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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Latest posts on all forums</title><link href="http://www.widelands.org/forum/" rel="alternate"/><link href="http://www.widelands.org/forum/feeds/posts/" rel="self"/><id>http://www.widelands.org/forum/</id><updated>2025-10-16T22:05:41+02:00</updated><entry><title>Release 1.3 @ Coding &amp; Scripting
  3. </title><link href="http://www.widelands.org/forum/post/44648/" rel="alternate"/><updated>2025-10-16T22:05:41+02:00</updated><id>http://www.widelands.org/forum/post/44648/</id><summary type="html">
  4. hessenfarmer wrote:&lt;br&gt;
  5. &lt;html&gt;&lt;body&gt;&lt;p&gt;As we do claim to support only supported OS Versions, and windows 10 fell out of official support 2 days ago, there is no supported 32 Bit windows version available any more.      &lt;br/&gt;
  6. Mingw is skipping support for 32 Bit slowly since a couple of years as well, so it might be the time to stop our 32 Bit builds.      &lt;br/&gt;
  7. Maybe we might build 1.3 one last time as win 10 has extended security support for one more year. But aterwards we should stop it imho.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;
  8. </summary></entry><entry><title>for improvements (hopefully/needs review/community poll) @ Game Suggestions
  9. </title><link href="http://www.widelands.org/forum/post/44647/" rel="alternate"/><updated>2025-10-16T21:53:36+02:00</updated><id>http://www.widelands.org/forum/post/44647/</id><summary type="html">
  10. Nordfriese wrote:&lt;br&gt;
  11. &lt;html&gt;&lt;body&gt;&lt;p&gt;When using Ctrl-click to place flags you can additionally hold down the Shift key to toggle whether flags are placed from the start or end of the road. Since the flags are previewed while holding Ctrl you can also see whether they will end up in the places where you want them.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;
  12. </summary></entry><entry><title>for improvements (hopefully/needs review/community poll) @ Game Suggestions
  13. </title><link href="http://www.widelands.org/forum/post/44646/" rel="alternate"/><updated>2025-10-16T21:39:49+02:00</updated><id>http://www.widelands.org/forum/post/44646/</id><summary type="html">
  14. hessenfarmer wrote:&lt;br&gt;
  15. &lt;html&gt;&lt;body&gt;&lt;p&gt;ctrl click with streets tries to place all flags in a distance of 2 nodes, which is the shortest distance between 2 flags that is possible. If an uneven number of nodes is between start and end it puts a 3 step road at one end of the road (i believe at then beginning of the road, but are not sure anymore). We may discuss whether the 3 step should be at the end and inverse the placing logic.      &lt;br/&gt;
  16. However this can be avoided by starting the road at the destination, or starting at the beginning and keeping ctrl pressed to show the forecast of flags.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;
  17. </summary></entry><entry><title>suggestions for improvements (hopefully; need review/community poll) @ Homepage
  18. </title><link href="http://www.widelands.org/forum/post/44645/" rel="alternate"/><updated>2025-10-16T20:09:36+02:00</updated><id>http://www.widelands.org/forum/post/44645/</id><summary type="html">
  19. usingUser wrote:&lt;br&gt;
  20. &lt;html&gt;&lt;body&gt;&lt;p&gt;I hope I could clarify my suggestions &lt;img alt="face-smile.png" src="/static/img/smileys/face-smile.png"/&gt; &lt;/p&gt;
  21. &lt;ol&gt;
