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  1. <?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5136923989025044753</id><updated>2024-03-14T08:06:01.168+08:00</updated><category term="建模|动画|效果"/><category term="插件|辅助|渲染"/><category term="材质|动作|其他"/><category term="生活|悠闲|其他"/><category term="资讯|消息|新闻"/><title type='text'>cskoom</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://cskoom.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default'/><link rel='alternate' type='text/html' href='http://cskoom.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>cskoom</name><uri>http://www.blogger.com/profile/06800489008964391829</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjomWtk_ZiNalXBFulzwkT3UFATj_u36iWJVdrSQojZ0y5Xm7RTI_9IvgZPY9CiHhsBwLrKrFZvHwHwxADoGszRBLPnh0Z5BGUcDEBb4goAOUNyyT5vYrCsk9w3dR0UTUo/s220/blogger_logo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>18</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5136923989025044753.post-696550170067790334</id><published>2010-12-21T02:35:00.001+08:00</published><updated>2010-12-21T02:37:36.473+08:00</updated><title type='text'>搬家了,一切从谷歌云计算平台开始谷歌云计算平台开始</title><summary type="text">搬家了,一切从谷歌云计算平台开始谷歌云计算平台开始
  2. http://cskoom.appspot.com/</summary><link rel='replies' type='application/atom+xml' href='http://cskoom.blogspot.com/feeds/696550170067790334/comments/default' title='博文评论'/><link rel='replies' type='text/html' href='http://cskoom.blogspot.com/2010/12/blog-post.html#comment-form' title='8 条评论'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/696550170067790334'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/696550170067790334'/><link rel='alternate' type='text/html' href='http://cskoom.blogspot.com/2010/12/blog-post.html' title='搬家了,一切从谷歌云计算平台开始谷歌云计算平台开始'/><author><name>cskoom</name><uri>http://www.blogger.com/profile/06800489008964391829</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjomWtk_ZiNalXBFulzwkT3UFATj_u36iWJVdrSQojZ0y5Xm7RTI_9IvgZPY9CiHhsBwLrKrFZvHwHwxADoGszRBLPnh0Z5BGUcDEBb4goAOUNyyT5vYrCsk9w3dR0UTUo/s220/blogger_logo.jpg'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5136923989025044753.post-547719661084426646</id><published>2010-11-29T12:39:00.014+08:00</published><updated>2010-12-08T22:24:36.828+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="建模|动画|效果"/><title type='text'>Fluid Simulation流体模拟</title><summary type="text">
  3. Blender Fluid Simulation流体模拟
  4. Blender内置流体模拟器,通过利用流体模拟,制作不同的流体效果
  5.  
  6.  
  7. ○新建两个盒子cube
  8. ○小盒子将是流体Inflow,水源出处。
  9. ○选择的大箱子,在流体仿真窗格,选择domain
  10. ○设定好后按下 Bake Fluid Simulation 会开始流体演算.
  11. ○Domain 设定影响到流体显示的品质, Resolution分辨率设定越大,Bake时间和格式就越大,渲染出的视觉效细致果.
  12.  
  13.  
  14. 流体属性
  15. ○domain范围
  16. ○Inflow水源出处
  17. ○obstacle障碍
  18. 有关水的纹理数值,参考IOR values-常用纹理数值http://cskoom.blogspot.com/2010/09/ior-values.html
  19.  
  20. &lt;!--0127712c330b4c32b66789260923b876--&gt;</summary><link rel='replies' type='application/atom+xml' href='http://cskoom.blogspot.com/feeds/547719661084426646/comments/default' title='博文评论'/><link rel='replies' type='text/html' href='http://cskoom.blogspot.com/2010/11/fluid-simulation.html#comment-form' title='0 条评论'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/547719661084426646'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/547719661084426646'/><link rel='alternate' type='text/html' href='http://cskoom.blogspot.com/2010/11/fluid-simulation.html' title='Fluid Simulation流体模拟'/><author><name>cskoom</name><uri>http://www.blogger.com/profile/06800489008964391829</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjomWtk_ZiNalXBFulzwkT3UFATj_u36iWJVdrSQojZ0y5Xm7RTI_9IvgZPY9CiHhsBwLrKrFZvHwHwxADoGszRBLPnh0Z5BGUcDEBb4goAOUNyyT5vYrCsk9w3dR0UTUo/s220/blogger_logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij_LGz2XDuECemK-iLjQmC5hejYKnV8f_ZVJoQ9m8VUx1O50KUXHUUt5wL9vmt6OVo_XwJIlIm_R40M9XLhqUt1Asuztqz9p3yM90-TYs6d2SWVKcUSzzBul06WmQZBWGYSFmnMnqv07IS/s72-c/fluid_simulation.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5136923989025044753.post-3019259150388892430</id><published>2010-11-26T01:00:00.007+08:00</published><updated>2010-11-26T18:35:11.525+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="插件|辅助|渲染"/><title type='text'>LuxRender渲染引擎</title><summary type="text">
  21. LuxRender渲染器是一个无偏差的独立开源渲染器,基于最先进的演算法,这个工具模拟光流根据物理方程,从而产生实际的照片质量的图像,其渲染效果极为逼真。
  22. LuxRender for Blender2.5安装和配置指南
  23.  
