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</summary></entry><entry><title>Amazon campaign playtesting @ Map Editor Forum
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<html><body><p>Sigh... I was afraid they were made by AI.. ...
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<html><body><p>Sigh... I was afraid they were made by AI.. ...
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See about the deletion of the page on <a href="https://www.widelands.org/ ...
<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Latest posts on all forums</title><link href="http://www.widelands.org/forum/" rel="alternate"/><link href="http://www.widelands.org/forum/feeds/posts/" rel="self"/><id>http://www.widelands.org/forum/</id><updated>2025-09-16T00:58:20+02:00</updated><entry><title>Amazon campaign playtesting @ Map Editor Forum
</title><link href="http://www.widelands.org/forum/post/44491/" rel="alternate"/><updated>2025-09-16T00:58:20+02:00</updated><id>http://www.widelands.org/forum/post/44491/</id><summary type="html">
tothxa wrote:<br>
<html><body><p>Sigh... I was afraid they were made by AI...</p>
<p>Well, as far as I know, we don't have an explicite policy for AI generated contributions, but speaking for myself only, I'd be extremely cautious regarding the copyright status of them, regardless of whatever the owner of the AI may claim (at the moment... and it's not only the possibility of them changing their minds, but also of all the copyright holders whose rights they ignored during their training coming after them).</p>
<p>OTOH we're only speaking of a few pictures that we can easily remove if things start to turn in a wrong direction... but not from git history...</p></body></html>
</summary></entry><entry><title>Amazon campaign playtesting @ Map Editor Forum
</title><link href="http://www.widelands.org/forum/post/44490/" rel="alternate"/><updated>2025-09-15T22:41:15+02:00</updated><id>http://www.widelands.org/forum/post/44490/</id><summary type="html">
DyingSettler wrote:<br>
<html><body><p>@tothxa, thank you, I'll look into that, it's certainly better than using the map upload and a lot better than using fileshares.</p>
<p>@hessenfarmer, Thank you for the in-depth feedback. I will work on integrating it with the scenario, although this might take some time. As for your points:</p>
<p>1) I'm familiar with GIT, we use it for everything at work. So I'll use that. ;)
2) Thank you for the link, I only saw a little background on the 'The tribes' wiki page so I'll use this information for the further story. I guess the style of the characters and the names in the story are a good fit then. I still think the look of some of the in-game models doesn't quite fit with an El Dorado style setting, but that doesn't really effect the story in any way.
3) I agree with all of these points and will work on updating the scenario as needed.
4) I did not make them myself, since I'm lacking the required skills. I've used AI, as the base and made some small changes with Krita. I've checked the terms of use of the AI (mostly Fotor) and it says that the user is considered the copyright holder. In fact it even allows for commercial use so I don't think there is a problem there, but please inform me if I'm mistaken.</p>
<p>Anyway, hopefully I can work on these updates soon and if anyone else has any feedback that is of course always welcome.</p></body></html>
</summary></entry><entry><title>Amazon campaign playtesting @ Map Editor Forum
</title><link href="http://www.widelands.org/forum/post/44486/" rel="alternate"/><updated>2025-09-15T10:02:46+02:00</updated><id>http://www.widelands.org/forum/post/44486/</id><summary type="html">
hessenfarmer wrote:<br>
<html><body><p>hi DyingSettler, <br/>
a warm welcome from my side as well. <br/>
I did play the complete scenario and I have to say I was really impressed. However as always I have some remarks: <br/>
1. As the scenario ia already quite mature and we do surely miss one you might provide it via our git development system. we are hosted on <a class="externalLink" href="https://github.com/widelands" target="_blank" title="This link refers to outer space">Github</a> and <a class="externalLink" href="https://codeberg.org/wl/" target="_blank" title="This link refers to outer space">Codeberg</a>, whatever you like better. If you are not familiar with git have a look at our <a href="https://www.widelands.org/wiki/GitPrimer/">Git Wikipage</a>. <br/>
