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</summary></entry><entry><title>MacOS 15: Daily Build not working @ Technica ...
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In addition, interoperability with the widest range of feed readers could be improved by implementing the following recommendations.
... ds.org/forum/feeds/topics/" rel="self"/><id>http://www.widelands.org/for ...
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<html><body><p>Hallo, alle Zusammen.</p>
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<html><body><p>Hallo, alle Zusammen.</p>
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I updated my branch, so that github workflows are active: <a href="https: ...
<?xml version="1.0" encoding="utf-8"?><feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Latest topics on all forums</title><link href="http://www.widelands.org/forum/" rel="alternate"/><link href="http://www.widelands.org/forum/feeds/topics/" rel="self"/><id>http://www.widelands.org/forum/</id><updated>2025-10-19T10:33:36+02:00</updated><entry><title>Fehler bei Kachel-Datei @ Technical Help </title><link href="http://www.widelands.org/forum/topic/6518/" rel="alternate"/><updated>2025-10-19T10:33:36+02:00</updated><id>http://www.widelands.org/forum/topic/6518/</id><summary type="html">___ wrote:<br><html><body><p>Hallo, alle Zusammen.</p><p>Ich habe eine kleine Frage bezüglich Dateien in diesem Spiel, da ich im Moment versuche, eine Karte der Neun Welten aus der nordischen Mythologie zu erstellen.</p><p>Ich hatte versucht für den Weltraum eine neue Kachel genannt Space zu machen, bekam dabei doch immer nur diese Fehlermeldung:</p><p>"Ein Fehler ist aufgetreten. Die Fehlermeldung lautet:[./src/scripting/lua_errors.cc:21] [string "addons/foreign_planet.wad/terrains/mountain2/..."{:1 unexpected symbol near '&amp;It;\239&gt;'"</p><p>Version:1.2.1 Release</p><p>Ich hatte versucht beim Addon Foreign-Planet einen neuen Ordner zu erstellen, bekam jedoch immer diese Fehlermeldung, wenn ich die register.lua-Datei auch nur anrührte.Es wäre sehr nett, wenn einer von euch mir bei diesem Problem helfen könnte.Danke schonmal im Voraus,___</p></body></html></summary></entry><entry><title>MacOS 15: Daily Build not working @ Technical Help </title><link href="http://www.widelands.org/forum/topic/6516/" rel="alternate"/><updated>2025-10-17T23:22:25+02:00</updated><id>http://www.widelands.org/forum/topic/6516/</id><summary type="html">Dillinger76 wrote:<br><html><body><p>Hi developers,</p><p>today I've tried the latest daily build of Widelands but it does not run on my MacBook Pro M4 with MacOS 15.6.1 (24G90), see attached screenshot. Do you have any solution for this issue? </p><p>Tried versions:MacOS 15 64-bit ARM Release / MacOS 15 64-bit ARM Debug</p><p>Best regards,Dillinger</p></body></html></summary></entry><entry><title>suggestions for improvements (hopefully; need review/community poll) @ Homepage </title><link href="http://www.widelands.org/forum/topic/6501/" rel="alternate"/><updated>2025-10-16T20:09:36+02:00</updated><id>http://www.widelands.org/forum/topic/6501/</id><summary type="html">usingUser wrote:<br><html><body><p>I hope I could clarify my suggestions <img alt="face-smile.png" src="/static/img/smileys/face-smile.png"/> </p><ol><li>Forum: A user can give a <strong>thumb up</strong> (or a supporting smiley perhaps?) or <strong>down</strong> for any post (except his own?).<br/>(Forum: Man kann einen Daumen hoch oder runter für jeden Beitrag geben.)