Faster Than Light: Nomad" align="left" hspace="3" vspace="3" /><b>Publisher</b>: Stellagama Publishing<br /><p style="text-align:justify;"></p>
  68. <p style="text-align:justify;">Starships riding fire across the sky. Heroes and villains exchanging laser fire. Desperate spacers struggling against an alien monstrosity. Vast alien vistas, flying cities, moonscapes, mad robots, and first encounters. High-action science-fiction adventure that stimulates your sense of wonder. All of these create a rich tapestry against which exciting role-playing adventures can take place. From the urban and cybernetic near future to the interstellar far future, opportunities abound for playing brave heroes and dastardly villains and facing the universe headfirst.</p>
  69. <p style="text-align:justify;">These rules present a streamlined, through detailed and comprehensive, role-playing game suitable for a variety of settings. The primary focus is on interstellar adventuring, but <strong>Faster Than Light: Nomad (FTL: Nomad)</strong> also supports nearer-future cyberpunk and interplanetary games, as well as the intergalactic escapades of distant-future heroes. The key word here is “adventure” - everything these rules contain was written from and for the gaming table. So, gather your friends, order your favorite fast food, and prepare to play the heroes and villains of the stellar future!</p>
  70. <p style="text-align:justify;"><strong>Inside you will find</strong>:</p>
  71. <ul><li><b>Streamlined 2d6 core mechanic with dice pool components</b>. Instead of rolling 2d6 with a series of modifiers as in classic 2d6 games, in <strong>FTL: Nomad</strong> you roll a bunch of dice, and choose the lowest or highest two, then add them together and add the skill modifier.</li>
  72. <li><b>Fast but deeply customizable character generation</b>. Distribute 5 points among 7 skills, choose an Archetype, choose a Talent, calculate Stamina dn Encumbrance, and choose a gear package. That's it. But this means that a wide range of combinations are possible!</li>
  73. <li><b>Straightforward psionic rules</b> using a simple skill roll rather than "psi points". If you fail that roll, you can't use the same power again until the next day. 35 Psionic powers included!</li>
  74. <li><b>Streamlined combat</b>, for maximum action at a minimum fuss!</li>
  75. <li><b>Varied equipment</b>, including a detailed collection cybernetics, low-tech and high-tech weapons and armor, pharmaceuticals, and, of course, many Galactic Age and Cosmic Age (i.e., ultra-tech) gadgets!</li>
  76. <li><b>Streamlined vehicle combat</b>, using the "chase" mechanic and geared toward high action!</li>
  77. <li><b>Robot design rules</b>!</li>
  78. <li><b>Lightning-fast spacecraft design rules</b>. Build your rockets - which involves design and mass trade-offs - then travel to the stars with them!</li>
  79. <li><b>Streamlined world generation</b>, focused on things players are likely to encounter, in both game-mechanic and descriptive manners.</li>
  80. <li><b>Detailed starship, social, and xenofauna encounter rules</b>!</li>
  81. <li><strong>Detailed gameplay and design examples for easy comprehension of the rules.</strong></li>
  82. <li><strong>Elaborate index at the back of the book; fully searchable and extensively bookmarked PDF.</strong></li>
  83. <li><b>Full reference document released under the Creative Commons Attribution (CC-BY-4.0) license</b>, available for download in an editable file for anyone who purchases<strong> FTL: Nomad</strong> in PDF format! <strong>Compatibility license also included</strong>.</li>
  84. <li><strong>And more!</strong></li>
  85. </ul><p><b><br /></b></p>
  86. <p><span style="text-decoration:underline;"><b>Print version coming to DriveThruRPG in June 2024 at the latest!</b></span></p>
  87. <p><b><br /></b></p>
  88. <p><a href="https://discord.gg/rbm6JsBX"><strong>Join our Discord server</strong></a>!</p>]]></description>
  89. <price></price>
  90. </item>
  91. <item>
  92. <title><![CDATA[Outgunned Adventure - Quickstart]]></title>
  93. <link><![CDATA[http://www.drivethrurpg.com/product_info.php?products_id=479497&affiliate_id=294988]]></link>
  94. <pubDate>Thu, 02 May 2024 10:17:01 CDT</pubDate>
  95. <description><![CDATA[<img src="http://www.drivethrurpg.com/images/18374/479497-thumb140.png" alt="Outgunned Adventure - Quickstart" title="Outgunned Adventure - Quickstart" align="left" hspace="3" vspace="3" /><b>Publisher</b>: Two Little Mice<br /><p style="text-align:center;"><em><em>[English and Italian version included /// Include sia la versione italiana che quella inglese]</em></em></p>
  96. <div style="text-align:center;"><em>It’s been a while.</em></div>
  97. <div style="text-align:center;"><em>The world out there is full of unexplored jungles, lost pyramids, and cursed temples that are just waiting for an unprepared explorer to slip up.<br /> Collapsing floors, creaky bridges, poisoned darts, fire jets, and rolling boulders… You can expect all that, and even more.</em></div>
  98. <div style="text-align:center;"></div>
  99. <div style="text-align:center;"><em>Adventure is back.</em></div>
  100. <p style="text-align:left;"></p>
  101. <div>Outgunned Adventure is a pulp adventure game inspired by the classics of the genre, from the immortal Indiana Jones, to The Mummy (1999). In Outgunned Adventure, the Players take on the role of brave Adventurers in search for an invaluable treasure.</div>
  102. <div></div>
  103. <div>Outgunned Adventure is the first <span>Genre Book</span> in the Outgunned Line, and you <span>can play it either standalone or as an expansion for Outgunned</span>.</div>
  104. <p>Outgunned Adventure features a game system called Director’s Cut, a set of mechanics using small pools of six-sided dice to determine the outcome of the Adventurers’ actions. When rolling dice, your goal is not to score the highest or lowest possible number, but to roll two-, three-, and four-of-a-kind.</p>]]></description>
  105. <price></price>
  106. </item>
  107. <item>
  108. <title><![CDATA[Baptism of Fire]]></title>
  109. <link><![CDATA[http://www.drivethrurpg.com/product_info.php?products_id=470760&affiliate_id=294988]]></link>
  110. <pubDate>Sat, 27 Apr 2024 13:43:10 CDT</pubDate>
  111. <description><![CDATA[<img src="http://www.drivethrurpg.com/images/8191/470760-thumb140.jpg" alt="Baptism of Fire" title="Baptism of Fire" align="left" hspace="3" vspace="3" /><b>Publisher</b>: Mad Scribe Games<br /><p>Baptism of Fire is an OSR RPG set in the dawn of the Polish monarchy in the early medieval period. It is a complete rulebook and setting. As a setting, it is “medieval authentic,” meaning that it is set in our own historical Earth rather than a fantasy world, but this is the world as the people living in the setting imagined and envisioned it. That is to say, religion, magic, and monsters all exist and function as the paradigm of the early medieval world imagined.</p>