2. In fact the amazons are all based on one single source (i.e. the reports of the monk Carvjal of the Mission of Francisco de Orellana), thus we are somewhat free in the definitionof the tribes storylines. However there had been already made some decisions by the <a href="https://www.widelands.org/forum/topic/5395/">Definition of their lore</a>. So the campaign needs to fit into that. So far it seems the current version at least doe not contradict and thus would be fully acceptabel to me. <br/>
3. Now for the mission itself: <br/>
a) IMHO we do not need to tell the player the obvious, so we should not say that this is a tutorial which tells them how to play amazons, and the system of objectives is also known to each player due to our tutorials. So we should strip out the parts we could savely assume to already known from the mission. <br/>
b) rather then distinguishing between tips and storyline I would prefer if the tips and tricks would have been provided by storyline itself. You could for example introduce a best friend or senior female adviser for the female hero, that provides her (and thus the player) with them. that would create more density in the story itself. <br/>
c) In the end it seems like the young daughter is leading the whole outpost to flee, while in fact she plans only to take the females with her, as it can be assumed that there are still males in the outpost fraction, maybe this could be made a bit more conspirative ( only thinking about it rather then speaking, speaking or whispering only to her female advisor, or something similar). <br/>
d) in the beginning the scenario starts slowly. In the middle it is quite busy, but in the end it is quite a bit boring just to build some towers and wait for the woodcutters. First this would be a good point to explain the feature to mark trees for removal tom the player, as it would be beneficial to already cut only the necessary trees, and it would help to have some side quest during this time like gathering some gold dust or other materials for the fututre to take it onboard as well. You might have a look on the frisian campaign how the carry over would work. <br/>
e) Somewthing in the definition of the scouts speech did create a lua richtext error in my test. <br/>
4. the images are very good. did you make them yourself? else we need to be sure that they do fit with our license. </p>
<p>Hopre that helps and I would love to see that (and maybe more missions) in the game.</p></body></html>
</summary></entry><entry><title>Amazon campaign playtesting @ Map Editor Forum
</title><link href="http://www.widelands.org/forum/post/44485/" rel="alternate"/><updated>2025-09-15T01:11:18+02:00</updated><id>http://www.widelands.org/forum/post/44485/</id><summary type="html">
tothxa wrote:<br>
<html><body><p>Thank you, it works now.</p>
<p>I didn't play it far yet, but the beginning looks very nice.</p>
<p>As for website maps and add-ons: Maps uploaded to the website can't be updated, so indeed, there all old versions and variants remain visible. Add-ons are handled by a different server, and you can upload them from the game itself. There's also an add-on packager menu in the game, but it can mostly only prepare the add-on directory for you, but then you have to populate it with the actual content yourself, except for mapset add-ons, which the packager can help you with. I'm not familiar with campaign add-ons though, so I don't know what their differences are from mapsets.</p></body></html>
</summary></entry><entry><title>Amazon campaign playtesting @ Map Editor Forum
</title><link href="http://www.widelands.org/forum/post/44484/" rel="alternate"/><updated>2025-09-14T19:22:31+02:00</updated><id>http://www.widelands.org/forum/post/44484/</id><summary type="html">
DyingSettler wrote:<br>
<html><body><blockquote>
<p><em><a class="userLink" href="http://www.widelands.org/profile/tothxa" title="This link refers to a userpage">tothxa</a> <a href="http://www.widelands.org/forum/post/44483/">wrote</a></em></p>