</li><li>Profile: a user can not only specify his favourite tribe, but also a sequence for them. Let's say ”1. Barbarians; 2. Empire“ or ”1. Atlanteans; 2. Frisians; 3. Amazons", e. g.<br/>(Profil: Man kann eine Reihenfolge der Lieblingsstämme angeben. Z. B.: „1. Barbaren; 2. Imperium“ oder „1. Atlanter; 2. Friesen; 3. Amazonen“.)</li></ol></body></html></summary></entry><entry><title>for improvements (hopefully/needs review/community poll) @ Game Suggestions </title><link href="http://www.widelands.org/forum/topic/6500/" rel="alternate"/><updated>2025-10-16T17:42:55+02:00</updated><id>http://www.widelands.org/forum/topic/6500/</id><summary type="html">usingUser wrote:<br><html><body><p>There are some minor issues itching me while playing. Some of them may need to be discussed by a broader (?) audience. Imho, the following points improve the gaming experience (except for the webpage section).<br/>(Something could be understood better in German, so I also wrote that. And it seems to me that at least two developers are Germans. <img alt="face-angel.png" src="/static/img/smileys/face-angel.png"/> ) <em>(Did I forget translating or explaining something? Honestly, I lost the track <img alt="face-upset.png" src="/static/img/smileys/face-upset.png"/> )</em></p><h1 id="streets-workers-soldiers-wegfuhrung-arbeiter-soldaten">streets, workers, soldiers (Wegführung, Arbeiter, Soldaten)</h1><ol><li>When setting a street (from A to B without any point in between specified by the user), the flags may be placed so that the street goes straight as long as possible, when the street suggested here is as steep as the fastest street. (Isn't the algorithm searching for the fastest (flattest) way to go?) Gives several support with optimising the economy, esp. in flat areas.<br/>(Die Flaggen, sofern die Gesamtlänge und -anstrengung des Wegs gleich bleibt, möglichst lang gerade, also mit möglichst wenig Kurven/Ecken automatisch legen.)</li><li>Putting the flags with Ctrl + click automatically (state of the art (?)), beginning with the first flag out of the two selected ones. Gives several support with optimising the economy, esp. in flat areas.<br/>(Die Flaggen bei Strg + Klick vom Startpunkt her automatisch setzen. Denn es macht keinen Unterschied, wenn man im Gebietsaufbau und der -erweiterung ist, ist aber schon relevant, wenn man seine Logistik optimieren will, sobald man den Platz dafür hat.)</li><li>When a street is connected to the road network, the next carrier (maybe only of the free or returning ones) goes to the new line section. If suitable, he can also take a ware on his way.<br/>(Wird ein Weg angelegt, geht der näheste freie Träger hin, sofern einer auf dem Rückweg und näher wie das nächste Lagerhaus bzw. Hauptquartier ist oder die Trägerkette rückt ggf. mit einer Ware um so viel Plätze weiter wie der Neubau lang ist.)</li><li>The naerest walking soldiers regarding a military site are sent to it when it's fully built. If none's walking, choose from the next warehouse/headquarter.<br/>(Die jeweils nächstgelegenen freien Soldaten statt den zum Fertigstellungszeitpunkt ausgewählten Soldaten zum entsprechenden Militärgebäude schicken.)</li></ol><h1 id="buildings-gebaude">buildings (Gebäude)</h1><ol><li>Could the window for deconstructing a building also show the name of the former building (like when building it)? This palpably helps (I'm convinced) with moving a supply chain.