  22. &lt;li&gt;Forum: A user can give a &lt;strong&gt;thumb up&lt;/strong&gt; (or a supporting smiley perhaps?) or &lt;strong&gt;down&lt;/strong&gt; for any post (except his own?).&lt;br/&gt;
  23. (Forum: Man kann einen Daumen hoch oder runter für jeden Beitrag geben.)&lt;/li&gt;
  24. &lt;li&gt;Profile: a user can not only specify his favourite tribe, but also a sequence for them. Let's say ”1. Barbarians; 2. Empire“ or ”1. Atlanteans; 2. Frisians; 3. Amazons", e. g.&lt;br/&gt;
  25. (Profil: Man kann eine Reihenfolge der Lieblingsstämme angeben. Z. B.: „1. Barbaren; 2. Imperium“ oder „1. Atlanter; 2. Friesen; 3. Amazonen“.)&lt;/li&gt;
  26. &lt;/ol&gt;&lt;/body&gt;&lt;/html&gt;
  27. </summary></entry><entry><title>suggestion for the page to edit the profile @ Homepage
  28. </title><link href="http://www.widelands.org/forum/post/44644/" rel="alternate"/><updated>2025-10-16T20:04:39+02:00</updated><id>http://www.widelands.org/forum/post/44644/</id><summary type="html">
  29. usingUser wrote:&lt;br&gt;
  30. &lt;html&gt;&lt;body&gt;&lt;p&gt;Indeed, I took a &lt;em&gt;*.svg&lt;/em&gt; file…&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;
  31. </summary></entry><entry><title>for improvements (hopefully/needs review/community poll) @ Game Suggestions
  32. </title><link href="http://www.widelands.org/forum/post/44643/" rel="alternate"/><updated>2025-10-16T20:02:46+02:00</updated><id>http://www.widelands.org/forum/post/44643/</id><summary type="html">
  33. usingUser wrote:&lt;br&gt;
  34. &lt;html&gt;&lt;body&gt;&lt;blockquote&gt;
  35. &lt;p&gt;&lt;em&gt;&lt;a class="userLink" href="http://www.widelands.org/profile/kaputtnik" title="This link refers to a userpage"&gt;kaputtnik&lt;/a&gt; &lt;a href="http://www.widelands.org/forum/post/44642"&gt;wrote&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
  36. &lt;blockquote&gt;
  37. &lt;p&gt;&lt;em&gt;&lt;a class="userLink" href="http://www.widelands.org/profile/usingUser" title="This link refers to a userpage"&gt;usingUser&lt;/a&gt; &lt;a href="http://www.widelands.org/forum/post/44641"&gt;wrote&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
  38. &lt;ol&gt;
  39. &lt;li&gt;Putting the flags with Ctrl + click automatically (state of the art (?)), beginning with the first flag out of the two selected ones. Gives several support with optimising the economy, esp. in flat areas.  &lt;/li&gt;
  40. &lt;/ol&gt;
  41. &lt;/blockquote&gt;
  42. &lt;p&gt;Could you explain? Yes, CTRL+Click is the state of the art. But i don't know how this can be improved?&lt;/p&gt;
  43. &lt;/blockquote&gt;
  44. &lt;p&gt;Let's assume we have the coordinates used in the map editor, a totally plain area we're looking at and my most eastern flag is at &lt;em&gt;(11, 11)&lt;/em&gt;. My territory includes &lt;em&gt;(14, 4)&lt;/em&gt;, &lt;em&gt;(17, 11)&lt;/em&gt; and &lt;em&gt;(15, 15)&lt;/em&gt;. I click on the flag mentioned before during the game. My next click is at &lt;em&gt;(16, 11)&lt;/em&gt;, while holding &lt;em&gt;Ctrl&lt;/em&gt;. The street is built and another flag is set at &lt;em&gt;(14, 11)&lt;/em&gt;. I desire the flag being placed at &lt;em&gt;(13, 11)&lt;/em&gt;. (I could expand the example up to an arbitrary map size, but I hope I could clarify the principle already.)&lt;/p&gt;
  45. &lt;blockquote&gt;
  46. &lt;p&gt;&lt;em&gt;&lt;a class="userLink" href="http://www.widelands.org/profile/kaputtnik" title="This link refers to a userpage"&gt;kaputtnik&lt;/a&gt; &lt;a href="http://www.widelands.org/forum/post/44642"&gt;wrote&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