<p>Hi DyingSettler and welcome to Widelands.</p>
<p>At least I hope this is not just some very elaborate spam... because your link does not point to an actual downloadable file.</p>
<p>If you'd like to share your scenario (and expand it later to a campaign), please upload it as a campaign add-on. You don't need to worry that it's not final, because add-ons can be updated anytime.</p>
</blockquote>
<p>Hey Tothxa,</p>
<p>thank you for the quick reply. I've fixed the link, apparently the old one only worked when logged into Limewire.</p>
<p>And I'll use the campaign add-on option in the future. For other maps/add-ons I kept seeing different versions so I thought that would get quite messy.</p></body></html>
</summary></entry><entry><title>Amazon campaign playtesting @ Map Editor Forum
</title><link href="http://www.widelands.org/forum/post/44483/" rel="alternate"/><updated>2025-09-14T18:30:35+02:00</updated><id>http://www.widelands.org/forum/post/44483/</id><summary type="html">
tothxa wrote:<br>
<html><body><p>Hi DyingSettler and welcome to Widelands.</p>
<p>At least I hope this is not just some very elaborate spam... because your link does not point to an actual downloadable file.</p>
<p>If you'd like to share your scenario (and expand it later to a campaign), please upload it as a campaign add-on. You don't need to worry that it's not final, because add-ons can be updated anytime.</p></body></html>
</summary></entry><entry><title>Amazon campaign playtesting @ Map Editor Forum
</title><link href="http://www.widelands.org/forum/post/44481/" rel="alternate"/><updated>2025-09-14T11:01:42+02:00</updated><id>http://www.widelands.org/forum/post/44481/</id><summary type="html">
DyingSettler wrote:<br>
<html><body><p>Hello everyone,</p>
<p>I'm a new player who has been experimenting with the map editor. I noticed there is no campaign for the amazon tribe yet, so I've decided to work on one. I have a working version of the first mission and I would like some feedback on it. If anyone has time to play-test it that would be great. </p>
<p>Here are some things I'd like to get feedback on:</p>
<ul>
<li>Is the story clear enough to follow and is it clear for you as a player what you should be doing?</li>
<li>Did you feel you had enough time time to complete the mission successfully? How rushed did you feel?</li>
<li>What difficulty level would you give the mission?</li>
<li>What do you think of the icons/pictures used in the story messages?</li>
<li>This first mission (by design) shares a strong resemblance with Atlantean mission 2. Does this bother you?</li>
</ul>
<p>Here is some information about my campaign ideas:</p>
<p>This first mission is meant as an introduction to the amazons and some of their unique mechanics (mostly rare trees and rope) and some of their economy (mostly the food hierarchy. Recruiting soldiers will be part of the second mission.
There are males in the campaign story. I know the amazons are supposed to be a female only tribe. This is part of the story. The general idea is that the campaign tells the story of how they become a female only tribe, so it starts out with having men as well.</p>
<p>It's hard to make a proper story about the amazons, since they take ideas from 3 unrelated sources:</p>
<p>1) The amazons are female only, which fits the traditional Greek myth about the amazons. However, these female warriors were located in modern day Turkey, quite close to Greece and have nothing to do with the amazon river.</p>
<p>2) The backstory of the Widelands amazons talks about the amazon river, which would suggest an Inca type tribe, maybe Maya/Aztecs could work, but Inca culture would be the best fit.</p>
<p>3) The in-game tribe members look like Africans. This makes some sense in the modern world, after the transatlantic slave trade, but makes no sense in relation to any tribe around the amazon river or the mythical amazons that the tribe seems based on.</p>
<p>Since the tribes wares and buildings are clearly based on their Amazon river background, I've used that starting point and made the faces and cultural references mostly based on that region.</p>