<br/>(Beim Abriß bitte anzeigen, welches Gebäude abgerissen wird. Das könnte im Fenstertitel geschehen und hilft bei der Versetzung einer Lieferkette schon deutlich.)</li></ol><h1 id="webpage-webseite">webpage (Webseite)</h1><ol><li>Forum: a user can give a <em>thumb up</em> (or a supporting smiley perhaps?) or <em>down</em> for any post (except his own?).<br/>(Forum: Man kann einen Daumen hoch oder runter für jeden Beitrag geben.)</li><li>Profile: a user can not only specify his favourite tribe, but also a sequence for them. Let's say ”1. Barbarians; 2. Empire“ or ”1. Atlanteans; 2. Frisians; 3. Amazons", e. g. (Profil: Man kann eine Reihenfolge der Lieblingsstämme angeben. Z. B.: „1. Barbaren; 2. Imperium“ oder „1. Atlanter; 2. Friesen; 3. Amazonen“.)</li><li>Server: setting up a page for non-existing URLs (”Error 404“) without the server's version, type and OS.</li><li>Forum: a user can reply to a post (like in the <a href="https://www.widelands.org/maps">maps</a> section). Maybe this would also make the quotes expendable? (I sometimes find the quoting system here confusing with the need for searching the original post altough it's linked.)</li></ol></body></html></summary></entry><entry><title>Add-ons manager @ Add-Ons </title><link href="http://www.widelands.org/forum/topic/6497/" rel="alternate"/><updated>2025-10-13T22:00:08+02:00</updated><id>http://www.widelands.org/forum/topic/6497/</id><summary type="html">Jenc wrote:<br><html><body><p>Hi, I'm a new player. Very excited about this game!<br/> <br/> <br/>But:<br/> <br/>I often read about some <strong>add-on manager</strong>. Where can I find it in the game? I see nothing like that in the menu.<br/> <br/><a href="https://postimg.cc/bSvQjycS"><img src="https://i.postimg.cc/bSvQjycS/menu.png"/></a></p></body></html></summary></entry><entry><title>How to run github workflows in forked repository? @ Coding & Scripting </title><link href="http://www.widelands.org/forum/topic/6496/" rel="alternate"/><updated>2025-10-13T21:54:10+02:00</updated><id>http://www.widelands.org/forum/topic/6496/</id><summary type="html">palino wrote:<br><html><body><p>Hello</p><p>I want to test my development branch in forked github repository, using all compilers and environments like master branch in official repo.I updated my branch, so that github workflows are active: <a href="https://github.com/gpalino/widelands/commit/97100782806d8edb45a3216fc986ea39fe3727a0" nofollow="true">https://github.com/gpalino/widelands/commit/97100782806d8edb45a3216fc986ea39fe3727a0</a></p><p>All is working except windows-msvc jobs:</p><pre><code>Run actions/cache/restore@v4Error: Failed to restore cache entry. Exiting as fail-on-cache-miss is set. Input key: vcpkg_ref-invalid-to-use-latest</code></pre><p>e.g. here: <a href="https://github.com/gpalino/widelands/actions/runs/18466384675/job/52609569462" nofollow="true">https://github.com/gpalino/widelands/actions/runs/18466384675/job/52609569462</a></p><p>I see comment here<a href="https://github.com/widelands/widelands/blob/460eb73bf542bcbd57687f59bdb868cac5aab604/.github/workflows/build_windows_msvc.yaml#L27-L28" nofollow="true">https://github.com/widelands/widelands/blob/460eb73bf542bcbd57687f59bdb868cac5aab604/.github/workflows/build_windows_msvc.yaml#L27-L28</a></p><p>but what can I do to have msvc jobs running correctly?