  24. LuxRender渲染引擎,玻璃材质测试
  25. </summary><link rel='replies' type='application/atom+xml' href='http://cskoom.blogspot.com/feeds/3019259150388892430/comments/default' title='博文评论'/><link rel='replies' type='text/html' href='http://cskoom.blogspot.com/2010/11/render-luxrender.html#comment-form' title='0 条评论'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/3019259150388892430'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/3019259150388892430'/><link rel='alternate' type='text/html' href='http://cskoom.blogspot.com/2010/11/render-luxrender.html' title='LuxRender渲染引擎'/><author><name>cskoom</name><uri>http://www.blogger.com/profile/06800489008964391829</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjomWtk_ZiNalXBFulzwkT3UFATj_u36iWJVdrSQojZ0y5Xm7RTI_9IvgZPY9CiHhsBwLrKrFZvHwHwxADoGszRBLPnh0Z5BGUcDEBb4goAOUNyyT5vYrCsk9w3dR0UTUo/s220/blogger_logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0ndMHV47dQdiO6TTOwmnfu2SY0nc_HJd5dK-PxnKWjVijGQ1PnXSEQDYxxDeK_dZftGavHdC68undloy-pIx1GXrpsD7nYxde78_Ddwlpv8I6l5F-U0vgk2_MabrNR6e4DKQ85lk-jfD_/s72-c/luxrender.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5136923989025044753.post-5474298137154518084</id><published>2010-11-25T02:14:00.008+08:00</published><updated>2010-11-30T02:27:28.051+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="材质|动作|其他"/><title type='text'>Blender动画中任意切换摄像机</title><summary type="text">
  26. Camara Switching_Animation
  27. 在Blender动画中任意切换摄像机。。
  28.  
  29. ○Shift + A添加三个摄像机
  30.  
  31. ○CTRL + Alt + 0对齐相机到视图,调整摄像适当位置。
  32.  
  33. ○在动画帧里调整每架摄像机的播放帧位置
  34.  
  35. ○动画帧里第一架摄像机设定CTRL + 0 Set Active Object as Camera
  36.  
  37. ○在Blender介面窗口的左低部菜单选择Frame→Marker[图一]
  38.  
  39. ○添加了Marker,动画帧会现出一个标记[图二]
  40.  
  41. ○再选择View→Bind Camera to Marker 热键CTRL+B[图三]
  42.  
  43. ○如此推类在第架摄像机设定
  44. ○注意!!每架摄像机设定 Active Object as Camera才Marker
  45. </summary><link rel='replies' type='application/atom+xml' href='http://cskoom.blogspot.com/feeds/5474298137154518084/comments/default' title='博文评论'/><link rel='replies' type='text/html' href='http://cskoom.blogspot.com/2010/11/camara-switching.html#comment-form' title='0 条评论'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/5474298137154518084'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/5474298137154518084'/><link rel='alternate' type='text/html' href='http://cskoom.blogspot.com/2010/11/camara-switching.html' title='Blender动画中任意切换摄像机'/><author><name>cskoom</name><uri>http://www.blogger.com/profile/06800489008964391829</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjomWtk_ZiNalXBFulzwkT3UFATj_u36iWJVdrSQojZ0y5Xm7RTI_9IvgZPY9CiHhsBwLrKrFZvHwHwxADoGszRBLPnh0Z5BGUcDEBb4goAOUNyyT5vYrCsk9w3dR0UTUo/s220/blogger_logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR0aHxvy0IvGqh-yjSvZOtdBvayiKGS0feccEuSq0Tw-12XgePVYZcTG9o-mJ1Hy8lnFyYSjHChbzUeiCw7IBKVeHHx3jUp7OinH5LZemgpmlGAXHF2dHinjLmkbBS1F1WkmtKwNgquBei/s72-c/camara_switching.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5136923989025044753.post-7303890014057657877</id><published>2010-11-19T22:28:00.019+08:00</published><updated>2010-11-26T18:26:26.619+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="插件|辅助|渲染"/><title type='text'>LuxRender for Blender2.5安装和配置指南</title><summary type="text">
  46. LuxRender渲染器for Blender2.5X
  47. LuxRender 和Blender 2.5X之间安装无缝连接使用,目前Blender处于beta阶段,只供参考。
  48.  