  112. <p>The default setting of Baptism of Fire is a society that is transforming from a Dark Age culture to an early Medieval culture. Poland, in the early 11th Century, was moving from a sedentary tribal system of “barbarians” to the beginnings of a feudal society united under a monarchy. As part of the process of successfully making this shift, the Piast rulers had introduced the unifying force of Christianity to the land.</p>
  113. <p>The process of unifying disparate people into a single nation was predictably met with resistance. But the Piast dukes were clever enough to make good alliances, including with the more powerful Christian kingdoms that had risen up from the ruins of the Roman Empire. Christianity would help cement a common culture for many local tribes, smoothing over countless ancient divisions and rivalries and legitimizing the crown. But while Christianity had many progressive ideas that appealed to many people, there would nevertheless be a great many who would refuse to give up their age-old gods and heathen traditions without a fight.</p>
  114. <p>All of this was taking place in a setting that was wild and magical. After the fall of Rome, the population of Europe had declined dramatically and failed to grow for five centuries. Monsters, fairies, demons, and dark magic ran wild outside of the safety of human cities. The Christianization of Poland was also the taming of that land, purifying it of the dangers of the dark wild and bringing the light of civilization and its accompanying stability and prosperity. In the standard Baptism of Fire campaign, the player characters are agents of that civilizing force.</p>
  115. <p><span><strong>* A note regarding the use of AI art:</strong>  Only the public domain works of deceased classical artists were curated to derive the AI art in this book. The total body of work that these artists produced in their lifetimes (with specific regard to this book’s subject matter) was not sufficient to populate every page. Thus, to both meet our image quota and ensure a cohesive look to the book, specific prompts were used to reproduce their artistic style. It would have been nearly impossible to commission the number of images at the skill level needed from living artists without paying millions of dollars and waiting many years for completion. It took Michelangelo four years to paint the Sistine Chapel. If he were alive today, his services would be cost-prohibitive and the body of work in this book would be complete in approximately 1200 years. It is not our intention to use AI to replace modern living artists, but AI can be a valuable tool for use in niche indie products like this one.</span></p>]]></description>
  116. <price></price>
  117. </item>
  118. <item>
  119. <title><![CDATA[Dirty Wars]]></title>
  120. <link><![CDATA[http://www.drivethrurpg.com/product_info.php?products_id=480366&affiliate_id=294988]]></link>
  121. <pubDate>Wed, 08 May 2024 04:36:11 CDT</pubDate>
  122. <description><![CDATA[<img src="http://www.drivethrurpg.com/images/3743/480366-thumb140.jpg" alt="Dirty Wars" title="Dirty Wars" align="left" hspace="3" vspace="3" /><b>Publisher</b>: Zozer Games<br /><p>A supplement for the <a href="https://www.drivethrurpg.com/en/product/228492/Hostile-Setting">Hostile RPG</a> setting, with plenty of uses for a <a href="https://www.drivethrurpg.com/en/product/304503/Modern-War">Modern War</a> game. </p>
  123. <p>Private military contractors are the mercenaries of the Hostile setting, fighting the 'dirty wars' ... unconventional, irregular, unlawful, complicated ... </p>
  124. <p>These forces are hired by corporations, governments and NGOs to secure locations, carry out patrols, peace-keeping, VIP escort and, more recently, full-on combat operations in high-intensity war zones. </p>
  125. <p>This book helps you create a experienced veteran - the perfect PMC candidate. It also goes into PMC organisation and mission types, and on establishing your own PMC. New military vehicles are provided, a useful kit list and a run-down of all of the 'dirty wars' in the Hostile setting. </p>
  126. <p><em>The pay's good. There's a health plan. And we only work 6 months of the year. Sign up ... you'll fit right in! </em></p>]]></description>
  127. <price></price>
  128. </item>
  129. <item>
  130. <title><![CDATA[OLDSKULL UNDERWORLD GENERATOR 1: Rats in the Walls]]></title>
  131. <link><![CDATA[http://www.drivethrurpg.com/product_info.php?products_id=479835&affiliate_id=294988]]></link>
  132. <pubDate>Sat, 04 May 2024 20:27:05 CDT</pubDate>
  133. <description><![CDATA[<img src="http://www.drivethrurpg.com/images/7178/479835-thumb140.png" alt="OLDSKULL UNDERWORLD GENERATOR 1: Rats in the Walls" title="OLDSKULL UNDERWORLD GENERATOR 1: Rats in the Walls" align="left" hspace="3" vspace="3" /><b>Publisher</b>: Kent David Kelly<br /><p>Mega-dungeon design made easy! <b><i>The Oldskull Underworld Generator, Book I: Rats in the Walls </i></b>features interlocking systems to generate all rooms, corridors, tricks, traps, lore, secrets, monsters, and treasure for level 1 of a gothic mega-dungeon, intended for adventurer experience levels 1 to 3.</p>
  134. <p>Herein you will find an entire regional setting for a mysterious haunted castle, evoking the weird fiction of Dunsany, Grimm, Lovecraft, Howard, Machen, Merritt, and Perrault, alongside the classic dungeon design sensibilities of Arneson, Gygax, Holmes, and Moldvay.</p>
  135. <p>Random tables allow for thematic generation of rooms, monster lairs, traps, tricks, treasures, and the prisoners in need of rescue. The author’s bestselling systems from <i>The Classic Dungeon Design Guides</i>, the <i>Oldskull Dungeon Generator</i>, <i>Castle Oldskull</i>, <i>Grimrook</i>, <i>Tyrrhenia</i>, and the <i>Realms of Entropy</i> are distilled here into a lean yet richly detailed set of creation tools following the Moldvay/Cook Basic/Expert (BX) paradigm.</p>
  136. <p>All of the in-depth history, secrets, mysterious rumors, and bestiary lore are laid out for you. Explore the ruined Exham Priory, now the Maw of the Skull, where monstrous rats scurry behind the walls, down through ghoulish sub-cellars, into the Haunted Kingdom of the Wererats, in search of the Majestic Domed City which crowns the Underworld.</p>
  137. <p>This setting is home to Arthurian warriors and magi, Death Cults, Dunsanian gnoles, Gullygugs of Tsathoggua, Norvegian beast cult berserkers, Bwg-Bera bugbears, Lovecraftian daemon rats, Ghost-Slithes, Redcap creepers, Simonside Dvergar and Tomten, Shirelond halflings, elves of the Tylweth Teg, Old Guard Kloker kobolds, lizard men of Ba’al Molochai, mutoid Lubberkins, mycelians of the Seelie Court, grimalkin cats of Ulthar, Aklo undead, Orcneas of the Grendel Modor, Piskies of the Zoogs’ Enchanted Wood, Bloody Bones undead, Hecatean Strixes, troglodytes of the Formless Spawn, and much more.</p>
  138. <p>As the players’ characters advance, they will descend from the Maw into the Ghoulish Crypts in search of imprisoned friends and family. These innocents have been stolen away by wererats to serve as sacrifices of blood and souls in order to awaken the Great Old Ones. What horrors of dream and madness rise, swirling down below?</p>