</p></body></html></summary></entry><entry><title>Missing tribe in a downloaded map @ Technical Help </title><link href="http://www.widelands.org/forum/topic/6495/" rel="alternate"/><updated>2025-10-13T21:48:25+02:00</updated><id>http://www.widelands.org/forum/topic/6495/</id><summary type="html">Jenc wrote:<br><html><body><p>When I try to start a downloaded map, I get this message:<br/> <br/><strong>Game data error<br/>The tribe 'amazons' does not exist</strong> <br/> <br/>How can I solve it please?<br/> <br/> <br/><a href="https://postimg.cc/McvHxnvV"><img src="https://i.postimg.cc/McvHxnvV/amazons.png"/></a></p></body></html></summary></entry><entry><title>Game is crashing on macOS Tahoe @ Technical Help </title><link href="http://www.widelands.org/forum/topic/6493/" rel="alternate"/><updated>2025-10-09T21:02:26+02:00</updated><id>http://www.widelands.org/forum/topic/6493/</id><summary type="html">panik wrote:<br><html><body><hr/><h2 id="translated-report-full-report-below">Translated Report (Full Report Below)</h2><p>Process: Widelands [58439]Path: /Applications/MacPorts/Widelands.app/Contents/MacOS/WidelandsIdentifier: org.widelands.wlVersion: 1.2.1 (1.2.1)Code Type: ARM-64 (Native)Role: ForegroundParent Process: launchd [1]Coalition: org.widelands.wl [3959]User ID: 501</p><p>Date/Time: 2025-10-09 21:52:54.7829 +0300Launch Time: 2025-10-09 21:52:19.5263 +0300Hardware Model: MacBookPro18,3OS Version: macOS 26.0.1 (25A362)Release Type: User</p><p>Crash Reporter Key: 966B3EA6-5FBC-68DE-6A95-2195A5743746Incident Identifier: 9C497902-AE85-46BD-955A-11A94BBE29C6</p><p>Sleep/Wake UUID: 6FD36809-93CE-493A-A80F-48B7E6F68607</p><p>Time Awake Since Boot: 12000 secondsTime Since Wake: 1648 seconds</p><p>System Integrity Protection: enabled</p><p>Triggered by Thread: 12</p><p>Exception Type: EXC_CRASH (SIGABRT)Exception Codes: 0x0000000000000000, 0x0000000000000000</p><p>Termination Reason: Namespace SIGNAL, Code 6, Abort trap: 6Terminating Process: Widelands [58439]</p><p>Application Specific Information:abort() called</p><pre><code>Last Exception Backtrace:0 CoreFoundation 0x18ae04764 __exceptionPreprocess + 1641 libobjc.A.dylib 0x18a8e2418 objc_exception_throw + 882 Foundation 0x18cf2cddc _userInfoForFileAndLine + 03 HIServices 0x192383a48 -[HIRunLoopSemaphore wait:].cold.1 + 844 HIServices 0x192368678 -[HIRunLoopSemaphore wait:] + 2925 HIToolbox 0x197894b68 __62-[IMKInputSessionXPCInvocation_Modern invocationAwaitXPCReply]_block_invoke + 726 HIToolbox 0x1978954c8 +[IMKInputSession_Modern withActivity:performActions:] + 1967 HIToolbox 0x197984bac -[IMKInputSessionXPCInvocation_Modern invocationAwaitXPCReply] + 1168 HIToolbox 0x197896894 -[IMKInputSession_Modern deactivate] + 8929 HIToolbox 0x19783ab80 IMKInputSessionDeactivate + 4010 HIToolbox 0x197839f0c DeactivateInputMethodInstance + 6811 HIToolbox 0x19782af44 utDeactivateAllSelectedIMInDocIterator + 9612 CoreFoundation 0x18ad87bb8 CFArrayApplyFunction + 7213 HIToolbox 0x1979670a0 utDeactivateAllSelectedIMInDoc + 12014 HIToolbox 0x197964340 MyDeactivateTSMDocument + 34815 HIToolbox 0x197964488 DeactivateTSMDocument + 8816 AppKit 0x18f26481c -[NSTextInputContext deactivate] + 21217 AppKit 0x19000d950 +[NSTextInputContext currentInputContext_withFirstResponderSync:] + 21218 AppKit 0x18fdf7a9c -[NSView _setWindow:] + 88019 AppKit 0x18f1bf2fc -[NSView removeFromSuperview] + 16820 libSDL2-2.0.0.dylib 0x102391a7c Cocoa_StopTextInput + 9621 libSDL2-2.0.0.dylib 0x102384bbc SDL_StopTextInput_REAL + 3622 Widelands 0x100fe05a0 UI::Panel::focus(bool) + 4423 Widelands 0x100ffc0ec UI::Window::Window(UI::Panel*, UI::WindowStyle, std::__1::basic_string&lt;char, std::__1::char_traits&lt;char&gt;, std::__1::allocator&lt;char&gt;&gt; const&amp;, int, int, unsigned