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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/"><channel><title>VG247 Latest Articles Feed</title><link>/feed</link><description>This is a feed of the latest articles from VG247.</description><atom:link href="/feed" rel="self"></atom:link><language>en</language><lastBuildDate>Wed, 24 Apr 2024 14:00:00 +0000</lastBuildDate><item><title>Manor Lords is 2024's must-play strategy game, even in early access – and?a massive win for Game Pass</title><link>/manor-lords-2024-must-play-game-pass?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Josh Broadwell</dc:creator><pubDate>Wed, 24 Apr 2024 14:00:00 +0000</pubDate><guid>/manor-lords-2024-must-play-game-pass?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Slavic Magic</category><category>Single Player</category><category>Manor Lords</category><category>PC</category><category>Bird view / Isometric</category><category>Strategy</category><category>Strategy: Real-Time Strategy</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Manor-lords-game-pass.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Manor-lords-game-pass.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>One year of in-game time into <a href="/games/manor-lords">Manor Lords</a>, and I ran into a big problem. A gang of thugs and raiders threatened to invade my shoddy-but-growing demesne, and since I had invested approximately no resources into military defense at that point, things weren&rsquo;t looking good. I had no money, either, and suddenly had to start raising taxes, throwing all those who work into a bit of a tizzy.</p><p>Technically, I could&rsquo;ve done this earlier, but I had no idea my grungy little burgh was advanced enough to build a manor yet. We&rsquo;ll get to that later. Anyway, the point is, the peasants were p**sed. My approval rating among the lowly was dropping fast, so &ndash; with the future of my treasury and the prospect of attracting newcomers at stake &ndash; I did what any good medieval lord would do. I built a church. Then I went real fancy, and upgraded it with clay roof tiles.</p><p>Everyone liked that. Not so much that they didn&rsquo;t hate me a little when the first of the month rolled around, but I guess the ringing bells and <em>holy, holy, holy</em> distracted them enough to where they didn't care. Tax revenue and new villagers with their taxable income flowed in, just as I planned. I still had my lordly posterior handed to me when the bumpkin raiders did finally show up, but that&rsquo;s mostly &lsquo;cause the game&rsquo;s combat tutorials &ndash; and basically all the tutorials &ndash; are kind of vague and tough to parse right now.</p> <p><a href="/manor-lords-2024-must-play-game-pass?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Stellar Blade review: Having its cake, and eating it</title><link>/stellar-blade-review?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Connor Makar</dc:creator><pubDate>Wed, 24 Apr 2024 13:59:59 +0000</pubDate><guid>/stellar-blade-review?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>RPG</category><category>Stellar Blade</category><category>Third person</category><category>Reviews</category><category>Shift Up Corporation</category><category>Single Player</category><category>Action Adventure</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/STELLAR-Blade-header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/STELLAR-Blade-header.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Hey pal, grab a chair. Sit down a while. I've spoken to your parents, and they're worried about you, mate. They've been telling me that you're thinking about buying <a href="/games/stellar-blade">Stellar Blade</a> on the PS5 - don't get up! It's okay, this is a no judgement zone, bud. Don't look embarrassed, it's just me and you having a conversation here. Now, let me tell you something...
  3. </p><p>Ignore those bozos. Stellar Blade is a downright shocker of a release. An uppercut to the "best games coming in April" videos who could not see past feeble aesthetics to the pack-a-punch action extravaganza behind Stellar Blade, like a fool hiker missing the forest for the trees. Stellar Blade asks a question that sat steadfast in even Plato's mind: "Can too much cake ruin a party?"
  4. </p><p>For those blissfully unaware of what I'm waffling about, Stellar Blade is a third-person action game made by South Korean developer Shift Up. With roots firmly buried in the mobile market, the studio is taking a Fenway Park level swing at a true triple-A experience. We're talking PS5 console release, shiny graphics, and money splashed all over the place.
  5. </p> <p><a href="/stellar-blade-review?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Zenless Zone Zero finally gets a release date, as it soars past 30 million pre-registered players</title><link>/zenless-zone-zero-pre-registration-announcement?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Connor Makar</dc:creator><pubDate>Wed, 24 Apr 2024 12:49:09 +0000</pubDate><guid>/zenless-zone-zero-pre-registration-announcement?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>RPG</category><category>First person</category><category>Zenless Zone Zero</category><category>Cognosphere</category><category>Third person</category><category>Single Player</category><category>HoYoVerse</category><category>Action Adventure</category><media:content medium="image" url="https://assetsio.gnwcdn.com/zenless-zone-zero_obqWbPP.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/zenless-zone-zero_obqWbPP.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><a href="/games/zenless-zone-zero">Zenless Zone Zero</a> has opened up pre-registeration, and has already soared past 30 million sign ups as of writing. In fact, it has passed 32 million and is steadily rolling its way higher with no sign of stopping. As the next big game from the creators of <a href="/games/genshin-impact">Genshin Impact</a> and <a href="/games/honkai-star-rail">Honkai: Star Rail</a>, it looks like there's a huge swell of interest in getting interested on day one.</p><p>Already, players have been accessing Zenless Zone Zero through a variety of alphas and testing periods. There's also been sign-ups for PS5 testing, which has only recently seen invites go out to keen console gamers. However, whereas those players have had to deal with hard content caps and the slow implementation of new mechanics and quality of life features, the full release will be the expected polished package. </p><p>Speaking of, alongside this announcement, Zenless Zone Zero <a href="https://twitter.com/Wario64/status/1782472826706067559">was listed on the Apple store and other digital storefronts with a July 3rd release date</a>. So those who sign up today won't have to wait too long at all to actually jump in and play. It's a great date to release too, as the rest of the year is looking somewhat dry and a honkin' new gacha game could probably do well in that period. </p> <p><a href="/zenless-zone-zero-pre-registration-announcement?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Helldivers 2's latest order might be a bit of a struggle, but at least players have discovered a new Olympic sport - Factory Strider parkour</title><link>/helldivers-2-factory-strider-parkour?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Wed, 24 Apr 2024 12:35:24 +0000</pubDate><guid>/helldivers-2-factory-strider-parkour?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Multiplayer Competitive</category><category>Arrowhead Game Studios</category><category>Shooter: Third Person</category><category>Third person</category><category>Single Player</category><category>PC</category><category>Multiplayer Cooperative</category><category>Shooter</category><category>Helldivers 2</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/helldivers-2-factory-strider-parkour-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/helldivers-2-factory-strider-parkour-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>While <a href="/games/helldivers-2">Helldivers 2</a>'s latest Major Order is proving a bit of a tough one, especially compared to <a href="/helldivers-2-players-have-managed-to-kill-two-billion-terminids-so-quickly-that-people-are-er-actually-trying-to-do-maths">some of the other stuff</a> that the forces of Super Earth have been tasked with recently, folks are still finding ways to keep their sprits up. In a couple of cases the soultion to boosting morale looks to have been a simple one - try some Factory Strider parkour.</p><p>Yup, forget about <a href="/games/helldivers-2">trying to convince all of your casual pals that they need to pitch in and help out with defense of a bunch of planets</a>, the clever - if as risky as you'd expect - tactic of landing on the big Automaton not quite-AT-ATs looks to getting more and more popular. To be fair, it looks a bit more fun than pummeling these tough foes with artillery from ground level.</p><p>A couple of different players have shared clips of them essentially goofing off atop Factory Striders to the game's subreddit recently, but the one I think really shows the potential of Factory Strider parkour as something that could be included as an event if the Terminids can ever be held off long enough to organise some kind of Helldiver Olympics comes from user CrzyDonkey.</p> <p><a href="/helldivers-2-factory-strider-parkour?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Lords of the Fallen's final major update says screw it, lets you balance the game yourself</title><link>/lords-of-the-fallen-modifiers-final-major-update-1-5?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sherif Saed</dc:creator><pubDate>Wed, 24 Apr 2024 12:16:57 +0000</pubDate><guid>/lords-of-the-fallen-modifiers-final-major-update-1-5?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>iOS</category><category>Xbox Series X/S</category><category>Android</category><category>Single Player</category><category>PC</category><category>City Interactive</category><category>RPG</category><category>PS4</category><category>Hack &amp; Slash</category><category>RPG: Action</category><category>CI Games</category><category>Indie</category><category>Bandai Namco Entertainment</category><category>HexWorks</category><category>Splash Damage</category><category>Third person</category><category>Fantasy</category><category>WarChest</category><category>Lords of the Fallen</category><category>Xbox One</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/lords-of-the-fallen-110723-(6).jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/lords-of-the-fallen-110723-(6).jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><a href="/lords-of-the-fallen-roadmap-2023">Lords of the Fallen</a> developer HexWorks has delivered one final major update, rounding out the game&rsquo;s <a href="/lords-of-the-fallen-roadmap-2023">months-long roadmap</a> of new content and patches. Available today, the 1.5 Master of Fate update is the culmination of over 30 patches released since the game&rsquo;s launch last October.</p><p>Master of Fate&rsquo;s biggest feature is the Advanced Game Modifier System, a randomiser that gives players the power to balance and tweak several core aspects of the game.</p><p></p> <p><a href="/lords-of-the-fallen-modifiers-final-major-update-1-5?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Sonic 3 producer says it "takes a lot from Sonic Adventure 2" so I have to ask: what's going to happen to that 12 year old?</title><link>/sonic-3-producer-says-it-takes-a-lot-from-sonic-adventure-2?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Wed, 24 Apr 2024 11:58:20 +0000</pubDate><guid>/sonic-3-producer-says-it-takes-a-lot-from-sonic-adventure-2?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Sonic the Hedgehog 3</category><category>Pop Culture</category><category>Multiplayer Competitive</category><category>Xbox</category><category>Film &amp; Television</category><category>Platformer</category><category>Third person</category><category>Shadow the Hedgehog</category><category>Nintendo GameCube</category><category>PS2</category><category>Single Player</category><category>Sonic Team</category><category>Shooter</category><category>Sonic Adventure 2</category><category>Paramount Pictures</category><category>SEGA</category><category>Action Adventure</category><media:content medium="image" url="https://assetsio.gnwcdn.com/sonic-adventure-2-maria.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/sonic-adventure-2-maria.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  6. It probably won't surprise you that, despite the numbers, <strong>Sonic 3</strong> is borrowing a lot from <strong>Sonic Adventure 2</strong>, but I really am wondering what will happen to Maria.
  7. </p><p>
  8. <em>Can't believe I have to write this, but spoilers ahead for Sonic Adventure 2 and potentially Sonic 3 I guess?
  9. </em></p><p>
  10. Sonic fans around the world jumped for joy when the <a href="/sonic-the-hedgehog-3-movie-live-and-learn">very short first teaser was released for Sonic 3</a>, as it featured an orchestral rendition of Live and Learn, the main theme from Sonic Adventure 2. Fans have been desperate for some Adventure-era recognition, and obviously with Shadow's introduction it was always going to borrow from it somewhat. As shared in a new interview with <a href="https://www.gamesradar.com/sonic-3-tease-sonic-adventure-2-inspiration/">GamesRadar</a>, Sonic 3 producer and Knuckles showrunner Toby Ascher spoke a bit about the upcoming film, and how it's drawing upon Sonic Adventure 2.
  11. </p> <p><a href="/sonic-3-producer-says-it-takes-a-lot-from-sonic-adventure-2?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Following the kick off of EA Sports FC 24 TOTS, its latest update stops managers from cheekily dodging firings</title><link>/following-ea-sports-fc-24-tots-latest-update-stops-managers-dodging-firings?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Wed, 24 Apr 2024 11:16:59 +0000</pubDate><guid>/following-ea-sports-fc-24-tots-latest-update-stops-managers-dodging-firings?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Multiplayer Competitive</category><category>Xbox Series X/S</category><category>Single Player</category><category>PC</category><category>PS4</category><category>Bird view / Isometric</category><category>eSports relevant</category><category>Multiplayer Cooperative</category><category>Sports</category><category>Electronic Arts</category><category>Full product</category><category>Third person</category><category>Blockbuster</category><category>Nintendo Switch</category><category>Simulation</category><category>EA Sports</category><category>Side view</category><category>EA Canada</category><category>EA Sports FC 24</category><category>Xbox One</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/ea-sports-fc-24-players-want-beckenbauer-return-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/ea-sports-fc-24-players-want-beckenbauer-return-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Hello there, <a href="/games/ea-sports-fc24">EA Sports FC 24</a> lovers. I know it's been a little while and you've just started getting some nice Team of the Season Ultimate Team upgrades to collect, but a fresh title update's also just rocked up for the game. Sadly, it's without any <a href="/ea-sports-fc-24-spring-update-non-humans-back">freaky red and blue non-humans to demo changes</a>, and it stops you from, er, avoiding unemployment.</p><p>Yes, you heard me. Stop trying to pack Kai Havertz for a minute, this a serious one for folks who love playing manager mode, and can't resist keeping the threat of being let go switched on, even though all of their signings always turn out to be terrible and their tactics haven't evolved since 2004.</p><p>As detailed in the <a href="https://trello.com/c/tZMqhkkq">notes for EA FC 24's title update 13</a>, one of the fixes it enacts stops Career Mode managers casually frauding their way back into jobs. Basically, what was previously happening was that sometimes, when your club decided to chuck you out of the window for spending $100 million on a goalie and then playing him as a number 10 and terminated your contract, "the next job offer [you got] could have incorrectly been for the same club".</p> <p><a href="/following-ea-sports-fc-24-tots-latest-update-stops-managers-dodging-firings?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Quentin Tarantino has changed course on his final film, but it sounds like it would have been a meta, cameo-filled oddity</title><link>/quentin-tarantino-the-movie-critic-would-have-been-a-meta-cameo-filled-oddity?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Wed, 24 Apr 2024 11:15:15 +0000</pubDate><guid>/quentin-tarantino-the-movie-critic-would-have-been-a-meta-cameo-filled-oddity?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Quentin Tarantino</category><category>Pop Culture</category><category>Film &amp; Television</category><media:content medium="image" url="https://assetsio.gnwcdn.com/quentin-tarantino-once-upon-a-time-in-hollywood.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/quentin-tarantino-once-upon-a-time-in-hollywood.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  12. Quentin Tarantino recently announced he's no longer making <strong>The Movie Critic</strong> as his final film, but some details about it have now come to light.
  13. </p><p>
  14. Last week, <a href="/quentin-tarantino-no-longer-making-the-movie-critic-as-final-film">Tarantino put The Movie Critic on the chopping block</a> after previously stating it would be his 10th and final film. Details about the film are slim, though it had been reported that Brad Pitt would return as Cliff Booth from the 2018 Tarantino-directed Once Upon a Time in Hollywood, but it was unclear in what capacity. Now, a new report from <a href="https://www.hollywoodreporter.com/movies/movie-features/quentin-tarantino-movie-critic-what-happened-1235879479/">The Hollywood Reporter</a>, has offered some more details on what the film might have been like, painting a clearer picture as to how Pitt's character would have been involved.
  15. </p><p>
  16. According to sources familiar with the project that spoke with THR, The Movie Critic would have been somewhat of a meta, crossover kind of film that would have placed Tarantino's films within the 70s, as if they had been made then, allowing the director to bring back some of the big names he's worked with over the years to reprise their characters in "movie within a movie" moments. This potentially would have had the actors playing fictional versions of themselves as the actors who played those characters.
  17. </p> <p><a href="/quentin-tarantino-the-movie-critic-would-have-been-a-meta-cameo-filled-oddity?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Percy Jackson writer sets sail from Disney+ to Netflix as he joins One Piece as co-showrunner</title><link>/percy-jackson-writer-he-joins-netflix-one-piece-as-co-showrunner?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Wed, 24 Apr 2024 10:17:42 +0000</pubDate><guid>/percy-jackson-writer-he-joins-netflix-one-piece-as-co-showrunner?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Percy Jackson and the Olympians</category><category>Film &amp; TV</category><category>Pop Culture</category><category>Anime</category><category>Netflix</category><category>The Walt Disney Company</category><category>One Piece</category><media:content medium="image" url="https://assetsio.gnwcdn.com/one-piece-netflix_XY7NOpv.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/one-piece-netflix_XY7NOpv.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  18. <strong>Netflix's One Piece</strong> is shaking things up a touch, as one of its showrunners switches roles to make way for a writer from Disney Plus' Percy Jackson show.
  19. </p><p>
  20. It's a good time to be Joe Tracz. Having served as a writer for a couple of episodes on the generally well received Percy Jackson show, as reported by <a href="https://variety.com/2024/tv/news/one-piece-season-2-joe-tracz-co-showrunner-1235979686/">Variety</a>, he's now making his way over to Netflix to head up One Piece as co-showrunner alongside Matt Owens. He'll be taking the place of Steven Maeda, who developed the first season alongside Owens, and will now be shifting into an executive producer role. "Joe has brought a wealth of enthusiasm and experience into our second season that will help take One Piece to new heights," Owens said in a statement. "We're incredibly lucky to have him as a co-captain of this ship. The best crew on the seas grows larger!"
  21. </p><p>
  22. Tracz himself was, unsurprisingly, enthusiastic about joining the show, saying, "I've been lucky to work on big adaptations of several beloved series, and they don&rsquo;t come bigger or more beloved than One Piece. I'm a huge fan of Oda-san's incredible imagination and I was blown away by what the live-action team created in season one. So it's a dream and a joy to come aboard the Going Merry as it enters the Grand Line for an even more giant season two."
  23. </p> <p><a href="/percy-jackson-writer-he-joins-netflix-one-piece-as-co-showrunner?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>However popular you think the Fallout games are right now, you’re wrong – the numbers are astonishing</title><link>/fallout-games-hitting-millions-player-numbers?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Wed, 24 Apr 2024 09:34:54 +0000</pubDate><guid>/fallout-games-hitting-millions-player-numbers?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Bethesda Softworks</category><category>Multiplayer Competitive</category><category>iOS</category><category>Apple</category><category>Obsidian Entertainment</category><category>Bethesda Game Studios</category><category>Fallout 4</category><category>Single Player</category><category>PC</category><category>Shooter</category><category>RPG</category><category>Fallout</category><category>PS4</category><category>Fallout 76</category><category>First person</category><category>PS3</category><category>Fallout 3</category><category>Fallout: New Vegas</category><category>MMORPG</category><category>Bandai Namco Entertainment</category><category>Third person</category><category>Pop Culture</category><category>Multiplayer Cooperative</category><category>Xbox 360</category><category>Xbox One</category><media:content medium="image" url="https://assetsio.gnwcdn.com/fallout-games-hitting-millions-player-numbers-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/fallout-games-hitting-millions-player-numbers-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Hello there. You might be aware that, following the arrival of Amazon's <a href="/tv-shows/fallout">Fallout TV show</a> lots of people have been, well, <a href="/everybody-is-playing-fallout-4-new-vegas-thanks-to-amazon-fallout">playing Fallout games</a>. It's a trend that's been <a href="/fallout-fever-nexus-mods-two-skyrim-worth-of-data">pushing modding sites into new territory</a> when it comes to serving folks ways to spice up their favorite Fallout, and now Bethesda's casually revealed some of the actual player numbers involved.</p><p>It's important to note that - <a href="/fallout-tv-show-season-two-officially-confirmed">while hype for the second season of Amazon's Fallout is already building</a> - <a href="/games/fallout-4">Fallout 4's</a> next-gen update <a href="/fallout-4-next-gen-update"> hasn't even dropped quite yet</a>. So, there's probably a chance the numbers I'm about to chuck at your face have a chance to climb at least a little bit further soon.</p><p>In a couple of tweets form the offical Fallout account, Bethesda revealed that "almost five million" players were recorded in total across all of the titles in the Fallout series during a single day recently. To put that in context, that's almost a million more people than the entire estimated population of Croatia as of 2022 - which was just over 3.8 million - playing the likes of Fallout 4, New Vegas, and probably like five people playing Fallout: Tactics.</p> <p><a href="/fallout-games-hitting-millions-player-numbers?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Steam just changed its refund policy, but it shouldn’t affect you too much – unless you were gaming the system</title><link>/steam-refund-policy-update-advanced-access-deluxe-edition?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sherif Saed</dc:creator><pubDate>Wed, 24 Apr 2024 09:34:52 +0000</pubDate><guid>/steam-refund-policy-update-advanced-access-deluxe-edition?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Valve</category><category>Blockbuster</category><category>PC</category><category>Indie</category><category>Steam</category><media:content medium="image" url="https://assetsio.gnwcdn.com/steam-logo_c3jUZeT.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/steam-logo_c3jUZeT.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><a href="/topics/steam">Steam</a>&rsquo;s refund policy remains the best in the industry, and today, Valve made a small change to how it considers a certain tier of games. In recent years, more and more major releases have started allowing customers to play early.</p><p>Usually, this window is two to four days, and players get it by buying (or upgrading to) a deluxe, ultimate or other kinds of more expensive editions. Previously, however, Steam&rsquo;s refund policy did not consider this - until now.</p><p></p> <p><a href="/steam-refund-policy-update-advanced-access-deluxe-edition?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Fallout season 2 will feature, er, that iconic location, but you don't need to worry about your headcanon</title><link>/fallout-season-2-will-feature-that-iconic-location-dont-worry-about-your-headcanon?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Wed, 24 Apr 2024 08:57:05 +0000</pubDate><guid>/fallout-season-2-will-feature-that-iconic-location-dont-worry-about-your-headcanon?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Bethesda Softworks</category><category>Pop Culture</category><category>Fallout</category><category>RPG</category><category>PS4</category><category>Film &amp; Television</category><category>First person</category><category>Bethesda Game Studios</category><category>Third person</category><category>Fallout 4</category><category>Amazon Prime</category><category>Single Player</category><category>PC</category><category>Prime Video</category><category>Shooter</category><category>Xbox One</category><media:content medium="image" url="https://assetsio.gnwcdn.com/fallout-amazon-tv-series.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/fallout-amazon-tv-series.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  24. <strong>Amazon's Fallout</strong> show set up a fan favourite location from the games, though it's sounding like you don't need to worry too much about your own headcanon.