  139. <p>The <b>Oldskull Underworld Generator</b> series can be used as a set of learning tools for Game Masters, as a prep tool (create an entire unique setting over a weekend for months of play), or as a solitaire storytelling and adventure system.</p>
  140. <p><b>Rats in the Walls</b> offers everything you need to begin. Every step of design is welcoming and guided. It is all included here, and it all works together. Another fine release from Kent David Kelly and Wonderland Imprints, <i>Only the Finest Works of Fantasy</i>. (64,500 words, 260 pages, in full color with 180+ graphics and illustrations.)</p>
  141. <p>**</p>
  142. <p><span><b>Disclaimer: This product contains assets that were procedurally generated with the aid of creative software powered by machine learning.</b></span></p>
  143. <p><span><b><img src="https://legacy.drivethrurpg.com/images/7178/_product_images/479835/0_Fight_On_Small.png" width="675" height="900" alt="." title="." /></b></span></p>]]></description>
  144. <price></price>
  145. </item>
  146. <item>
  147. <title><![CDATA[Heroic Maps - Geomorphs: Imperial Station Core]]></title>
  148. <link><![CDATA[http://www.drivethrurpg.com/product_info.php?products_id=479520&affiliate_id=294988]]></link>
  149. <pubDate>Sat, 04 May 2024 06:53:54 CDT</pubDate>
  150. <description><![CDATA[<img src="http://www.drivethrurpg.com/images/5371/479520-thumb140.jpg" alt="Heroic Maps - Geomorphs: Imperial Station Core" title="Heroic Maps - Geomorphs: Imperial Station Core" align="left" hspace="3" vspace="3" /><b>Publisher</b>: Heroic Maps<br /><h2 style="text-align:center;"></h2>
  151. <h2 style="text-align:center;"><strong><span style="font-family:Arial;font-size:small;"><br /></span></strong></h2>
  152. <h2 style="text-align:center;"><span>Imperial Station Core</span></h2>
  153. <h2 style="text-align:center;"><i>That's no moon....</i></h2>
  154. <h2 style="text-align:center;">Imperial Station Core is a <span>geomorphic</span> set, comprising:</h2>
  155. <ul><li><span style="font-size:1.5em;text-align:center;">15 10x10 square battlemaps (plus unfurnished versions where appropriate</span></li>
  156. <li><span style="font-size:1.5em;text-align:center;">4 5x10 rectangular end-piece battlemaps</span></li>
  157. <li><span style="font-size:1.5em;text-align:center;">2 5x5 corner pieces</span></li>
  158. <li><span style="font-size:1.5em;text-align:center;">Overlay tiles for wall edge and doors</span></li>
  159. </ul><h2 style="text-align:center;">The tiles depict a sprawling sci-fi interior layout - perfect for a Star Wars Empire base, such as the Death Star or inside a Star Destroyer.. The set can be arranged in millions of combinations, providing almost unlimited exploration and use!<br />We’ll be expanding this range - you’ll be able to build forever!</h2>
  160. <hr></hr><h2 style="text-align:center;">Our maps feature fantastic locations, a huge variety of themes and designs, beautiful high quality artwork and inspiring details.</h2>
  161. <h2 style="text-align:center;">We hope you check our maps out and enjoy using them in your games.</h2>
  162. <h2 style="text-align:left;">Joe  and amp; Sarah<br />Heroic Maps</h2>
  163. <h2 style="text-align:center;"><span style="font-family:Arial;font-size:small;"><br /></span></h2>
  164. <div style="text-align:center;"></div>
  165. <div style="text-align:center;"><span style="font-family:Arial;font-size:small;"><br /></span></div>
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  167. <div style="text-align:center;"></div>
  168. <div style="text-align:center;"><strong><span style="font-family:Arial;font-size:small;">Includes:</span></strong></div>
  169. <div style="text-align:center;"><span style="font-family:Arial;font-size:small;">Gridded and gridless versions</span></div>
  170. <div style="text-align:center;"><span style="font-family:Arial;font-size:small;">A4 pdfs of 300dpi tiles split, for home printing.</span></div>
  171. <div style="text-align:center;"><span style="font-family:Arial;font-size:small;">300dpi full jpegs</span></div>
  172. <div style="text-align:center;"><span style="font-family:Arial;font-size:small;">72dpi 140px VTT ready jpegs</span></div>
  173. <div> </div>
  174. <div></div>
  175. <div></div>
  176. <div></div>
  177. <div style="text-align:center;"><img src="https://legacy.drivethrurpg.com/images/5371/_product_images/479520/2020preview_smaller_copy.jpg" style="margin-left:auto;margin-right:auto;" alt="20x30Preview.jpg" width="500" height="556" /></div>
  178. <div>-</div>
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  190. <div><span style="font-family:Arial;font-size:small;"></span> </div>]]></description>
  191. <price></price>
  192. </item>
  193. <item>
  194. <title><![CDATA[Eat the Reich]]></title>
  195. <link><![CDATA[http://www.drivethrurpg.com/product_info.php?products_id=480187&affiliate_id=294988]]></link>
  196. <pubDate>Tue, 07 May 2024 06:39:23 CDT</pubDate>
  197. <description><![CDATA[<img src="http://www.drivethrurpg.com/images/11612/480187-thumb140.jpg" alt="Eat the Reich" title="Eat the Reich" align="left" hspace="3" vspace="3" /><b>Publisher</b>: Rowan, Rook  and amp; Decard<br /><p style="text-align:center;"><em><img src="https://legacy.drivethrurpg.com/images/11612/_product_images/480187/flint-headshot.jpg" width="500" alt="flint-headshot.jpg" /></em></p>
  198. <h2 style="text-align:center;"><em>The year is 1943. You are a team of crack vampire commandos with one mission: drink all of Hitler’s blood.</em></h2>
  199. <p><em><strong>Eat the Reich</strong> </em>is a tabletop roleplaying game in which you, a vampire commando, are coffin-dropped into occupied Paris and must cut a bloody swathe through nazi forces en route to your ultimate goal: drinking all of Adolf Hitler’s blood.</p>
  200. <p>It’s written by Grant Howitt (Honey Heist, Spire, Heart) and illustrated by Will Kirkby (Critical Role, Image, Darkhorse, Boom).</p>
  201. <p>This over-the-top, ultraviolent game is designed to be played from beginning to end in one to three sessions of carnage, blood magic, meaningful flashbacks and hundreds upon hundreds of extremely dead fascists. It tells one story, it tells it loud, and it tells it brilliantly. Think Wolfenstein crossed with Danger 5 and you’re not far off the mark.</p>
  202. <div style="text-align:center;"><img src="https://legacy.drivethrurpg.com/images/11612/_product_images/480187/aerialshot.jpg" width="700" alt="Eat the Reich promotional illustration - aerial shot of skyline with blimps overhead and bombs exploding" title="Aerial Shot of EtR Paris" /></div>
  203. <p><em><strong>Eat the Reich</strong></em> is a lavishly illustrated, beautifully written 72-page rulebook and it has everything you need to get started:</p>
  204. <ul><li>A quick-to-learn D6 dice pool system – the Havoc Engine – that encourages creative violence</li>
  205. <li>Enemy reinforcement rules that keep the vampire invaders on their toes</li>