  49. LuxRender渲染器网站:http://www.luxrender.net/
  50. Luxrender在Blender里面的安装:http://www.luxrender.net/wiki/index.php?title=LuxBlend_2.5_installation_instructions○下载exporterframework文件,复制到\blender\2.55\scripts\modules
  51. ○luxblend25里的src\luxblend复制到blender\2.55\scripts\addons
  52. ○LuxRender每周测试版本论坛,下载相关文件,复制到该文件夹blender\2.55\</summary><link rel='replies' type='application/atom+xml' href='http://cskoom.blogspot.com/feeds/7303890014057657877/comments/default' title='博文评论'/><link rel='replies' type='text/html' href='http://cskoom.blogspot.com/2010/11/installation-luxrender.html#comment-form' title='0 条评论'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/7303890014057657877'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/7303890014057657877'/><link rel='alternate' type='text/html' href='http://cskoom.blogspot.com/2010/11/installation-luxrender.html' title='LuxRender for Blender2.5安装和配置指南'/><author><name>cskoom</name><uri>http://www.blogger.com/profile/06800489008964391829</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjomWtk_ZiNalXBFulzwkT3UFATj_u36iWJVdrSQojZ0y5Xm7RTI_9IvgZPY9CiHhsBwLrKrFZvHwHwxADoGszRBLPnh0Z5BGUcDEBb4goAOUNyyT5vYrCsk9w3dR0UTUo/s220/blogger_logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0ndMHV47dQdiO6TTOwmnfu2SY0nc_HJd5dK-PxnKWjVijGQ1PnXSEQDYxxDeK_dZftGavHdC68undloy-pIx1GXrpsD7nYxde78_Ddwlpv8I6l5F-U0vgk2_MabrNR6e4DKQ85lk-jfD_/s72-c/luxrender.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5136923989025044753.post-2479981046017836711</id><published>2010-11-15T00:12:00.000+08:00</published><updated>2010-11-17T12:53:26.728+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="建模|动画|效果"/><title type='text'>Smoke Simulation火焰特效</title><summary type="text">
  53. Blender Smoke Simulation火焰特效
  54. 用blender2.5烟雾模拟器创作出逼真的火焰特效。
  55. 制作火焰和烟雾模拟类相特效,火焰特效只添加多个制作火焰的纹理。。
  56. 参考连接:http://cg.tutsplus.com/category/tutorials/blender/
  57. 参考连接:Smoke Simulation烟雾模拟
  58. 参考连接:Smoke Simulation烟雾模拟属性参数
  59.  
  60.  
  61. 火源出处Flow/Physics选择Initial Velocity.让火源横向燃烧。。
  62.  
  63. ○纹理设置,建一个纹理,用于呈现正常的烟雾,将其设置为像素数据(voxel data)
  64. ○再添加一个纹理。这将用来控制火焰排放强度和颜色。将其设置也为像素数据(voxel data)
  65. ○火焰特效的纹理,启用 “Ramp” ,使用颜色梯度来调整火焰颜色和亮度。
  66. ○选择Density和</summary><link rel='replies' type='application/atom+xml' href='http://cskoom.blogspot.com/feeds/2479981046017836711/comments/default' title='博文评论'/><link rel='replies' type='text/html' href='http://cskoom.blogspot.com/2010/11/smoke-simulation-fire.html#comment-form' title='0 条评论'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/2479981046017836711'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/2479981046017836711'/><link rel='alternate' type='text/html' href='http://cskoom.blogspot.com/2010/11/smoke-simulation-fire.html' title='Smoke Simulation火焰特效'/><author><name>cskoom</name><uri>http://www.blogger.com/profile/06800489008964391829</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjomWtk_ZiNalXBFulzwkT3UFATj_u36iWJVdrSQojZ0y5Xm7RTI_9IvgZPY9CiHhsBwLrKrFZvHwHwxADoGszRBLPnh0Z5BGUcDEBb4goAOUNyyT5vYrCsk9w3dR0UTUo/s220/blogger_logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfRStPja0KFhOV_EXTyxMEf61z46dScOy9Hw3UyQ2ImFDjgvBeWY5USGRNITcP_LKrSZW47hJCHRKeLXLqDAhCgNIMCrGSedEIf1lw1GmZXsS1IPw40zVzxBvRm2guZ8_LGC0b_XRrvzB0/s72-c/smoke_simulation_fire.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5136923989025044753.post-3343478856645177800</id><published>2010-11-14T23:56:00.000+08:00</published><updated>2010-11-17T12:53:51.574+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="材质|动作|其他"/><title type='text'>Smoke Simulation烟雾模拟属性参数</title><summary type="text">
  67. Blender Smoke Simulation烟雾模拟属性参数.调整烟雾模拟属性参数之前,你应该作一些模拟测试。这样,如果有些值效果不好,您就不必浪费时间来不断重新模拟了
  68. Divisions分裂:[左图]用默认的分辨率32度,播放效果跑了80帧.
  69. [右图]调高分辨率为62度,播放效果跑了230帧....
  70.  
  71. 雾模拟分辨率属性参数
  72.  
  73. 图①是雾模拟属性默认参数
  74.  