  25. </p><p>
  26. <strong>Big spoilers ahead for the end of the Fallout series.
  27. </strong></p><p>
  28. With the knowledge that the Fallout show would be set in what once was California, fans were of course wondering if one particular area from the games would show up or not - that being New Vegas, obviously, given that they're neighbouring states. And as shown right at the end of the series, Lucy's dad Hank has stormed his way over to New Vegas in a piece of power armour, presumably setting up that we'll be seeing a lot of the locale in season 2 (which was <a href="/fallout-tv-show-season-two-officially-confirmed">confirmed last week</a>). If you were one of those people making that presumption, you'd be right! As co-showrunners Graham Wagner and Geneva Robertson-Dworet recently spoke with <a href="https://www.gq-magazine.co.uk/article/fallout-season-2-creators-interview">GQ</a>, where they briefly spoke about New Vegas as a season 2 setting.
  29. </p> <p><a href="/fallout-season-2-will-feature-that-iconic-location-dont-worry-about-your-headcanon?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Trying to get over an X? This custom X-Men '97 Xbox Series X that you can probably watch the X-cellent series on might not be for you</title><link>/you-can-win-an-x-men-97-custom-xbox-series-x?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 23 Apr 2024 16:06:43 +0000</pubDate><guid>/you-can-win-an-x-men-97-custom-xbox-series-x?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Pop Culture</category><category>Marvel</category><category>X-Men '97</category><category>Film &amp; Television</category><category>Disney+</category><category>Xbox Series X/S</category><category>The Walt Disney Company</category><category>Microsoft</category><media:content medium="image" url="https://assetsio.gnwcdn.com/x-men-97-xbox-series-x.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/x-men-97-xbox-series-x.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  30. Been taking some rides on the nostalgia train recently with <strong>X-Men '97</strong>? Xbox wants you to keep that locomotive chugging, as it's giving away a Series X themed around the show.
  31. </p><p>
  32. While the MCU is yet to fully reintroduce the X-Men into its live action universe (or I guess multiverse these days), Disney has still brought a continuation of the original '90s X-Men series to its streaming service, X-Men '97. The revival more or less picks things up where the original series left off, continuing on the story that initially wrapped up back in 1997, with a mixture of a returning cast, as well as some new voices. But, if you're someone that has a big problem with an ex (sorry), then the custom Xbox Series X that Microsoft is giving away might not be for you.
  33. </p><p>
  34. "Xbox and X-Men '97 have come together to bring you a very special Xbox Series X wrapped in a limited-edition comic inspired by the all-new series and created by Marvel writer Rich Douek and artist Paco Diaz," describes <a href="https://news.xbox.com/en-us/2024/04/23/xmen-97-xbox-series-x-sweepstakes/">Xbox Wire</a> about the console. "This thrilling 2-page story with full page cover is exclusive to the Xbox Series X, and features Cyclops leading the X-Men in a battle against Sentinels and Master Mold, with an Xbox Series X console making a special appearance in the Danger Room. Marking the first time an Xbox Series X has been wrapped by a comic book, this collaboration promises to immerse fans in a nostalgic journey through the world of the X-Men '97."
  35. </p> <p><a href="/you-can-win-an-x-men-97-custom-xbox-series-x?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>They'd never get away with THIS nowadays! The Best Games Ever Podcast episode 96</title><link>/best-game-they-cant-get-away-with-now-because-of-woke?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jim Trinca</dc:creator><pubDate>Tue, 23 Apr 2024 16:01:24 +0000</pubDate><guid>/best-game-they-cant-get-away-with-now-because-of-woke?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Multiplayer Competitive</category><category>Racing</category><category>Tower Studios</category><category>Ridge Racer</category><category>Namco Japan</category><category>Single Player</category><category>Strategy</category><category>Shooter</category><category>Cellius</category><category>Rhythm</category><category>VG247 Best Games Ever Podcast</category><category>First person</category><category>Namco Bandai Games</category><category>Hack &amp; Slash</category><category>PlayStation Vita</category><category>Arcade</category><category>PSP</category><category>Bird view / Isometric</category><category>Finesse Mobile</category><category>Namco</category><category>Michael Jackson's Moonwalker</category><category>Cannon Fodder</category><category>Platformer</category><category>PS1</category><category>Third person</category><category>Sony Computer Entertainment Europe</category><category>Codemasters</category><category>Side view</category><category>Weekly Podcast</category><category>Multiplayer Cooperative</category><media:content medium="image" url="https://assetsio.gnwcdn.com/thumb_jZRSToQ.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/thumb_jZRSToQ.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>There's now a premium, <a href="/best-games-ever-podcast-extended-edition-info-page">extended version</a> of this podcast that you can get as a VG247 paid subscriber - check out our <a href="/subscribe/standard">Support Us</a> page for more info. Doing so helps ensure that we can keep making the show! But don't worry if that's not for you, the main show will always be free.</p><p>You can&rsquo;t say anything these days! Is what silly people say, a lot. You can actually say whatever you like. You can say, for example, and with confidence, that there are certain things you could get away with in gaming thirty years ago that simply wouldn&rsquo;t fly now. Like&hellip; racing games with only one track. Platformers with a length of 20mins if you&rsquo;re good at them. Games with terrible representation of anyone who isn&rsquo;t a straight white male.</p><p>Attitudes and expectations change with time &ndash; sometimes it&rsquo;s progress, sometimes it&rsquo;s regression. But whatever the reason, it does lead to a lot of otherwise good games being cast into the shame cupboard of history. Games which would be a tough sell or borderline offensive now, but play great.</p> <p><a href="/best-game-they-cant-get-away-with-now-because-of-woke?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Sucker for Love: Date to Die For review - '90s anime-inspired romantic horror keeps things short and sweet</title><link>/sucker-for-love-date-to-die-for-review?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Rebecca Jones</dc:creator><pubDate>Tue, 23 Apr 2024 16:00:00 +0000</pubDate><guid>/sucker-for-love-date-to-die-for-review?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>RPG</category><category>Simulation</category><category>Visual Novel &amp; Dating</category><category>Single Player</category><category>Indie</category><category>Sucker For Love: Date To Die For</category><category>Text</category><media:content medium="image" url="https://assetsio.gnwcdn.com/sucker_for_love_date_to_die_for_review_header__1_.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/sucker_for_love_date_to_die_for_review_header__1_.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><strong>Sucker for Love: Date to Die For</strong> is the midpoint of a planned trilogy that grew out of solo dev Akabaka's submission to Dread X Collection 2 back in 2020. The theme of the second lockdown game jam overseen by indie horror publisher DreadXP was "Lovecrafting", which Akabaka ran with to create a dating sim where you romance anime-esque waifus who are also eldritch goddesses inspired by deities described in the Cthulhu Mythos. The aim was to create a horror dating sim where the romanceable monsters were sexy and terrifying in equal measure, pulling no punches when it came to demonstrating the dreadful and often disgusting things a human would have to do to catch the romantic attentions of an incomprehensible cosmic being.</p><p>This irresistible concept quickly led to a three-game deal between Akabaka and DreadXP, beginning with Sucker for Love: First Date, an expansion on the original one-shot released in 2022. The second game, Date to Die For, is technically a prequel to First Date rather than a sequel; I say "technically" because timeline chronology doesn't have a huge amount of importance in reality-warping cosmic horror stories, and the fact that it definitely takes place before its predecessor is only revealed off-handedly near the end.</p><p>Familiarity with the first game is far from mandatory to enjoy this one, although playing them in release order will furnish you with some useful context about characters and mechanics from the original that are riffed on in Date to Die For. However, the prequel focuses on an almost entirely new cast, with cameos from returning characters kept fairly low-key &mdash; a wise choice, given that Date to Die For has the potential for wider appeal than its predecessor, which was lauded in the niche circles of horror dating sim fans but never really broke out beyond that.</p> <p><a href="/sucker-for-love-date-to-die-for-review?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>5 years on from Mortal Kombat 11's series high-point, the games industry seems intent on making it the last MK I'll ever love</title><link>/mortal-kombat-11-5-year-anniversary?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sherif Saed</dc:creator><pubDate>Tue, 23 Apr 2024 15:30:43 +0000</pubDate><guid>/mortal-kombat-11-5-year-anniversary?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Multiplayer Competitive</category><category>PS4</category><category>Fighting</category><category>Mortal Kombat 11</category><category>Side view</category><category>Warner Bros. Games</category><category>Xbox Series X/S</category><category>Fantasy</category><category>Blockbuster</category><category>Single Player</category><category>Mortal Kombat 1</category><category>NetherRealm Studios</category><category>PC</category><category>Nintendo Switch</category><category>Mortal Kombat</category><category>Xbox One</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/MK11-header-anniv.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/MK11-header-anniv.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><a href="/games/mortal-kombat-11">Mortal Kombat 11</a> is five years old today. Although the 11 at the end of the title might suggest otherwise, this was actually an unusual game in many ways. As much as it represented the final chapter in a long-running story, I like to also think of <strong>Mortal Kombat 11</strong> as the last game of its kind from developer NetherRealm.</p><p>No, it wasn&rsquo;t its last fighting game, or even the last <a href="/video-game-franchises/mortal-kombat">Mortal Kombat</a>. But, as I look back at how the studio (and the industry at large)has changed its output in the half-decade since, I can&rsquo;t help but lament what we&rsquo;re stuck with today.</p><p></p> <p><a href="/mortal-kombat-11-5-year-anniversary?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>If you loved Your Name, you should probably get excited about the first film from one of its animators</title><link>/if-you-loved-your-name-you-get-excited-about-a-new-dawn?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 23 Apr 2024 15:14:44 +0000</pubDate><guid>/if-you-loved-your-name-you-get-excited-about-a-new-dawn?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Anime</category><category>Pop Culture</category><category>Makoto Shinkai</category><category>Film &amp; Television</category><media:content medium="image" url="https://assetsio.gnwcdn.com/new-dawn-anime-film-your-name.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/new-dawn-anime-film-your-name.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  36. A unit director and key animator from Makoto Shinkai's hit film <strong>Your Name</strong> is making his own directorial debut soon, and it's looking beautiful so far.
  37. </p><p>
  38. Yoshitoshi Shinomiya isn't a household name, but he has worked on some projects you've likely heard of, namely the 2016 film Your Name. Now, as reported by <a href="https://variety.com/2024/film/global/yoshitoshi-shinomiya-a-new-dawn-animation-1235978405/">Variety</a>, he's looking to make his own claim in the world of directing with the upcoming anime film A New Dawn. At this point in time, there's no trailer just yet, but a few stills from the production have been released and they certainly look like they'll be offering a unique visual treat. The film is apparently quite a personal one for Shinomiya, as it is inspired by how the Japanese landscape changed following the Great East Japan Earthquake of 2011.
  39. </p><p>
  40. The film specifically follows Keitaro, a young man who has lived in an inactive fireworks factory for the past four years that is about to go into administrative action. There, Variety writes that he chases "the illusion of a father who vanished years before. The location used to be nestled in a lush forest, but the surrounding area has recently been redeveloped by the city, which covered the land with solar panels. Only a scant bit of greenery around the factory remains amongst the sea of panels."
  41. </p> <p><a href="/if-you-loved-your-name-you-get-excited-about-a-new-dawn?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Chill out, Helldivers 2 hardcores trying to get casual players to stick to the battle plan, Arrowhead's doing what it can to help out</title><link>/helldivers-2-hardcores-want-casual-players-stick-to-plan-arrowhead-doing-what-it-can?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Tue, 23 Apr 2024 12:22:41 +0000</pubDate><guid>/helldivers-2-hardcores-want-casual-players-stick-to-plan-arrowhead-doing-what-it-can?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Multiplayer Competitive</category><category>Arrowhead Game Studios</category><category>Shooter: Third Person</category><category>Third person</category><category>Single Player</category><category>PC</category><category>Multiplayer Cooperative</category><category>Shooter</category><category>Helldivers 2</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/helldivers-2_xYORVcj.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/helldivers-2_xYORVcj.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Some <a href="/games/helldivers-2">Helldivers 2</a> Major Orders are harder than others. Kill something like two billion bugs? Easy. Co-ordinate the defense of 10 planets in one go? Not so easy. Unfotunately, the latter's the latest mission folks have been given, and getting everyone to stick to a plan has proven a step too far for the community, even if it does sound like Arrowhead's doing what it can to help the hardcores who're determined to play armchair General.</p><p>Yup, even though they're fresh off a <a href="/helldivers-2-players-have-managed-to-kill-two-billion-terminids-so-quickly-that-people-are-er-actually-trying-to-do-maths">maths-inducing bout of Terminid destruction</a> and now have <a href="/helldivers-2-patch-ground-breaker-armour-passive-fix">armour sets that definitely should boast the intended passives</a>, the myriad whims of the average video game player are now standing in the way of Super Earth victory. And there's nothing you can really do about it.</p><p>While the game's community has, as of writing, managed to defend of four of the ten planets involved in this latest chapter of the <a href="/helldivers-2-minor-outage-stopping-major-orders-from-being-tracked-properly">Galactic War</a>, there's been a bunch of arguing going on when it's come to <a href="https://www.reddit.com/r/Helldivers/comments/1cam1iv/how_are_we_meant_to_meaningfully_coordinate_this/">devising with the ideal strategy to keep these worlds safe</a> and, more importantly, getting enough players to buy into it.</p> <p><a href="/helldivers-2-hardcores-want-casual-players-stick-to-plan-arrowhead-doing-what-it-can?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>M. Night Shyamalan's daughter makes her directorial debut with a horror flick that's surely going to follow in her father's plot-twist-loving footsteps</title><link>/m-night-shyamalan-daughter-directorial-debut-the-watchers-first-trailer?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 23 Apr 2024 12:02:32 +0000</pubDate><guid>/m-night-shyamalan-daughter-directorial-debut-the-watchers-first-trailer?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Warner Bros Discovery</category><category>Pop Culture</category><category>Horror</category><category>Film &amp; Television</category><media:content medium="image" url="https://assetsio.gnwcdn.com/the-watchers.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/the-watchers.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  42. It looks like M. Night Shyamalan's daughter Ishana is staying in the family business, as her feature film directorial debut looks to be a surreal horror that almost definitely has a twist.
  43. </p><p>
  44. Right now, M. Night is currently working on his own new film, Trap, a movie that sees an entire pop concert set up just to catch one serial killer. It's a wild concept, and one that features his eldest daughter Saleka as the pop star performing during the film, with her music set to appear in it too. But M. Night's younger daughter, Ishana Night Shyamalan, also has a film in the works: <strong>The Watchers</strong>, the first trailer of which just dropped yesterday. It's not the first time that Ishana has sat in the director's chair, as she has actually directed several episodes of the horror series Servant (yes, her dad was the showrunner), and she's directed most of her sister's music videos.
  45. </p><p>
  46. But The Watchers marks her feature film debut as a director, and it seems like an odd one. Based on the book of the same name by A.M. Shine, the film stars Dakota Fanning (War of the Worlds, My Neighbour Totoro) as "Mina, a 28-year-old artist, who gets stranded in an expansive, untouched forest in western Ireland. When Mina finds shelter, she unknowingly becomes trapped alongside three strangers who are watched and stalked by mysterious creatures each night."
  47. </p> <p><a href="/m-night-shyamalan-daughter-directorial-debut-the-watchers-first-trailer?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Tom Holland says "everyone wants" Spider-Man 4 to happen, but he's still staying cautious</title><link>/tom-holland-says-everyone-wants-spider-man-4-to-happen?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 23 Apr 2024 11:19:01 +0000</pubDate><guid>/tom-holland-says-everyone-wants-spider-man-4-to-happen?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Pop Culture</category><category>Marvel</category><category>Film &amp; Television</category><category>Marvel Cinematic Universe</category><category>Spider-Man: No Way Home</category><media:content medium="image" url="https://assetsio.gnwcdn.com/spider-man-no-way-home_nef9fXU.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/spider-man-no-way-home_nef9fXU.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  48. While any details are yet to be set in stone, Tom Holland has made it clear that with <strong>Spider-Man 4</strong>, "everyone wants it to happen."
  49. </p><p>
  50. Companies love money, and because of that reason, Spider-Man 4 is almost definitely going to happen. It's not currently on the MCU docket at the moment, but a report from last month did say that Disney is <a href="/spider-man-4-disney-eyeing-up-fast-and-furious-director">eyeing up the director of multiple Fast &amp; Furious films Justin Lin</a> to take it over from Jon Watts, who's handled the previous three Holland-starring Spidey films. Zendaya is also apparently set to return, but again, Marvel and Disney are keeping quiet on what's actually going on with it. Now, in a recent interview with <a href="https://deadline.com/2024/04/tom-holland-spider-man-sands-film-festival-2024-1235891203/">Deadline</a>, Holland has at least reaffirmed that people are working on it, though it sounds like they're taking their time with it.
  51. </p><p>
  52. "The simple answer is that I&rsquo;ll always want to do Spider-Man films," Holland said when asked if he'd return as the webslinger. "I owe my life and career to Spider-Man. So the simple answer is yes. I'll always want to do more." But the more "complicated answer" when it comes to making another one is that he wants to avoid repeating the same themes in a sequel.
  53. </p> <p><a href="/tom-holland-says-everyone-wants-spider-man-4-to-happen?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>As Fallout: London's former release date passes by, its lead laments the effects of Bethesda's apparent next-gen update silence</title><link>/fallout-london-former-release-date-passes-effects-of-bethesda-lack-of-next-gen-update-communication?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Tue, 23 Apr 2024 11:00:05 +0000</pubDate><guid>/fallout-london-former-release-date-passes-effects-of-bethesda-lack-of-next-gen-update-communication?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Bethesda Softworks</category><category>RPG</category><category>Fallout: London</category><category>PS4</category><category>First person</category><category>Bethesda Game Studios</category><category>Mods</category><category>Third person</category><category>Fallout 4</category><category>Single Player</category><category>PC</category><category>Shooter</category><category>Xbox One</category><media:content medium="image" url="https://assetsio.gnwcdn.com/fallout-london-mod-showcase-c3-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/fallout-london-mod-showcase-c3-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Today, April 23, was orginally supposed to be the release date of <a href="/games/fallout-london">Fallout: London</a>, with the massive mod being pencilled in for St Georges's Day following a delay late last year. However, <a href="/games/fallout-4">Fallout 4</a>'s long-awaited next-gen update ended up putting pay to that idea, given its potential to break several elements of the mod just two days after its planned release.</p><p>If you're out of the loop, Fallout: London's a full conversion mod for Fallout 4 that's set to let us explore a post-apocalytic version of the English capital, complete with fresh factions and quests. We've been <a href="/fallout-london-update-video-baldurs-gate-3-voice-actor">getting regular updates from the team behind it</a> over the past couple of years, but its release date is now up in the air due to <a href="/fallout-4-next-gen-update">Fallout 4's next-gen update being set to drop on April 25</a>.</p><p>After <a href="/fallout-4-next-gen-update-will-affect-fallout-london-but-team-already-has-plan">outlining how the update would affect the mod's release plans in a video just over a week ago</a>, Fallout: London's project lead, Dean 'Prilladog' Carter, has now provided a bit more insight into the effects the changes the update's neccessitated have affected things via an interview with <a href="https://www.youtube.com/watch?v=L71cZvASvAE">the BBC</a>. He also went a little bit more in-depth regarding Bethesda's apparent lack of communication with the mod's team regarding the update - something he touched on in that initial video.</p> <p><a href="/fallout-london-former-release-date-passes-effects-of-bethesda-lack-of-next-gen-update-communication?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Hollywood's next video game adaptation? A Max Payne inspired shooter where your ex is a vampire hellbent on destroying the world</title><link>/el-paso-elsewhere-movie-adaptation?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 23 Apr 2024 10:04:38 +0000</pubDate><guid>/el-paso-elsewhere-movie-adaptation?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>El Paso, Elsewhere</category><category>Third person</category><category>Strange Scaffold</category><category>Single Player</category><category>Shooter</category><media:content medium="image" url="https://assetsio.gnwcdn.com/el-paso-elsewhere-movie.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/el-paso-elsewhere-movie.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  54. Video game movies aren't just for the big names it seems, as the indie <strong>Max Payne-like El Paso, Elsewhere</strong> is next up on the adaptation train.
  55. </p><p>
  56. We really are in the era of video game movies. Superhero movies are still around, sure, but post Avenger's: Endgame it's becoming clearer and clearer that there's plenty of strong stories to tap into in the world of video games. We've got your heavy hitters like the <a href="/knuckles-tv-series-preview">upcoming, odd Knuckles series</a> and third Sonic film, as well as the <a href="/minecraft-movie-adds-jennifer-coolidge-to-its-cast">star-studded Minecraft movie</a>. Now even indie titles are getting a taste of the limelight, as earlier this month it was announced that the horror fishing game Dredge would be <a href="/indie-fishing-horror-dredge-getting-a-movie-adaptation">getting a live-action adaptation</a>. Announced yesterday, though, is the latest indie title to be heading to the film yesterday: El Paso, Elsewhere.