  206. <li>Pregenerated iconic characters (with room to level up)</li>
  207. <li>Gruesome augmented Übermenschen (drink their blood to level up)</li>
  208. <li>Non-accurate maps of Paris with lots of location details and ideas for fun things to destro</li>
  209. </ul><p style="text-align:center;"><em><img src="https://legacy.drivethrurpg.com/images/11612/_product_images/480187/vamptrial3.jpg" width="600" alt="vamptrial3.jpg" /></em></p>]]></description>
  210. <price></price>
  211. </item>
  212. <item>
  213. <title><![CDATA[The Living Galaxy]]></title>
  214. <link><![CDATA[http://www.drivethrurpg.com/product_info.php?products_id=479332&affiliate_id=294988]]></link>
  215. <pubDate>Wed, 01 May 2024 10:16:27 CDT</pubDate>
  216. <description><![CDATA[<img src="http://www.drivethrurpg.com/images/12737/479332-thumb140.jpg" alt="The Living Galaxy" title="The Living Galaxy" align="left" hspace="3" vspace="3" /><b>Publisher</b>: Gildor Games<br /><h2><strong>Engage Warp Speed!</strong></h2>
  217. <p><strong></strong>(but hang on a sec, I need to realign the neutron flux modulator)</p>
  218. <p><i>The Stellar Concord, and its council of many species and cultures, has ruled the galaxy for centuries. But danger tears at the fabric of this uneasy alliance, as rogue generals, pirate enclaves, AI mega-systems, and alien entities fight for control. Meanwhile, the enigmatic Voidwalkers manipulate the very fabric of space-time for their own mysterious ends. Into this turmoil, a rag-tag band of interstellar scoundrels is thrust, seeking their fortune on a rusty freighter. Will they perish as so many before them, or rise to become major players in the galactic game?</i></p>
  219. <p>Welcome to <b>The Living Galaxy</b>, a space opera setting and supplement for ELEMENTAL, and a toolkit full of inspiration for your Trek/Wars/Expanse/Firefly/Galactica type adventures in any system.</p>
  220. <p>Every time <b>The Living Galaxy</b> earns a new bestseller medal on DriveThruRPG, we add more content to it, and the price goes up accordingly. The more people pick it up, the more <b>The Living Galaxy</b> expands! But here’s the fun part: Once you own <b>The Living Galaxy</b> you have access to all of it, including any content that gets added in the future.</p>
  221. <p><b>Okay, so what’s in the book?</b></p>
  222. <p>In a word: inspiration! The book aims to super-charge your imagination by putting decades of space opera TV, film and literature at your fingertips and help you craft compelling characters, creatures, items, encounters, adventures and campaigns. It is both a supplement for ELEMENTAL, and a system-agnostic toolkit for any sci-fi RPG. It’s an “anti-canon” setting book: Rather than drowning you in details and lore, it gives you prompts to help you generate your own version of the Living Galaxy or adapt these ideas to an existing setting from popular space adventure media and RPGs.</p>
  223. <p>The initial release contained a total of 72 encounter ideas suitable for any space adventure setting, broken into four categories: exploration, combat, investigation and social.</p>
  224. <p><b>STRETCH GOAL ACHIEVED! The Living Galaxy has earned a COPPER medal.</b><b></b></p>
  225. <p>We’ve added additional tools and tables for generating NPCs, locations, alien creatures and items; ELEMENTAL rules for space battles, a “character sheet” for the players’ ship, character classes, and an introduction to the Living Galaxy setting.</p>
  226. <p><b>STRETCH GOAL ACHIEVED! The Living Galaxy has earned a SILVER medal.</b></p>
  227. <p>We've added details on seven alien species playable as PCs, and tools to generate different kinds of scenarios and missions along with hooks, threats, twists and complications.</p>
  228. <p>ELEMENTAL is a remarkably fast and flexible RPG for any character, any setting, any story. Go to the <strong><a href="https://www.drivethrurpg.com/browse/pub/12737/Gildor-Games">Gildor Games main page</a></strong> to see the expanding line of ELEMENTAL adventures and tools for gaming in space, dungeons, and other perilous places. The <strong><a href="https://www.drivethrurpg.com/product/242198/ELEMENTAL-Complete-Guide">Complete Guide</a></strong> gives you everything you need to play, and the <strong><a href="https://www.drivethrurpg.com/product/242202/ELEMENTAL-Discovery-Guide">Discovery Guide</a></strong> lets you check out the game and try it for free.</p>
  229. <p>CONTENT ADVISORY: People have different views around the use of AI-generated art, and we completely respect everyone’s opinion on the matter. Since it may factor into some people’s decision to support a project, we want you to know that <i>The Living Galaxy</i> contains (and would not have been possible without) AI-generated illustrations.</p>
  230. <p><a href="https://www.drivethrurpg.com/product/242198/ELEMENTAL-Complete-Guide"><img width="1200" height="414" title="ELEMENTAL" alt="Core Game Line" src="https://www.dropbox.com/s/l9hualbml5dvpj5/rsz_2banner.jpg?raw=1" /></a></p>]]></description>
  231. <price></price>
  232. </item>
  233. <item>
  234. <title><![CDATA[77 Stories in NewEdo]]></title>
  235. <link><![CDATA[http://www.drivethrurpg.com/product_info.php?products_id=478974&affiliate_id=294988]]></link>
  236. <pubDate>Sun, 28 Apr 2024 11:32:14 CDT</pubDate>
  237. <description><![CDATA[<img src="http://www.drivethrurpg.com/images/22983/478974-thumb140.jpg" alt="77 Stories in NewEdo" title="77 Stories in NewEdo" align="left" hspace="3" vspace="3" /><b>Publisher</b>: Salty Games<br /><h2>System Agnostic Storyteller Tools for Neon City Campaigns</h2>
  238. <p>A sewer-dwelling water dragon with social anxiety; some badass with a laser sword here to detain your competition; the headquarters of a definitely-above-board genetic engineering firm; a boisterous demon lady challenging you to a drinking contest; and a martial arts dojo perched on the side of a cliff overlooking a modern city. What do these diverse story elements have in common (other than glib writing and incredible art)? <img src="https://www.drivethrurpg.com/images/22983/_product_images/478974/77_mashup_image.png" alt="77_mashup_image.png" /></p>
  239. <p>They're just some of the 100+ plots, places, NPCs, and items that make up the 77 Stories! This diverse collection of plot hooks and setting details will engage your players with challenges outside the trope-y neon city norm. There's enough content out there with oppressive governments and evil corporations, so instead we created this book to add a little spice to your urban campaigns. These stories intermingle politics, magic, technology, intrigue, heists, personal development, and ridiculous shenanigans - and, notably, very few of them default to murder as the solution.</p>
  240. <h3>What's in the Book?</h3>