int, unsigned int, std::__1::basic_string&lt;char, std::__1::char_traits&lt;char&gt;, std::__1::allocator&lt;char&gt;&gt; const&amp;) + 128024 Widelands 0x10117df28 StoryMessageBox::StoryMessageBox(Widelands::Game*, Widelands::Coords, std::__1::basic_string&lt;char, std::__1::char_traits&lt;char&gt;, std::__1::allocator&lt;char&gt;&gt; const&amp;, std::__1::basic_string&lt;char, std::__1::char_traits&lt;char&gt;, std::__1::allocator&lt;char&gt;&gt; const&amp;, int, int, unsigned int, unsigned int, bool, bool) + 16425 Widelands 0x1013aa900 LuaGame::LuaPlayer::message_box(lua_State*) + 120826 Widelands 0x1014d9b58 luaD_precall + 86027 Widelands 0x1014f2050 luaV_execute + 43628 Widelands 0x1014da320 unroll + 16829 Widelands 0x1014d8f7c luaD_rawrunprotected + 8430 Widelands 0x1014d9ff0 lua_resume + 24431 Widelands 0x10147d4b4 LuaCoroutine::resume() + 6432 Widelands 0x101382158 Widelands::CmdLuaCoroutine::execute(Widelands::Game&amp;) + 4833 Widelands 0x101385004 Widelands::CmdQueue::run_queue(Duration const&amp;, Time&amp;) + 15234 Widelands 0x100f12790 Widelands::Game::think() + 24435 Widelands 0x10111fc08 InteractiveBase::game_logic_think() + 41636 Widelands 0x100fdd7b0 UI::Panel::logic_thread() + 25237 Widelands 0x100e1f67c void* std::__1::__thread_proxy[abi:ne200100]&lt;std::__1::tuple&lt;std::__1::unique_ptr&lt;std::__1::__thread_struct, std::__1::default_delete&lt;std::__1::__thread_struct&gt;&gt;, void (*)()&gt;&gt;(void*) + 5238 libsystem_pthread.dylib 0x18ad14c08 _pthread_start + 13639 libsystem_pthread.dylib 0x18ad0fba8 thread_start + 8 Thread 0:0 libsystem_kernel.dylib 0x18acd52f4 __semwait_signal + 81 libsystem_c.dylib 0x18abaed6c nanosleep + 2202 libSDL2-2.0.0.dylib 0x1023beb6c SDL_Delay_REAL + 803 Widelands 0x100fdea78 UI::Panel::do_run() + 14364 Widelands 0x100f0fed0 Widelands::Game::run(Widelands::Game::StartGameType, std::__1::basic_string&lt;char, std::__1::char_traits&lt;char&gt;, std::__1::allocator&lt;char&gt;&gt; const&amp;, std::__1::basic_string&lt;char, std::__1::char_traits&lt;char&gt;, std::__1::allocator&lt;char&gt;&gt; const&amp;) + 36965 Widelands 0x100f0ee28 Widelands::Game::run_splayer_scenario_direct(std::__1::list&lt;std::__1::basic_string&lt;char, std::__1::char_traits&lt;char&gt;, std::__1::allocator&lt;char&gt;&gt;, std::__1::allocator&lt;std::__1::basic_string&lt;char, std::__1::char_traits&lt;char&gt;, std::__1::allocator&lt;char&gt;&gt;&gt;&gt; const&amp;, std::__1::basic_string&lt;char, std::__1::char_traits&lt;char&gt;, std::__1::allocator&lt;char&gt;&gt; const&amp;) + 12006 Widelands 0x10106d368 FsMenu::ScenarioSelect::clicked_ok() + 7167 Widelands 0x100ea4b24 Notifications::Signal&lt;&gt;::operator()() const + 728 Widelands 0x100fca7a0 UI::Button::handle_mouserelease(unsigned char, int, int) + 969 Widelands 0x100e1a7d8 WLApplication::handle_input(InputCallback const*) + 10010 Widelands 0x100fde9c0 UI::Panel::do_run() + 125211 Widelands 0x10103e6c0 FsMenu::MainMenu::main_loop() + 4812 Widelands 0x100e18f34 WLApplication::run() + 89613 Widelands 0x100e00444 main + 25214 dyld 0x18a955d54 start + 7184</code></pre><p>Edited for better readability</p></body></html></summary></entry><entry><title>Editing the Encyclopedia @ Technical Help </title><link href="http://www.widelands.org/forum/topic/6491/" rel="alternate"/><updated>2025-10-09T12:34:08+02:00</updated><id>http://www.widelands.org/forum/topic/6491/</id><summary type="html">ductTape wrote:<br><html><body><p>Hello,</p><p>I would like to extend the Encyclopedia Articles, especially on the various buildings, as they are rather short and miss some information, such as the working radius of the building or additional information. However, unlike in the Wiki, there is no Button to edit the entries of the Encyclopedia. Is this possible at all and i just can't find it or has this not been implemented?