  57. </p><p>
  58. You might not have heard of El Paso, Elsewhere before, but you'll definitely find something familiar in it. <a href="/el-paso-elsewhere">Announced way back in 2021</a>, the third-person shooter is heavily inspired by Max Payne, complete with slow-mo bullet time. What makes it stand out is the fact that you have to kill your ex-girlfriend, who also just so happens to be the lord of the vampires. It's an incredibly strong concept, and as reported by <a href="https://variety.com/2024/film/news/el-paso-elsewhere-video-game-film-lakeith-stanfield-1235977046/">Variety</a>, its live-action adaptation already sounds like it's off to a strong start. Atlanta, Sorry to Bother You and Get Out star LaKeith Stanfield is apparently in talks to join the project, with Lorenzo di Bonaventura&rsquo;s Di Bonaventura Pictures producing the film (the production company behind the Transformers and G.I. Joe films.
  59. </p> <p><a href="/el-paso-elsewhere-movie-adaptation?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Amid Fallout TV show fever, Nexus Mods says it's been dishing out as much data as downloading Skyrim "twice per second" would involve</title><link>/fallout-fever-nexus-mods-two-skyrim-worth-of-data?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Tue, 23 Apr 2024 09:21:51 +0000</pubDate><guid>/fallout-fever-nexus-mods-two-skyrim-worth-of-data?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Bethesda Softworks</category><category>iOS</category><category>Apple</category><category>Obsidian Entertainment</category><category>Bethesda Game Studios</category><category>Fallout 4</category><category>Single Player</category><category>PC</category><category>Shooter</category><category>RPG</category><category>Fallout</category><category>The Elder Scrolls V: Skyrim</category><category>PS4</category><category>First person</category><category>PS3</category><category>Fallout: New Vegas</category><category>Bandai Namco Entertainment</category><category>Mods</category><category>Third person</category><category>Action Adventure</category><category>Pop Culture</category><category>Xbox 360</category><category>Xbox One</category><media:content medium="image" url="https://assetsio.gnwcdn.com/fallout-fever-nexus-mods-two-skyrim-worth-of-data-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/fallout-fever-nexus-mods-two-skyrim-worth-of-data-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>While <a href="/games/fallout-4">Fallout 4's</a> next-gen update <a href="/fallout-4-next-gen-update"> hasn't even dropped yet</a>, Amazon's <a href="/tv-shows/fallout">Fallout TV show</a> has already been driving droves of players back to the series. Naturally, a lot these returning wastelanders have been grabbing mods to spice up their experiences - about two Skyrim's per second worth, actually.</p><p>Yup, as they fill the void of not having a second season to immediately binge - <a href="/fallout-tv-show-season-two-officially-confirmed">though one is very much on the way</a> - people have been busy downloading plenty of overhauls, <a href="/fallout-4-mod-fallout-tv-show-lucy-pistol">weapons</a>, and even <a href="/fallout-4-mod-walton-goggins-fallout-show-billboards">Walton Goggins billboards</a>.</p><p>As outlined in a <a href="https://www.nexusmods.com/news/14958">new post</a> by community manager Demorphic, modding site Nexus Mods has basically been struggling to keep up with that demand for the past little bit. </p> <p><a href="/fallout-fever-nexus-mods-two-skyrim-worth-of-data?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Illaoi finally gets gameplay showcase ahead of 2XKO Evo Japan demo</title><link>/illaoi-finally-gets-gameplay-showcase-ahead-of-2xko-evo-japan-demo?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Connor Makar</dc:creator><pubDate>Tue, 23 Apr 2024 01:11:13 +0000</pubDate><guid>/illaoi-finally-gets-gameplay-showcase-ahead-of-2xko-evo-japan-demo?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Riot Games</category><category>2XKO (Project L)</category><category>Fighting</category><media:content medium="image" url="https://assetsio.gnwcdn.com/illaoi-2xko.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/illaoi-2xko.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><strong>Illaoi</strong> has finally gotten a dedicated gameplay trailer and explainer, ahead of a new <a href="/everything-we-know-2xko">2XKO</a> demo available to play at Evo Japan. The character, first revealed during the <a href="/project-l-will-be-free-to-play-with-illaoi-joining-the-roster">game's free-to-play announcement</a> is the fifth to be fully playable by members of the public.
  60. </p><p>The video in question, released on 2XKO socials and viewable below, comes alongside commentary by Caroline Montana Riot Shyvana who designed the champion alongside a dedicated development pod, and explains that this bruiser is a hard-hitting brawler who makes good use out of her infamous tentancles to extend combos and apply additional pressure.
  61. </p><p>Back when we first got a peak at Illaoi through a dedicated design blog on the <a href="https://www.riotgames.com/en/news/dev-illaoi-in-project-l">Riot Games website</a>, we knew the team wanted to go heavy on the character fantasy of big hits and tentacle assists. In this final version of the character, it looks like the team ended up on a summonable tentacle system, in which you can actively bring them out and trigger their attacks to nearby enemies. It's worth noting that Shyvana also emphasises that Illaoi isn't a "puppet character" like you'd see in other series like Blazblue, but rather a bruiser who's at their best when applying pressure with tentancles set up.
  62. </p> <p><a href="/illaoi-finally-gets-gameplay-showcase-ahead-of-2xko-evo-japan-demo?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>An heir to LucasArts? After 8 years in development, Harold Halibut is too good to be a 90s throwback</title><link>/an-heir-to-lucasarts-after-8-years-in-development-harold-halibut-is-too-good-to-be-a-90s-throwback?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jim Trinca</dc:creator><pubDate>Mon, 22 Apr 2024 16:33:47 +0000</pubDate><guid>/an-heir-to-lucasarts-after-8-years-in-development-harold-halibut-is-too-good-to-be-a-90s-throwback?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Harold Halibut</category><category>PS4</category><category>Side view</category><category>Game Pass</category><category>Puzzle</category><category>Single Player</category><category>PC</category><category>Indie</category><category>Xbox One</category><category>Action Adventure</category><media:content medium="image" url="https://assetsio.gnwcdn.com/thumbbbb.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/thumbbbb.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Check out the video above for an in-depth appraisal of this very unique adventure, in which we ask the question: is it still possible for games to surprise us?</p><p>The high-tech world of game development has long had a fruitful creative partnership with the low-tech world of clay people being poked around all day in order to simulate movement. In the world of film, too, stop motion animation always seems to endure, despite the fact that it must be one of the hardest and most arduous ways of get moving images onto screens. There&rsquo;s something gorgeously, lovably tactile about it which can&rsquo;t quite be mimicked, and so it is seen as worth the extraordinary effort.</p><p><strong>Harold Halibut</strong> is a deft blend of that hand-built aesthetic with modern video game animation that absolutely hits a sweet spot between the two, capturing the imperfect, organic essence of human-made art and imbuing it with life via motion capture and skilled cinematography. The result is something quite unlike anything I&rsquo;ve played before, and a great marriage of art style and storytelling. The setting is a rattly old spaceship, submerged for centuries under an alien ocean, host to a remnant of human civilisation that is making the best of a bad situation. Of course it&rsquo;s gnarled, and a bit wobbly, and tinged with a sense that none of the bulkheads quite fit together as well as they should.</p> <p><a href="/an-heir-to-lucasarts-after-8-years-in-development-harold-halibut-is-too-good-to-be-a-90s-throwback?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>"We're trying something out that's very experimental" - Casey Edwards opens up about 2XKO's soundtrack</title><link>/were-trying-something-out-thats-very-experimental-casey-edwards-opens-up-about-2xkos-soundtrack?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Connor Makar</dc:creator><pubDate>Mon, 22 Apr 2024 16:30:23 +0000</pubDate><guid>/were-trying-something-out-thats-very-experimental-casey-edwards-opens-up-about-2xkos-soundtrack?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Riot Games</category><category>2XKO (Project L)</category><category>Fighting</category><media:content medium="image" url="https://assetsio.gnwcdn.com/seraphine.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/seraphine.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><a href="/everything-we-know-2xko">2XKO</a> is firmly in its pre-release hype stage. People out there are fiending for the game, but unlike the past few years where information was drip-fed to keen fans every year or so, updates are coming firm and fast. <a href="/project-l-is-coming-to-evo-japan-2024">The game is even coming to Evo Japan this weekend</a>! Music to your ears, I'm sure.</p><p>Speaking of, I sat down and spoke to a certain member of the 2XKO sound team last month that you may be familiar with. Creator of tracks including Bury the Light and Devil Trigger from Devil May Cry V - <a href="/casey-edwards-composer-on-dmc5s-banger-soundtrack-is-working-on-2xkos-soundtrack">Casey Edwards announced his role for Riot Games' upcoming fighting game back in February</a>. But how did he come to join the team, and what exactly is he doing as part of the team? </p><p>But first, some background. Edwards first got his start in video game adjacent music creation through fan films - <a href="https://www.youtube.com/watch?v=iO-a4aGeyjY&amp;ab_channel=BrettDriver">including Resident Evil vs Silent Hill which released on the golden age of YouTube 11 years ago</a>. "There's always the 'man, I could do so much better now' right? But when I look back at that time, I just think about how grateful I am that people gave me my first shot. I believe Resident Evil vs Silent Hill was my first film score for the YouTube space, maybe my second film score in total. So I think about a lot of that as a big learning experience, and as a matter of fact meeting that director led me to people like Sam and Niko from Corridor Digital, and my good friend Clint Jones who directed the Zombie Island stuff. The Rocket ump people as well - Freddie Wong! - so it was this small seed that led to bigger opportunities".</p> <p><a href="/were-trying-something-out-thats-very-experimental-casey-edwards-opens-up-about-2xkos-soundtrack?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>The Best Fallout games: Every Fallout game ranked</title><link>/best-fallout-games-ranked-list?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Mon, 22 Apr 2024 16:00:00 +0000</pubDate><guid>/best-fallout-games-ranked-list?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Bethesda Softworks</category><category>Multiplayer Competitive</category><category>iOS</category><category>Apple</category><category>Fallout Tactics: Brotherhood of Steel</category><category>Obsidian Entertainment</category><category>Bethesda Game Studios</category><category>Fallout 4</category><category>Vivendi Games</category><category>Android</category><category>Single Player</category><category>PC</category><category>Strategy</category><category>Best games</category><category>Shooter</category><category>Fallout: Brotherhood of Steel</category><category>Fallout</category><category>RPG</category><category>PS4</category><category>Fallout 76</category><category>First person</category><category>PS3</category><category>Fallout 3</category><category>Hack &amp; Slash</category><category>Fallout Shelter</category><category>Fallout: New Vegas</category><category>PS2</category><category>Bird view / Isometric</category><category>MMORPG</category><category>Strategy: Turn-Based Strategy</category><category>Bandai Namco Entertainment</category><category>Third person</category><category>Nintendo Switch</category><category>Fallout 2</category><category>Simulation</category><category>Interplay</category><category>Side view</category><category>Behaviour Interactive</category><category>Multiplayer Cooperative</category><category>Xbox 360</category><category>Xbox One</category><category>Xbox</category><media:content medium="image" url="https://assetsio.gnwcdn.com/best-fallout-games-ranked-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/best-fallout-games-ranked-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Fallout. It's a series of games about what happens when someone pushes that big red button to drop the nukes, damning an alternate timeline version of humanity to spend an eternity doing fun little quests among the rubble. Within that, there's scope for some of the best RPG fun you can get, no matter what kind of fun it is that you're looking for in an RPG.</p><p>We've all thought about what'd happen if the bombs were to actually fall, and since 1997, first Interplay and Black Isle, now Bethesda - with some help from Obsidian and now <a href="/tv-shows/fallout">Amazon</a>, have offered us a chance to see just how we might fare if forced to roam the radioactive streets of post-apocalyptic America. The answer in reality is that we'd all probably die very quickly, but hey, that's what video games are for - to give us a chance to dream.</p><p>But, <strong>which of the Fallouts is the best</strong>? It's a loaded question for sure, an one you'll end up answering differently depending on what you want out of a Fallout game. However, because the terrifying beast that pulls the strings of our world has yanked it in a direction where things need to be ranked on websites, here's our attempt to do just that for the Fallout series, both main-line entries and all the spin-offs that're actually worth caring about.</p> <p><a href="/best-fallout-games-ranked-list?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>EA Sports F1 24 preview - Yes, it might even give you a reason to actually drive the Williams</title><link>/ea-sports-f1-24-preview-handling?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Mon, 22 Apr 2024 15:00:00 +0000</pubDate><guid>/ea-sports-f1-24-preview-handling?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Sports</category><category>Racing Simulation</category><category>PS4</category><category>Racing</category><category>EA</category><category>Xbox Series X/S</category><category>PC</category><category>EA Sports F1 24</category><category>Xbox One</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/ea-sports-f1-24-preview-handling-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/ea-sports-f1-24-preview-handling-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>No matter whether you're a big car nerd who loves playing around with setups, or are just hopping in for a quick race against your mates, how the cars feel to drive in an F1 game is pretty key. After all, what you're hoping for in both cases is to get a taste of the same sensation the likes of Max Verstappen or Lewis Hamilton enjoys as they sweep through turns and blast down straights.</p><p>We recently had a chance to see what <strong>EA Sports F1 24</strong>, the latest game in Codematers' long-running series, has to offer in this regard, via a hands-off preview. And, at least in theory, the changes sound like they should satisfy both hardcore petrolheads, and those who're mainly in it for the high-speed drama.</p><p>During the preview, Codemasters' senior creative director Lee Mather and Casey Ringley - the latter of whom serves as both a senior game designer and vehicle handling lead on the game - talked through F1 24's "EA Sports Dynamic handling model" - a raft of tweaks designed to be a "culmination of several significant updates to the series".</p> <p><a href="/ea-sports-f1-24-preview-handling?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Deadpool &amp; Wolverine's first full trailer finally shows a very sad, but faithfully dressed Hugh Jackman</title><link>/deadpool-and-wolverine-first-full-trailer-finally-shows-faithfully-dressed-hugh-jackman?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Mon, 22 Apr 2024 14:10:30 +0000</pubDate><guid>/deadpool-and-wolverine-first-full-trailer-finally-shows-faithfully-dressed-hugh-jackman?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Pop Culture</category><category>Marvel</category><category>Film &amp; Television</category><category>Marvel Cinematic Universe</category><category>20th Century Studios</category><category>20th Century Fox</category><category>deadpool</category><category>Deadpool &amp; Wolverine</category><media:content medium="image" url="https://assetsio.gnwcdn.com/deadpool-and-wolverine-first-trailer.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/deadpool-and-wolverine-first-trailer.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  63. The first full <strong>Deadpool &amp; Wolverine</strong> trailer is here, and yes, even though you've probably already seen it, the trailer finally shows what Hugh Jackman looks like in that iconic suit.
  64. </p><p>
  65. Back in February, when the <a href="/deadpool-and-wolverine-super-bowl-first-trailer">teaser trailer dropped for Deadpool &amp; Wolverine</a>, it only offered us Jackman's shadow, suggesting that Marvel wasn't quite ready to give everyone a look at that classic yellow suit in action just yet. Of course, most of us had already seen it thanks to set photos being shared around, but still, today the first full trailer for the upcoming MCU movie does reintroduce Wolverine and what he's been up to. Which, seemingly, is a whole lot of drinking. Yeah, Logan is doing a bit worse for wear, with his universe apparently having gone to the dogs slightly, though it's unclear whether he's from the original Fox produced universe, or just another one where he looks the same.
  66. </p><p>
  67. Unsurprisingly, the titular characters don't appear to get along so well, though Deadpool seemingly needs Wolverine's help to save his own universe for reasons that I'm sure will become clearer in the film itself. Interestingly, it seems like the villain this time around will be Cassandra Nova, aka Professor Xavier's evil twin sister. Again, whatever she's up to in this particular MCU outing wasn't really covered, but we did see some of her powers on display at the very least.
  68. </p> <p><a href="/deadpool-and-wolverine-first-full-trailer-finally-shows-faithfully-dressed-hugh-jackman?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Anticipated indie hit Manor Lords is everyone’s most wanted Steam game, so it’s a good job it’s coming to Game Pass</title><link>/manor-lords-most-wanted-steam-game-pass?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dom Peppiatt</dc:creator><pubDate>Mon, 22 Apr 2024 13:48:32 +0000</pubDate><guid>/manor-lords-most-wanted-steam-game-pass?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Game Pass</category><category>Slavic Magic</category><category>Single Player</category><category>Manor Lords</category><category>PC</category><category>Bird view / Isometric</category><category>Strategy</category><category>Strategy: Real-Time Strategy</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Manor-lords-game-pass.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Manor-lords-game-pass.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Why is everyone so interested in <strong>Manor Lords</strong>? The game, an ambitious city builder/RTS hybrid, attempts to simulate how medieval towns were constructed by embracing organic layouts and doing away with the grid systems common in the genre. And, today, <strong>it hit 3 million wishlists on Steam</strong> &ndash; that's no mean feat. It's currently above even <a href="/games/hades-2">Hades 2</a>. That's impressive.
  69. </p><p>Its trailers have been attractive, interesting, and intriguing &ndash; but there's something else to the game's rampant success. It's 2022 demo managed to persuade half a million people to wishlist the title alone, and since then that base of interest has swelled even more.</p><p>I think it has something to do with the high degree of historical authenticity, and the pleasing rags-to-riches premise that the whole thing is built around. Right now, in today's world, social mobility feels a bit stuck &ndash; and we all feel a bit hemmed into whatever monetary situation we're in. Manor Lords gives us a fantasy in which we can own land &ndash; imagine that! &ndash; and lift ourselves out of serfdom.
  70. </p> <p><a href="/manor-lords-most-wanted-steam-game-pass?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Don't worry, Stellar Blade will stay "uncensored" no matter where you live</title><link>/stellar-blade-will-stay-uncensored-no-matter-where-you-live?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Mon, 22 Apr 2024 10:55:27 +0000</pubDate><guid>/stellar-blade-will-stay-uncensored-no-matter-where-you-live?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>RPG</category><category>Stellar Blade</category><category>Third person</category><category>Single Player</category><category>Shift Up Corporation</category><category>Action Adventure</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/stellar-blade-censor-strip.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/stellar-blade-censor-strip.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  71. If you were worried that <strong>Stellar Blade</strong> and its&hellip; well, particular proclivities, would be censored in some way, you don't need to be.
  72. </p><p>
  73. Stellar Blade is a bit of a hot button topic at the moment, mostly because its protagonist looks like she's wearing the tightest piece of clothing ever invented, showing off certain rotund areas that are quite obviously designed to make the player horny as hell. You might wonder then if the game would be somewhat censored, reducing those industry staple jiggle physics to appease particular regions' ratings boards and the like. But, in a recent tweet from the official Stellar Blade Twitter account, it turns out the game will be the same no matter where you play.
  74. </p><p>
  75. "Stella Blade offers the same uncensored version in all countries, including the Japanese version," reads a tweet from the account, the same sentence also written in Japanese. This was paired with an, ironically, censored image of the game showing a heavily pixelated scene with a large red cross on top of it and text that reads "uncensored all countries." A real win for the prospective Stellar Blade fans out there, I guess.
  76. </p> <p><a href="/stellar-blade-will-stay-uncensored-no-matter-where-you-live?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Hopping back into Fallout 4 and want to spice up your new character? One of its top perk overhaul mods just got a fresh revamp</title><link>/fallout-4-mod-perk-overhaul-hot-diggity-redux?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Mon, 22 Apr 2024 10:17:26 +0000</pubDate><guid>/fallout-4-mod-perk-overhaul-hot-diggity-redux?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Bethesda Softworks</category><category>RPG</category><category>Fallout</category><category>PS4</category><category>First person</category><category>Bethesda Game Studios</category><category>Mods</category><category>Third person</category><category>Fallout 4</category><category>Single Player</category><category>PC</category><category>Shooter</category><category>Xbox One</category><media:content medium="image" url="https://assetsio.gnwcdn.com/fallout-4-mod-perk-overhaul-hot-diggity-redux-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/fallout-4-mod-perk-overhaul-hot-diggity-redux-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Following Amazon's <a href="/tv-shows/fallout">Fallout TV show</a>, folks have been <a href="/everybody-is-playing-fallout-4-new-vegas-thanks-to-amazon-fallout">hopping en masse back into their favorite games in the series</a>. If that's been <a href="/games/fallout-4">Fallout 4</a> for you, and you want a way to spice your playthrough up, you're in luck, as one of the game's most pupular perk overhaul mods has just gotten a fresh revamp.</p><p>Yup, because it's all well and good <a href="/how-to-play-fallout-4-as-your-fave-from-the-tv-show">building your own version of Lucy, Maximus, or The Ghoul to play as</a>, a big part of the Fallout experience comes from creating your own unique little vault dweller to take on the wasteland as. Plus, you might want a way to inject something fresh into your playthrough build-wise, especially if you're planning on waiting until your other mods have been updated before hopping into <a href="/fallout-4-next-gen-update">Fallout 4's next-gen update</a>.</p><p>Enter '<a href="https://www.nexusmods.com/fallout4/mods/74734?tab=description">Hot Diggity - Skills Perks - Redux</a>' by modder FishFiend. Building on the work they did on <a href="https://www.nexusmods.com/fallout4/mods/44075">the original Hot Diggity</a> a few years ago, this 2.0 version has the same goal - make Fallout 4 a bit more diverse character-building wise, in order to make it more fun to play for the 50th, or thousandth, time.</p> <p><a href="/fallout-4-mod-perk-overhaul-hot-diggity-redux?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Sony's latest patent imagines a future where your PlayStation... plays your games for you?</title><link>/sony-latest-patent-playstation-plays-your-games-for-you?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Mon, 22 Apr 2024 09:57:05 +0000</pubDate><guid>/sony-latest-patent-playstation-plays-your-games-for-you?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Sony</category><category>Sony PlayStation</category><category>Patents</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/ps5-controller_oiBqWLV.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/ps5-controller_oiBqWLV.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  77. A recently published patent from <strong>Sony</strong> has revealed that the company is considering introducing a method to let your games play themselves.