  241. <p>This isn't a d100 list of one-liner plot hooks or throwaway NPCs. These are fleshed-out ideas that connect to the game world and to each other in a way that makes it easy to drag and drop concepts from various chapters (and from the core <a href="https://www.drivethrurpg.com/en/product/412135/NewEdo" target="_blank">NewEdo book</a>) to create stories that are more than just a punch line or simple hook. Paragraph-length (or longer) entries describe plots, places, people, and items that have depth and colour, and which buck the kind of stereotypes you've come to expect from the "-punk" genre. </p>
  242. <p>Here's what you're in for: </p>
  243. <ul><li>77 paragraph+ story hooks identified by one or more of the following tags: Combat, Espionage, Goofin' Around, Intrigue, and Mystcism. These hooks tie in locations and personas from the rest of this book and from the wider NewEdo universe, but can easily be dropped into any urban campaign. </li>
  244. <li>30 detailed locations that range from an ancient bath house to a sake brewery to a vehicle research facility to a deadly food processing plant. </li>
  245. <li>20 colourful NPCs (and one monster) who will bring your world to life. These NPCs are chefs and gangsters and journalists and fixers, each with a clear personality and connection to the world. Many have full stat blocks (in the NewEdo system) and include tags that will help you translate them to your system. </li>
  246. <li>11 unique items to reward (or threaten) your players with. These aren't just pieces of equipment - they're legendary (or cursed) items with backstories and unique abilities that engender game ideas all on their own. </li>
  247. </ul><p>The 77 Stories is illustrated in custom-commissioned full-colour art. The NewEdo universe is vibrant, magical, cybernetic, and traditional - all at the same time - and this book reflects that incredible diversity. </p>
  248. <p></p>
  249. <p><img src="https://www.drivethrurpg.com/images/22983/_product_images/478974/newedo_dragon_title.png" alt="newedo_dragon_title.png" /></p>
  250. <p>This content is system agnostic but designed in <a href="https://www.drivethrurpg.com/en/product/412135/NewEdo" target="_blank">NewEdo</a>. Storytellers and DMs from other systems will get ample use out of the plot hooks, detailed locations, and colourful characters that make up the 77 Stories. The core of this book is unique and differentiated lore that can fit into most urban campaigns. NewEdo blends magic and technology, but if your game world doesn't have magic (or dragons, or cat-people) then it doesn't take much to fudge the more fantastical elements from the 77 Stories into your mundane worlds. A cross-system difficulty table translates basic challenge ratings into a handful of common urban RPG systems, including Difficulty Value, d20, and Success Thresholds. These tools can make any urban campaign world feel more full, more vibrant, and more diverse. </p>
  251. <p></p>
  252. <h3>High Quality Layout </h3>
  253. <p>The PDF version of the 77 Stories includes all the top-notch layout tools that you wish the big publishers still put in their digital books. Bookmarks, internal hyperlinks, chapter markings on every page, an extensive glossary, and clear and useful tips and callouts all make this book easy to use and fun to read. </p>
  254. <p></p>
  255. <h3>Maps for VTT and Tabletop!</h3>
  256. <p><img src="https://www.drivethrurpg.com/images/22983/_product_images/478974/77_maps.jpg" alt="77_maps.jpg" /></p>
  257. <p>Do you like maps? We love maps. Adding to the list of free maps that you automatically receive with any <a href="https://www.drivethrurpg.com/en/product/412135/NewEdo" target="_blank">NewEdo</a> download, the 77 Stories inclues five additional maps in a huge variety of formats and styles. Formats include animated and flat, gridded, grid-less, and iso perspective. Styles include day, night, apocalyptic, clean, and neon options. These maps suit specific locations from the 77 Stories, but would be 100% useful in any urban campaign, filling in exterior and interior location details for a variety of settings. We teamed up with Nebula Maps to offer these cartographic beauties, so please consider supporting Nebula if you enjoy them (a quick google will get you there!). </p>]]></description>
  258. <price>6</price>
  259. </item>
  260. <item>
  261. <title><![CDATA[World's Oldest Profession: 100 Courtesans and Concubines]]></title>
  262. <link><![CDATA[http://www.drivethrurpg.com/product_info.php?products_id=477766&affiliate_id=294988]]></link>
  263. <pubDate>Sat, 20 Apr 2024 10:12:04 CDT</pubDate>
  264. <description><![CDATA[<img src="http://www.drivethrurpg.com/images/6582/477766-thumb140.jpg" alt="World's Oldest Profession: 100 Courtesans and Concubines" title="World's Oldest Profession: 100 Courtesans and Concubines" align="left" hspace="3" vspace="3" /><b>Publisher</b>: Azukail Games<br /><p>Prostitution is a facet of fantasy RPGs that go all the way back to some of the earliest books released for Dungeons and Dragons. While there has been controversy surrounding sex workers in the game, most will acknowledge they are an obvious aspect of most worlds where adventurers are looking to carouse the night away after surviving their last quest. And whether your setting has a brothel in every town worth the name, cults dedicated to various gods and goddesses of love or merely taverns and inns where doxies tend to gather in search of a client for a night, this supplement is full of unique practitioners of the world's oldest profession.<br /><br />These NPCs can be used for far more than just set dressing, however. Many of them come with small mysteries attached to them that can be used as plot points, or they might be individuals learned in the magic arts in addition to their usual profession. They may have heard rumors in the sheets that could help adventurers uncover the truth of a conspiracy, or they might even be former warriors, crusaders and more who have taken up a new trade. Many of them may still remember their old trade well enough, and they might teach younger adventurers the things they need to know, or even take up the sword and the spell one last time to help out the party. How you use these characters is up to you!<br /><br />This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.<br /><br /></p>
  265. <ul><li>Jessari Trevails: A beautiful woman with a head of raven curls, and a husky voice that is like warm incense smoke breathed over the ears, Jessari is a mystery to most. She claims to come from a dozen different places, all of them miles and miles away from one another. She speaks half a dozen different tongues, but seems to have no accent in any of them. Even her name is false, taken from a popular series of road stories about a beautiful, treasure-hunting adventuress. And where there is no truth to be found, the curious will fill the space with conjecture and rumors. Whether Jessari is a runaway farm girl, the daughter of a duchess living a secret life, a spy looking to move without being noticed or something else entirely, only she can say for certain.</li>