  47. &lt;p&gt;So the road network may have only a small impact on the overall economy (except congestoions).&lt;/p&gt;
  48. &lt;p&gt;&lt;em&gt;&lt;a class="userLink" href="http://www.widelands.org/profile/kaputtnik" title="This link refers to a userpage"&gt;kaputtnik&lt;/a&gt; &lt;a href="http://www.widelands.org/forum/post/44642"&gt;wrote&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
  49. &lt;blockquote&gt;
  50. &lt;ol&gt;
  51. &lt;li&gt;When a street is connected to the road network, the next carrier (maybe only of the free or returning ones) goes to the new line section. If suitable, he can also take a ware on his way.  &lt;/li&gt;
  52. &lt;li&gt;The naerest walking soldiers regarding a military site are sent to it when it's fully built. If none's walking, choose from the next warehouse/headquarter.  &lt;/li&gt;
  53. &lt;/ol&gt;
  54. &lt;/blockquote&gt;
  55. &lt;p&gt;Well the game is working like that: All requests are going to a warehouse. So each request of a worker/soldier is send to a warehouse. I think it will not be possible to change this, without a &lt;strong&gt;big&lt;/strong&gt; codechange and massive memory consumption.&lt;/p&gt;
  56. &lt;/blockquote&gt;
  57. &lt;p&gt;I thought of an signal being emitted (, an event or equivalent) when the building is completed (or a street is set). But I don't really like the idea of significant memory consumption…&lt;br/&gt;
  58. The idea behind this point was that it doesn't take that long when reorganising the street network or defense strategy. Well, I tried &lt;img alt="face-wink.png" src="/static/img/smileys/face-wink.png"/&gt; &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;
  59. </summary></entry><entry><title>for improvements (hopefully/needs review/community poll) @ Game Suggestions
  60. </title><link href="http://www.widelands.org/forum/post/44642/" rel="alternate"/><updated>2025-10-16T18:30:56+02:00</updated><id>http://www.widelands.org/forum/post/44642/</id><summary type="html">
  61. kaputtnik wrote:&lt;br&gt;
  62. &lt;html&gt;&lt;body&gt;&lt;blockquote&gt;
  63. &lt;p&gt;&lt;em&gt;&lt;a class="userLink" href="http://www.widelands.org/profile/usingUser" title="This link refers to a userpage"&gt;usingUser&lt;/a&gt; &lt;a href="http://www.widelands.org/forum/post/44641/"&gt;wrote&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
  64. &lt;p&gt;There are some minor issues itching me while playing. Some of them may need to be discussed by a broader (?) audience. Imho, the following points improve the gaming experience (except for the webpage section).&lt;br/&gt;
  65. (Something could be understood better in German, so I also wrote that. And it seems to me that at least two developers are Germans. &lt;img alt="face-angel.png" src="/static/img/smileys/face-angel.png"/&gt; ) &lt;em&gt;(Did I forget translating or explaining something? Honestly, I lost the track &lt;img alt="face-upset.png" src="/static/img/smileys/face-upset.png"/&gt; )&lt;/em&gt;&lt;/p&gt;
  66. &lt;h1 id="streets-workers-soldiers-wegfuhrung-arbeiter-soldaten"&gt;streets, workers, soldiers (Wegführung, Arbeiter, Soldaten)&lt;/h1&gt;
  67. &lt;ol&gt;
  68. &lt;li&gt;Putting the flags with Ctrl + click automatically (state of the art (?)), beginning with the first flag out of the two selected ones. Gives several support with optimising the economy, esp. in flat areas.&lt;br/&gt;
  69. (Die Flaggen bei Strg + Klick vom Startpunkt her automatisch setzen. Denn es macht keinen Unterschied, wenn man im Gebietsaufbau und der -erweiterung ist, ist aber schon relevant, wenn man seine Logistik optimieren will, sobald man den Platz dafür hat.)&lt;/li&gt;
