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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Latest topics on all forums</title><link href="http://www.widelands.org/forum/" rel="alternate"></link><link href="http://www.widelands.org/forum/feeds/topics/" rel="self"></link><id>http://www.widelands.org/forum/</id><updated>2024-05-13T21:26:12+02:00</updated><entry><title>Limited number of people? @ Playing Widelands
  3. </title><link href="http://www.widelands.org/forum/topic/5989/" rel="alternate"></link><updated>2024-05-13T21:26:12+02:00</updated><id>http://www.widelands.org/forum/topic/5989/</id><summary type="html">
  4. Ogg wrote:&lt;br&gt;
  5. &lt;html&gt;&lt;body&gt;&lt;p&gt;Hi!
  6. I'm wondering if the number of people is fixed from the outset or if more people are "produced" during the game. So, yeah, that's my question I guess.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;
  7. </summary></entry><entry><title>Order of addons @ Technical Help
  8. </title><link href="http://www.widelands.org/forum/topic/5988/" rel="alternate"></link><updated>2024-05-13T10:54:09+02:00</updated><id>http://www.widelands.org/forum/topic/5988/</id><summary type="html">
  9. MarkMcWire wrote:&lt;br&gt;
  10. &lt;html&gt;&lt;body&gt;&lt;p&gt;I have made several dependent addons for the European tribe. Including Craft Addon, Food Addon, Terraforming Addon and Trading Addon. All these addons require the basic European tribe as I have not included all the basic definitions in each addon.&lt;/p&gt;
  11. &lt;p&gt;The problem now is that the addons in the manager are sometimes sorted before and sometimes after the main addon. The ones behind it function completely normally. Those in front of it are not, due to the dependencies. How is the order of the addons decided in the manager and how can I influence this as an addon developer?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;
  12. </summary></entry><entry><title>Geometry @ Playing Widelands
  13. </title><link href="http://www.widelands.org/forum/topic/5987/" rel="alternate"></link><updated>2024-05-08T13:35:40+02:00</updated><id>http://www.widelands.org/forum/topic/5987/</id><summary type="html">
  14. LienRag wrote:&lt;br&gt;
  15. &lt;html&gt;&lt;body&gt;&lt;p&gt;Hi all.
  16. &lt;br/&gt; &lt;br/&gt;I really don't understand Wideland's geometry.
  17. &lt;br/&gt; &lt;br/&gt;Once I fgured that all buildings plant their flags on the East-South yellow flag, I tried to build roads going from the southwest to the northeast, so as to be able to plant a all buildings on its west directly on the road.
  18. &lt;br/&gt; &lt;br/&gt;But when I do that, I can only plant a few buildings, a lot of them decide to have weird paths to get to the road.
  19. &lt;br/&gt; &lt;br/&gt;I read somewhere else that it's better to have horizontal roads, so I tried that too, but I can't find the right spacing for the roads, whatever I try has unexpected consequences (spaces disappearing, some buildings having quite simple roads behind the first line of buildings, other having absolutely weird roads which waste a lot of space,...).
  20. &lt;br/&gt; &lt;br/&gt;Is there a clear diagram somewhere which explains the logic clearly ?
  21. &lt;br/&gt; &lt;br/&gt;I can't plan efficiently if I don't understand at all what I'm doing...&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;
  22. </summary></entry><entry><title>Military Stalemate @ Playing Widelands
  23. </title><link href="http://www.widelands.org/forum/topic/5984/" rel="alternate"></link><updated>2024-05-04T22:41:30+02:00</updated><id>http://www.widelands.org/forum/topic/5984/</id><summary type="html">
  24. LienRag wrote:&lt;br&gt;
  25. &lt;html&gt;&lt;body&gt;&lt;p&gt;I tried a random map recently with barbarians.&lt;/p&gt;
  26. &lt;p&gt;It was quite hard with a lot of mountains and snow, and also little wood, but I finally managed to have a full economy (with not a lot of iron mines, but still a few).&lt;/p&gt;
  27. &lt;p&gt;After a while I was able to discover the enemy second player, and even capture a tower of his.&lt;/p&gt;
  28. &lt;p&gt;This allowed me to build a fortress (and extend it to Citadel) just near him.