  266. <li>Vane Therris: An arboreal sorcerer of some power, Vane looks like some woodland king found in an old storybook. With eyes of vibrant green, deep mahogany skin and a crown of leaves growing amidst his hair, a perfume of flowers seems to follow him everywhere he goes. His voice is deep and commanding, and he has certain... effects on people. While he tends to reserve the use of his charms for those who request to experience them, Vane is unique in the trade for one aspect of his services. It's said that to lie with him is to be blessed by the fecundity of nature, making him sought by husbands, wives and sometimes both at once when they are hoping to have healthy children of their own.</li>
  267. <li>Lenore: A quiet, wistful woman, Lenore always seems to suddenly appear like a spirit manifesting when one's eyes are drawn elsewhere. Lenore never speaks above a soft whisper, and there is a longing in her gray eyes that speaks to those who gaze into them. Even those who've sought her out on several occasions never learn more than her name, except for the fact that she can only be found during the night hours, and that she always vanishes from their arms and beds with the morning light.</li>
  268. <li>Arno Wren: A man with silver in his hair, but who still has plenty of steel in his spine, Arno is typically hired for back of the bar work these days. A hellion in his youth, it was said there were very few experiences he couldn't provide if one slid him the right amount of coin. Though he's more mature these days, those who seek him out typically do so because they're looking for someone else to take the reins, and to be in-charge for a while. And while that's usually a metaphor, there are some clients for whom that is a very literal description of what they're paying for.</li>
  269. <li>Nyssa Shadowhearth: A hearth warmer by trade, Nyssa and those like her filled important duties among the elves under the black mountain. The warmth of another body is both a physical and spiritual need to those in these communities, and just as fire requires tending to stop it from going out, so too did those of Nyssa's trade tend the fires of one's heart (and, when necessary, loins). Skilled, soft-spoken and enthusiastic in her duties, those who know the ways of her society understand that her name has an important meaning. Only when the fire of a hearth goes out is it filled with shadows, implying that she is outcast from her society. Why that would be, though, only Nyssa herself can rightly say.</li>
  270. </ul><p><br />One page is the front cover and one the front matter and half is ads.</p>]]></description>
  271. <price></price>
  272. </item>
  273. <item>
  274. <title><![CDATA[Warhammer 40,000: Wrath  and  Glory, Vow of Absolution]]></title>
  275. <link><![CDATA[http://www.drivethrurpg.com/product_info.php?products_id=416203&affiliate_id=294988]]></link>
  276. <pubDate>Thu, 18 Apr 2024 08:01:00 CDT</pubDate>
  277. <description><![CDATA[<img src="http://www.drivethrurpg.com/images/54/416203-thumb140.png" alt="Warhammer 40,000: Wrath  and  Glory, Vow of Absolution" title="Warhammer 40,000: Wrath  and  Glory, Vow of Absolution" align="left" hspace="3" vspace="3" /><b>Publisher</b>: Cubicle 7 Entertainment Ltd.<br /><p style="text-align:center;"><strong><img src="https://www.drivethrurpg.com/images/54/_product_images/416203/Banner-for-Blogs_13.png" width="500" alt="Banner-for-Blogs_13.png" /></strong></p>
  278. <p style="text-align:center;"><strong>Vow of Absolution</strong></p>
  279. <p style="text-align:center;"><strong>A definitive guide to The Absolvers Chapter of the Adeptus Astartes.</strong></p>
  280. <p style="text-align:center;"><span>Vow of Absolution</span><span> is a detailed and in-depth guide to The Absolvers Chapter of the Adeptus Astartes stationed within the Gilead System and features a wealth of expanded lore, locations and characters.</span></p>
  281. <p style="text-align:center;"><img src="https://www.drivethrurpg.com/images/54/_product_images/416203/WG_VOW_of_Absolution_drivethrurpg.png" width="900" height="648" alt="WG_VOW_of_Absolution_drivethrurpg.png" /></p>
  282. <p><em><em>Bound by long sworn oaths to defend the Gilead System, the Space Marines of the Absolvers now find themselves the Imperium’s last bulwark against the encroaching darkness…</em></em></p>
  283. <p><em>With their flagship vessel, and a number of their brethren trapped in the Gilead System by the opening of the Great Rift, the Absolvers find their numbers dwindling as they desperately defend humanity in a system cut off from the Imperium’s might. On Gilead Primus, the ancient Absolver citadel of Castle Grigori is alive with more activity than its storied halls have seen in centuries as the Chapter desperately recruits and prepares new Aspirants. Elsewhere, the ancient and venerable Battle Barge, Vow of Absolution, is stationed within the Reach, holding back the incessant raids by foul Orks, the arrogant Aeldari and worse still, their own Traitorous fallen brethren.</em></p>
  284. <p><strong>Vow of Absolution</strong> introduces new Tier 5 Astartes Archetypes, exciting previously unexplored locations and dives into the mysteries at the centre of the ancient secrets of the Chapter. Advice on running and scaling in military action based campaigns is offered alongside a unique adventure designed specifically to introduce the new and exciting content into your campaigns. <strong>Vow of Absolution </strong>is a detailed look at The Absolvers and playing an Astartes warrior in Wrath  and amp; Glory, covering; </p>
  285. <ul><li>3 New Key Locations of the Absolvers Chapter</li>
  286. <li>A detailed look at the history and lore of the Absolvers Chapter</li>
  287. <li>New Astartes focused Talents</li>
  288. <li>Access to the Armoury of the Absolvers - Introducing new Wargear and Equipment</li>
  289. <li>Dedicated Psychic Powers and Litanies of Battle for Librarians and Chaplains</li>
  290. <li>The introduction of Tier 5 Astartes Archetypes to Wrath  and amp; Glory</li>
  291. <li>New Patrons to introduce to your games.</li>
  292. </ul><p><span><br /></span></p>
  293. <p style="text-align:center;"><img src="https://www.drivethrurpg.com/images/54/_product_images/416203/WG_VOW_of_Absolution_drivethrugh2.png" width="900" height="648" alt="WG_VOW_of_Absolution_drivethrugh2.png" /></p>
  294. <p></p>
  295. <p><strong>Vow of Absolution </strong>provides an in-depth and detailed look at The Absolvers and brings a variety of thematic new skills and lore for both Players and GM’s to add depth and variety to their games of <strong>Wrath  and amp; Glory</strong>!</p>
  296. <p>Vow of Absolution requires the <a href="https://www.drivethrurpg.com/product/249388/Warhammer-40000-Wrath--Glory-Core-Rulebook?term=Warhammer+40%2C000+Roleplay%3A+Wrath+%26+Glory%3A+Core+Rulebook"><b>Warhammer 40,000 Roleplay: Wrath  and amp; Glory: Core Rulebook</b></a> to enjoy fully. Looking for an exciting array of enemies for the Absolvers to face down? Check out <a href="https://www.drivethrurpg.com/product/416199/Wrath--Glory-Threat-Assessment-Xenos"><b>Wrath  and amp; Glory: Threat Assessment: Xenos</b>!</a> Additionally, unlock a wide range of vehicle options for the Absolvers and beyond in <a href="https://www.drivethrurpg.com/product/343889/Warhammer-40000-Wrath--Glory--Church-of-Steel?term=Wrath+%26+Glory%3A+Church+of+Steel"><b>Wrath  and amp; Glory: Church of Steel</b></a>.</p>