  70. &lt;/ol&gt;
  71. &lt;/blockquote&gt;
  72. &lt;p&gt;Could you explain? Yes, CTRL+Click is the state of the art. But i don't know how this can be improved?&lt;/p&gt;
  73. &lt;p&gt;The only thing which bothers me is that the automatic setting of flags does not consider the building spaces, e.g. sometimes (often) the flags are set at a position and no building can be placed. Shifting the flag(s) a bit would suddenly show building spaces. On the other side: Watching how the AI build roads the AI player plays nevertheless more or less good. And in past tournaments some players build illogical roads and the economy is working well nevertheless. So the road network may have only a small impact on the overall economy (except congestoions).&lt;/p&gt;
  74. &lt;blockquote&gt;
  75. &lt;ol&gt;
  76. &lt;li&gt;When a street is connected to the road network, the next carrier (maybe only of the free or returning ones) goes to the new line section. If suitable, he can also take a ware on his way.&lt;br/&gt;
  77. (Wird ein Weg angelegt, geht der näheste freie Träger hin, sofern einer auf dem Rückweg und näher wie das nächste Lagerhaus bzw. Hauptquartier ist oder die Trägerkette rückt ggf. mit einer Ware um so viel Plätze weiter wie der Neubau lang ist.)&lt;/li&gt;
  78. &lt;li&gt;The naerest walking soldiers regarding a military site are sent to it when it's fully built. If none's walking, choose from the next warehouse/headquarter.&lt;br/&gt;
  79. (Die jeweils nächstgelegenen freien Soldaten statt den zum Fertigstellungszeitpunkt ausgewählten Soldaten zum entsprechenden Militärgebäude schicken.)&lt;/li&gt;
  80. &lt;/ol&gt;
  81. &lt;/blockquote&gt;
  82. &lt;p&gt;Well the game is working like that: All requests are going to a warehouse. So each request of a worker/soldier is send to a warehouse. I think it will not be possible to change this, without a &lt;strong&gt;big&lt;/strong&gt; codechange and massive memory consumption.&lt;/p&gt;
  83. &lt;blockquote&gt;
  84. &lt;h1 id="webpage-webseite"&gt;webpage (Webseite)&lt;/h1&gt;
  85. &lt;/blockquote&gt;
  86. &lt;p&gt;Please use one topic for one topic &lt;img alt="face-smile.png" src="/static/img/smileys/face-smile.png"/&gt; &lt;/p&gt;
  87. &lt;blockquote&gt;
  88. &lt;ol&gt;
  89. &lt;li&gt;Forum: a user can give a &lt;em&gt;thumb up&lt;/em&gt; (or a supporting smiley perhaps?) or &lt;em&gt;down&lt;/em&gt; for any post (except his own?).&lt;br/&gt;
  90. (Forum: Man kann einen Daumen hoch oder runter für jeden Beitrag geben.)&lt;/li&gt;
  91. &lt;/ol&gt;
  92. &lt;/blockquote&gt;
  93. &lt;p&gt;I am already working on this. Because of summer (my main working time) it is not ready yet. Probably in wintertime.&lt;/p&gt;
  94. &lt;p&gt;For the rest please open another topic in &lt;a href="https://www.widelands.org/forum/forum/11/"&gt;Homepage&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;
  95. </summary></entry><entry><title>for improvements (hopefully/needs review/community poll) @ Game Suggestions
  96. </title><link href="http://www.widelands.org/forum/post/44641/" rel="alternate"/><updated>2025-10-16T17:42:55+02:00</updated><id>http://www.widelands.org/forum/post/44641/</id><summary type="html">
  97. usingUser wrote:&lt;br&gt;
  98. &lt;html&gt;&lt;body&gt;&lt;p&gt;There are some minor issues itching me while playing. Some of them may need to be discussed by a broader (?) audience. Imho, the following points improve the gaming experience (except for the webpage section).&lt;br/&gt;