<p>If there is anything else you'd like to know just ask me.</p>
<p>You can find and download the map here:
<a class="externalLink" href="https://limewire.com/d/k4WfB#aRGqoyJy3j" target="_blank" title="This link refers to outer space">download</a>.</p>
<p>I don´t know if there is a better place to upload maps, I don´t want to use the ingame map editor yet because this is not the final version.</p></body></html>
</summary></entry><entry><title>add-ons link on webpage goes to deleted wiki page @ Homepage
</title><link href="http://www.widelands.org/forum/post/44480/" rel="alternate"/><updated>2025-09-13T11:10:05+02:00</updated><id>http://www.widelands.org/forum/post/44480/</id><summary type="html">
kaputtnik wrote:<br>
<html><body><p>I have changed the page to have some content. Feel free to adjust it if you think some thing is missing or worng or whatever <img alt="face-smile.png" src="/static/img/smileys/face-smile.png"/> </p></body></html>
</summary></entry><entry><title>add-ons link on webpage goes to deleted wiki page @ Homepage
</title><link href="http://www.widelands.org/forum/post/44473/" rel="alternate"/><updated>2025-09-08T17:17:14+02:00</updated><id>http://www.widelands.org/forum/post/44473/</id><summary type="html">
kaputtnik wrote:<br>
<html><body><p>I am not against your suggestion, but to be honest i would just remove the link from the menu. At least until we have a solution to gather some information from the add-ons server automatically and build a dynamic webpage (like we have for the tribes or the documentation). A page with a few sentences is not really helpful, imho.</p></body></html>
</summary></entry><entry><title>add-ons link on webpage goes to deleted wiki page @ Homepage
</title><link href="http://www.widelands.org/forum/post/44472/" rel="alternate"/><updated>2025-09-08T16:56:18+02:00</updated><id>http://www.widelands.org/forum/post/44472/</id><summary type="html">
aDiscoverer wrote:<br>
<html><body><p>The page addons is in the menu "the game" of the web page, but the page just shows that the article was deleted. It can not be created again.
See about the deletion of the page on <a href="https://www.widelands.org/wiki/history/Add-Ons/" nofollow="true">https://www.widelands.org/wiki/history/Add-Ons/</a></p>
<p>Having addons is a plus of the game and should be shown. (Also to those who just visit the page and do not yet have the game.)</p>
<p>Suggestion: Add a short text in the wiki page. It could explain that there are addons and how to find and install them in widelands. For creating them it would link to <a href="https://www.widelands.org/documentation/add-ons/" nofollow="true">https://www.widelands.org/documentation/add-ons/</a></p>
<p>also reported as <a href="https://github.com/widelands/widelands-website/issues/478" nofollow="true">https://github.com/widelands/widelands-website/issues/478</a>, just realised the delete note tells to report here.</p></body></html>
</summary></entry><entry><title>Idee für neuen Stamm: die Allianz @ [Deutsch] - Spielerforum
</title><link href="http://www.widelands.org/forum/post/44471/" rel="alternate"/><updated>2025-09-07T11:43:15+02:00</updated><id>http://www.widelands.org/forum/post/44471/</id><summary type="html">
Nordfriese wrote:<br>
<html><body><blockquote>
<p><em><a class="userLink" href="http://www.widelands.org/profile/usingUser" title="This link refers to a userpage">usingUser</a> <a href="http://www.widelands.org/forum/post/44469/">wrote</a></em></p>
<p>In welchem Verzeichnis liegen die Daten, die zum Spielen verwendet werden, z. B. die verfügbaren Stämme? Unter GNU/Linux wären die Stämme ja unter <em>/usr/share/games/widelands/data/tribes</em>, jedoch gibt es ja auch andere Systeme und hartgecoded ist ja bekanntlich nicht so elegant…<br/>
Gibt es dafür (Umgebungs-) Variablen? Wo find' ich die?</p>
</blockquote>
<p>Im Hauptmenü findest du unter »Über Widelands« → »Technische Information« den Pfad zum Data-Verzeichnis. Beachte, falls du Widelands über ein All-in-One-Format wie Flatpak, Snap oder AppImage installiert hast, sind die Dateien darin gebündelt und liegen nicht frei zugänglich auf dem Dateisystem. In dem Fall kannst du sie als Zip von der <a class="externalLink" href="https://codeberg.org/wl/widelands/releases" target="_blank" title="This link refers to outer space">Release-Seite</a> herunterladen.</p>