  297. <p>Cubicle 7 Entertainment Ltd.© Copyright Games Workshop Limited 2024</p>]]></description>
  298. <price></price>
  299. </item>
  300. <item>
  301. <title><![CDATA[Paths of Shame]]></title>
  302. <link><![CDATA[http://www.drivethrurpg.com/product_info.php?products_id=479046&affiliate_id=294988]]></link>
  303. <pubDate>Mon, 06 May 2024 06:05:03 CDT</pubDate>
  304. <description><![CDATA[<img src="http://www.drivethrurpg.com/images/8782/479046-thumb140.jpg" alt="Paths of Shame" title="Paths of Shame" align="left" hspace="3" vspace="3" /><b>Publisher</b>: Schwalb Entertainment<br /><div><i>Paths of Shame</i> presents new options for players who want to carve out a life of notoriety, without a care for what society thinks. Here the focus is on the despised: cowards, tricksters, brutes and ne'er do wells, from malcontents who have turned their back on the gods to simple criminals who seek shortcuts to wealth.</div>
  305. <div>
  306. <div><br />Be warned, in the Vikingverse, the life of an outlaw is a grim one. Forcibly ejected from your home, you will be thrust into the frigid wilderness to live or die at the mercy of the Norn, and branded with one of the <b>Marks of the Wolf</b> presented here. Just like the Outlaw Expert Path in the main rulebook, none of the options presented here incur Shame automatically. However, they are likely to lead the players who chose them toward dark deeds and dubious decisions…</div>
  307. <div><b><br /></b></div>
  308. <div><b><br /></b></div>
  309. <div><b><br /></b></div>
  310. <div><b>EXPERT PATHS</b></div>
  311. <div>
  312. <ul><li>Apostate: Renegades who defy the divine order.</li>
  313. <li>Forester: Exiles, forced to become master survivalists.</li>
  314. <li>Mold Dweller: Grave robbers attuned to the dead.</li>
  315. <li>Shadow Stalker: Insatiable grendelkin.</li>
  316. <li>Slaver: Traffickers in thralls.</li>
  317. <li>Spellbearer: Advocates of abundance and fecundity.</li>
  318. </ul></div>
  319. <div><br /><b>MYTHIC PATHS</b></div>
  320. <div>
  321. <ul><li>Court Rider: Necromancers, protected by shades.</li>
  322. <li>Peaceless: Ruthless revolutionaries.</li>
  323. <li>Siren: Enthralling denizens of the deep.</li>
  324. <li>Wolf Skin: Geneticists who tamper with nature.</li>
  325. </ul></div>
  326. <div>To use these rules, you need a copy of <i>When the Wolf Comes</i> RPG, available <a href="https://www.drivethrurpg.com/product/443491/When-the-Wolf-Comes" target="_blank">here</a>.</div>
  327. <div>
  328. <div>
  329. <p>For more information on the Vikingverse, be sure to check out these <a href="https://www.drivethrufiction.com/browse.php?author=Ian%20Stuart%20Sharpe" target="_blank">novels</a> and <a href="https://www.drivethrucomics.com/browse.php?author=Ian%20Stuart%20Sharpe" target="_blank">comics</a>!</p>
  330. </div>
  331. </div>
  332. </div>]]></description>
  333. <price></price>
  334. </item>
  335. <item>
  336. <title><![CDATA[~Hijos del Lobo: Personajes de Cartulina para Juegos de Rol y Juegos de Guerra (Cardstock Characters™)~]]></title>
  337. <link><![CDATA[http://www.drivethrurpg.com/product_info.php?products_id=479295&affiliate_id=294988]]></link>
  338. <pubDate>Tue, 30 Apr 2024 10:47:16 CDT</pubDate>
  339. <description><![CDATA[<img src="http://www.drivethrurpg.com/images/2132/479295-thumb140.jpg" alt="~Hijos del Lobo: Personajes de Cartulina para Juegos de Rol y Juegos de Guerra (Cardstock Characters™)~" title="~Hijos del Lobo: Personajes de Cartulina para Juegos de Rol y Juegos de Guerra (Cardstock Characters™)~" align="left" hspace="3" vspace="3" /><b>Publisher</b>: Skirmisher Publishing<br /><p>¡Cambia de forma, aúlla a la luna y corre con la manada!</p>
  340. <p>Este hermoso conjunto de miniaturas de cartulina altamente detalladas del renombrado artista de fantasía Bob Greyvenstein contiene 10 figuras únicas, variantes para cuatro de ellas y versiones horizontales de todas ellas para brindar variedad adicional (para un total de 28 miniaturas diferentes), así como así como los tokens correspondientes para su uso online y con mesas virtuales. Todas las miniaturas se suministran en dos tamaños, estándar c. Escala de 28-30 mm y escala grande de 54 mm (2").</p>
  341. <p>Este conjunto incluye:</p>
  342. <p>●  Tres hombres lobo de aspecto poderoso (uno con una variante con arma);</p>
  343. <p>●  Cuatro lobos diferentes (algunos más o menos monstruosos que otros);</p>
  344. <p>●  Tres personas con capucha de lobo, tanto en versión armada como desarmada (que pueden usarse de diversas formas como berserkers, Ulfhednar, cultistas o formas humanas de los hombres lobo); y,</p>
  345. <p>●  Una carpeta ZIP con 40 tokens (10 imágenes diferentes en cuatro colores cada una).</p>
  346. <p>Estas miniaturas son adecuadas para usar con cualquier juego de rol o juego de guerra de fantasía, terror, moderno o ciencia ficción. ¡Esperamos que te gusten!</p>]]></description>
  347. <price></price>
  348. </item>
  349. <item>
  350. <title><![CDATA[Ilde Iceseeker — People of the Vale]]></title>
  351. <link><![CDATA[http://www.drivethrurpg.com/product_info.php?products_id=475218&affiliate_id=294988]]></link>
  352. <pubDate>Wed, 08 May 2024 11:24:41 CDT</pubDate>
  353. <description><![CDATA[<img src="http://www.drivethrurpg.com/images/20954/475218-thumb140.png" alt="Ilde Iceseeker — People of the Vale" title="Ilde Iceseeker — People of the Vale" align="left" hspace="3" vspace="3" /><b>Publisher</b>: T.M. van Dalen RPG<br /><p><strong>Ilde Iceseeker</strong> is a dwarven gladiator with a passion for nature—and violence!</p>
  354. <p>Each entry in the <em>People of the Vale </em>series focuses on one specific NPC in the region, detailing them, and an encounter. This issue's encounter, <i>Arachnid Infestation</i>, is a classic hack-and-slash with a focus on the combat pillar of the game.</p>]]></description>
  355. <price></price>
  356. </item>
  357. <item>
  358. <title><![CDATA[With Friends Like These]]></title>
  359. <link><![CDATA[http://www.drivethrurpg.com/product_info.php?products_id=479548&affiliate_id=294988]]></link>
  360. <pubDate>Fri, 03 May 2024 07:06:22 CDT</pubDate>
  361. <description><![CDATA[<img src="http://www.drivethrurpg.com/images/27/479548-thumb140.png" alt="With Friends Like These" title="With Friends Like These" align="left" hspace="3" vspace="3" /><b>Publisher</b>: Pinnacle Entertainment<br /><p>***This is not a complete product, you need the Savage Worlds core book to play.***</p>
  362. <p></p>
  363. <p>*For a limited time, you can get the core Big Apple Sewer Samurai book at a 50% discount if you also buy this supplement. https://legacy.drivethrurpg.com/product/479550/Big-Apple-Sewer-Samurai-Episode-2-BUNDLE</p>