  75. *Divisions分裂: 调整烟雾升起过程不一致。。
  76. *Gravity重力: 调整烟雾重力分散。
  77. *Heat热度: 调整燃烧烟雾浓密度
  78. *
  79. *
  80. Gravity重力:默认重力是0.000度,调高重力度为1,燃烧速度较快了,呈现分散的烟雾[左图]
  81. Heat热度:燃烧烟雾浓密度为1,极限5[右图]</summary><link rel='replies' type='application/atom+xml' href='http://cskoom.blogspot.com/feeds/3343478856645177800/comments/default' title='博文评论'/><link rel='replies' type='text/html' href='http://cskoom.blogspot.com/2010/11/smoke-simulation-properties.html#comment-form' title='0 条评论'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/3343478856645177800'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/3343478856645177800'/><link rel='alternate' type='text/html' href='http://cskoom.blogspot.com/2010/11/smoke-simulation-properties.html' title='Smoke Simulation烟雾模拟属性参数'/><author><name>cskoom</name><uri>http://www.blogger.com/profile/06800489008964391829</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjomWtk_ZiNalXBFulzwkT3UFATj_u36iWJVdrSQojZ0y5Xm7RTI_9IvgZPY9CiHhsBwLrKrFZvHwHwxADoGszRBLPnh0Z5BGUcDEBb4goAOUNyyT5vYrCsk9w3dR0UTUo/s220/blogger_logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipphsVZNDefkNQzcrRbJJ3ASGHsu4DF570D-gaT8OAdd8YqGXg_WyomQXoM9Bvs40mFuL7QnFdSPHD4OTAtKM2-NLOG9ysGbsxLtd1u6tjqIjT64MagaSd7pcwyBNrv2PAhg2pnWVtdRi3/s72-c/smoke_simulation_properties.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5136923989025044753.post-4091184337462586952</id><published>2010-11-13T16:20:00.000+08:00</published><updated>2010-11-17T12:53:00.324+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="建模|动画|效果"/><title type='text'>Smoke Simulation烟雾模拟</title><summary type="text">
  82. Blender Smoke Simulation烟雾的模拟,通过输入粒子运动产生烟雾并且可以受到障碍物以及力场的影响,按比例用低分辨率并且保持带有小湍流波浪细节模拟烟雾。
  83. 参考连接:http://cg.tutsplus.com/category/tutorials/blender/
  84. 参考连接:Smoke Simulation烟雾模拟属性参数
  85.  
  86. 立方体Cube选择Domain领域
  87.  
  88. Plane平面选择Flow流动
  89.  
  90. UVsphere球,选择选择Collision碰撞
  91.  
  92. ○Domain领域:激活粒子系统参数
  93. *Dissolve溶解,设定烟雾在时间内逐渐消失
  94. ○Flow流动:粒子流系统,测试粒子的属性,并根据测试结果将其发送给不同的事件
  95. *Density粒子密度
  96. ○Collision碰撞:激活对粒子的碰撞反弹
  97.  
  98. 纹理设置[下图]
  99. *如果直接渲染动画,只会呈现Cube立方体.
  100. </summary><link rel='replies' type='application/atom+xml' href='http://cskoom.blogspot.com/feeds/4091184337462586952/comments/default' title='博文评论'/><link rel='replies' type='text/html' href='http://cskoom.blogspot.com/2010/11/smoke-simulation.html#comment-form' title='0 条评论'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/4091184337462586952'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/4091184337462586952'/><link rel='alternate' type='text/html' href='http://cskoom.blogspot.com/2010/11/smoke-simulation.html' title='Smoke Simulation烟雾模拟'/><author><name>cskoom</name><uri>http://www.blogger.com/profile/06800489008964391829</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjomWtk_ZiNalXBFulzwkT3UFATj_u36iWJVdrSQojZ0y5Xm7RTI_9IvgZPY9CiHhsBwLrKrFZvHwHwxADoGszRBLPnh0Z5BGUcDEBb4goAOUNyyT5vYrCsk9w3dR0UTUo/s220/blogger_logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnhshgOMT3nxkfgBmjyvo0RKzFE4ZbBRdakqet6O7ygmRQgZa65mt0eJLd6xyCa-8pd7IcZU5iiiBULQ4olbWAcrTXhxz5AVOmiZea3tYZ7LBGD9ZzLuShibz9bAfzMvf_WumltgMC-9vT/s72-c/smoke_simulation.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5136923989025044753.post-8266530852809452467</id><published>2010-11-10T22:23:00.000+08:00</published><updated>2010-11-17T12:55:02.720+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="建模|动画|效果"/><title type='text'>Blender建立裂缝</title><summary type="text">Blender创造裂缝柱子
  101.  
  102.  
  103. 上面是空心的裂缝柱子,下面是实心的裂缝柱子
  104. 参考连接http://www.blenderguru.com/create-realistic-cracks-in-2-minutes/
  105.  
  106.  
  107. CTRL+R环切和滑动添加线条[上图]
  108. H key将选择点都隐藏[右图]
  109. 先建一个cube,调整cube的长度大小, Edit mode 全选后再以 Shift+Alt+RMB 取消选择中间一圈.
  110.  
  111.  
  112. 啓用 Proportional Editing,Falloff 为 Random模式.
  113.  
  114. 透过前面的面,选取后面挡住的点线面[红圈]
  115. Alt+H 取消隐藏..
  116. 启动了Proportional Editing 按hotkey G 移动会出现圈选
  117. X-Axis——调用X轴
  118. 点取其中的两点, 随意拉动可得不规则线段
  119.  
  120.  