<p>Beim Start von Widelands kann mit der Option <code>--datadir</code> ein beliebiges anderes Data-Verzeichnis als das Standardverzeichnis angegeben werden.</p></body></html>
</summary></entry><entry><title>Idee für neuen Stamm: die Allianz @ [Deutsch] - Spielerforum
</title><link href="http://www.widelands.org/forum/post/44469/" rel="alternate"/><updated>2025-09-06T21:20:33+02:00</updated><id>http://www.widelands.org/forum/post/44469/</id><summary type="html">
usingUser wrote:<br>
<html><body><p>Nach „etwas“ Vorlaufzeit bin ich nun so weit, daß ich mich an die Umsetzung wagen will.<br/>
In welchem Verzeichnis liegen die Daten, die zum Spielen verwendet werden, z. B. die verfügbaren Stämme? Unter GNU/Linux wären die Stämme ja unter <em>/usr/share/games/widelands/data/tribes</em>, jedoch gibt es ja auch andere Systeme und hartgecoded ist ja bekanntlich nicht so elegant…<br/>
Gibt es dafür (Umgebungs-) Variablen? Wo find' ich die?</p></body></html>
</summary></entry><entry><title>Just some minor questions/issues @ Technical Help
</title><link href="http://www.widelands.org/forum/post/44464/" rel="alternate"/><updated>2025-09-01T09:23:02+02:00</updated><id>http://www.widelands.org/forum/post/44464/</id><summary type="html">
kaputtnik wrote:<br>
<html><body><p>Hi Rev1395 and welcome to the forum <img alt="face-smile.png" src="/static/img/smileys/face-smile.png"/> </p>
<blockquote>
<p><em><a class="userLink" href="http://www.widelands.org/profile/Rev1395" title="This link refers to a userpage">Rev1395</a> <a href="http://www.widelands.org/forum/post/44462/">wrote</a></em></p>
<p>Finally decided to try out the game and really liking it; really has that Settlers 2 feel and all though I did experience a crash or two during the first two tutorials though I think that mostly happened due to me fast forwarding just as some pop ups were about to appear I think?</p>
</blockquote>
<p>Some crashes in the tutorials are known. It seems they appear only on windows, so debugging is difficult.</p>
<blockquote>
<p>Other than that, it's been good so far though I've been wondering about the game's max FPS; I'm guessing it defaults to 60? Just curious about it and took a look at PCGaming Wiki and Widelands' page there has an image for adjusting the maximum FPS though that seems to be absent in the game proper itself. I also opened the game's config folder and the "maxfps=XX" option line seems to not be there as well?</p>
</blockquote>
<p>The option to adjust <code>maxFPS</code> was removed some time ago and was set to 30, if i am not mistaken. Why do you want to change it?</p></body></html>
</summary></entry><entry><title>Map upload gives me Login error @ Map Editor Forum
</title><link href="http://www.widelands.org/forum/post/44463/" rel="alternate"/><updated>2025-09-01T07:15:05+02:00</updated><id>http://www.widelands.org/forum/post/44463/</id><summary type="html">
DarkSlaughter wrote:<br>
<html><body><p>Thank you for your dedication and efforts.</p></body></html>
</summary></entry><entry><title>Just some minor questions/issues @ Technical Help
</title><link href="http://www.widelands.org/forum/post/44462/" rel="alternate"/><updated>2025-09-01T04:32:54+02:00</updated><id>http://www.widelands.org/forum/post/44462/</id><summary type="html">
Rev1395 wrote:<br>
<html><body><p>Finally decided to try out the game and really liking it; really has that Settlers 2 feel and all though I did experience a crash or two during the first two tutorials though I think that mostly happened due to me fast forwarding just as some pop ups were about to appear I think?</p>
<p>Other than that, it's been good so far though I've been wondering about the game's max FPS; I'm guessing it defaults to 60? Just curious about it and took a look at PCGaming Wiki and Widelands' page there has an image for adjusting the maximum FPS though that seems to be absent in the game proper itself. I also opened the game's config folder and the "maxfps=XX" option line seems to not be there as well?</p></body></html>
</summary></entry></feed>