  78. </p><p>
  79. Have you ever thought to yourself, "wow, I sure do wish that my game would just play itself so I can get this annoying grinding out the way and, I dunno, do my taxes or something else adults do in the meantime"? Well, first of all, maybe consider playing a different game, but if you're determined to stick with it, I have some (potentially) good news for you. As spotted by <a href="https://exputer.com/news/industry/sony-patent-play-for-you/">Exputer</a>, Sony <a href="https://patentscope.wipo.int/search/en/detail.jsf?docId=US427159498">published one of its patents</a> earlier this month, which apparently features a "method and system for auto-playing portions of a video game."
  80. </p><p>
  81. According to the patent's description, "the auto-play mode uses data from the user play model to automatically play the AGC for the user using a gameplay style that simulates a gameplay style of the user." It goes on to explain that "when gameplay of the AGC in auto-play mode is complete, a resume notification is presented to the display screen of the user device used by the user during the gameplay. The resume notification provides the user with an option to discontinue use of the auto-play mode and resume gameplay in active play mode."
  82. </p> <p><a href="/sony-latest-patent-playstation-plays-your-games-for-you?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>No Rest for the Wicked is already making some of its most most annoying mechanics better</title><link>/no-rest-for-the-wicked-launch-hotfixes-balance-bug-fixes-performance?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sherif Saed</dc:creator><pubDate>Mon, 22 Apr 2024 09:28:13 +0000</pubDate><guid>/no-rest-for-the-wicked-launch-hotfixes-balance-bug-fixes-performance?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Private Division</category><category>Point and Click</category><category>Exploration</category><category>Xbox Series X/S</category><category>Gugames</category><category>No Rest for the Wicked (2024)</category><category>Single Player</category><category>PC</category><category>RPG</category><category>Mac</category><category>Hack &amp; Slash</category><category>RPG: Action</category><category>Narrative / Story Driven</category><category>Survival &amp; Crafting</category><category>RPG: Hack &amp; Slash</category><category>Third person</category><category>Fantasy</category><category>Blockbuster</category><category>Moon Studios</category><category>Action Adventure</category><category>No Rest For The Wicked</category><category>Side view</category><category>Story Rich</category><category>Multiplayer Cooperative</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/no-rest-for-the-wicked-early-access-screen-4.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/no-rest-for-the-wicked-early-access-screen-4.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><a href="/games/no-rest-for-the-wicked-2024">No Rest for the Wicked</a> developer Moon Studios is seemingly living up to the game&rsquo;s name. Shortly after the Early Access launch of the action RPG, the team got to work on tackling some of the more common complaints.</p><p>While the majority of the big issues remain unresolved, Moon already released not one, but <em>two</em> hotfixes just over the weekend.</p><p></p> <p><a href="/no-rest-for-the-wicked-launch-hotfixes-balance-bug-fixes-performance?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>After laying off over 1000 people, Embracer Group makes itself some friends by splitting into three companies</title><link>/embracer-group-splits-itself-into-three-companies?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Mon, 22 Apr 2024 09:07:39 +0000</pubDate><guid>/embracer-group-splits-itself-into-three-companies?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Multiplayer Competitive</category><category>Coffee Stain Studios</category><category>Xbox Series X/S</category><category>Coffee Stain Publishing</category><category>Embracer Group</category><category>Goat Simulator 3</category><category>Single Player</category><category>PC</category><category>Warhorse Studios</category><category>Shooter</category><category>Ghost Ship Games</category><category>Eidos-Montreal</category><category>RPG</category><category>PS4</category><category>Valheim</category><category>First person</category><category>Mac</category><category>PS3</category><category>Square Enix</category><category>Eidos</category><category>Hack &amp; Slash</category><category>Indie</category><category>Deus Ex: Human Revolution</category><category>Dead Island 2</category><category>Third person</category><category>Deep Silver</category><category>Tomb Raider (2013)</category><category>Plaion</category><category>Nintendo Switch</category><category>Dark Horse Comics</category><category>THQ Nordic</category><category>Action Adventure</category><category>Simulation</category><category>Kingdom Come: Deliverance</category><category>Deep Rock Galactic</category><category>Kingdom Come: Deliverance 2</category><category>Multiplayer Cooperative</category><category>Xbox 360</category><category>Xbox One</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/shadow-of-the-tomb-raider_5amXF3l.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/shadow-of-the-tomb-raider_5amXF3l.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  83. <strong>Embracer Group</strong> is no more, as the company has made the decision to split into three separate entities, with various developers divided up amongst them.
  84. </p><p>
  85. For the last year or so, it's not been a great time to be a part of Embracer Group. There have been almost 1400 staff laid off across <a href="/new-world-interactive-big-layoffs-embracer-insurgency-sandstorm-saber-interactive">various</a> <a href="/embracer-layoffs-hit-3d-realms-and-slipgate-ironworks">studios</a>, and <a href="/volition-developer-of-saints-row-shuttered-after-30-years">several</a> <a href="/embracer-may-close-timesplitters-studio-free-radical-design-report">closures</a> too. Saber founder Matthew Karch <a href="/embracer-group-not-evil-company-everyone-likes-to-pick-on-saber-founder">doesn't think Embracer is evil</a>, just a company "that everyone likes to pick on," despite the fact it spent ridiculous amounts of money on studios it couldn't ultimately afford leading to needless layoffs. But now, Embracer Group doesn't exist anymore, at least not as one company. The group announced earlier today that it is splitting into three companies: Asmodee Group, Coffee Stain &amp; Friends, and Middle-earth Enterprises &amp; Friends.
  86. </p><p>
  87. The "&amp; Friends" part of Middle-earth Enterprises includes a number of familiar names, like Tomb Raider and Marvel's Avengers dev Crystal Dynamics, Dead Island 2 dev Dambuster Studios, Deus Ex dev Eidos-Montreal, and several more. Obviously IP like The Lord of the Rings, as well as Tomb Raider and others, now fall under Middle-earth Enterprises too, as well as media company Plaion, comics publisher Dark Horse, and Freemode.
  88. </p> <p><a href="/embracer-group-splits-itself-into-three-companies?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>The first 4 episodes of the Knuckles TV series feel like a fever dream – for better, and for worse</title><link>/knuckles-tv-series-preview?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dom Peppiatt</dc:creator><pubDate>Mon, 22 Apr 2024 07:00:00 +0000</pubDate><guid>/knuckles-tv-series-preview?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Pop Culture</category><category>Paramount</category><category>Kids &amp; Family</category><category>Sonic the Hedgehog</category><category>Paramount Pictures</category><category>SEGA</category><category>Knuckles</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Knuckles-header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Knuckles-header.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>We all know <a href="/movies/sonic-the-hedgehog">Sonic the Hedgehog</a> loves chilli dogs, right? That&rsquo;s not some weird deep cut from the 90s multimedia <a href="/games/sonic-the-hedgehog">Sonic</a> takeover that I&rsquo;ve just internalised, is it? It feels like canon to me: the blue blur loves to eat, and specifically, he loves chilli dogs. You can collect them in some of the more obscure games as collectibles, and the social media posts are full of them. It&rsquo;s well established, both in universe and outside of it.</p><p>But did you know that <a href="/tv-shows/knuckles">Knuckles</a> loves Doritos? Cool Ranch, specifically. Because he does. He even wants to visit said &lsquo;cool ranch&rsquo; someday. You can tell this from the series, because there&rsquo;s a lengthy, very well-lit and well-considered shot of the red echidna munching on a pack of them and extolling their virtues.</p><p>Later on, for some reason, there&rsquo;s a vaseline-coated soft focus shot of him in a diner car park, having a heart-to-heart with best friend-cum-student, with a big ol&rsquo; packet of branded potato chips right there in the foreground with him.</p> <p><a href="/knuckles-tv-series-preview?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>A Diablo show isn't in the works, but the head of the series certainly likes the idea of one</title><link>/diablo-show-not-in-the-works-head-of-the-series-certainly-likes-the-idea?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sun, 21 Apr 2024 15:02:39 +0000</pubDate><guid>/diablo-show-not-in-the-works-head-of-the-series-certainly-likes-the-idea?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>RPG</category><category>PS4</category><category>Blizzard Entertainment</category><category>Diablo IV</category><category>Xbox Series X/S</category><category>Hack &amp; Slash</category><category>Single Player</category><category>Bird view / Isometric</category><category>PC</category><category>Multiplayer Cooperative</category><category>Open World</category><category>Xbox One</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/diablo-4-lilith_EGJUcnT.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/diablo-4-lilith_EGJUcnT.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  89. No, there isn't a <strong>Diablo</strong> show coming, though general manager of the franchise at Blizzard Rod Fergusson has expressed interest in the idea.
  90. </p><p>
  91. It's becoming increasingly clear that live-action adaptations of video games are the big thing in film and TV. There had to be something after superhero flicks, after all, and how convenient is it that there's a wealth of IP just ready to be probably made worse when turned into a live-action project? Ok, sure, I do like the Sonic films, and the Fallout show was good enough that <a href="/amazon-fallout-series-might-have-made-me-a-fan">I might actually try playing the games again</a>, but it's not like I wouldn't prefer there to be more original films and TV shows. Still, that won't stop them from happening, and while there isn't one planned right now, Rod Fergusson does at least think a Diablo show could work.
  92. </p><p>
  93. When asked about the idea of a Diablo show in a recent interview with <a href="https://www.windowscentral.com/gaming/could-diablo-get-a-tv-show-like-fallout-we-asked-blizzard">Windows Central</a>, Fergusson said, "Yeah I definitely think it could work.  That's one of the things I really liked about Diablo as an IP, is that it's got very relatable themes because it's The High Heavens versus The Burning Hells, and that idea of Good versus Evil.  I think that's something that could translate very well to something like that. You know, I wish I had something I could talk to you about today. But in terms of just the general idea, do I think it could work? I definitely do."
  94. </p> <p><a href="/diablo-show-not-in-the-works-head-of-the-series-certainly-likes-the-idea?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>There's over 700,000 possible builds in Mario Kart 8, and science has determined the best one</title><link>/mario-kart-8-science-has-determined-the-best-build?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sun, 21 Apr 2024 14:39:01 +0000</pubDate><guid>/mario-kart-8-science-has-determined-the-best-build?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Multiplayer Competitive</category><category>Racing</category><category>Nintendo</category><category>Third person</category><category>Arcade</category><category>Single Player</category><category>Nintendo of America</category><category>Nintendo Switch</category><category>Mario Kart 8 Deluxe</category><category>Nintendo of Europe</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Mario-Kart-8_ITEejjI.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Mario-Kart-8_ITEejjI.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  95. You might have your favourite combination in <strong>Mario Kart 8</strong>, but science has determined the selection that is statistically the best.
  96. </p><p>
  97. There are a whole lot of combinations in Mario Kart 8 Deluxe. As it turns out, there are specifically 703,560 possible ways to mix and match characters, karts, wheels and the like, a number so large it would probably take you too large a portion of your life to get through them all. The meta for Mario Kart 8 has changed over the years, and it had a bit of a shakeup thanks to an update that came alongside the DLC tracks that were added to the game. Now, as spotted by <a href="https://www.eurogamer.net/mario-kart-8-has-703560-customisation-possibilities-but-which-racer-is-statistically-best">Eurogamer</a>, data scientist Antoine Mayerowitz has figured out which is the <a href="https://www.mayerowitz.io/blog/mario-meets-pareto">best possible combination</a> you could pick to help you nab that number one spot.
  98. </p><p>
  99. Right off the bat, Mayerowitz narrowed down the combinations to just 25,704 options, as a lot of them are just copies of one another. Of course, there are different builds you might want depending on whether you favour speed, or acceleration. To figure out which is best, Mayerowitz used a method devised by economist Vilfredo Pareto. This method outlines that Bowser and Wario are fastest, but Baby Peach has the best acceleration, with Cat Peach being pretty much in the middle of both. Though, there are also the karts themselves, alongside the wheels and glider option, that you also have to consider.
  100. </p> <p><a href="/mario-kart-8-science-has-determined-the-best-build?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>The Fallout TV show’s good, but Bethesda shouldn't be afraid to let the series out of its Vault-Tec liveried box</title><link>/fallout-tv-show-bethesda-not-be-afraid-let-out-box?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Sun, 21 Apr 2024 14:08:23 +0000</pubDate><guid>/fallout-tv-show-bethesda-not-be-afraid-let-out-box?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Bethesda Softworks</category><category>iOS</category><category>Apple</category><category>Obsidian Entertainment</category><category>Bethesda Game Studios</category><category>Fallout 4</category><category>Single Player</category><category>PC</category><category>Shooter</category><category>RPG</category><category>Fallout</category><category>PS4</category><category>First person</category><category>PS3</category><category>Fallout 3</category><category>Fallout: New Vegas</category><category>Bird view / Isometric</category><category>Strategy: Turn-Based Strategy</category><category>Bandai Namco Entertainment</category><category>Third person</category><category>Pop Culture</category><category>Xbox 360</category><category>Xbox One</category><media:content medium="image" url="https://assetsio.gnwcdn.com/fallout-tv-show-bethesda-not-be-afraid-let-out-box.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/fallout-tv-show-bethesda-not-be-afraid-let-out-box.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Somebody&rsquo;s lost their dad. Again.</p><p>He&rsquo;s wandered off into the wasteland, beyond the safety of the vault. He&rsquo;s left one place trapped in its own little time bubble, and walked into another which - in the case of a lot of the Fallout things we&rsquo;ve gotten over the past decade or so - feels like it&rsquo;s also stuck largely in the same state.</p><p>Even now, a full 219 years after the bombs dropped and the world burned, it&rsquo;s still largely the same scorched mess, sparsely scarred with small pockets of struggling civilisation, that it was back in 2161, when a dweller emerged from Vault 13. It&rsquo;s still just as haunted by the spectre of doom as the capital was in 2277. That same sense of desperation that existed around Boston back in 2287, before that superhuman DIY nut was unfrozen, lives on.</p> <p><a href="/fallout-tv-show-bethesda-not-be-afraid-let-out-box?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>UPDATE: Good news, Helldivers 2 players, galactic war progress tracking is now up and running again, following a "minor outage"</title><link>/helldivers-2-minor-outage-stopping-major-orders-from-being-tracked-properly?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sun, 21 Apr 2024 14:01:24 +0000</pubDate><guid>/helldivers-2-minor-outage-stopping-major-orders-from-being-tracked-properly?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Multiplayer Competitive</category><category>Arrowhead Game Studios</category><category>Shooter: Third Person</category><category>Third person</category><category>Single Player</category><category>PC</category><category>Multiplayer Cooperative</category><category>Shooter</category><category>Helldivers 2</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/helldivers-2-new-warbond-exploding-crossbow-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/helldivers-2-new-warbond-exploding-crossbow-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  101. You might want to wait a touch before you carry out any major orders in <strong>Helldivers 2</strong>, as it seems there's a problem related to tracking them.
  102. </p><p>
  103. If you're currently out in the trenches fighting for sweet, sweet democracy in Helldivers 2, but you're noticing that no progress is being made on the game's current major orders, it appears there's a reason for that. Earlier today, the official Helldivers 2 Twitter account put out a notice saying there's a "minor outage" that's stopping your "liberation efforts" from being tracked properly, and it's not entirely clear why right now. "Helldivers! Our galactic war systems are suffering a minor outage after the destruction of a long-range array on Vernen Wells," reads the tweet, in character as always.
  104. </p><p>
  105. "During this time, your liberation efforts may not be tracked and progress may not display properly. Our teams are looking into the issue as we speak!" To put it into real world terms, there's some kind of bug (pun not intended), and developer Arrowhead is trying to fix it, but you'll have to wait a bit before it's ready. It's not actually clear as to whether it's just a visual issue, and that progress is being tracked but just not displayed, but maybe if you don't want to have your time wasted, it's safe to hold out until the issue is resolved.
  106. </p> <p><a href="/helldivers-2-minor-outage-stopping-major-orders-from-being-tracked-properly?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Fans might like Fallout 3 now, but back when it was announced there were so many death threats Bethesda had to hire a security guard</title><link>/fallout-3-announcement-death-threats?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sun, 21 Apr 2024 13:32:42 +0000</pubDate><guid>/fallout-3-announcement-death-threats?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Bethesda Softworks</category><category>RPG</category><category>First person</category><category>PS3</category><category>Fallout 3</category><category>Bethesda Game Studios</category><category>Third person</category><category>Single Player</category><category>PC</category><category>Shooter</category><category>Xbox 360</category><media:content medium="image" url="https://assetsio.gnwcdn.com/fallout-3.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/fallout-3.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  107. People generally love <strong>Bethesda's Fallout</strong> games these days, but the announcement of <strong>Fallout 3</strong> apparently led to some quite serious death threats.
  108. </p><p>
  109. Despite not receiving a mainline entry since 2015 with Fallout 4 (I'd argue 2018's Fallout 76 is more of a spinoff given its online focus), the series is doing quite well for itself at the moment. <a href="/everybody-is-playing-fallout-4-new-vegas-thanks-to-amazon-fallout">Tons of people are playing all of the games</a>, and sales for Fallout 4 are <a href="https://www.gamesindustry.biz/fallout-4-jumps-to-no1-across-europe-following-tv-show-launch">up a ridiculous 7500% in Europe</a> at the moment. That's obviously because of Amazon's recent live-action adaptation of the beloved video game series, which has thrust the games back into the spotlight. The show itself is doing well too, as season 2 has <a href="/fallout-tv-show-season-two-officially-confirmed">already been confirmed</a>. However, things weren't always peaches and cream when it comes to Bethesda's approach to the Fallout world.
  110. </p><p>
  111. In a recent video from Fallout 3 and 4 creature designer Jonah Lobe, the artist who is in part responsible for what the Deathclaw looks like these days, shared quite plainly that following the announcement of Fallout 3, the studio received a lot of death threats. "When it was announced that Bethesda was going to take on the Fallout franchise there was a lot of excitement, a lot of enthusiasm, and a lot of death threats," Lobe explained.
  112. </p> <p><a href="/fallout-3-announcement-death-threats?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Hades 2 isn't even out yet, and Supergiant is already having to ask people to stop datamining it</title><link>/supergiant-is-asking-fans-to-stop-datamining-hades-2?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sun, 21 Apr 2024 11:30:20 +0000</pubDate><guid>/supergiant-is-asking-fans-to-stop-datamining-hades-2?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Roguelike</category><category>RPG</category><category>Single Player</category><category>PC</category><category>Bird view / Isometric</category><category>Indie</category><category>Supergiant Games</category><category>Hades 2</category><category>Action Adventure</category><media:content medium="image" url="https://assetsio.gnwcdn.com/hades-2-key-art.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/hades-2-key-art.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  113. <strong>Supergiant Games</strong> recently held a technical test for <strong>Hades 2</strong>, leading to some datamining the game for future content.
  114. </p><p>
  115. Earlier this week, Supergiant finally gave people the chance to go hands on with Hades 2 after announcing it back in 2022, thanks to a technical test on Steam. The game isn't quite ready for early access just yet, though the point of the technical test is for Supergiant to prepare itself for the actual release. With the technical test not being even the early access release, that of course means most of the content that is ready has been locked off - but, some have datamined the test to find characters and other details that aren't ready to be shared just yet. In fact, as shared to the game's subreddit, one user who had shared some art of some of the new characters was contacted by Supergiant Games asking them to remove their tweets showing it off.
  116. </p><p>
  117. "Hey, we wanted to ask if you'd be willing to delete this tweet containing data-mined content from Hades 2," reads a Twitter message from Supergiant Games. "It was our mistake to include content in the build that wasn't meant to be revealed yet, and we know no harm was intended by posting it or anything like that. This is just an example of something we hoped players would discover in the Early Access version." It's obviously an understandable request, as no developer would want details about their hard work getting out before the game even enters early access.
  118. </p> <p><a href="/supergiant-is-asking-fans-to-stop-datamining-hades-2?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Dragon's Dogma 2's next update will tone down Dragonsplague, so you can stop complaining about it now</title><link>/dragons-dogma-2-next-update-will-tone-down-dragonsplague?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sun, 21 Apr 2024 11:00:33 +0000</pubDate><guid>/dragons-dogma-2-next-update-will-tone-down-dragonsplague?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>RPG</category><category>Xbox Series X/S</category><category>Third person</category><category>Fantasy</category><category>Dragon's Dogma 2</category><category>Single Player</category><category>PC</category><category>Capcom</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/dragons-dogma-2_NWT0LxV.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/dragons-dogma-2_NWT0LxV.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  119. Dragonsplague annoying you in <a href="/dragons-dogma-2-review">Dragon's Dogma 2</a>? The game's next patch will make it slightly less frequent, and a bit easier to spot.
  120. </p><p>
  121. Dragon's Dogma 2 is very much a game that is doing exactly what it wants to do, even if it is a bit player hostile sometimes. One such bit of design that has caused a number of players some friction is dragonsplague, an illness that pawns can contract that in one part makes them stronger and more effective in combat, but on the other if left to fester those same pawns might go on to kill entire villages. It's actually quite a cool bit of design, with the disease spreading amongst pawns from save file to save file thanks to the game's online capabilities, though some have taken to creating mods that <a href="/dragons-dogma-2-dragonsplague-pawn-infection-numbers-mod">make it easier to determine how infected a pawn is</a>.
  122. </p><p>
  123. Thankfully, as laid out in patch notes for an upcoming update, it seems like the disease won't be quite as infectious as it currently is. As shared on the game's Twitter, the next update will "reduce the infection frequency of dragonsplague" and adjust "infection signs to be more visible." An example of this is that "when infected, glowing eyes will be more noticeable." There's also an option being added that lets you zoom in on the faces of your own player character, as well as pawns, so hopefully that will let you more easily see if they have dragonsplague.