  121. 选取一半,再以hotkey P分离物体[左图],切换</summary><link rel='replies' type='application/atom+xml' href='http://cskoom.blogspot.com/feeds/8266530852809452467/comments/default' title='博文评论'/><link rel='replies' type='text/html' href='http://cskoom.blogspot.com/2010/11/create-cracks.html#comment-form' title='0 条评论'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/8266530852809452467'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/8266530852809452467'/><link rel='alternate' type='text/html' href='http://cskoom.blogspot.com/2010/11/create-cracks.html' title='Blender建立裂缝'/><author><name>cskoom</name><uri>http://www.blogger.com/profile/06800489008964391829</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjomWtk_ZiNalXBFulzwkT3UFATj_u36iWJVdrSQojZ0y5Xm7RTI_9IvgZPY9CiHhsBwLrKrFZvHwHwxADoGszRBLPnh0Z5BGUcDEBb4goAOUNyyT5vYrCsk9w3dR0UTUo/s220/blogger_logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvv3HtwTH_180SnhPSgQHrobwV6h8-SDQvy9QoEHq6X0W6uDTgIPUGgyTiPycqrSBKFSH9ViTN0ZUbhtqc8QfMvwMnksE4PYm63qw6WjGHNtfoBsYwbZfKF1IZKpta1_abXBpaoVQQCcO_/s72-c/cracks1.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5136923989025044753.post-1698563558321023872</id><published>2010-11-03T19:33:00.010+08:00</published><updated>2010-11-14T23:36:01.928+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="建模|动画|效果"/><title type='text'>Cloth/Wind布料与风力测试</title><summary type="text">Cloth/Wind布料与风力测试
  122.  
  123.  
  124.  
  125. ○参考Blender Cloth Simulation布料模拟
  126.  
  127. ○shift+A新建平面→EditMode编辑模式→CTRL+R环切和滑动数次...
  128. ○ALT+RMB选择边作为固定布料风力测试的位置。
  129. ○建立Particle/cloth
  130. ○属性面板,选择Object data→Edit Mode编辑模式在Vertex Groups为物件添加一个团,命名cloth[左图]
  131. Cloth布料属性面板
  132.  
  133. ○Cloth布料属性面板里把Pinning打√
  134. ○选择之前命名的cloth
  135. ○Mass质量度
  136. ○Bending弯曲度
  137. ○Spring旋转度
  138.  
  139. Wind风力属性面板
  140. ○调整风力摆放位置。。
  141. ○Strength风力
  142. ○Flow流动
  143. ○Speed速度
  144.  
  145. </summary><link rel='replies' type='application/atom+xml' href='http://cskoom.blogspot.com/feeds/1698563558321023872/comments/default' title='博文评论'/><link rel='replies' type='text/html' href='http://cskoom.blogspot.com/2010/11/cloth-wind.html#comment-form' title='0 条评论'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/1698563558321023872'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/1698563558321023872'/><link rel='alternate' type='text/html' href='http://cskoom.blogspot.com/2010/11/cloth-wind.html' title='Cloth/Wind布料与风力测试'/><author><name>cskoom</name><uri>http://www.blogger.com/profile/06800489008964391829</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjomWtk_ZiNalXBFulzwkT3UFATj_u36iWJVdrSQojZ0y5Xm7RTI_9IvgZPY9CiHhsBwLrKrFZvHwHwxADoGszRBLPnh0Z5BGUcDEBb4goAOUNyyT5vYrCsk9w3dR0UTUo/s220/blogger_logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXXJelS-Ui4mj497NPT1_UyibbIHUKjSIIVUiEqUFln0LoKzVPd8-Lbyf2948y_B7W1cjbcG6-riSadwQGLRAQRqz1GtMD-t2PkIqfC6IoxjXMzDvW6yUxKkiCVql7_KxlDyYDRylSmGdM/s72-c/ClothWind1.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5136923989025044753.post-738618654504100175</id><published>2010-11-02T14:39:00.014+08:00</published><updated>2010-11-14T23:34:46.989+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="建模|动画|效果"/><title type='text'>Cloth Simulation布料模拟</title><summary type="text">
  146. Blender Cloth Simulation布料模拟
  147. 选用Cloth Simulation布料模拟,进行碰撞检测;模拟出了布料效果
  148.  
  149. shift+A新建平面,hotkey W,选Subdivide 细分数次,再新建一个碰撞物体。。
  150. 建立了Particle/cloth和Particle/Collision,基本上Cloth Simulation布料模拟可以看到效果了
  151. 按Alt+A播放
  152.  
  153. physics button 物理现象 啓用cloth布料模拟[左图]
  154. 周围建一个新的物体,Particle选择Collision按钮,激活对粒子的碰撞反弹[下图]
  155.  
  156. </summary><link rel='replies' type='application/atom+xml' href='http://cskoom.blogspot.com/feeds/738618654504100175/comments/default' title='博文评论'/><link rel='replies' type='text/html' href='http://cskoom.blogspot.com/2010/11/cloth-simulation.html#comment-form' title='0 条评论'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/738618654504100175'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/738618654504100175'/><link rel='alternate' type='text/html' href='http://cskoom.blogspot.com/2010/11/cloth-simulation.html' title='Cloth Simulation布料模拟'/><author><name>cskoom</name><uri>http://www.blogger.com/profile/06800489008964391829</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjomWtk_ZiNalXBFulzwkT3UFATj_u36iWJVdrSQojZ0y5Xm7RTI_9IvgZPY9CiHhsBwLrKrFZvHwHwxADoGszRBLPnh0Z5BGUcDEBb4goAOUNyyT5vYrCsk9w3dR0UTUo/s220/blogger_logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMRhoehYWK0dHCwf0HoXxwmoUixb8QVhI0SvI4yKGTzO2zsn97Sm3hvHJl2B1CSv6lP4Krt-lfLp54cjPDqn53VTPYyWugP4wcwp98zvswtnlcgCXH4Dtc-ktRPp9mMw1PiDVxbodTT9Y_/s72-c/cloth.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5136923989025044753.post-7481112910656631751</id><published>2010-11-01T12:56:00.011+08:00</published><updated>2010-11-17T23:05:01.538+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="建模|动画|效果"/><title type='text'>Modifier/Solidify实体化</title><summary type="text">
  157. Blender Solidify[实体化]修改器,用于建筑墙壁,增加薄壁网格。实体化允许你应用于一个简单的薄壁网格表面,通过修改器自动挤压出实体厚度来。
  158.  