  29. The Citadel didn't extend my territory towards his, though, as I was already close to its Headquarters, if I'm correct.&lt;/p&gt;
  30. &lt;p&gt;After that I tried to attack his Headquarters, but though I had 300 recruits and 73 soldiers, I was only able to send 14 soldiers towards it.
  31. They were quickly killed by the 25+ enemy soldiers, and I didn't know what to do after that.&lt;/p&gt;
  32. &lt;p&gt;I tried to wage a war of attrition, but the citadel didn't replenish its soldiers quickly enough.&lt;/p&gt;
  33. &lt;p&gt;And it would have been a very costly war of attrition, since my 14 soldiers did not kill a lot of enemy soldiers, anyway.
  34. There was no space nearby to build other fortresses to raise the troop numbers, and I didn't find a way to send all my soldiers to attack at once.&lt;/p&gt;
  35. &lt;p&gt;It's unpleasant to find oneself in such an apparently intractable stalemate when it was clear that I had a territorial and economic victory...&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;
  36. </summary></entry><entry><title>Cost of costless actions @ Playing Widelands
  37. </title><link href="http://www.widelands.org/forum/topic/5983/" rel="alternate"></link><updated>2024-05-04T22:01:36+02:00</updated><id>http://www.widelands.org/forum/topic/5983/</id><summary type="html">
  38. LienRag wrote:&lt;br&gt;
  39. &lt;html&gt;&lt;body&gt;&lt;p&gt;Hi all.&lt;/p&gt;
  40. &lt;p&gt;I'm new to Widelands, currently on the first campaign.&lt;/p&gt;
  41. &lt;p&gt;I don't understand if there is a cost to seemingly costless actions like sending a geologist or adding a flag somewhere ?&lt;/p&gt;
  42. &lt;p&gt;If there is one, what exactly is it ?&lt;/p&gt;
  43. &lt;p&gt;If there is none, are we supposed to constantly do these actions everywhere ?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;
  44. </summary></entry><entry><title>Problem bei Erneuter Kampf um eine neue Heimat @ [Deutsch] - Spielerforum
  45. </title><link href="http://www.widelands.org/forum/topic/5982/" rel="alternate"></link><updated>2024-05-02T21:19:23+02:00</updated><id>http://www.widelands.org/forum/topic/5982/</id><summary type="html">
  46. SirUtti wrote:&lt;br&gt;
  47. &lt;html&gt;&lt;body&gt;&lt;p&gt;Hi,&lt;/p&gt;
  48. &lt;p&gt;bin vor ca. 1 Monat zu Widelands gekommen und muss mich vorerst mal bedanken, ein unglaublich gute Spiel - besser als mein alter Classic Siedler 2 Gold Edition (ja, bin schon alt &lt;img alt="face-wink.png" src="/static/img/smileys/face-wink.png"/&gt; )&lt;/p&gt;
  49. &lt;p&gt;Leider hab ich ein Problem bei der Map Problem bei Erneuter Kampf um eine neue Heimat&lt;/p&gt;
  50. &lt;p&gt;Die Aufgaben sind erfüllt, nur die "Bezahle alle Tribute an Kalitath" - obwohl der Handelsposten schon längst gebaut ist (vor Stunden) und alle Rohstoffe dort wären, wird dieser Auftrag nicht erfüllt.&lt;/p&gt;
  51. &lt;p&gt;Was kann ich hier tun? Übersehe ich was? Muss ich das manuell starten obwohl der Handelsposten korrekt gefühlt und mit dem zugehörigen Arbeiter besetzt ist?&lt;/p&gt;
  52. &lt;p&gt;Würde nicht fragen, aber das hält mich jetzt schon Tage lang auf weiter zu kommen.&lt;/p&gt;
  53. &lt;p&gt;Vielen Dank!&lt;/p&gt;
  54. &lt;p&gt;lg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;
  55. </summary></entry><entry><title>3D Logo Mockups @ Graphic Development
  56. </title><link href="http://www.widelands.org/forum/topic/5981/" rel="alternate"></link><updated>2024-05-01T01:38:47+02:00</updated><id>http://www.widelands.org/forum/topic/5981/</id><summary type="html">