  124. </p> <p><a href="/dragons-dogma-2-next-update-will-tone-down-dragonsplague?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>What's next for Helldivers 2? Making it "the best live service game you've ever played"</title><link>/arrowhead-wants-to-make-helldivers-2-best-live-service-game?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sun, 21 Apr 2024 09:57:14 +0000</pubDate><guid>/arrowhead-wants-to-make-helldivers-2-best-live-service-game?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Multiplayer Competitive</category><category>Arrowhead Game Studios</category><category>Shooter: Third Person</category><category>Third person</category><category>Single Player</category><category>PC</category><category>Multiplayer Cooperative</category><category>Shooter</category><category>Helldivers 2</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/helldivers-2_jSCjHdI.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/helldivers-2_jSCjHdI.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  125. As with any live service game, plenty of <strong>Helldivers 2</strong> players have differing opinions, but no matter what Arrowhead wants to do just one thing: make the best live service game ever.
  126. </p><p>
  127. No one really expected Helldivers 2 to blow up as much as it has, including developer Arrowhead. That much was evidenced by the myriad of server issues the game suffered from at launch, as well as some other bugs along the way (and I don't mean the ones you're tasked with killing). So, with a whole load of players, comes a whole load of people saying the game should do this or that. A recent post on the Helldivers subreddit from a user by the name of TheGentlemanCEO went into their own problems with the rest of players, talking about how some players wish Arrowhead would focus on bug fixes before adding more Warbonds, saying that Sony would mind if Arrowhead didn't do so (thanks, <a href="https://www.pcgamer.com/games/third-person-shooter/helldivers-2-ceo-says-after-success-the-goal-now-is-simple-make-this-the-best-live-game-youve-ever-played/">PCGamer</a>). However, frequent poster and Arrowhead CEO Johan Pilestedt offered some context and clarity to what the situation at the studio is actually like.
  128. </p><p>
  129. "I appreciate your sentiment and post," wrote Pilestedt. "Let me add some context. Arrowhead is independently owned by people working at the studio and not swayed by shareholders in the traditional sense. Of course we are in a great partnership with Sony where we agree on targets to hit etc. But there isn't a forcing function or requirement per se.
  130. </p> <p><a href="/arrowhead-wants-to-make-helldivers-2-best-live-service-game?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>LittleBigPlanet 3's servers are staying offline "indefinitely" meaning more than a decade's worth of user-made levels are gone for good</title><link>/littlebigplanet-3-servers-staying-offline-indefinitely?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sun, 21 Apr 2024 09:21:36 +0000</pubDate><guid>/littlebigplanet-3-servers-staying-offline-indefinitely?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Multiplayer Competitive</category><category>LittleBigPlanet 3</category><category>Single Player</category><category>Double Eleven</category><category>Sumo Digital</category><category>PS4</category><category>PS3</category><category>PlayStation Vita</category><category>LittleBigPlanet</category><category>Media Molecule</category><category>PSP</category><category>Platformer</category><category>Sony Computer Entertainment Europe</category><category>Action Adventure</category><category>LittleBigPlanet 2</category><category>Side view</category><category>Puzzle</category><category>Multiplayer Cooperative</category><category>Sony Computer Entertainment</category><media:content medium="image" url="https://assetsio.gnwcdn.com/littlebigplanet_Z8YHIYD.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/littlebigplanet_Z8YHIYD.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  131. It's a sad time for <strong>LittleBigPlanet</strong> fans, as the third game's servers are now "offline indefinitely" meaning a large portion of the series could be lost forever.
  132. </p><p>
  133. Back in January, the servers for LittleBigPlanet 3 went down due to some technical difficulties, though they were meant to come back at some point. Unfortunately, the official LittleBigPlanet Twitter account shared today that the servers are being kept offline "indefinitely," meaning more than a decade's worth of user-made levels are now probably lost forever. "Due to ongoing technical issues which resulted in the LittleBigPlanet 3 servers for PS4 being taken offline temporarily in January 2024, the decision has been made to keep the servers offline indefinitely," reads the statement announcing the servers are being kept offline.
  134. </p><p>
  135. "All online services including access to other players' creations for LittleBigPlanet 3 are no longer available. User generated content (UGC) stored locally on your PS4 will remain available. Any new UGC you create can be played on your PS4 but not shared. Offline features such as the campaign will remain playable. Thank you for your support."
  136. </p> <p><a href="/littlebigplanet-3-servers-staying-offline-indefinitely?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>No Rest for the Wicked makes a killer first impression, but I’m worried about all the crafting and survival guff</title><link>/no-rest-for-the-wicked-makes-killer-first-impression?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sherif Saed</dc:creator><pubDate>Sat, 20 Apr 2024 15:00:00 +0000</pubDate><guid>/no-rest-for-the-wicked-makes-killer-first-impression?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Private Division</category><category>Point and Click</category><category>Exploration</category><category>Xbox Series X/S</category><category>Gugames</category><category>No Rest for the Wicked (2024)</category><category>Single Player</category><category>PC</category><category>RPG</category><category>Mac</category><category>Hack &amp; Slash</category><category>RPG: Action</category><category>Narrative / Story Driven</category><category>RPG: Hack &amp; Slash</category><category>Third person</category><category>Fantasy</category><category>Moon Studios</category><category>Action Adventure</category><category>No Rest For The Wicked</category><category>Side view</category><category>Story Rich</category><category>Multiplayer Cooperative</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/No-Rest-for-the-wicked_wjdUtRn.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/No-Rest-for-the-wicked_wjdUtRn.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Explaining what kind of game <a href="/games/no-rest-for-the-wicked-2024">No Rest for the Wicked</a> is, is going to prove challenging. After spending a few hours with the - <a href="/no-rest-for-the-wicked-missing-features-mixed-reviews">clearly very divisive</a> - Steam Early Access launch build, I don&rsquo;t think I&rsquo;m closer to quite nailing the answer down, yet. I can tell you, however, that I just can&rsquo;t stop playing it.</p><p>No Rest for the Wicked is the new game from <a href="/companies/moonstudios">Moon Studios</a>; the studio behind the Ori games. Not only is this the team&rsquo;s first Early Access launch, it&rsquo;s also not a platformer that tugs at your heartstrings every few minutes. It&rsquo;s a punishing action RPG with demanding combat, set in a brutal world that adds a new perspective to the team&rsquo;s superb artistic talent.</p><p></p> <p><a href="/no-rest-for-the-wicked-makes-killer-first-impression?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Michael Douglas requesting Hank Pym to be killed off in Ant-Man 3 highlights the MCU's recent lack of stakes</title><link>/the-marvel-cinematic-universe-is-struggling-with-stakes-and-drama?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Fran Ruiz</dc:creator><pubDate>Sat, 20 Apr 2024 13:00:00 +0000</pubDate><guid>/the-marvel-cinematic-universe-is-struggling-with-stakes-and-drama?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Pop Culture</category><category>Marvel Studios</category><category>Battle Royale</category><category>Marvel Cinematic Universe</category><category>TV</category><category>Movies</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Hank-Pym_Quantumania.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Hank-Pym_Quantumania.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><a href="/deadpool-and-wolverine-super-bowl-first-trailer" target="_blank">Deadpool &amp; Wolverine</a> looks fun enough, and <em>at least</em> <a href="/the-fantastic-four-casts-silver-surfer-shalla-bal-julia-garner" target="_blank">The Fantastic Four</a> appears to have a very specific pitch in mind to wow us come 2025, but can Marvel Studios fix its current lack of soap opera dynamics and high-stakes drama?</p><p>We'd be lying if we claimed Phase 4 and 5 entries such as Spider-Man: No Way Home, <a href="/how-loki-season-2-good-when-marvel-bad" target="_blank">Loki</a>, Doctor Strange in the Multiverse of Madness, <a href="/zoe-saldana-huge-loss-if-marvel-didnt-make-more-guardians-of-the-galaxy" target="_blank">Guardians of the Galaxy Vol. 3</a>, and Black Panther: Wakanda Forever didn't pack an emotional punch, but it's all feeling a bit weightless and disjointed since <a href="/robert-downey-jr-wouldnt-say-no-to-coming-back-to-iron-man" target="_blank">Tony Stark's sacrifice</a> and Thanos' defeat, isn't it?</p><p><strong><a href="https://amzn.to/3uOs81E" rel="sponsored noopener" target="_blank">Get Amazon Prime Video today</a></strong></p> <p><a href="/the-marvel-cinematic-universe-is-struggling-with-stakes-and-drama?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>How to play Fallout 4 as your fave from the TV show</title><link>/how-to-play-fallout-4-as-your-fave-from-the-tv-show?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jim Trinca</dc:creator><pubDate>Sat, 20 Apr 2024 08:30:00 +0000</pubDate><guid>/how-to-play-fallout-4-as-your-fave-from-the-tv-show?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Bethesda Softworks</category><category>RPG</category><category>Fallout</category><category>PS4</category><category>First person</category><category>Bethesda Game Studios</category><category>Third person</category><category>Fallout 4</category><category>Single Player</category><category>PC</category><category>Shooter</category><category>Xbox One</category><media:content medium="image" url="https://assetsio.gnwcdn.com/making-lucy-in-fallout-4.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/making-lucy-in-fallout-4.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  137. TV shows are alarmingly short these days. Long gone is the era of 26 episode seasons. Nowadays, you're lucky to get ten episodes per year of your favourite show. With Fallout, the absolute television event of the year, we've had to make do with just eight installments. Sure, that means there's very little fat or filler in there, but damnit, we just want to spend more time in the wasteland with those particular characters. Because, let's be frank, the TV show is great. Even the director of the original game <a href="/it-feels-right-fallouts-original-creators-now-properly-reviewed-amazons-tv-show-and-he-still-likes-it">thinks so</a>.
  138. </p><p>
  139. Well, enter Zoe from our sister publication Eurogamer with this handy video guide for building Lucy MacLean, Maximus, and The Ghoul as your Fallout 4 protagonist, and just in time for the long-awaited current gen update coming next week. Sure, you'll have to fill in some of the gaps with your imagination, but that's what role playing is all about. This guide is for the vanilla game and doesn't utilise any mods, so console players are welcome to get stuck in.
  140. </p><p>
  141. So check out the video above. Anything to take the sting out of the <a href="/fallout-tv-show-season-two-officially-confirmed">long wait for season 2</a>, right?
  142. </p> <p><a href="/how-to-play-fallout-4-as-your-fave-from-the-tv-show?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>“We put everything into this expansion” - Final Fantasy 16’s DLC director speaks on the game’s final content drop</title><link>/we-put-everything-into-this-expansion-final-fantasy-16s-dlc-director-speaks-on-the-games-final-content-drop?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Sat, 20 Apr 2024 06:37:12 +0000</pubDate><guid>/we-put-everything-into-this-expansion-final-fantasy-16s-dlc-director-speaks-on-the-games-final-content-drop?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>RPG</category><category>Square Enix</category><category>Third person</category><category>Single Player</category><category>PC</category><category>Final Fantasy XVI</category><category>Action Adventure</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/leviathan-16-header_720.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/leviathan-16-header_720.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>With the release of Rising Tide, the world of <a href="/games/final-fantasy-xvi"><strong>Final Fantasy 16</strong></a> is now complete. A game about elemental gods that in the past have been known as Espers, Summons, Eidolons and more, one element was mysteriously missing from FF16&rsquo;s narrative. Now, with Rising Tide, the Eikon of Water joins Clive&rsquo;s fight.</p><p>&ldquo;You can really feel that they&rsquo;ve all powered up,&rdquo; enthuses Takeo Kujiraoka, the director of Final Fantasy 16&rsquo;s DLC. Power creep is common in games, of course - satisfying progression practically demands that characters become ever more powerful, until you&rsquo;re swatting away previously deadly enemies. But Kujiraoka isn&rsquo;t talking about Clive and Jill, FF16&rsquo;s handsome leads - he&rsquo;s talking about the development team.</p><p>Kujiraoka has stepped into the director&rsquo;s chair for the post-launch period of Final Fantasy 16, taking over those duties from Hiroshi Takai. Placed in charge of finding new adventures for Clive and new challenges for players, one asset was the most invaluable of all: the team was pumped up and ready to deliver.</p> <p><a href="/we-put-everything-into-this-expansion-final-fantasy-16s-dlc-director-speaks-on-the-games-final-content-drop?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>You can now play World of Warcraft in VR - the perfect excuse for your awful DPS</title><link>/you-can-now-play-world-of-warcraft-in-vr-the-perfect-excuse-for-your-awful-dps?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Connor Makar</dc:creator><pubDate>Fri, 19 Apr 2024 17:00:00 +0000</pubDate><guid>/you-can-now-play-world-of-warcraft-in-vr-the-perfect-excuse-for-your-awful-dps?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>RPG</category><category>Multiplayer Competitive</category><category>Blizzard</category><category>Mac</category><category>Blizzard Entertainment</category><category>Third person</category><category>Fantasy</category><category>Blockbuster</category><category>MMO</category><category>Single Player</category><category>PC</category><category>Multiplayer Cooperative</category><category>MMORPG</category><category>World of Warcraft</category><category>Action Adventure</category><media:content medium="image" url="https://assetsio.gnwcdn.com/orc-vr.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/orc-vr.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Picture this. You're mythic raiding in World of Warcraft, and it's all on the line. Your DPS is good and your ability rotation is damn near perfect. This is the run. Your hard work is about to be rewarded with the post-boss logs showing you're a top tier player - one of the best, perhaps? Just then, your tank trips over the stack of pizza boxes near his desk and plummets to the ground, his $500 VR helmet slamming into the floorboards and concaving his face as his brain shoots out the back of his head. Unable to press Shield Wall, he dies and the raid wipes. You are left distraught as the healers are lectured on their poor performance.</p><p>This is just one of the many possibilities now at our fingertips with the release of a <a href="https://github.com/ProjectMimer?tab=repositories">VR mod for World of Warcraft</a>. Created by a gaggle of creators and posted for free on Github, the mod allows you to put yourself in the body of your undergeared Blood Elf mage and take off in a glorious adventure around Azeroth. See the wonder of the Stormwind tram yourself for the first time, farm Siege of Orgrimmar every week for 7 months for the mount and feel tears get trapped inside your tech goggles. Truly, this is an experience WoW has desperately needed.</p><p>Jokes aside, it does look like a decent bit of fun if you've got the hardware available, and as Eurogamer's Ian Higton showcased in their own video (which you can watch above) it seems to actually work <em>reasonably</em> well. Don't get the wrong idea - bringing this to progression raiding or M+ is deeply sinful behavior, but for a casual romp around your favourite zones? Why not! It's your sub, after all.</p> <p><a href="/you-can-now-play-world-of-warcraft-in-vr-the-perfect-excuse-for-your-awful-dps?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>"It feels right" - Fallout's original creator's now properly reviewed Amazon's TV show, and he still likes it</title><link>/it-feels-right-fallouts-original-creators-now-properly-reviewed-amazons-tv-show-and-he-still-likes-it?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Connor Makar</dc:creator><pubDate>Fri, 19 Apr 2024 15:02:52 +0000</pubDate><guid>/it-feels-right-fallouts-original-creators-now-properly-reviewed-amazons-tv-show-and-he-still-likes-it?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>RPG</category><category>Fallout</category><category>Amazon</category><category>Single Player</category><category>PC</category><category>Bird view / Isometric</category><category>Strategy: Turn-Based Strategy</category><media:content medium="image" url="https://assetsio.gnwcdn.com/fallout-tv-show-arriving-early-series-2-maybe-on-cards-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/fallout-tv-show-arriving-early-series-2-maybe-on-cards-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>One of the original creators of Fallout, Tim Cain, has revealed his full thoughts on the recently released <a href="/tv-shows/fallout">Fallout TV show</a>, after <a href="/fallout-tv-show-potential-classic-fallout-reference-improv">having previously given the first two episodes a thumbs up</a>. A producer, lead programmer and designer on the original game, Cain came away from Amazon's own take on the Fallout universe with positive thoughts on the series, expressing <a href="/fallout-tv-show-season-two-officially-confirmed">interest in season 2</a>.
  143. </p><p>We're not going to go over every point - for the full thoughts you can check out <a href="https://www.youtube.com/watch?v=7bFBLAbwMA0&amp;ab_channel=TimothyCain">Cain's video here</a>, but it's worth noting some of the bits he was especially keen on. These include the lore drops, and the show's lack of overbearing narration or boring info dumps.
  144. </p><p>"One thing I loved about this show so much - there [were] a lot of lore drops," Cain said, "I missed stuff. I've watched videos where people try to fidn all the easter eggs, I've seen peopel throw up Reddit threads where they notice something and I'm like 'I watched that and did not see that'. What I especially love about it is there's no exposition. There was never a narrator explaining this stuff to you. Never a character who had some big wall of text that would have been in  the game, or some big long [voice over]."