  99. (Something could be understood better in German, so I also wrote that. And it seems to me that at least two developers are Germans. &lt;img alt="face-angel.png" src="/static/img/smileys/face-angel.png"/&gt; ) &lt;em&gt;(Did I forget translating or explaining something? Honestly, I lost the track &lt;img alt="face-upset.png" src="/static/img/smileys/face-upset.png"/&gt; )&lt;/em&gt;&lt;/p&gt;
  100. &lt;h1 id="streets-workers-soldiers-wegfuhrung-arbeiter-soldaten"&gt;streets, workers, soldiers (Wegführung, Arbeiter, Soldaten)&lt;/h1&gt;
  101. &lt;ol&gt;
  102. &lt;li&gt;When setting a street (from A to B without any point in between specified by the user), the flags may be placed so that the street goes straight as long as possible, when the street suggested here is as steep as the fastest street. (Isn't the algorithm searching for the fastest (flattest) way to go?) Gives several support with optimising the economy, esp. in flat areas.&lt;br/&gt;
  103. (Die Flaggen, sofern die Gesamtlänge und -anstrengung des Wegs gleich bleibt, möglichst lang gerade, also mit möglichst wenig Kurven/Ecken automatisch legen.)&lt;/li&gt;
  104. &lt;li&gt;Putting the flags with Ctrl + click automatically (state of the art (?)), beginning with the first flag out of the two selected ones. Gives several support with optimising the economy, esp. in flat areas.&lt;br/&gt;
  105. (Die Flaggen bei Strg + Klick vom Startpunkt her automatisch setzen. Denn es macht keinen Unterschied, wenn man im Gebietsaufbau und der -erweiterung ist, ist aber schon relevant, wenn man seine Logistik optimieren will, sobald man den Platz dafür hat.)&lt;/li&gt;
  106. &lt;li&gt;When a street is connected to the road network, the next carrier (maybe only of the free or returning ones) goes to the new line section. If suitable, he can also take a ware on his way.&lt;br/&gt;
  107. (Wird ein Weg angelegt, geht der näheste freie Träger hin, sofern einer auf dem Rückweg und näher wie das nächste Lagerhaus bzw. Hauptquartier ist oder die Trägerkette rückt ggf. mit einer Ware um so viel Plätze weiter wie der Neubau lang ist.)&lt;/li&gt;
  108. &lt;li&gt;The naerest walking soldiers regarding a military site are sent to it when it's fully built. If none's walking, choose from the next warehouse/headquarter.&lt;br/&gt;
  109. (Die jeweils nächstgelegenen freien Soldaten statt den zum Fertigstellungszeitpunkt ausgewählten Soldaten zum entsprechenden Militärgebäude schicken.)&lt;/li&gt;
  110. &lt;/ol&gt;
  111. &lt;h1 id="buildings-gebaude"&gt;buildings (Gebäude)&lt;/h1&gt;
  112. &lt;ol&gt;
  113. &lt;li&gt;Could the window for deconstructing a building also show the name of the former building (like when building it)? This palpably helps (I'm convinced) with moving a supply chain.&lt;br/&gt;
  114. (Beim Abriß bitte anzeigen, welches Gebäude abgerissen wird. Das könnte im Fenstertitel geschehen und hilft bei der Versetzung einer Lieferkette schon deutlich.)&lt;/li&gt;
  115. &lt;/ol&gt;
  116. &lt;h1 id="webpage-webseite"&gt;webpage (Webseite)&lt;/h1&gt;
  117. &lt;ol&gt;
  118. &lt;li&gt;Forum: a user can give a &lt;em&gt;thumb up&lt;/em&gt; (or a supporting smiley perhaps?) or &lt;em&gt;down&lt;/em&gt; for any post (except his own?).&lt;br/&gt;
  119. (Forum: Man kann einen Daumen hoch oder runter für jeden Beitrag geben.)&lt;/li&gt;
  120. &lt;li&gt;Profile: a user can not only specify his favourite tribe, but also a sequence for them. Let's say ”1. Barbarians; 2. Empire“ or ”1. Atlanteans; 2. Frisians; 3. Amazons", e. g.