  364. <p>Breach a priceless vault filled to the brim with secrets and knowledge. Make a deal with the Moon itself. Learn the mysteries of the Keepers of the Demon Gate. Delve into this first adventure for the Big Apple Sewer Samurai setting like it's saturday morning in the 80s again!</p>
  365. <p>You'll find a lot to improve your Savage World experience within these 80+ pages:</p>
  366. <ul><li>Rules for Duels, whether it is a samurai showdown or a cooking contest. Usable in any settings.</li>
  367. <li>15 new Style Edges (for a total of 75 Edges) to give more tools to martial artists of all kind.</li>
  368. <li>23 characters and multiple locations to give life to your cartoon-inspired setting.</li>
  369. <li>A complete adventure and several Savage Tales.</li>
  370. </ul><p>Everything in this book will expand your own Big Apple Sewer Samurai campaign, or serve as inspiration for any other settings. </p>]]></description>
  371. <price></price>
  372. </item>
  373. <item>
  374. <title><![CDATA[A Rough Guide to Boldhome]]></title>
  375. <link><![CDATA[http://www.drivethrurpg.com/product_info.php?products_id=467046&affiliate_id=294988]]></link>
  376. <pubDate>Sun, 21 Apr 2024 08:20:24 CDT</pubDate>
  377. <description><![CDATA[<img src="http://www.drivethrurpg.com/images/2/467046-thumb140.png" alt="A Rough Guide to Boldhome" title="A Rough Guide to Boldhome" align="left" hspace="3" vspace="3" /><b>Publisher</b>: Chaosium<br /><p><strong>Boldhome</strong> – “the impossible city”, built by Sartar the Peacemaker and the Mostali into the Quivin Mountains, and capital city of Sartar's Princedom. It fell to the Lunar Empire in 1602 and has remained occupied by them ever since.  Will 1625 be any different?</p>
  378. <p><strong><br />What is "A Rough Guide to Boldhome?" </strong></p>
  379. <p>This is the official sourcebook for the <strong><em>Home of the Bold</em> </strong>51-player freeform game set in Earth season of 1625 in Boldhome. It’s also an invaluable guide to Sartar and the city of Boldhome during the Lunar occupation. System agnostic, it can be used with the <em>RuneQuest, </em><em>QuestWorlds</em> and <em>13th Age Glorantha</em> systems to inform games set in Glorantha’s Dragon Pass region. </p>
  380. <p>While the book draws heavily from the original 1992 <strong><em>Rough Guide</em></strong>, it’s been completely updated, greatly expanded and also includes sneak peeks of Chaosium’s upcoming <strong><em>Sartar Book</em></strong> (set after the occupation is over). </p>
  381. <p>It’s also full of new colour artwork, previous artwork and maps, and features three new full colour maps of the region. </p>
  382. <p><strong><br />What’s in the book? </strong></p>
  383. <p>The core of the book is Greg Stafford’s <em>Boldhome Documents</em>, including:</p>
  384. <ul><li><strong>The City of Boldhome</strong><span> – The Founding of Boldhome, descriptions of all the major locations and details of the ruling City Ring, accompanied by Walter Moore’s map of Boldhome. </span></li>
  385. <li><span><strong>Recent Sartar History</strong> –</span><span> The Reign of Salinarg and the Return of the Prince, including the Princes of Sartar list.</span><span> </span></li>
  386. </ul><p>There are sneak previews of Chaosium’s upcoming <em>Sartar Book</em> (adapted for the occupation), including:</p>
  387. <ul><li><span><strong>The Kingdom and Tribes of Sartar </strong>–</span><span> background and details on the kingdom and sixteen Sartarite tribes and other communities. A colour map of the tribes accompanies this. </span></li>
  388. <li><span><strong>Trade in Dragon Pass</strong> –</span><span> including details and background on the major Guilds of Sartar and Boldhome. </span></li>
  389. <li><span><strong>Important Gods </strong>–</span><span> Describing the main gods worshipped in the region, including the Hero Cult of Sartar and Lunar worship.          </span></li>
  390. </ul><p>Various other articles round out the book, notably: </p>
  391. <ul><li><span><strong>The Cult of Geo</strong> –</span><span> The original cult write-up of Sartar’s hero of hospitality by Greg Stafford, accompanied by Walter Moore’s map of the Inn locations. </span></li>
  392. <li><strong>Jaxarte in Boldhome</strong><span> – Michael O’Brien’s tale of Jaxarte Whyded’s woes and mishaps in Boldhome. </span></li>
  393. <li><strong>Home of the Bold Personalities</strong><span> – Details of some of the main protagonists in the updated freeform game. </span></li>
  394. <li><span><strong>Songs of the Bold</strong> –</span><span> Eight stirring and glorious Gloranthan adaptations of tuneful songs. </span></li>
  395. <li><span><strong>Notes from Nochet</strong> –</span><span> The return of the Holy Country version of the (original) Jonstown Compendium!</span></li>
  396. </ul><p><strong><br />What about the artwork? </strong></p>
  397. <p><span>The book includes artwork from the original edition by Dan Barker and Wiliam Church, and colourised maps by Walter Moore. New artwork includes Dan Barker’s front cover showing the “return” of Temertain, along with new colour artwork from Simon Bray, Mike O’Connor, Dario Corallo and others. The three new colour maps are by Colin Driver and include a large map of Dragon Pass and Prax.</span></p>]]></description>
  398. <price></price>
  399. </item>
  400. <item>
  401. <title><![CDATA[Terrain Feature Volume #3 - Deserts]]></title>
  402. <link><![CDATA[http://www.drivethrurpg.com/product_info.php?products_id=479993&affiliate_id=294988]]></link>
  403. <pubDate>Mon, 06 May 2024 01:24:40 CDT</pubDate>
  404. <description><![CDATA[<img src="http://www.drivethrurpg.com/images/3475/479993-thumb140.png" alt="Terrain Feature Volume #3 - Deserts" title="Terrain Feature Volume #3 - Deserts" align="left" hspace="3" vspace="3" /><b>Publisher</b>: Ennead Games<br /><h2 style="text-align:center;"><strong>Terrain Feature Volume #3 - Deserts</strong></h2>
  405. <p style="text-align:center;"><em>Explore the majestic and dry wilderness</em></p>
  406. <p>Deserts, not to be confused with desserts, are often depicted as windswept rolling dunes of sand, empty of life and deadly to anyone who tries to traverse them.</p>
  407. <p>Whilst this is true for many of them, they are often full of life, with hardy flora, numerous forms of fauna, and landscapes that can leave you breathless with their sheer beauty.</p>
  408. <p>This PDF gives you a series of tables that can help flesh out and give some life to your descriptions of deserts, telling you who (or what) you may encounter, what is the nature of the desert, what type of life calls this place home and more!</p>
  409. <p>Features aspect tables that cover...</p>
  410. <ul><li>Encounters</li>
  411. <li>Fauna</li>
  412. <li>Features  and amp; Landmarks</li>
  413. <li>Flora</li>
  414. <li>Hazards  and amp; Obstacles</li>
  415. <li>Rainfall</li>
  416. <li>Size</li>
  417. <li>Terrain Descriptor</li>
  418. <li>Type  and amp; Location</li>
  419. <li>Name/Concept</li>
  420. </ul>]]></description>
  421. <price></price>
  422. </item>
  423. </channel>
  424. </rss>
  425.  
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