  145. </p> <p><a href="/it-feels-right-fallouts-original-creators-now-properly-reviewed-amazons-tv-show-and-he-still-likes-it?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>The original Fallout games show their age - but newer fans should still give them a shot</title><link>/original-fallout-games-give-them-a-shot?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Fri, 19 Apr 2024 15:00:00 +0000</pubDate><guid>/original-fallout-games-give-them-a-shot?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Bethesda Softworks</category><category>RPG</category><category>Fallout</category><category>Science Fiction</category><category>Bethesda Game Studios</category><category>Story Rich</category><category>Blockbuster</category><category>Single Player</category><category>Bird view / Isometric</category><category>PC</category><category>Strategy: Turn-Based Strategy</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Fallout-og-header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Fallout-og-header.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>In the wake of the excellent <a href="/tv-shows/fallout">Fallout TV adaptation</a>, everybody is talking about the resurgence now being enjoyed by the Fallout video games. <strong>Fallout 4, 3, 76, and New Vegas</strong> have all vaulted into the top sellers on Xbox. On Steam, <a href="/games/fallout-4">Fallout 4</a> has squeaked its way into the top concurrently-played games on the platform - putting it up there with multiplayer mainstays like Team Fortress 2, Destiny, and Rainbow Six Siege - and alongside hot new games like <a href="/games/helldivers-2">Helldivers 2</a>. It&rsquo;s an impressive summit.</p><p>But do you know which Fallout game has enjoyed the highest month-on-month percentage increase, at least <a href="https://steamcharts.com/search/?q=Fallout">according to Steam Charts</a>? That&rsquo;s the very first game in the series, 1997&rsquo;s <strong>Fallout: A Post Nuclear Role Playing Game</strong>.  Sure, there are <em>significantly less</em> people playing that game than most of the others, but whereas Fallout 4&rsquo;s player base has jumped by a little over 50% since the show launched, the first game&rsquo;s player base has jumped by 160%.</p><p>This stat speaks to a truth about Fallout as a series; many people only encountered it with 2008&rsquo;s <a href="/games/fallout-3">Fallout 3</a>, and few decided to go back to play the games that started it all. Folk can hardly be blamed for this - they are different sorts of games, deeply old-school and traditional, and by no means guaranteed to click for people who fell in love with the series in its shootery, VATS-powered <a href="/companies/bethesda-game-studios">Bethesda Game Studios</a> iteration. With that said, I&rsquo;m thrilled to see the original games getting a bit more attention, even if it&rsquo;s only a couple of thousand people returning to Fallout and Fallout 2 at any given time.</p> <p><a href="/original-fallout-games-give-them-a-shot?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Sony is reportedly looking at making another acquisition, and this time it involves Halo</title><link>/sony-reportedly-considering-bid-to-buy-paramount?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 19 Apr 2024 13:04:59 +0000</pubDate><guid>/sony-reportedly-considering-bid-to-buy-paramount?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Pop Culture</category><category>Multiplayer Competitive</category><category>First person</category><category>Bungie</category><category>Halo</category><category>Third person</category><category>Single Player</category><category>343 Industries</category><category>Multiplayer Cooperative</category><category>Shooter</category><category>Sony</category><category>Paramount Pictures</category><category>Microsoft</category><category>Xbox</category><media:content medium="image" url="https://assetsio.gnwcdn.com/sony-reportedly-in-takls-to-buy-paramount-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/sony-reportedly-in-takls-to-buy-paramount-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Sony, yes, the company behind PlayStation, is reportedly considering making a bid to buy Paramount, the massive media that currently has the likes of Nickelodeon and MTV, as well as Paramount Pictures and Paramount+ - though you might well have been able to guess those latter two - under its umbrella.</p><p>This is according to reports from <a href="https://www.nytimes.com/2024/04/18/business/paramount-sony-apollo-bid.html">The New York Times</a> and <a href="https://www.bloomberg.com/news/articles/2024-04-18/sony-is-said-in-talks-with-apollo-on-a-joint-offer-for-paramount">Bloomberg</a>, which claim that Sony and an investment firm called Apollo Global Management, are considering making a joint offer to acquire Paramount, though no such proposal has actually been submitted as of yet. Both add that Paramount is currently still in exclusive talks with another company Skydance Media, about a potential merger.</p><p>The addition of Sony to the process would seemigly make Paramount less concerned about the cash behind any bid, with this being cited as a concern it had with a previous $26 billion bid from Apollo on its own, thanks to the gaming giant's "deep pockets".</p> <p><a href="/sony-reportedly-considering-bid-to-buy-paramount?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Helldivers 2 players have managed to kill two billion Terminids so quickly that people are, er, actually trying to do maths</title><link>/helldivers-2-players-have-managed-to-kill-two-billion-terminids-so-quickly-that-people-are-er-actually-trying-to-do-maths?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 19 Apr 2024 11:28:37 +0000</pubDate><guid>/helldivers-2-players-have-managed-to-kill-two-billion-terminids-so-quickly-that-people-are-er-actually-trying-to-do-maths?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Multiplayer Competitive</category><category>Arrowhead Game Studios</category><category>Shooter: Third Person</category><category>Third person</category><category>Single Player</category><category>PC</category><category>Multiplayer Cooperative</category><category>Shooter</category><category>Helldivers 2</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/helldivers-2-two-billion-terminids-killed-major-order-maths-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/helldivers-2-two-billion-terminids-killed-major-order-maths-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Good news, people who aren't fans of creepy-crawlies. <a href="/games/helldivers-2">Helldivers 2</a>'s latest Major Order tasked players with casually wiping out two billion Terminids, and in less than 24 hours, intergalctic pest control has prevailed. It's done so in such concerningly rapid fashion, in fact, that some people have actually felt the need to do maths.</p><p>Equipped with <a href="/helldivers-2-patch-ground-breaker-armour-passive-fix">armour sets that definitely should have the intended passives now</a> and <a href="/helldivers-2-new-ship-module-upgrades-pay-lot-teach-crew-pack-boxes">crews that can pack boxes faster than anyone ever has before</a>, the forces of Super Earth have seemigly taken bug killing to new levels. Almost bizzarely high levels.</p><p>As Arrowhead's now confirmed via a tweet, which is a slightly more subdued follow-up to several posts and reddit threads which can't quite seem to agree on whether this took <a href="https://twitter.com/HelldiversAlert/status/1781137374199886169">around 12 hours</a> or <a href="https://www.reddit.com/r/Helldivers/comments/1c7l34d/you_absolute_sickos/">something closer to 14</a>, the bugs are now ticked off as being dead. So, that's two billion bugs "dead in less than a day", since the Major Order <a href="https://twitter.com/helldivers2/status/1780970871831568782">only arrived yesterday afternoon</a>, in what Arrowhead's calling an "inspiring display of pre-emptive self-defence".</p> <p><a href="/helldivers-2-players-have-managed-to-kill-two-billion-terminids-so-quickly-that-people-are-er-actually-trying-to-do-maths?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Worried about Fallout 4's next-gen update messing with your mods? Nexus Mods is taking steps to help you out</title><link>/fallout-4-next-gen-update-nexus-mods-tags?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 19 Apr 2024 10:11:29 +0000</pubDate><guid>/fallout-4-next-gen-update-nexus-mods-tags?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Bethesda Softworks</category><category>RPG</category><category>Fallout</category><category>PS4</category><category>First person</category><category>Bethesda Game Studios</category><category>Mods</category><category>Third person</category><category>Fallout 4</category><category>Single Player</category><category>PC</category><category>Shooter</category><category>Xbox One</category><media:content medium="image" url="https://assetsio.gnwcdn.com/fallout-4-next-gen-update-nexus-mods-tags-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/fallout-4-next-gen-update-nexus-mods-tags-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>It's now less than a week until <a href="/games/fallout-4">Fallout 4's</a> long-awaited next-gen update <a href="/fallout-4-next-gen-update">drops on April 25, bringing with it a bunch of tweaks for different platforms and some fresh goodies you can grab for free</a>. If you're on PC the only issue with that is that updates - especially big ones - tend to play havoc with mods when they first drop, but modding platform Nexus Mods is taking some steps to try and make that transition a bit less of a headache.</p><p>It's good news, because you probably aren't alone if you've felt unable to stop yourself kicking off a frssh modded playthrough of Fallout 4 after watching Amazon's <a href="/tv-shows/fallout">Fallout TV show</a>, which is <a href="/fallout-tv-show-season-two-officially-confirmed">now confirmed to be getting a second season</a>. So, while this won't cover <a href="/games/fallout-london">Fallout: London</a>, <a href="/fallout-4-next-gen-update-will-affect-fallout-london-but-team-already-has-plan">which is a bit different</a>, here's what things'll likely look like modding-wise when the update drops.</p><p>In a <a href="https://www.nexusmods.com/news/14952">new post</a>, Nexus Mods community manager Pickysaurus has shared a bit of a rundown of the issues this Fallout 4 update will likely cause when it comes to modding, and a couple of handy steps that that the site's taking to help you muddle through the initial aftermath of its arrival.</p> <p><a href="/fallout-4-next-gen-update-nexus-mods-tags?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>No Rest for the Wicked has players divided, as it launches to Mixed Steam reviews and plenty of complaints</title><link>/no-rest-for-the-wicked-missing-features-mixed-reviews?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sherif Saed</dc:creator><pubDate>Fri, 19 Apr 2024 09:05:11 +0000</pubDate><guid>/no-rest-for-the-wicked-missing-features-mixed-reviews?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Private Division</category><category>Point and Click</category><category>Exploration</category><category>Xbox Series X/S</category><category>Gugames</category><category>No Rest for the Wicked (2024)</category><category>Single Player</category><category>PC</category><category>RPG</category><category>Mac</category><category>Hack &amp; Slash</category><category>RPG: Action</category><category>Narrative / Story Driven</category><category>Survival &amp; Crafting</category><category>RPG: Hack &amp; Slash</category><category>Third person</category><category>Fantasy</category><category>Moon Studios</category><category>Action Adventure</category><category>No Rest For The Wicked</category><category>Side view</category><category>Story Rich</category><category>Multiplayer Cooperative</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/no-rest-for-the-wicked-moon-studios-(2).jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/no-rest-for-the-wicked-moon-studios-(2).jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>The launch of <a href="/games/no-rest-for-the-wicked-2024">No Rest for the Wicked</a> hasn&rsquo;t gone as smoothly as many had hoped. While there were <a href="/last-epoch-steam-launch-server-woes-record-concurrent-free-gift">no server issues to contend with</a>, or <a href="/dragons-dogma-2-pc-frame-rate-struggles-looked-into-innocent-bystanders">severe optimisation</a> and <a href="/helldivers-2-patch-followed-by-crashes-mechs-not-idiot-proof">game stability problems</a>, the reception has so far been mixed.</p><p>The problems mainly revolve around the state of the Steam Early Access build, but once you get past that, so many of Moon Studios&rsquo; design decisions have left players surprised and often annoyed.</p><p></p> <p><a href="/no-rest-for-the-wicked-missing-features-mixed-reviews?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Wahey, Amazon's Fallout TV show season two is now officially confirmed, just in case there was any doubt</title><link>/fallout-tv-show-season-two-officially-confirmed?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 19 Apr 2024 08:42:37 +0000</pubDate><guid>/fallout-tv-show-season-two-officially-confirmed?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Bethesda Softworks</category><category>iOS</category><category>Apple</category><category>Obsidian Entertainment</category><category>Bethesda Game Studios</category><category>Fallout 4</category><category>Single Player</category><category>PC</category><category>Shooter</category><category>RPG</category><category>Fallout</category><category>PS4</category><category>First person</category><category>PS3</category><category>Fallout: New Vegas</category><category>Bandai Namco Entertainment</category><category>Third person</category><category>Pop Culture</category><category>Xbox 360</category><category>Xbox One</category><media:content medium="image" url="https://assetsio.gnwcdn.com/fallout-tv-show-season-two-officially-confirmed-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/fallout-tv-show-season-two-officially-confirmed-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>You there! Stop playing through through <a href="/games/fallout-4">Fallout 4</a> again! Amazon's <a href="/tv-shows/fallout">Fallout TV show</a> is now officially confirmed to be getting a second season, as pretty much all of us had hoped following the <a href="/fallout-tv-show-spoilercast-what-does-it-mean-for-fallout-5">stellar reaction to its debut series</a>.</p><p>Yup, after increasing everyone's appreciation for Walton Goggins and Ella Purnell's ability to say 'okey dokey' in about fifteen different tones, as well as providing loads of fun little <a href="/fallout-tv-show-potential-classic-fallout-reference-improv">references</a> and <a href="/fallout-tv-show-vault-maps-analysis">easter eggs</a> to dissect, the show's set to continue. To be fair - <strong>spoilers</strong> - you probably guessed that it would likely be doing so when you <a href="/fallout-tv-show-teases-potential-season-two-location">saw how it ended</a>.</p><p>A tweet from the show's official account first revealed this good news, slap bang in the middle on the night UK time. "Wouldn't want to keep you on the edge of your seat, now, would we?", the slightly sarky post read, "See you back in the Wasteland for SEASON 2."</p> <p><a href="/fallout-tv-show-season-two-officially-confirmed?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Kingdom Come: Deliverance 2 continues the realism-obsessed RPG series - and is set to release later this year</title><link>/kingdom-come-deliverance-2-reveal?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Thu, 18 Apr 2024 18:21:16 +0000</pubDate><guid>/kingdom-come-deliverance-2-reveal?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>RPG</category><category>PS4</category><category>PS5</category><category>First person</category><category>Mac</category><category>Xbox Series X/S</category><category>Kingdom Come: Deliverance</category><category>Single Player</category><category>Deep Silver</category><category>Kingdom Come: Deliverance 2</category><category>PC</category><category>Warhorse Studios</category><category>Nintendo Switch</category><category>Xbox One</category><category>Action Adventure</category><media:content medium="image" url="https://assetsio.gnwcdn.com/kingdom_come_deliverance_2-1.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/kingdom_come_deliverance_2-1.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>After a successful first outing, Czech game developer Warhorse Studios is back with a sequel to Kingdom Come: Deliverance - and fans will be able to play it later this year.</p><p>Simply titled <strong><a href="/games/kingdom-come-deliverance-2">Kingdom Come: Deliverance 2</a></strong>, the new title promises to be another realism-focused action RPG - set against the backdrop of a chaotic civil war raging across 15th Century Bohemia - the historic region of the world that encompasses much of the modern-day Czech Republic.</p><p>Players are once again cast as Henry of Skalitz - the returning protagonist from the first title. Henry&rsquo;s story continues - and the developers promise hours more cutscenes than in the previous game, a more epic story, and a significantly larger open world for Henry to explore. In an introduction given to media, the game's developers boasted the word was double the size. See the debut trailer for yourself below.</p> <p><a href="/kingdom-come-deliverance-2-reveal?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Jujutsu Kaisen is officially the world's most popular anime, and I can't think of a series that deserves it more</title><link>/jujutsu-kaisen-is-officially-the-worlds-most-popular-anime-and-i-cant-think-of-a-series-that-deserves-it-more?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 18 Apr 2024 16:00:00 +0000</pubDate><guid>/jujutsu-kaisen-is-officially-the-worlds-most-popular-anime-and-i-cant-think-of-a-series-that-deserves-it-more?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Anime</category><category>Jujutsu Kaisen</category><category>MAPPA</category><category>Pop Culture</category><media:content medium="image" url="https://assetsio.gnwcdn.com/jujutsu-kaisen-most-popular-anime.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/jujutsu-kaisen-most-popular-anime.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  146. This might come as a bit of a surprise to some of you, but <strong>Jujutsu Kaisen</strong> is the most popular anime in the world. I'm not being hyperbolic, I'm not just being biassed and pulling out of my ass: <a href="https://www.guinnessworldrecords.com/news/2024/4/jujutsu-kaisen-named-worlds-most-popular-anime-ahead-of-one-piece-768285">the actual Guinness World Records said so</a>. The organisation shared last week that a data-science firm found that the series has a "global demand rating 71.2 times greater than that of the average TV show." This demand is based on things like "how much attention, engagement, desire, and viewership is expressed by consumers for content."
  147. </p><p>
  148. Yes, that means it's more popular than heavy hitters like Attack on Titan, and long-running series like One Piece. In fact, up until about July last year, One Piece was the more popular show - of course, that's just before season 2 kicked off with the immensely popular Hidden Inventory arc. Since then, we saw an entire season of <a href="/jujutsu-kaisen-season-2-episode-13-one-of-the-best-chapters-of-anime-ive-ever-seen">impeccable animation</a>, more than <a href="https://www.teenvogue.com/story/megan-thee-stallion-jujutsu-kaisen-sukuna-makeup-cosplay">one</a> <a href="https://www.dexerto.com/anime/jujutsu-kaisen-cosplay-megan-thee-stallion-2566679/">cosplay</a> from Megan Thee Stallion, and an entire meme culture born from intense weekly chapters on Twitter and TikTok. It's been a good time for Jujutsu Kaisen, a series that is close to joining the likes of My Hero Academia, Demon Slayer, and Attack on Titan on the 100 million+ manga volumes sold club. And quite honestly? I can't think of a series more deserving of its popularity.
  149. </p><p>
  150. I do understand that Jujutsu Kaisen isn't for everything. It has several upsetting character deaths, it feels like any actual wins the characters have don't last long, and some don't even like Yuji Itadori as a protagonist, finding him to be a bit plain. But for those that it clicks with, like myself, it really hits. In particular, I think Yuji is one of the best shonen protagonists around, and maybe one of my favourites ever.
  151. </p> <p><a href="/jujutsu-kaisen-is-officially-the-worlds-most-popular-anime-and-i-cant-think-of-a-series-that-deserves-it-more?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>How you sign in to this site is changing slightly</title><link>/how-you-sign-in-to-this-site-is-changing-slightly?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Craig Munro</dc:creator><pubDate>Thu, 18 Apr 2024 15:15:37 +0000</pubDate><guid>/how-you-sign-in-to-this-site-is-changing-slightly?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Gamer Network</category><media:content medium="image" url="https://assetsio.gnwcdn.com/gamer-network-logo-inverted.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/gamer-network-logo-inverted.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>As you may know, the network this site belongs to <a href="https://www.gamesindustry.biz/reedpop-seeks-buyer-for-eurogamer-gi-vg247-rockpapershotgun-and-more" target="_blank">is for sale</a>.</p><p>To help us with our impending separation from the ReedPop business we are detaching some systems and services from the ReedPop brand.</p><p>One of those systems is our reader accounts system which powers profiles, comments, subscriptions, and newsletters on this very website.</p> <p><a href="/how-you-sign-in-to-this-site-is-changing-slightly?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>In teasing Baldur's Gate 3's next big update, Larian also casually teases that the next project it's working on will be its "best work ever"</title><link>/baldurs-gate-3-patch-7-tease-next-project-tease?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 18 Apr 2024 15:14:20 +0000</pubDate><guid>/baldurs-gate-3-patch-7-tease-next-project-tease?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>RPG</category><category>Multiplayer Competitive</category><category>PS5</category><category>Larian Studios</category><category>Full product</category><category>Xbox Series X/S</category><category>Fantasy</category><category>Single Player</category><category>Bird view / Isometric</category><category>PC</category><category>Multiplayer Cooperative</category><category>Baldur's Gate III</category><category>Strategy</category><category>Strategy: Turn-Based Strategy</category><category>Action Adventure</category><media:content medium="image" url="https://assetsio.gnwcdn.com/baldurs-gate-3-patch-7-tease-next-project-tease-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/baldurs-gate-3-patch-7-tease-next-project-tease-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><a href="/baldurs-gate-3-walkthrough">Baldur's Gate 3</a> developer Larian <a href="/larian-will-not-be-making-baldurs-gate-4-or-any-baldurs-gate-3-dlc">isn&rsquo;t doing any DLC for the game, or a Baldur&rsquo;s Gate 4, or anything to do with D&amp;D in the near future</a>. We know that. It's, uh, far too busy teasing the mysterious new things it is actually working on, and casually announcing that more stuff's going to be added to BG3 soon.</p><p>Don't get your hopes up too much though, it'll be a while until we actually see those new things, especially the <a href="/baldurs-gate-3-director-once-on-board-with-sequel-now-hes-aiming-for-very-big-rpg">"very big RPG that will rule them all"</a> that Swen Vincke's previously hyped up, which seems separate to what he's teasing this time. You know, much in the same way you'll have to wait to see <a href="/next-baldurs-gate-shouldnt-be-20-years-away-wizards-of-coast-talking-future">what Wizards of the Coast will do with the Baldur's Gate IP going forwards</a>.</p><p>In its <a href="https://store.steampowered.com/news/app/1086940/view/4172097464031362567">latest community update, number 26</a>, Larian does a bit of BAFTA reflecting, lets us all know what the main headlines of the upcoming patch 7 for BG3 will be, and teases its future. Jesus, three birds, one stone - you can see why the studio netted pretty much every GOTY award known to man. After confirming that it won't be doing the stuff I mentioned it won't be right at the start of this article, the update offers a fun little statement from Larian founder Swen Vincke about what the studio's currently working on.</p> <p><a href="/baldurs-gate-3-patch-7-tease-next-project-tease?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Diablo 4 PTR's best feature has me more excited about Season 4 than I’ve ever been – and it’s not even the better loot</title><link>/diablo-4-ptr-best-feature-season-4?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sherif Saed</dc:creator><pubDate>Thu, 18 Apr 2024 15:00:00 +0000</pubDate><guid>/diablo-4-ptr-best-feature-season-4?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>RPG</category><category>PS4</category><category>Blizzard Entertainment</category><category>Diablo IV</category><category>Xbox Series X/S</category><category>Hack &amp; Slash</category><category>Single Player</category><category>Bird view / Isometric</category><category>PC</category><category>Multiplayer Cooperative</category><category>Open World</category><category>Xbox One</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Diablo-4-s4.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Diablo-4-s4.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>I&rsquo;ve waxed poetic about my love for the action combat in <a href="/diablo-4-beginners-guide-builds-maps-and-tips-for-new-players">Diablo 4</a> plenty of times before. Of the many, many Diablo-like action RPGs I&rsquo;ve played, the one that always felt the best moment-to-moment has been Diablo 3. This remained true until Diablo 4 launched.</p><p><a href="/diablo-4-flack-game-pass-launch">Dunking on Diablo 4 has been somewhat in vogue lately</a>, but the game&rsquo;s biggest sin wasn&rsquo;t its <a href="/diablo-4-season-3-last-epoch">underwhelming endgame</a>, the overload of loot in the late-game, the <a href="/diablo-4-party-scaling-lfg">lack of any meaningful social features</a>, or even how <a href="/diablo-4-blew-its-chance-interesting-twist-star-wars-the-last-jedi">it did Lilith dirty in its campaign</a>. No, my biggest problem with Diablo 4 was all the time it made me spend <em>not</em> enjoying its action.</p><p>Let me explain.</p> <p><a href="/diablo-4-ptr-best-feature-season-4?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Want to keep that Godzilla train rolling? This season's latest kaiju anime is the one for you</title><link>/kaiju-no-8-is-the-anime-for-godzilla-minus-one-godzilla-x-kong-fans?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 18 Apr 2024 15:00:00 +0000</pubDate><guid>/kaiju-no-8-is-the-anime-for-godzilla-minus-one-godzilla-x-kong-fans?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Pop Culture</category><category>Film &amp; Television</category><category>Anime</category><category>Kaiju No. 8</category><category>Crunchyroll</category><media:content medium="image" url="https://assetsio.gnwcdn.com/kaiju-8-header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/kaiju-8-header.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  152. It's been a good year for Godzilla fans: last year saw the arrival of <strong>Godzilla Minus One</strong>, the first Japanese live-action title since 2016's Shin Godzilla, and the American produced <strong>Godzilla x Kong: The New Empire</strong> just released at the end of March. Whether you want something a bit more grounded or you just want to watch giant monsters bashing the hell out of each other, there's something for everyone. But of course, you might want to keep that kaiju train rolling, and you're looking for something new to bite into. Lucky for you, this anime season has a giant monster anime for you that seems well worth setting some time aside for: <strong>Kaiju No. 8</strong>.
  153. </p><p>
  154. The first episode of Kaiju No. 8, based on the manga of the same name, only dropped just last week, available on Crunchyroll on demand, and <a href="/twitter-stream-anime-kaiju-no-8-2024">even on Twitter</a> (I mean, X) live when the episode airs for international audiences. Like all good kaiju media, Kaiju No. 8 focuses on the people first and foremost, but it specifically looks at the people that have to clean-up the dead remains of kaiju once they've been taken down.
  155. </p><p>
  156. It follows Kafka Hibino, a 32-year-old who wants to join a team called The Defence Force, a group of specially trained soldiers that take down kaiju, all because of a promise he made to a childhood friend. Only problem is, life didn't turn out quite the way he had hoped, and he's stuck dealing with sh*t-filled kaiju intestines instead (even if it is an important job that helps society). This being a manga/ anime, though, there is of course a twist on the usual kaiju episode: for some reason, a small, winged, worm-like kaiju burrows itself into Kafka's body, and he is transformed into a humanoid kaiju. Oops!