</p></body></html></summary></entry><entry><title>kleiner Fehler im Einführungsspiel @ [Deutsch] - Spielerforum </title><link href="http://www.widelands.org/forum/topic/6486/" rel="alternate"/><updated>2025-10-03T13:50:49+02:00</updated><id>http://www.widelands.org/forum/topic/6486/</id><summary type="html">usingUser wrote:<br><html><body><p>Dort heißt es, daß „[j]edes Gebäude […] auf einem grünen Haussymbol gebaut werfden“ kann. Allerdings konnte ich dort weder Mine noch Hafen bauen. Könntet ihr den Text entsprechend abändern?</p></body></html></summary></entry><entry><title>suggestion for the page to edit the profile @ Homepage </title><link href="http://www.widelands.org/forum/topic/6484/" rel="alternate"/><updated>2025-10-01T08:56:56+02:00</updated><id>http://www.widelands.org/forum/topic/6484/</id><summary type="html">usingUser wrote:<br><html><body><p>I'd be happy seeing which file types are allowed for the profile picture, why the image file wasn't accepted (size, width/height (too little/too high), tile type, corrupted file, something else) and a nicer alignment. Ideally, this would be shown in a small text when loading the page at all <img alt="face-angel.png" src="/static/img/smileys/face-angel.png"/> At least for the file type, I found <a href="https://www.widelands.org/wiki/Attachments">these</a> for attachments in the forum: <em>.jpg , </em>.jpeg, <em>.gif, </em>.png. Are they the same for profile images?Screenshot for clarity (hopefully)</p><p>Browser (currently): Mozilla Firefox 140.3.1esr</p></body></html></summary></entry><entry><title>Schiffsproduktion nicht reaktivierbar @ [Deutsch] - Spielerforum </title><link href="http://www.widelands.org/forum/topic/6482/" rel="alternate"/><updated>2025-09-30T20:20:12+02:00</updated><id>http://www.widelands.org/forum/topic/6482/</id><summary type="html">usingUser wrote:<br><html><body><p>(Wie) Kann man eine bereits erreichte Zielvorgabe einer Werft ändern, ohne etwas aufgeben zu müssen (z, B. die Werft abreißen, ein Schiff versenken)?Wenn nicht, wär das vmtl. ein Bug, den ich gern weitergeben würde. (Die Addons dürften hier keine Rolle spielen, da ich dieses Verhalten in der Kampagne „Neptuns Rache“ gefunden habe, das auch überall mit Werft und genug Wasser reproduzierbar sein sollte.)</p><blockquote><p>Version: 1.2.1 RelWithDebInfo<br/>Operating System: Linux<br/>Compiled with SDL version: 2.32.4<br/>SDL video driver: x11<br/>Locale: de_DE.utf-8<br/>Home Directory: $HOME/.local/share/widelands<br/>Configuration File: $HOME/.config/widelands/config<br/>Data Directory: /usr/share/games/widelands/data<br/>Locale Directory: /usr/share/games/widelands/data/locale<br/>Executable Directory: /usr/games/<br/>Enabled Add-Ons: europeans_map_modified.wad, frisians-economy-ultra.wad<br/>Inactive Installed Add-Ons: europeans_all.wad, europeans_tribe.wad, sumatran_tribe.wad</p></blockquote></body></html></summary></entry><entry><title>Error 'Lua Coroutine Failed' @ Technical Help </title><link href="http://www.widelands.org/forum/topic/6480/" rel="alternate"/><updated>2025-09-29T17:40:43+02:00</updated><id>http://www.widelands.org/forum/topic/6480/</id><summary