  159.  
  160. Solidify[实体化]修改器是Blender 2.5新加入的功能。
  161. Solidify功能利于创建的墙壁,容易改变的墙壁了很多布局和模型的厚度。
  162. ○Thickness和Offset属性,调整物件厚度。。
  163.  
  164. </summary><link rel='replies' type='application/atom+xml' href='http://cskoom.blogspot.com/feeds/7481112910656631751/comments/default' title='博文评论'/><link rel='replies' type='text/html' href='http://cskoom.blogspot.com/2010/11/modifier-solidify.html#comment-form' title='0 条评论'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/7481112910656631751'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/7481112910656631751'/><link rel='alternate' type='text/html' href='http://cskoom.blogspot.com/2010/11/modifier-solidify.html' title='Modifier/Solidify实体化'/><author><name>cskoom</name><uri>http://www.blogger.com/profile/06800489008964391829</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjomWtk_ZiNalXBFulzwkT3UFATj_u36iWJVdrSQojZ0y5Xm7RTI_9IvgZPY9CiHhsBwLrKrFZvHwHwxADoGszRBLPnh0Z5BGUcDEBb4goAOUNyyT5vYrCsk9w3dR0UTUo/s220/blogger_logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0yIyJVunXHiJQeMqATehOgU7pEEBNY94IeJhbGcCMX5_W0I-ORyVd44LVRb-tXuwmcp9gNhwhyphenhyphenJorpZoexAR0APvNnTYXC6UmKhpDwsDrL1RZFgw7HntROFO3_NwsT0nluYvc948lame_/s72-c/solidify.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5136923989025044753.post-2373831571475795094</id><published>2010-10-31T00:30:00.012+08:00</published><updated>2010-11-06T02:01:38.164+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="建模|动画|效果"/><title type='text'>Blender制作弹簧的三的方法</title><summary type="text"> Blender制作弹簧的三的方法
  165.  
  166.  
  167. ①Shift+A/Add object添加物体→在前视图创建一个Circle环圈
  168. ②Circle环圈→RX90[R:Rotate旋转所选物体 X:调用X轴 90:90度]→Edit Mode 编辑模式→添加plane平面→plane平面也一样RX90旋转所选物体→把plane平面的一端删除,只剩一条直线。
  169. ③Circle环圈和plane平面都面向前视图,把两个物体重叠[上面小图]
  170. ④Mesh tools编辑器工具面板→选择Screw[下面小图]
  171. ⑤按了Screw可以看到最终效果了[所有工作都是在Edit Mode进行,plane平面也是在编辑模式添加]
  172. ⑥属性:
  173. ☆Screw/Steps/增加网格密度
  174. ☆Screw/Turns/增加物体旋转度
  175. ☆X轴调整弹簧形状
  176. ⑦Circle环圈和直线摆放位置也影响弹簧形状[上面小图]
  177.  
  178.  
  179. ①Shift+A/</summary><link rel='replies' type='application/atom+xml' href='http://cskoom.blogspot.com/feeds/2373831571475795094/comments/default' title='博文评论'/><link rel='replies' type='text/html' href='http://cskoom.blogspot.com/2010/10/spring.html#comment-form' title='0 条评论'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/2373831571475795094'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/2373831571475795094'/><link rel='alternate' type='text/html' href='http://cskoom.blogspot.com/2010/10/spring.html' title='Blender制作弹簧的三的方法'/><author><name>cskoom</name><uri>http://www.blogger.com/profile/06800489008964391829</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjomWtk_ZiNalXBFulzwkT3UFATj_u36iWJVdrSQojZ0y5Xm7RTI_9IvgZPY9CiHhsBwLrKrFZvHwHwxADoGszRBLPnh0Z5BGUcDEBb4goAOUNyyT5vYrCsk9w3dR0UTUo/s220/blogger_logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOhwQBmzUFtk40SO-JtwHmE8zSM4ZBXR2Vl0iGPCjpz5pd1vi1vwSBEgg6puq_JpnDMNL76ujmGlGzMF5V0HYeXkNn-vAI13lhqHnjO24J-dgbPRauyragXOrB-OC2KyyW_P-vptrpDQAr/s72-c/spring.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5136923989025044753.post-8691967454311425842</id><published>2010-10-02T13:46:00.000+08:00</published><updated>2010-10-25T19:09:56.956+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="插件|辅助|渲染"/><title type='text'>Stereoscopic rendering 三维立体方式渲染</title><summary type="text">
  180. Avatar阿凡达这部电影的问世,加速推动大众对于3D立体影像的接受度,Blender也加入这个行列了,跟其他利用相同技巧的来製作立体影像的软体来说,Blender这个方式似乎相当快速便利,也很容易瞭解与使用。
  181. stereoscopic rendering 实境渲染,扩展了Blender,而且加了辅助的立体摄像机,可产生两组摄影机来製造此效果.屏幕的相交线上,这样就可以控制相机展现3D的距离....