  157. </p> <p><a href="/kaiju-no-8-is-the-anime-for-godzilla-minus-one-godzilla-x-kong-fans?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Transformers One's first trailer presents an animated buddy action-comedy on Cybertron</title><link>/transformers-one-first-trailer-arrives?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Fran Ruiz</dc:creator><pubDate>Thu, 18 Apr 2024 14:18:09 +0000</pubDate><guid>/transformers-one-first-trailer-arrives?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Transformers One</category><category>Pop Culture</category><category>Animation</category><category>Transformers</category><category>Hasbro</category><category>Blockbuster</category><category>Paramount Pictures</category><category>Movies</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Transformers-One_main.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Transformers-One_main.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Following 2023's Transformers: Rise of the Beasts, the second movie in the rebooted live-action Transformers continuity, Paramount Pictures has Transformers One almost ready and next in line, and its first trailer has finally arrived.</p><p>While Transformers has never left the animated medium behind, One will be the first animated movie in the series to hit theaters in nearly 40 years, so expectations are understandably high. It seems designed to please the most diehard fans who grew with the original series in the 1980s, but at the same time, it's got a modern style and youthful energy.</p><p>As far as we know, Transformers One won't be connected (at least not directly) to the ongoing live-action efforts from Hasbro and Paramount, which include a just-announced <a href="https://deadline.com/2024/04/transformers-g-i-joe-crossover-paramount-cinemacon-1235882008/" target="_blank">Transformers &amp; G.I. Joe crossover feature</a> that was teased at the very end of the last installment of the former movie series. Before we get deeper into the details, check out the first trailer, which confirms the <strong>September 13, 2024, release date</strong>, below:</p> <p><a href="/transformers-one-first-trailer-arrives?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Chill out, Helldivers 2 players calling for fixes over new stuff, Arrowhead's "figuring it out" and plans to do a better job of delivering both</title><link>/helldivers-2-devs-figuring-it-out-fixes-vs-new-stuff?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 18 Apr 2024 12:51:05 +0000</pubDate><guid>/helldivers-2-devs-figuring-it-out-fixes-vs-new-stuff?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Multiplayer Competitive</category><category>Arrowhead Game Studios</category><category>Shooter: Third Person</category><category>Third person</category><category>Single Player</category><category>PC</category><category>Multiplayer Cooperative</category><category>Shooter</category><category>Helldivers 2</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/helldivers-2-devs-figuring-it-out-fixes-vs-new-stuff-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/helldivers-2-devs-figuring-it-out-fixes-vs-new-stuff-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Hey you. Have you been moaning about a need for more bug fixes to arrive for <a href="/games/helldivers-2">Helldivers 2</a> recently? Well, if you've been one of the vocal folks calling for Arrowhead to stop putting out new content until it's tended to all of the lingering issues, that isn't going to happen. Though, the studio's CEO has pledged that it's aiming to get better at juggling the two.</p><p>If you're out of the loop, while <a href="/new-helldivers-2-warbond-arrives-next-week-includes-explosive-crossbow">the Democratic Detonation Warbond</a> has recently arrived in-game, along with some <a href="/helldivers-2-new-ship-module-upgrades-pay-lot-teach-crew-pack-boxes">fresh ship module upgrades</a>, there have still been plenty of bugs and issues doing the rounds as folks have been trying to enjoy their new stuff. From <a href="/arrowhead-working-on-a-fix-for-helldivers-2-fire-damage">fire damage being a bit too, er, damaging</a>, to <a href="/helldivers-2-patch-ground-breaker-armour-passive-fix">one of the latest armour sets having originally shipped with the wrong passive</a>, Arrowhead's been managing to whack some of the issues, but, for better or worse, that hasn't stopped some players getting frustrated.</p><p>Casually popping up in a Reddit thread (thanks, <a href="https://www.gamesradar.com/as-helldivers-2-fans-call-for-bug-fixes-over-new-content-director-apologizes-for-the-sloppy-mistakes-weve-made-as-of-recent-and-knows-we-can-do-better-as-a-studio/">GamesRadar</a>) about the reaction to the reaction to Arrowhead's recent work on the game, CEO Johan Pilestedt unsurprisingly ruled out the suggestion some vocal critics among the playerbase have been making - that the studio should temporarily shift focus solely to fixing the list of issues currently on its plate, before it puts out more new warbonds and updates. </p> <p><a href="/helldivers-2-devs-figuring-it-out-fixes-vs-new-stuff?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Apple is staying in the space business, as For All Mankind gets a season 5 renewal plus a spinoff</title><link>/apple-renews-for-all-mankind-season-5-plus-soviet-spinoff?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Fran Ruiz</dc:creator><pubDate>Thu, 18 Apr 2024 12:32:23 +0000</pubDate><guid>/apple-renews-for-all-mankind-season-5-plus-soviet-spinoff?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>For All Mankind</category><category>Pop Culture</category><category>Sony Pictures Television</category><category>Apple</category><category>Blockbuster</category><category>Apple TV+</category><category>TV</category><media:content medium="image" url="https://assetsio.gnwcdn.com/For-All-Mankind_Mars.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/For-All-Mankind_Mars.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>For All Mankind is one of those long-running prestige TV series <a href="https://www.rottentomatoes.com/tv/for_all_mankind" target="_blank">that everyone seems to greatly enjoy</a>, but struggle to make an impact on the mainstream conversation. However, it appears that Apple is more than happy to keep it going and even give it a companion spinoff show.</p><p>The tech and media giant is all in on sci-fi and space-related shows, it seems. From Foundation to For All Mankind, and also including more recent stuff like Constellation, Apple has been spending the big bucks on those genres, quickly making the Apple TV+ service the go-to streaming destination for those in love with outer space and high-concept science fiction.</p><p>For All Mankind's season 5 renewal confirmation comes straight from Apple (via <a href="https://variety.com/2024/tv/news/for-all-mankind-renewed-season-5-soviet-space-program-spinoff-apple-tv-1235973854/" target="_blank">Variety</a>), which is already calling it "a universe" instead of a single alt-history series. "There is so much to explore and, we along with our partners at Sony, can&rsquo;t wait to dive into this next chapter of the engrossing &lsquo;For All Mankind&rsquo; universe," said Matt Cherniss, head of programming for the Apple TV+ platform.</p> <p><a href="/apple-renews-for-all-mankind-season-5-plus-soviet-spinoff?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Brian Cox comes out with guns blazing and tears into Joaquin Phoenix's "truly terrible" Napoleon performance</title><link>/brian-cox-criticizes-joaquin-phoenix-napoleon-performance?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Fran Ruiz</dc:creator><pubDate>Thu, 18 Apr 2024 11:15:25 +0000</pubDate><guid>/brian-cox-criticizes-joaquin-phoenix-napoleon-performance?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Brian Cox</category><category>Pop Culture</category><category>Movies</category><category>Napoleon</category><category>Apple</category><category>Ridley Scott</category><category>Blockbuster</category><category>Joaquin Phoenix</category><category>Columbia Pictures</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Napoleon_Joaquin-Phoenix.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Napoleon_Joaquin-Phoenix.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Despite some high praise from certain groups of critics and moviegoers, Ridley Scott's Napoleon epic garnered <a href="https://www.rottentomatoes.com/m/napoleon_2023" target="_blank">a bit of a divisive reception</a> last year, with Joaquin Phoenix's performance being a part of that. Now, British acting legend Brian Cox (of recent Succession fame) has also criticised the movie and its main actor.</p><p>Cox has a long history of not giving a s**t <a href="/007-road-to-a-million-spin-off-with-soul" target="_blank">when it comes to interviews</a> and side gigs (such as that <a href="https://www.eurogamer.net/tekken-8-trailer-has-successions-brian-cox-talking-about-throwing-family-members-off-cliffs" target="_blank">incredible Tekken 8 trailer</a> he narrated). His recent rant at HistFest (via <a href="https://www.standard.co.uk/news/londoners-diary/brian-cox-joaquin-phoenix-terrible-napoleon-i-would-have-played-it-better-b1151473.html" target="_blank">The Standard</a>) is on an entirely different level, however.</p><p>The veteran actor had negative things to say about method acting, Donald Trump, and theatre critics, but also had some bullets to spare for Phoenix's Napoleon performance as well as the (lack of) guidance he was given by Ridley Scott. "Terrible. It&rsquo;s terrible," he declared, "A truly terrible performance by Joaquin Phoenix. It really is appalling. I don&rsquo;t know what he was thinking. I think it&rsquo;s totally his fault and I don&rsquo;t think Ridley Scott helps him. I would have played it a lot better than Joaquin Phoenix, I tell you that." It's the last sentence that sells the whole thing, I'd say. Just sublime stuff.</p> <p><a href="/brian-cox-criticizes-joaquin-phoenix-napoleon-performance?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Doom-inspired Dragon's Dogma 2 mod lets you engineer inter-enemy fights by controlling exactly how angry they can get</title><link>/dragons-dogma-2-mod-monster-infighting-doom-inspired?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 18 Apr 2024 10:53:19 +0000</pubDate><guid>/dragons-dogma-2-mod-monster-infighting-doom-inspired?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Bethesda Softworks</category><category>Multiplayer Competitive</category><category>Xbox Series X/S</category><category>Dragon's Dogma 2</category><category>Single Player</category><category>PC</category><category>Shooter</category><category>Activision</category><category>SEGA</category><category>Microsoft</category><category>RPG</category><category>First person</category><category>Nintendo GBA</category><category>Doom</category><category>Capcom</category><category>Mods</category><category>Third person</category><category>Fantasy</category><category>Nintendo Switch</category><category>Doom (1993)</category><category>Atari</category><category>id Software</category><category>Multiplayer Cooperative</category><category>Xbox 360</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/dragons-dogma-2-mod-monster-infighting-doom-inspired-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/dragons-dogma-2-mod-monster-infighting-doom-inspired-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>You there. Do you like <a href="/games/dragons-dogma-2">Dragon's Dogma 2</a> and watching two things that aren't you fight each other? Well, if you've ever wanted to see what happens when an ogre decides it's just about had enough of a pack of goblins or a griffin and don't want to rely on random chance to make that dream come true, a new mod looks like it can help.</p><p>Yup, while coming across a couple of enemy gangs going at it isn't too uncommon in the base version of DD2, when you rock up, their attention usually shifts to caving in the head of your Arisen or ripping them to shreds, making it a bit hard to just sit back and watch the chaos unfold. So, the option to make enemies a bit more agressive towards each other, especially when attacks go awry, sounds pretty useful for the average mischief causer.</p><p>Enter modder alphaZomega's '<a href="https://www.nexusmods.com/dragonsdogma2/mods/642?tab=description">Monster Infighting</a>'. It's inspired by the feature of the same name in the classic <a href="/games/doom-original">Doom</a> games, in which tricking monsters into battling each other by cleverly making attacks meant for you set off a bit of an inter-baddie scuffle is a bit of an art.</p> <p><a href="/dragons-dogma-2-mod-monster-infighting-doom-inspired?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>The American Oldboy remake turned out horrible, so they're making a TV series next</title><link>/oldboy-tv-series-announced?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Fran Ruiz</dc:creator><pubDate>Thu, 18 Apr 2024 10:05:54 +0000</pubDate><guid>/oldboy-tv-series-announced?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Pop Culture</category><category>Park Chan-wook</category><category>Oldboy</category><category>Lionsgate</category><category>Blockbuster</category><category>TV</category><category>Movies</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Oldboy_ending.jpeg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Oldboy_ending.jpeg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Almost everyone loves Spike Lee, but almost everyone also agrees that <a href="https://www.imdb.com/title/tt1321511/" target="_blank">his Oldboy remake</a> wasn't good. Somehow, we now find ourselves looking at the prospect of an Oldboy TV series.</p><p>Via <a href="https://www.hollywoodreporter.com/tv/tv-news/oldboy-tv-series-park-chan-wook-1235875495/" target="_blank">The Hollywood Reporter</a>, Lionsgate Television announced on April 17 that they're partnering with Korean filmmaker Park Chan-wook, the man behind the original 2003 masterpiece, to develop a new "English-language adaptation of the story."</p><p>It's important to remind yourself that Oldboy already was a loose-ish adaptation of the 1990s Japanese manga of the same name written by Garon Tsuchiya and lovingly illustrated by Nobuaki Minegishi. Park Chan-wook gave it a voice of his own so strong that it quickly became <em>the</em> must-watch South Korean action-thriller movie for most people, only amplifying that status over the years. If the tentative TV series looks at the manga for inspiration instead, there might be a slim chance of America <em>actually cooking</em> this time around, but we're definitely not holding our breath.</p> <p><a href="/oldboy-tv-series-announced?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Somehow, Hades 2's new character art has left fans even hornier than the first game, and you can't really blame them</title><link>/hades-2-new-character-art-fans-even-hornier-gameplay-stream?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 18 Apr 2024 09:39:30 +0000</pubDate><guid>/hades-2-new-character-art-fans-even-hornier-gameplay-stream?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Hades</category><category>Roguelike</category><category>RPG</category><category>PS4</category><category>PS5</category><category>Xbox Series X/S</category><category>Single Player</category><category>Bird view / Isometric</category><category>Indie</category><category>PC</category><category>Nintendo Switch</category><category>Hades 2</category><category>Supergiant Games</category><category>Xbox One</category><category>Action Adventure</category><media:content medium="image" url="https://assetsio.gnwcdn.com/hades-2-gameplay-stream-characters-horny-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/hades-2-gameplay-stream-characters-horny-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><strong>Warning: Spoilers for Hades 2 may lie ahead.</strong></p><p>Did you play the first <a href="/games/hades">Hades</a>, and then spend several years worth of your time salivating over the beauty of the Greek gods it kept thrusting onto your screen as you tried to concentrate on escaping the underworld? Well, it looks like <a href="/games/hades-2">Hades 2</a> has you covered and then some, if a fresh gameplay showcase is anything to go by.</p><p>If you're out of the loop, we've had a bit of a surge in Hades 2 activity since Supergiant suddenly announced a technical test for the game earlier this week, ahead of its launch in early access soon. The latest of these is a fun gameplay stream of that test build that the developer's done, showing off some new additions and, er, women with muscles.</p> <p><a href="/hades-2-new-character-art-fans-even-hornier-gameplay-stream?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Quentin Tarantino walks back final film plans that would've included a Once Upon a Time in Hollywood character</title><link>/quentin-tarantino-no-longer-making-the-movie-critic-as-final-film?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Fran Ruiz</dc:creator><pubDate>Thu, 18 Apr 2024 09:07:06 +0000</pubDate><guid>/quentin-tarantino-no-longer-making-the-movie-critic-as-final-film?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Pop Culture</category><category>Blockbuster</category><category>Brad Pitt</category><category>Quentin Tarantino</category><category>Movies</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Cliff-Booth_Once-Upon-a-Time-in-Hollywood.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Cliff-Booth_Once-Upon-a-Time-in-Hollywood.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>It's been 13 months since Quentin Tarantino <a href="https://www.hollywoodreporter.com/movies/movie-news/quentin-tarantino-sets-the-movie-critic-final-movie-1235351260/" target="_blank">set The Movie Critic in stone as his tenth and final film</a>, and now he's walking back those plans.</p><p>The Hollywood Reporter <a href="https://www.hollywoodreporter.com/movies/movie-news/quentin-tarantino-no-longer-making-the-movie-critic-1235876453/" target="_blank">has the details</a> on the renowned filmmaker moving away from the long-anticipated project, but it's unclear why exactly he's had such a radical change of heart this late into the process.</p><p>Before The Movie Critic, there was <a href="/why-quentin-tarantino-star-trek-film-did-not-happen" target="_blank">a Star Trek idea</a> Tarantino had been kicking around for a while, in hopes of turning it into a film, but that didn't come to fruition either. He's spent more than a few years now saying he wants to "go out on the top of his game," a reasoning that's been confusing to say the least, given his love for the medium and the fact most legendary directors never really walk away from making films. Hell, Ridley Scott (86 years old now) is still putting out a major feature per year on average. "I want to stop at a certain point. Directors don&rsquo;t get better as they get older. Usually the worst films in their filmography are those last four at the end. I am all about my filmography, and one bad film f***s up three good ones," <a href="https://www.slashfilm.com/523831/quentin-tarantino-says-i-want-to-stop-at-a-certain-point-suggests-directing-ten-films-may-be-his-limit/" target="_blank">Tarantino told Playboy in 2012</a>.</p> <p><a href="/quentin-tarantino-no-longer-making-the-movie-critic-as-final-film?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Todd Howard steps in to double down that yes, Fallout: New Vegas is canon to Amazon's Fallout</title><link>/todd-howard-says-fallout-new-vegas-is-canon-to-amazons-fallout?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stephany Nunneley-Jackson</dc:creator><pubDate>Wed, 17 Apr 2024 18:43:49 +0000</pubDate><guid>/todd-howard-says-fallout-new-vegas-is-canon-to-amazons-fallout?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Bethesda Softworks</category><category>Fallout</category><category>Fallout: The Series</category><category>Bethesda Game Studios</category><category>TV series</category><category>Amazon</category><category>Streaming</category><category>Amazon Prime</category><category>Prime Video</category><category>TV</category><category>Action Adventure</category><media:content medium="image" url="https://assetsio.gnwcdn.com/fallout-the-series.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/fallout-the-series.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  158. This news article contains a major spoiler for Season One of Prime Video's newest hit, <strong>Fallout: The Series</strong>.
  159. </p><p>
  160. Because of this, it may be wise to move along and read something else if you haven't finished the season just yet&hellip; like your's truly, who is only on episode four and now knows how the season ends. Oh well. Such is life, we reckon.
  161. </p><p>
  162. Anyway, if you wish to stay on this page, well, don't say we didn't warn you.
  163. </p> <p><a href="/todd-howard-says-fallout-new-vegas-is-canon-to-amazons-fallout?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>World of Warcraft is fixing a major problem with the help of... Crabs?</title><link>/world-of-warcraft-is-fixing-a-major-problem-with-crabs?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Connor Makar</dc:creator><pubDate>Wed, 17 Apr 2024 17:06:23 +0000</pubDate><guid>/world-of-warcraft-is-fixing-a-major-problem-with-crabs?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>RPG</category><category>Multiplayer Competitive</category><category>Blizzard</category><category>Mac</category><category>Blizzard Entertainment</category><category>Third person</category><category>Fantasy</category><category>Blockbuster</category><category>MMO</category><category>Single Player</category><category>PC</category><category>Multiplayer Cooperative</category><category>MMORPG</category><category>World of Warcraft</category><category>Action Adventure</category><media:content medium="image" url="https://assetsio.gnwcdn.com/image-(3)_ddwYK80.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/image-(3)_ddwYK80.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>One interesting feature coming to <a href="/games/world-of-warcraft">World of Warcraft</a>'s next expansion - The War Within - is an arachnophobia filter. Whereas other games have taken on this problem and swapped out models for vague geometric shapes or other less creepy alternatives, the World of Warcraft team have gone through and swapped out all the game's spider models with... crabs.
  164. </p><p>Which makes sense! This upcoming expansion focused heavily on Nerubians, a race of spider-like creatures which tick all the boxes when it comes to spooking those with a distaste for eight-legged crawlers. Blizzard, having brought in all manner of experts and team members who suffer from the phobia, decided this was the right time to take action. The lengths they've gone to are not only widespread, but also oddly respectful of legacy content.
  165. </p><p>So starting with The War Within content, all Nerubians are swapped out with a variety of crab models re-used from prior World of Warcraft content. However, if you hop back through portals to Northrend and fly into Naxxaramas, all the spiders there are changed. Maexxna - the final boss in its spider quarter, has a massive model with similar colouration to the original boss. If you go to the Outlands from The Burning Crusade, a massive red spider in the Terokkar Forest called Terokkarantula is originally a vibrant red monstrous enemy. With the arachnophobia filter, it's a giant red crab. Perfect.
  166. </p> <p><a href="/world-of-warcraft-is-fixing-a-major-problem-with-crabs?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>As World of Warcraft thrives in its experimental phase - Season of Discovery is performing well above expectations</title><link>/as-world-of-warcraft-thrives-in-its-experimental-phase-season-of-discovery-is-performing-well-over-expectations?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Connor Makar</dc:creator><pubDate>Wed, 17 Apr 2024 17:02:15 +0000</pubDate><guid>/as-world-of-warcraft-thrives-in-its-experimental-phase-season-of-discovery-is-performing-well-over-expectations?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>RPG</category><category>Mac</category><category>World of Warcraft Classic</category><category>Blizzard Entertainment</category><category>Third person</category><category>PC</category><category>MMORPG</category><category>Action Adventure</category><media:content medium="image" url="https://assetsio.gnwcdn.com/world-of-warcraft-season-of-discovery.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/world-of-warcraft-season-of-discovery.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>As of writing, phase three of <a href="/games/world-of-warcraft">World of Warcraft</a> Season of Discovery is well underway. Thousands of people are rushing into a remixed Sunken Temple raid, wiping to basic boss mechanics, not winning loot rolls, and getting rinsed for all their gold on enchants. It's all going rather well. In fact, the success of Season of Discover has eclipsed even Blizzards' expectations.
  167. </p><p>Speaking to VG247 during a press preview of the upcoming World of Warcraft War Within expansion, executive producer Holly Longdale pulled back the curtain on the reception to Classic Wow's outball season, as well as the thought process behind the current varied approach to WoW content.
  168. </p><p>"We thought it would be popular, and it was more popular than we thought," Longdale stated, when asked how the Season of Discovery was doing. "I can't give you exact numbers but it's probably double what we expected. We're doing so much experimental stuff- this idea of not testing [...], it adds a lot of risk. But it's Season of Discovery so it's kinda part of the ethos! It's been great, and a huge learning experience for how we do things in the future and how the later phases go."
  169. </p> <p><a href="/as-world-of-warcraft-thrives-in-its-experimental-phase-season-of-discovery-is-performing-well-over-expectations?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>World of Warcraft: The War Within preview - delving into an exciting new saga</title><link>/world-of-warcraft-the-war-within-preview-delving-into-an-exciting-new-saga?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Connor Makar</dc:creator><pubDate>Wed, 17 Apr 2024 17:00:04 +0000</pubDate><guid>/world-of-warcraft-the-war-within-preview-delving-into-an-exciting-new-saga?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>RPG</category><category>Multiplayer Competitive</category><category>Blizzard</category><category>Mac</category><category>Blizzard Entertainment</category><category>Third person</category><category>Fantasy</category><category>Blockbuster</category><category>MMO</category><category>Single Player</category><category>PC</category><category>Multiplayer Cooperative</category><category>MMORPG</category><category>World of Warcraft</category><category>Action Adventure</category><media:content medium="image" url="https://assetsio.gnwcdn.com/WoW_11_ClosedAlphaPK_Hallowfall_001.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/WoW_11_ClosedAlphaPK_Hallowfall_001.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>I've been obsessed with <a href="/games/world-of-warcraft">World of Warcraft</a> for years now - playing it on and off for over 10 years or so. The game is a monument to multiplayer madness, be it the ferocious PvP community, the most absurd dedication to personal performance found in mythic raiding and dungeons, and down-bad hoarders flexing obscure cosmetics to other likeminded freakazoids. It's probably one of the best games of all time - certainly one of the most important. But almost 20 years since it first hit computers, does its latest expansion - The War Within - still entice?