type="html">WU wrote:<br><html><body><p>When I start Atlanteans Campaign Scenario 2 ("Struggling For a New Home Again") after getting the first windows with the story when I start to actually play the mission I have a IGM saying:</p><p>Lua Coroutine Failed[.scr/scripting/lua_errors.cc:21][.scr/scripting/lua_errors.cc:21] 'empire_market' was not understood as argument! stack traceback: ^|[string "scripting/starting_conditions.lua"]:70 in main chunk stack traceback: ^|[string "scripting/mission_thread.lua"]:293: in function &lt;[string "scripting/mission_thread.lua"]:286&gt;</p><p>I also have the 2 messages saying expedition, I think this is normal for the campaign. The game is paused. Then the game shows normal behavior but I cant find an enemy and I dont get any messages for the mission. Also when I check statistics I can only see my own player.</p><p>I can reproduce the Error by restarting the scenario.</p><p>Some information about my setup:Ubuntu 22.04.51.3~bzr11360-202509130317</p><p>Is something wrong with my setup or is it a bug in the game? Do you need any more information to help me so let me please know.</p><p>Awesome game by the way.</p></body></html></summary></entry><entry><title>Prefilled warehouse - how to do? @ Coding & Scripting </title><link href="http://www.widelands.org/forum/topic/6479/" rel="alternate"/><updated>2025-09-29T16:05:35+02:00</updated><id>http://www.widelands.org/forum/topic/6479/</id><summary type="html">WidelandMonkey wrote:<br><html><body><p>Hi everybody,</p><p>I'm just thinking about configuration of a prefilled warehouse for the empire tribe.Meaning: if it's finished builded, it instantly has a number of stones/wood/workers/etc.</p><p>How can this be solved? Are there any existing parameters for the lua files where this idea could be added?Or is there another way to solve this topic as an non-developer?</p><p>Thanks for developing this really nice game - much appreciate this so far... <img alt="face-smile.png" src="/static/img/smileys/face-smile.png"/> </p></body></html></summary></entry><entry><title>Dankeschön @ [Deutsch] - Spielerforum </title><link href="http://www.widelands.org/forum/topic/6477/" rel="alternate"/><updated>2025-09-24T22:09:31+02:00</updated><id>http://www.widelands.org/forum/topic/6477/</id><summary type="html">ramfresser wrote:<br><html><body><p>Hallo</p><p>Habe das Spiel vor zwei Tagen entdeckt – seitdem hänge ich immer wieder drin. Macht echt Laune!</p><p>Trotzdem bleibt mein absolutes Lieblingsspiel weiterhin Siedler 2 – Nostalgie ist eben unschlagbar.</p><p>Bitte passt nur auf, dass das Spiel nicht irgendwann unter zu vielen technischen Spielereien zusammenklappt wie ein Kartenhaus – weniger ist manchmal mehr.</p><p>Riesiges Dankeschön für all die Zeit und Mühe, die Ihr schon reingesteckt habt und noch reinstecken werdet – das spürt man beim Spielen sofort!</p><p>Was mir bei den Endlospartien ein bisschen fehlt: neue Gegner. In Siedler 2 oder Anno 1702 war es immer schade, wenn irgendwann keiner mehr übrig war außer meinen Außenposten im Nirgendwo. Ein bisschen frischer Wind auf der Karte würde da sicher nicht schaden.</p><p>Ich werde auf jeden Fall neugierig dabeibleiben, immer mal wieder reinschauen und gespannt beobachten, was die Zukunft bringt – und zwischendurch natürlich weiterspielen.</p><p>Nochmal ein herzliches Dankeschön!</p><p>FG Patrick Popelka alias ramfresser Beck</p></body></html></summary></entry></feed>