  182. 主页:http://www.noeol.de/s3d/
  183. 作者:Sebastian Schneider
  184. 版本:Blender2.54 import BStereoOffAxisCamera_0_5_5.py
  185. ○下图stereoscopic rendering 实境渲染后的效果。。。 ○来测试看看, 首先新增一些简单物体,shift+F11打开Text Editor导入</summary><link rel='replies' type='application/atom+xml' href='http://cskoom.blogspot.com/feeds/8691967454311425842/comments/default' title='博文评论'/><link rel='replies' type='text/html' href='http://cskoom.blogspot.com/2010/09/stereoscopic-rendering.html#comment-form' title='0 条评论'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/8691967454311425842'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/8691967454311425842'/><link rel='alternate' type='text/html' href='http://cskoom.blogspot.com/2010/09/stereoscopic-rendering.html' title='Stereoscopic rendering 三维立体方式渲染'/><author><name>cskoom</name><uri>http://www.blogger.com/profile/06800489008964391829</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjomWtk_ZiNalXBFulzwkT3UFATj_u36iWJVdrSQojZ0y5Xm7RTI_9IvgZPY9CiHhsBwLrKrFZvHwHwxADoGszRBLPnh0Z5BGUcDEBb4goAOUNyyT5vYrCsk9w3dR0UTUo/s220/blogger_logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPBjWKe1KqgZND6Lrry_tS4sb-LH6EVvazmFCWtQpXgjaIboyBmhEuTEdf5mhAckH8Tic52UQYdZiOKvtHt9TMEGI50mXafKwdyFRlbqTLhi9jq6YaB6oys1I66kGG6diLhO7XSsAl3VU1/s72-c/suzanne3d.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5136923989025044753.post-4199168998082955462</id><published>2010-09-28T15:49:00.005+08:00</published><updated>2010-10-19T17:40:50.295+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="插件|辅助|渲染"/><title type='text'>Stones Factory 石头工厂</title><summary type="text">
  186. 利用File--&amp;gt;Append的方式,可以将材质导入,选择要的石头和岩石纹理点击几下,以导入石头纹理和纹理,调用R或Empty可以更改石头和岩石的形状,你也可以添加你自己的纹理和阴影来创建任何种类的岩石。
  187. 主页:http://3d-synthesis.com
  188. 作者:不详
  189. 版本:StonesFactory.blend</summary><link rel='replies' type='application/atom+xml' href='http://cskoom.blogspot.com/feeds/4199168998082955462/comments/default' title='博文评论'/><link rel='replies' type='text/html' href='http://cskoom.blogspot.com/2010/09/stones-factory.html#comment-form' title='0 条评论'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/4199168998082955462'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/4199168998082955462'/><link rel='alternate' type='text/html' href='http://cskoom.blogspot.com/2010/09/stones-factory.html' title='Stones Factory 石头工厂'/><author><name>cskoom</name><uri>http://www.blogger.com/profile/06800489008964391829</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjomWtk_ZiNalXBFulzwkT3UFATj_u36iWJVdrSQojZ0y5Xm7RTI_9IvgZPY9CiHhsBwLrKrFZvHwHwxADoGszRBLPnh0Z5BGUcDEBb4goAOUNyyT5vYrCsk9w3dR0UTUo/s220/blogger_logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIPQDVRCmriBTwddk3EpTI4Hlp3VEX2SmGKLKT5VDpn-G24EG5gZbb3GcYIbSJ57kRW2kbWfwdpr1fxJElTKQNPaxUp_pcayHS3fYAymSHDjRjtRCFhA_oYQKpe_jo77tW0GYEIc2y3dmh/s72-c/StonesMix.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5136923989025044753.post-2763367478998992088</id><published>2010-09-25T12:19:00.014+08:00</published><updated>2010-10-25T12:29:31.899+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="材质|动作|其他"/><title type='text'>Blender材质贴图</title><summary type="text">
  190. Blender材质贴图
  191. ①新增一些cube物体,打开Material→Texture→选择images or movie
  192.  
  193. ②在images的选项里汇入纹理。。
  194.  
  195. ③汇入的纹理只显示单面,因默认的显示是Flat
  196. ④在Maping选项→Projection→选择cube[Projectio里的选项都是形状物体]。。。。。
  197. ⑤如此推论,添加多个透明的纹理。[图2]会显示不融合的画面。。
  198.  
  199. ⑥在images→选择Premultiply[图1]
  200.  