  57. Kusy wrote:&lt;br&gt;
  58. &lt;html&gt;&lt;body&gt;&lt;p&gt;I'm having some fun with models I made, based on the Widelands logo. I'll most likely incorporate them into splash and loading screens later.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;
  59. </summary></entry><entry><title>Ruckeln @ [Deutsch] - Spielerforum
  60. </title><link href="http://www.widelands.org/forum/topic/5980/" rel="alternate"></link><updated>2024-04-30T22:53:19+02:00</updated><id>http://www.widelands.org/forum/topic/5980/</id><summary type="html">
  61. SirUtti wrote:&lt;br&gt;
  62. &lt;html&gt;&lt;body&gt;&lt;p&gt;Hallo,&lt;/p&gt;
  63. &lt;p&gt;habe die letzte Version von Widelands installiert und unten schreibe ich dann noch meine Systemdaten... bei vielen Karten - natürlich vor allem größeren - ruckelt das Spiel. &lt;/p&gt;
  64. &lt;p&gt;Die CPU ist eigentlich niemals während dessen über 20% ausgelastet, ebenso Datenträger und Grafikeinheit (lt. Task Manager)&lt;/p&gt;
  65. &lt;p&gt;Welcher Teil meines Systems ist hier "zu wenig"? Was kann ich tun um das zu lösen, bitte um Hilfe!&lt;/p&gt;
  66. &lt;p&gt;Windows 11 Pro 64bit
  67. AMD Ryzen 5 PRO 4650GE with Radeon Graphics   3.30 GHz
  68. 16GB RAM
  69. 250GB Nvme SSD Samsung Pro
  70. Onboard Grafik siehe oben&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;
  71. </summary></entry><entry><title>Autoclicking @ Technical Help
  72. </title><link href="http://www.widelands.org/forum/topic/5979/" rel="alternate"></link><updated>2024-04-30T15:43:07+02:00</updated><id>http://www.widelands.org/forum/topic/5979/</id><summary type="html">
  73. palino wrote:&lt;br&gt;
  74. &lt;html&gt;&lt;body&gt;&lt;p&gt;Do you have any internal or external tool, which is capable of autoclicking through widelands tutorials? This means script which will click to the game instead of human.
  75. I want to prepare such automatic tool/script for passing through 4th tutorial, to easily reproduce &lt;a href="https://codeberg.org/wl/widelands/issues/4804" nofollow="true"&gt;https://codeberg.org/wl/widelands/issues/4804&lt;/a&gt;&lt;/p&gt;
  76. &lt;p&gt;From external tools - this seems to be capable of it, but works only under windows: &lt;a href="https://www.autohotkey.com/" nofollow="true"&gt;https://www.autohotkey.com/&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;
  77. </summary></entry><entry><title>Fehlermeldung Acurate Europe 1.1 @ [Deutsch] - Spielerforum
  78. </title><link href="http://www.widelands.org/forum/topic/5978/" rel="alternate"></link><updated>2024-04-27T17:25:54+02:00</updated><id>http://www.widelands.org/forum/topic/5978/</id><summary type="html">
  79. Karlos wrote:&lt;br&gt;
  80. &lt;html&gt;&lt;body&gt;&lt;p&gt;Beim Spielen der Karte Acurate Europe 1.1 habe ich mehrfach eine Fehlermeldung erhalten.
  81. Hier der entsprechende Auszug aus der Datei: stdout.txt:&lt;/p&gt;
  82. &lt;pre&gt;&lt;code&gt;[00:23:07.466 real] ERROR:   FATAL EXCEPTION: [D:/a/widelands/widelands/src/logic/map_objects/bob.cc:200] [D:/a/widelands/widelands/src/logic/map_objects/bob.cc:200] MO(64531): update[ship] failed to act
  83. [00:23:07.466 real] ERROR: ##############################
  84. [00:23:07.466 real] ERROR:   Please report this problem to help us improve Widelands.
  85. [00:23:07.466 real] ERROR:   You will find related messages in the standard output (stdout.txt on Windows).
  86. [00:23:07.466 real] ERROR:   You are using version 1.2 Release.
  87. [00:23:07.466 real] ERROR:   Please add this information to your report.