  121. (Profil: Man kann eine Reihenfolge der Lieblingsstämme angeben. Z. B.: „1. Barbaren; 2. Imperium“ oder „1. Atlanter; 2. Friesen; 3. Amazonen“.)&lt;/li&gt;
  122. &lt;li&gt;Server: setting up a page for non-existing URLs (”Error 404“) without the server's version, type and OS.&lt;/li&gt;
  123. &lt;li&gt;Forum: a user can reply to a post (like in the &lt;a href="https://www.widelands.org/maps"&gt;maps&lt;/a&gt; section). Maybe this would also make the quotes expendable? (I sometimes find the quoting system here confusing with the need for searching the original post altough it's linked.)&lt;/li&gt;
  124. &lt;/ol&gt;&lt;/body&gt;&lt;/html&gt;
  125. </summary></entry><entry><title>How to run github workflows in forked repository? @ Coding &amp; Scripting
  126. </title><link href="http://www.widelands.org/forum/post/44640/" rel="alternate"/><updated>2025-10-14T20:54:00+02:00</updated><id>http://www.widelands.org/forum/post/44640/</id><summary type="html">
  127. tothxa wrote:&lt;br&gt;
  128. &lt;html&gt;&lt;body&gt;&lt;p&gt;I'll check the whole thing again in my forked repo and create a PR when everything's OK.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;
  129. </summary></entry><entry><title>How to run github workflows in forked repository? @ Coding &amp; Scripting
  130. </title><link href="http://www.widelands.org/forum/post/44639/" rel="alternate"/><updated>2025-10-14T20:51:27+02:00</updated><id>http://www.widelands.org/forum/post/44639/</id><summary type="html">
  131. tothxa wrote:&lt;br&gt;
  132. &lt;html&gt;&lt;body&gt;&lt;p&gt;Unfortunately the problem is not in your setup but in the vcpkg update workflow definition itself. It looks like the last update broke it for forked repos, and the change that broke it was necessary. However I believe the&lt;/p&gt;
  133. &lt;pre&gt;&lt;code&gt;github.repository == 'widelands/widelands'
  134. &lt;/code&gt;&lt;/pre&gt;
  135. &lt;p&gt;check in the &lt;code&gt;update&lt;/code&gt; step is no longer necessary (it's from the time when the vcpkg ref was stored in the main tree), and can be replaced by&lt;/p&gt;
  136. &lt;pre&gt;&lt;code&gt;vars.VCPKG_REF != ''
  137. &lt;/code&gt;&lt;/pre&gt;
  138. &lt;p&gt;You can try it in a new branch, though you may have to set that branch the default for the time of the vcpkg update run.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;
  139. </summary></entry><entry><title>How to run github workflows in forked repository? @ Coding &amp; Scripting
  140. </title><link href="http://www.widelands.org/forum/post/44638/" rel="alternate"/><updated>2025-10-14T17:10:21+02:00</updated><id>http://www.widelands.org/forum/post/44638/</id><summary type="html">
  141. palino wrote:&lt;br&gt;
  142. &lt;html&gt;&lt;body&gt;&lt;p&gt;I tried to follow your steps, probably something is missing yet. I set initial value for VCPKG_REF string xyz. Update finished successfully, but not next builds - neither master branch, nor wb-test3.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;
  143. </summary></entry><entry><title>Neues Volk - Europäer @ [Deutsch] - Spielerforum
  144. </title><link href="http://www.widelands.org/forum/post/44637/" rel="alternate"/><updated>2025-10-14T15:58:56+02:00</updated><id>http://www.widelands.org/forum/post/44637/</id><summary type="html">
  145. usingUser wrote:&lt;br&gt;
  146. &lt;html&gt;&lt;body&gt;&lt;p&gt;Hallo Mark,
  147. zwei Punkte würde ich gern einwerfen:&lt;/p&gt;
  148. &lt;p&gt;Zum einen bekomme ich eine Fehlermeldung, wenn ich die Europäer spielen will (Widelands Version 1.2.1 RelWithDebInfo; Meldungsfenster unten). Wenn's dir hilft, kann ich auch die Meldungen der Standardausgabe nachreichen (und schrittweise beschreiben, was ich gemacht hab').&lt;/p&gt;