  201. ⑦完毕
  202. </summary><link rel='replies' type='application/atom+xml' href='http://cskoom.blogspot.com/feeds/2763367478998992088/comments/default' title='博文评论'/><link rel='replies' type='text/html' href='http://cskoom.blogspot.com/2010/09/material-textures.html#comment-form' title='6 条评论'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/2763367478998992088'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/2763367478998992088'/><link rel='alternate' type='text/html' href='http://cskoom.blogspot.com/2010/09/material-textures.html' title='Blender材质贴图'/><author><name>cskoom</name><uri>http://www.blogger.com/profile/06800489008964391829</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjomWtk_ZiNalXBFulzwkT3UFATj_u36iWJVdrSQojZ0y5Xm7RTI_9IvgZPY9CiHhsBwLrKrFZvHwHwxADoGszRBLPnh0Z5BGUcDEBb4goAOUNyyT5vYrCsk9w3dR0UTUo/s220/blogger_logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAV4bIdVVDys9w8kjsd-bssFeNu3Xz4KRahcQL02d_2GwAQ1U9uvPCuoXD8u67SLbhKnsNTJmBULzoJiB95NaD-L9H13BF7IgSwt3WE4U8bil-qVl12x7pNXiAOmCD8UNmc0DMZMyEa34Y/s72-c/Texture001.jpg" height="72" width="72"/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5136923989025044753.post-2457883916143459472</id><published>2010-09-19T15:30:00.010+08:00</published><updated>2010-10-21T07:52:37.295+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="资讯|消息|新闻"/><title type='text'>Renderfarm.fi-渲染农场</title><summary type="text">
  203. Renderfarm.fi是一个公开发布的免费渲染服务,它可以让用户通过使用使来自世界各地的志愿者的计算能力渲染他们的的动画或静物图片。
  204. 主页:http://www.renderfarm.fi
  205. 版本:Blender 2.5x内设渲染插件
  206. 授权:上传的作品,必须以Creative Commons license的授权形式发布Renderfarm(渲染农场)其实是一种通俗的叫法,实际上我们应该叫他“分布式并行集群计算系统”,这是一种利用现成的CPU、以太网和操作系统构建的超级计算机,它使用主流的商业计算机硬件设备达到或接近超级计算机的计算能力。
  207.  
  208. Renderfarm.fi在默认情况下没有启用的,在File→Use Preferences[Ctrl+Alt+u]→Add-ON→Render→开启Render:Renderfarm.fi
  209.  
  210. 在3D view顶端的渲染菜单里选择</summary><link rel='replies' type='application/atom+xml' href='http://cskoom.blogspot.com/feeds/2457883916143459472/comments/default' title='博文评论'/><link rel='replies' type='text/html' href='http://cskoom.blogspot.com/2010/09/renderfarmfi.html#comment-form' title='0 条评论'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/2457883916143459472'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/2457883916143459472'/><link rel='alternate' type='text/html' href='http://cskoom.blogspot.com/2010/09/renderfarmfi.html' title='Renderfarm.fi-渲染农场'/><author><name>cskoom</name><uri>http://www.blogger.com/profile/06800489008964391829</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjomWtk_ZiNalXBFulzwkT3UFATj_u36iWJVdrSQojZ0y5Xm7RTI_9IvgZPY9CiHhsBwLrKrFZvHwHwxADoGszRBLPnh0Z5BGUcDEBb4goAOUNyyT5vYrCsk9w3dR0UTUo/s220/blogger_logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFAhO8dgFkofWRvR17Qj7IX_QCbfS1ISxVOcNSilRm1CMF1YG6H068sagM7O42I2uAdBM7Jraq3hEsB2PqidfKBQWKiVbCoLr_I8PIRoeqbXhk0IfU6B_kW1Xomhgf0CYixVxIiKq5ArZe/s72-c/renderfarm_fi.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5136923989025044753.post-6866501142050349814</id><published>2010-09-03T11:43:00.002+08:00</published><updated>2010-10-25T11:46:29.431+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="生活|悠闲|其他"/><title type='text'>外甥女&quot;雯雯&quot;整理中</title><summary type="text">外甥女&quot;雯雯&quot;整理中
  211.  
  212.  
  213. </summary><link rel='replies' type='application/atom+xml' href='http://cskoom.blogspot.com/feeds/6866501142050349814/comments/default' title='博文评论'/><link rel='replies' type='text/html' href='http://cskoom.blogspot.com/2010/09/wen-wen.html#comment-form' title='0 条评论'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/6866501142050349814'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5136923989025044753/posts/default/6866501142050349814'/><link rel='alternate' type='text/html' href='http://cskoom.blogspot.com/2010/09/wen-wen.html' title='外甥女&quot;雯雯&quot;整理中'/><author><name>cskoom</name><uri>http://www.blogger.com/profile/06800489008964391829</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjomWtk_ZiNalXBFulzwkT3UFATj_u36iWJVdrSQojZ0y5Xm7RTI_9IvgZPY9CiHhsBwLrKrFZvHwHwxADoGszRBLPnh0Z5BGUcDEBb4goAOUNyyT5vYrCsk9w3dR0UTUo/s220/blogger_logo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggxdj5sNm9vT5-uuv11Uo7xqjWsWVCp9t-1I7cOcHuyKVE3qQJ9O8tFpmk1Pd7vjrUR-RB8S4H5QHK4ln8KaxWbp92hBUvpAwcFduXtiUJZgbr0B6pptLXuz4snxexQZTcwAcR6Pv8cIJ9/s72-c/wenwen.jpg" height="72" width="72"/><thr:total>0</thr:total></entry></feed>

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