  88. [00:23:07.467 real] ERROR:   If desired, Widelands attempts to create an emergency savegame.
  89. [00:23:07.467 real] ERROR:   It is often – though not always – possible to load it and continue playing.
  90. &lt;/code&gt;&lt;/pre&gt;
  91. &lt;p&gt;Edited by kaputtnik: Please use &lt;a href="https://www.widelands.org/wiki/WikiSyntax/#codeblocks"&gt;codeblocks&lt;/a&gt; when posting such things.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;
  92. </summary></entry><entry><title>nearest neighbor / point filter @ Graphic Development
  93. </title><link href="http://www.widelands.org/forum/topic/5977/" rel="alternate"></link><updated>2024-04-27T11:09:09+02:00</updated><id>http://www.widelands.org/forum/topic/5977/</id><summary type="html">
  94. Kusy wrote:&lt;br&gt;
  95. &lt;html&gt;&lt;body&gt;&lt;p&gt;Sorry I feel like I asked this some time ago but can't find the post for the life of me.
  96. Is it possible to make Widelands not filter and blur the textures at all? As in use point filter / nearest neighbour filtering?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;
  97. </summary></entry><entry><title>strange soldier behaviour @ Technical Help
  98. </title><link href="http://www.widelands.org/forum/topic/5976/" rel="alternate"></link><updated>2024-04-26T12:46:25+02:00</updated><id>http://www.widelands.org/forum/topic/5976/</id><summary type="html">
  99. LeightonMan wrote:&lt;br&gt;
  100. &lt;html&gt;&lt;body&gt;&lt;p&gt;Hi everyone, I've not been playing Widelands for a few years - life got in the way! Anyway, I tried the map "no metal challenge v2" using Widelands 1.2 release on Arch Linux 64bit and found a situation where enemy military building are visible but when I try to attack, I can't send more than one soldier. I launch the attack using all available soldiers but they leave my buildings and all but one return. The single soldier left carries on. He is quickly defeated and then the enemy can attack me but I still can't send all available soldiers to attack them.
  101. If I've posted correctly, the attached savegame shows what happens. I can avoid the enemy attack by demolishing the barrier nearest the border and the nearby fortress build completes giving me even more soldiers in the Attack pop-up window. Still, only one actually attacks.
  102. Can anyone explain what is happening please?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;
  103. </summary></entry><entry><title>Some kind of military building buildable on mountains @ Game Suggestions
  104. </title><link href="http://www.widelands.org/forum/topic/5974/" rel="alternate"></link><updated>2024-04-24T22:55:09+02:00</updated><id>http://www.widelands.org/forum/topic/5974/</id><summary type="html">
  105. radoslawmazurek wrote:&lt;br&gt;
  106. &lt;html&gt;&lt;body&gt;&lt;p&gt;Need some military building that could be built on mountains.
  107. Let it be some kind of outpost, max 1 soldier and low HP.&lt;/p&gt;
  108. &lt;p&gt;Unreachable ores are so annoying.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;
  109. </summary></entry><entry><title>Green screan @ Technical Help
  110. </title><link href="http://www.widelands.org/forum/topic/5973/" rel="alternate"></link><updated>2024-04-24T12:20:39+02:00</updated><id>http://www.widelands.org/forum/topic/5973/</id><summary type="html">
  111. Honzo wrote:&lt;br&gt;
  112. &lt;html&gt;&lt;body&gt;&lt;p&gt;Hello, I wanted to play today but when I start the game in the menu I see a green screen and I can't solve this problem&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;
  113. </summary></entry><entry><title>Changing edge.png @ Graphic Development
  114. </title><link href="http://www.widelands.org/forum/topic/5972/" rel="alternate"></link><updated>2024-04-22T23:10:13+02:00</updated><id>http://www.widelands.org/forum/topic/5972/</id><summary type="html">
  115. Kusy wrote:&lt;br&gt;
  116. &lt;html&gt;&lt;body&gt;&lt;p&gt;Hello there!&lt;/p&gt;
  117. &lt;p&gt;Can a world addon replace the 'edge.png' file from 'Widelands\data\world\pics'?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;
  118. </summary></entry></feed>
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