  149. &lt;p&gt;Zum anderen habe ich unter &lt;a href="https://www.widelands.org/forum/topic/5923" nofollow="true"&gt;https://www.widelands.org/forum/topic/5923&lt;/a&gt; selbst angefangen, eine Allianz als Erweiterung zu schreiben. Daher wollte ich mal fragen, wie weit du gekommen bist. Ich selber hab' das Ziel, eine generische Möglichkeit zu schreiben, bei der man seine alliierten Stämme auswählen kann und die auch mit Stämmen aus Erweiterungen umgehen kann, die zum Veröffentlichungszeitpunkt noch nicht bekannt waren.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;
  150. </summary></entry><entry><title>Missing tribe in a downloaded map @ Technical Help
  151. </title><link href="http://www.widelands.org/forum/post/44635/" rel="alternate"/><updated>2025-10-13T23:26:51+02:00</updated><id>http://www.widelands.org/forum/post/44635/</id><summary type="html">
  152. kaputtnik wrote:&lt;br&gt;
  153. &lt;html&gt;&lt;body&gt;&lt;p&gt;Hi,&lt;/p&gt;
  154. &lt;p&gt;linux mint 21.3 "Vanessa" relies on the packages of Ubuntu 22.04 which ships &lt;strong&gt;not&lt;/strong&gt; widelands version 1.2.1, instead it relies on widelands version 21. See &lt;a class="externalLink" href="https://packages.ubuntu.com/jammy/widelands-data" target="_blank" title="This link refers to outer space"&gt;here in the table on the right side&lt;/a&gt;.  Three solutions:&lt;/p&gt;
  155. &lt;ul&gt;
  156. &lt;li&gt;Upgrade your os&lt;/li&gt;
  157. &lt;li&gt;Uninstall widelands and use flatpack to install widelands → &lt;a href="https://www.widelands.org/wiki/Download/#all-distributions" nofollow="true"&gt;https://www.widelands.org/wiki/Download/#all-distributions&lt;/a&gt;&lt;/li&gt;
  158. &lt;li&gt;Uninstall widelands and use the PPA → &lt;a href="https://www.widelands.org/wiki/Download/#debianubuntu" nofollow="true"&gt;https://www.widelands.org/wiki/Download/#debianubuntu&lt;/a&gt;&lt;/li&gt;
  159. &lt;/ul&gt;
  160. &lt;p&gt;This is an issue of LTS linux systems. They are always behind the current official software builds. For servers it is a good goal, for personal use it is sometimes annoying (not to mention for developers of normal software).&lt;/p&gt;
  161. &lt;p&gt;You should really consider upgrading your os, you'll have to do that anyway soon.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;
  162. </summary></entry><entry><title>How to run github workflows in forked repository? @ Coding &amp; Scripting
  163. </title><link href="http://www.widelands.org/forum/post/44634/" rel="alternate"/><updated>2025-10-13T22:55:06+02:00</updated><id>http://www.widelands.org/forum/post/44634/</id><summary type="html">
  164. tothxa wrote:&lt;br&gt;
  165. &lt;html&gt;&lt;body&gt;&lt;p&gt;You have to set a repo actions variable called &lt;code&gt;VCPKG_REF&lt;/code&gt;. The initial value can be any non-empty string. Then run the vcpkg update workflow manually, and if the build succeeds, it will both cache the build deps and set the variable for you.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;
  166. </summary></entry><entry><title>Add-ons manager @ Add-Ons
  167. </title><link href="http://www.widelands.org/forum/post/44633/" rel="alternate"/><updated>2025-10-13T22:41:55+02:00</updated><id>http://www.widelands.org/forum/post/44633/</id><summary type="html">
  168. Jenc wrote:&lt;br&gt;
  169. &lt;html&gt;&lt;body&gt;&lt;p&gt;I'm using the newest 1.2.1 version only. Instaled via Linux Mint software manager yesterday. So where could be the problem?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;
  170. </summary></entry></feed>
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