  170. </p><p>I was able to play the expansion for a little while earlier this week as part of an early preview event, and came away feeling optimistic about the upcoming update. I was able to play through an early version of the first new zone: The Isle of Dorn. I was also able to experience the primordial steps of the main questline, look around the new capital city, and try out the freshly baked PvE instanced content - Delves! Obviously, stuff like dungeon or raid content, the more competitive aspects of the expansion, as well as some challenging content weren't available for testing.
  171. </p><p>Let's start with the juicy new content found in Delves. These are basically like mini dungeons where you - solo or with others - can venture down into short PvE experiences for loot, gold, and other goodies. You're accompanied by an NPC whose role your can change to fit your needs, in what turned out to be a 10-minute relaxing romp. This obviously can get harder - with additional difficulties adding strength to enemies and upping the loot quality in turn. You've also got temporary buffs and upgrades found within - a holdover from Shadowlands' Torghast system, but thankfully without the built-in desire to tear your own eyes out.
  172. </p> <p><a href="/world-of-warcraft-the-war-within-preview-delving-into-an-exciting-new-saga?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Fallout TV show spoilercast: what does it mean for Fallout 5?</title><link>/fallout-tv-show-spoilercast-what-does-it-mean-for-fallout-5?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jim Trinca</dc:creator><pubDate>Wed, 17 Apr 2024 16:13:57 +0000</pubDate><guid>/fallout-tv-show-spoilercast-what-does-it-mean-for-fallout-5?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Fallout</category><category>Bethesda Game Studios</category><category>Podcast</category><category>Reviews</category><category>Amazon Prime</category><category>TV</category><media:content medium="image" url="https://assetsio.gnwcdn.com/thumb_jGrZHT7.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/thumb_jGrZHT7.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><em>Warning: the video above contains loads of spoilers for Fallout on Amazon Prime Video, in case that wasn&rsquo;t already clear.</em></p><p>The Fallout TV show is finally with us, and it&rsquo;s been a roaring success by any metric. The reviews are glowing (including our very own), a second season is all but confirmed, and people are flocking back to the games having been reminded just how much they love the world of this bleak, beautiful, borderline deranged post-apocalyptic universe.</p><p>Still, it wasn&rsquo;t perfect: though the consensus is strongly favourable, not everyone is completely enamoured with the show. More than a few viewers are concerned about the effect it has had on the continuity of the games, and some are even convinced that it has effectively deleted the beloved Fallout: New Vegas from the canon entirely. Which is patently untrue, but Reddit&rsquo;s gonna Reddit.</p> <p><a href="/fallout-tv-show-spoilercast-what-does-it-mean-for-fallout-5?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>This Fallout 4 mod slaps Walton Goggins' beautiful pre-war face from Amazon's Fallout all over The Commonwealth</title><link>/fallout-4-mod-walton-goggins-fallout-show-billboards?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Wed, 17 Apr 2024 16:11:03 +0000</pubDate><guid>/fallout-4-mod-walton-goggins-fallout-show-billboards?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Bethesda Softworks</category><category>Pop Culture</category><category>Fallout</category><category>RPG</category><category>PS4</category><category>First person</category><category>Bethesda Game Studios</category><category>Mods</category><category>Third person</category><category>Fallout 4</category><category>Single Player</category><category>PC</category><category>Shooter</category><category>Xbox One</category><media:content medium="image" url="https://assetsio.gnwcdn.com/fallout-4-mod-walton-goggins-fallout-show-billboards-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/fallout-4-mod-walton-goggins-fallout-show-billboards-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Odds are if you're a Fallout fan, you've already, for better or worse, blazed through Amazon's <a href="/tv-shows/fallout">Fallout TV show</a>. It's probably left you feeling like hopping back into your Fallout game of choice, and if that's <a href="/games/fallout-4">Fallout 4</a>, a new mod is definitely worth grabbing, mainly because it involves Walton Goggins.</p><p>Yup, we here at VG247 - even Tom - love the Goggins, and we loved seeing him in Fallout, both in raw (regular Goggins) and chargrilled (ghoul) form. He's so beautiful and funny you almost forget to take in all of the fun little <a href="/fallout-tv-show-potential-classic-fallout-reference-improv">references</a> and <a href="/fallout-tv-show-vault-maps-analysis">easter eggs</a> from the games that're constantly surrounding him.</p><p>Anyway, the mod that I'm about to say some things about is called '<a href="https://www.nexusmods.com/fallout4/mods/80650">Cooper Howard Billboard ( TV show)</a>', it's by modder MrBloodjack, and no, I won't give you a bottle of Nuka Cola if you can guess what it does.</p> <p><a href="/fallout-4-mod-walton-goggins-fallout-show-billboards?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Sonic 3 is for "all the real diehard fans" says Idris Elba, and I desperately hope he means there'll be Chao</title><link>/sonic-3-is-for-all-the-real-diehard-fans-says-idris-elba?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Wed, 17 Apr 2024 16:05:31 +0000</pubDate><guid>/sonic-3-is-for-all-the-real-diehard-fans-says-idris-elba?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Sonic the Hedgehog 3</category><category>Multiplayer Competitive</category><category>SEGA Australia</category><category>iOS</category><category>Sonic the Hedgehog</category><category>Android</category><category>Single Player</category><category>Sonic Adventure 2</category><category>SEGA</category><category>Paramount</category><category>PS3</category><category>Sonic the Hedgehog 2</category><category>Platformer</category><category>Third person</category><category>Sonic Team</category><category>Nintendo Wii</category><category>Paramount Pictures</category><category>Action Adventure</category><category>Pop Culture</category><category>Film &amp; Television</category><category>Side view</category><category>Xbox 360</category><media:content medium="image" url="https://assetsio.gnwcdn.com/sonic-3-movie-chao.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/sonic-3-movie-chao.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  173. It's sounding like <strong>Sonic 3</strong> is set to be a hit with massive fans of the series, if you ask Knuckles himself Idris Elba anyway.
  174. </p><p>
  175. When you head back and look at the Sonic film, it feels pretty clear that the film was meant to be pretty broadly appealing, likely due to execs meddling - how else do you think we ended up at ugly Sonic? Moreso, though, it mostly felt like a film that could have had any superfast animal in it hanging out with James Marsden, with a few small but fun references scattered throughout. Sonic 2 had a bit more fun with it, but based on a brief recent interview between the voice of knuckles Idris Elba and <a href="https://collider.com/sonic-3-idris-elba-knuckles/">Collider</a>, it sounds like fans have a bit more to look forward to this time.
  176. </p><p>
  177. When asked about details on the film, Elba responded, " I can tease nothing. No, seriously. I don't even know what's gonna happen in it. No, I'm joking. I can tell you that it's super exciting. I can tell you that it really does get deeper into the universe of Sonic. I think 3's probably the one for all the real diehard Sonic fans. They're gonna get all of those Easter eggs in it. Jim [Carrey] is incredible, man. What a performance. It&rsquo;s so great to work against, even though I'm never there with him, but I get to hear his voice. Bomb."
  178. </p> <p><a href="/sonic-3-is-for-all-the-real-diehard-fans-says-idris-elba?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Final Fantasy 7 Rebirth's ending was never going to please everyone, and that's fine</title><link>/final-fantasy-7-rebirth-ending-could-never-please-everyone-thats-ok?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Wed, 17 Apr 2024 15:00:00 +0000</pubDate><guid>/final-fantasy-7-rebirth-ending-could-never-please-everyone-thats-ok?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Eidos Interactive</category><category>RPG</category><category>PS5</category><category>PS3</category><category>Final Fantasy VII Rebirth</category><category>Square Enix</category><category>PS1</category><category>Final Fantasy VII</category><category>Third person</category><category>Single Player</category><category>PSP</category><category>Bird view / Isometric</category><category>PC</category><category>Sony Computer Entertainment Europe</category><category>Strategy: Turn-Based Strategy</category><category>Squaresoft</category><category>Sony Computer Entertainment</category><category>Action Adventure</category><media:content medium="image" url="https://assetsio.gnwcdn.com/final-fantasy-7-rebirth-aerith.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/final-fantasy-7-rebirth-aerith.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  179. Ever since <strong>Final Fantasy 7 Remake</strong> came out, and it became clear that the project was less of a beat-for-beat remake and more of a reimagining/ pseudo-sequel, there's been one question on everyone's mind, about a particularly important moment from the original: will they dress up Red XIII in a Shinra uniform still? Sorry, what's that - the big thing everyone was wondering about was whether Aerith would die or not? Yeah, sure, I guess I was wondering that too.
  180. </p><p>
  181. Alright, fine, jokes aside, this was obviously the thing I was most curious about too (outside of just seeing how the rest of the game would be realised with modern day capabilities). Of course I wanted to know! Aerith's death is the Darth Vader of video game spoilers, everyone knows about it just through cultural osmosis, even if they haven't even seen a lick of gameplay.
  182. </p><p>
  183. The original scene is easily still one of the most impactful in gaming, primarily because it's so shocking. Aerith is positioned as this all-important figure, someone who could lead humanity towards paradise, and as the last of her people, the Cetra, there's no one left to carry on their culture. It's an upsetting moment, and has stuck with so many players for almost 30 years, so of course with <strong>Final Fantasy 7 Rebirth</strong> making it clear that the game would end at the scene where she dies originally, she kind of became a Schr&ouml;dinger's cat situation - both alive and dead until proven otherwise.
  184. </p> <p><a href="/final-fantasy-7-rebirth-ending-could-never-please-everyone-thats-ok?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Ghost of Tsushima Director's Cut can turn your PC into a PS5, well, sort of</title><link>/ghost-of-tsushima-turns-your-pc-into-ps5-kind-of?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Wed, 17 Apr 2024 14:58:15 +0000</pubDate><guid>/ghost-of-tsushima-turns-your-pc-into-ps5-kind-of?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Ghost of Tsushima Director's Cut</category><category>Multiplayer Competitive</category><category>RPG</category><category>PS4</category><category>PS5</category><category>Hack &amp; Slash</category><category>Third person</category><category>Ghost of Tsushima</category><category>Single Player</category><category>Sucker Punch Productions</category><category>Sony</category><category>Sony Computer Entertainment</category><category>Action Adventure</category><media:content medium="image" url="https://assetsio.gnwcdn.com/ghost-of-tsushima-turns-your-pc-into-ps5-kind-of-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/ghost-of-tsushima-turns-your-pc-into-ps5-kind-of-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>You just never know what's coming next in the world of gaming, do you? Well, aside from layoffs. We already knew the director's cut of <a href="/games/ghost-of-tsushima">Ghost of Tsushima</a> was <a href="/ghost-of-tsushima-pc-port-may-16-release-date">coming to PC on May 16</a>, but it turns out it'll be doing more than just letting you stab some fellas with a big samurai sword. It's gonna be the first game to use a new PlayStation overlay, which basically makes a lot of stuff you'll be used to seeing on your PS5 over to PC.</p><p>Because, after all, why wouldn't you want to be able to see which PlayStation trophies you're earning while you're deliberately playing the game, which has been available on PlayStation consoles for a good while now, via a totally different platform.</p><p>As outlined in a new <a href="https://blog.playstation.com/2024/04/17/ghost-of-tsushima-directors-cut-pc-cross-play-and-system-requirements-revealed/">PlayStation blog post</a> the PC version of the game, which comes with both Legends mode and the Iki Island expansion, is "the first PlayStation title on PC that uses a new PlayStation overlay."</p> <p><a href="/ghost-of-tsushima-turns-your-pc-into-ps5-kind-of?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Want to watch Family Guy forever? Seth MacFarlane sure seems happy to let you do so</title><link>/want-to-watch-family-guy-forever-seth-macfarlane-sure-seems-happy-to-let-you-do-so?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Wed, 17 Apr 2024 14:09:45 +0000</pubDate><guid>/want-to-watch-family-guy-forever-seth-macfarlane-sure-seems-happy-to-let-you-do-so?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Pop Culture</category><category>Film &amp; Television</category><category>animation</category><category>20th Century Fox</category><category>Family Guy</category><media:content medium="image" url="https://assetsio.gnwcdn.com/family-guy_n4mN4I8.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/family-guy_n4mN4I8.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  185. <strong>Family Guy</strong> is 25 years old now, and while it hasn't run for as long as <strong>The Simpsons</strong>, series creator Seth MacFarlane sees no signs of it ever stopping.
  186. </p><p>
  187. It might not be the household name that The Simpsons is, mostly because of its edgier approach to humour, but Family Guy is obviously now an important part of adult animated series (even if it's one that mostly misses). Still, people like it enough all the same even now, and for MacFarlane, that's a good enough reason to keep it going. Speaking to the <a href="https://www.latimes.com/entertainment-arts/tv/story/2024-04-16/family-guy-25th-anniversary-oral-history">LA Times</a> alongside the rest of the cast in a feature commemorating the show's 25th anniversary, MacFarlane said, "At this point, I don&rsquo;t see a good reason to stop. People still love it. It makes people happy and it funds some good causes.
  188. </p><p>
  189. "It's a lot of extraneous cash that you can donate to Rainforest Trust and you can still go out to dinner that night. There was a time when I thought, it's time to wrap it up. At this point, we've reached escape velocity. I don&rsquo;t know that there&rsquo;s any reason to stop at this point unless people get sick of it. Unless the numbers show that people just are, 'Eh, we don&rsquo;t care about 'Family Guy' anymore.' But that hasn&rsquo;t happened yet."
  190. </p> <p><a href="/want-to-watch-family-guy-forever-seth-macfarlane-sure-seems-happy-to-let-you-do-so?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>As Star Wars Outlaws locks missions behind $100 paywall, No Rest for the Wicked isn't afraid to buck the trend</title><link>/no-rest-for-the-wicked-no-microtransactions-online-play-anti-cheat?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sherif Saed</dc:creator><pubDate>Wed, 17 Apr 2024 13:36:43 +0000</pubDate><guid>/no-rest-for-the-wicked-no-microtransactions-online-play-anti-cheat?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Private Division</category><category>Point and Click</category><category>Exploration</category><category>Xbox Series X/S</category><category>Gugames</category><category>No Rest for the Wicked (2024)</category><category>Single Player</category><category>PC</category><category>RPG</category><category>Mac</category><category>Ubisoft Entertainment</category><category>Hack &amp; Slash</category><category>RPG: Action</category><category>Steam</category><category>Narrative / Story Driven</category><category>Ubisoft</category><category>RPG: Hack &amp; Slash</category><category>Third person</category><category>Fantasy</category><category>Massive Entertainment</category><category>Moon Studios</category><category>Open World</category><category>Action Adventure</category><category>Star Wars Outlaws</category><category>Science Fiction</category><category>No Rest For The Wicked</category><category>Side view</category><category>Story Rich</category><category>Multiplayer Cooperative</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/no-rest-for-the-wicked-moon-studios-(8).jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/no-rest-for-the-wicked-moon-studios-(8).jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><a href="/games/no-rest-for-the-wicked-2024">No Rest for the Wicked</a>, the unlikely next game from Ori series creator Moon Studios, is one day away from release. As we approach  the big day, the developer has been revealing a few final details about the game, alongside dropping the launch trailer.</p><p>No Rest of the Wicked is not the type of grim action game with exacting combat you might expect to come from the makers of the whimsy and emotionally-charged Ori, but it also represents the studio&rsquo;s first foray into <a href="https://store.steampowered.com/app/1371980/No_Rest_for_the_Wicked/">the realm of Steam Early Access</a>.</p><p><a href="/diablo-4-rival-last-epoch-impressions">Top-down ARPGs are no strangers to Steam Early Access</a>, of course, but Moon Studios is adopting a very player-friendly approach that could only really make the experience as smooth as possible, on day one and beyond; at a time when everyone is becoming increasingly weary of all the different caveats and hurdles modern games can&rsquo;t seem to stop creating for their players.</p> <p><a href="/no-rest-for-the-wicked-no-microtransactions-online-play-anti-cheat?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Don't worry, the next Baldur's Gate shouldn't be over 20 years away, even if it won't come from Larian</title><link>/next-baldurs-gate-shouldnt-be-20-years-away-wizards-of-coast-talking-future?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Wed, 17 Apr 2024 12:44:01 +0000</pubDate><guid>/next-baldurs-gate-shouldnt-be-20-years-away-wizards-of-coast-talking-future?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>RPG</category><category>Multiplayer Competitive</category><category>Beamdog</category><category>Atari</category><category>Baldur's Gate II: Enhanced Edition</category><category>Larian Studios</category><category>PS5</category><category>Full product</category><category>Xbox Series X/S</category><category>Fantasy</category><category>Single Player</category><category>Bird view / Isometric</category><category>PC</category><category>Multiplayer Cooperative</category><category>Baldur's Gate III</category><category>Strategy</category><category>Strategy: Turn-Based Strategy</category><category>Action Adventure</category><media:content medium="image" url="https://assetsio.gnwcdn.com/baldurs-gate-3-hotfix-16-honour-mode-softlocks-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/baldurs-gate-3-hotfix-16-honour-mode-softlocks-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>So, we've all had time to come to terms with the fact that <a href="/baldurs-gate-3-walkthrough">Baldur's Gate 3</a> developer Larian <a href="/larian-will-not-be-making-baldurs-gate-4-or-any-baldurs-gate-3-dlc">isn&rsquo;t doing any DLC for the game, or a Baldur&rsquo;s Gate 4, or anything to do with D&amp;D in the near future</a>, even if those things <a href="/baldurs-gate-3-director-once-on-board-with-sequel-now-hes-aiming-for-very-big-rpg">might once have been on the cards</a>. The good news is that Wizards of the Coast, which controls the IP, already looks to be in talks with folks who aren't Larian about what the next game in the series might look like.</p><p>Before you go and start getting ally hyped up, it sounds like it'll be a while until we actually see any new BG things actually materialise. Though, it's nice to know that you hopefully won't have aged over twenty years by the time they do arrive, assuming they, you know, actually do that.</p><p>Speaking to <a href="https://www.pcgamer.com/games/rpg/hasbro-wants-to-make-another-baldurs-gate-sequel-but-its-early-days-yet-we-certainly-hope-that-its-not-another-25-years/">PC Gamer</a>, Eugene Evans, the senior vice president of digital strategy and licensing for Wizards of the Coast and parent company Hasbro - which owns the IP - offered a bit of insight into where Baldur's Gate's future currently stands.</p> <p><a href="/next-baldurs-gate-shouldnt-be-20-years-away-wizards-of-coast-talking-future?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Listen to Jack Black's dulcet tones as he seemingly confirms who he's playing in the Minecraft movie</title><link>/jack-black-seemingly-confirms-who-he-is-playing-in-minecraft-movie?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Wed, 17 Apr 2024 12:00:14 +0000</pubDate><guid>/jack-black-seemingly-confirms-who-he-is-playing-in-minecraft-movie?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Pop Culture</category><category>Multiplayer Competitive</category><category>Film &amp; Television</category><category>First person</category><category>Minecraft</category><category>Simulation</category><category>Warner Bros Discovery</category><category>Warner Bros.</category><category>Virtual Reality</category><category>Third person</category><category>Single Player</category><category>Multiplayer Cooperative</category><category>MMORPG</category><category>Action Adventure</category><media:content medium="image" url="https://assetsio.gnwcdn.com/minecraft-jack-black.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/minecraft-jack-black.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  191. Jack Black seems to have confirmed that he is in fact playing Steve in the upcoming <strong>Minecraft</strong> movie.
  192. </p><p>
  193. Earlier this year, it was <a href="/jack-black-fighting-minecraft-ender-dragon-in-2025">reported</a> that Black had joined the long in development Minecraft movie, supposedly as the most recognisable face from the game, Steve. His casting has since been confirmed, though his exact role hasn't been divulged. Now, thanks to a video from Black himself (via DiscussingFilm), it seems the Super Mario Bros. Movie actor has confirmed that he will be playing Steve. You can check out the video below, where Black has recorded himself singing the YouTube remix classic <a href="https://www.youtube.com/watch?v=MX0D4oZwCsA&amp;ab_channel=schmoyoho">Double Rainbow Song</a> while filming what looks to be just a single rainbow, though that might be down to the quality of the footage.
  194. </p><p>
  195. He then pans over to his trailer, where you can quite clearly see a piece of paper with the name STEVE on it, above the Minecraft logo, and when he enters it you can see some art of the characters from Minecraft stuck to the windows of the trailer. A little coy smile from Black at the end certainly seems to suggest that yes, he is Steve, though it's still not clear how blocky he will be in the final film.
  196. </p> <p><a href="/jack-black-seemingly-confirms-who-he-is-playing-in-minecraft-movie?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>PlayStation Plus is about to suffer a big Final Fantasy exodus, but that pales in comparison to the real tragedy</title><link>/playstation-plus-final-fantasy-exodus-25-games-monster-jam?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Wed, 17 Apr 2024 11:43:09 +0000</pubDate><guid>/playstation-plus-final-fantasy-exodus-25-games-monster-jam?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>iOS</category><category>PlayStation Plus</category><category>Racing</category><category>Racing Arcade</category><category>Android</category><category>Single Player</category><category>PC</category><category>Final Fantasy VIII</category><category>RPG</category><category>PS4</category><category>PS3</category><category>Square Enix</category><category>PS2</category><category>Square Enix Europe</category><category>Bird view / Isometric</category><category>Sony PlayStation</category><category>Strategy: Turn-Based Strategy</category><category>Electronic Arts</category><category>PS1</category><category>Third person</category><category>Final Fantasy X</category><category>Nintendo Switch</category><category>Final Fantasy</category><category>Action Adventure</category><category>Final Fantasy IX</category><category>Side view</category><category>Monster Jam Steel Titans 2</category><category>Final Fantasy X-2</category><category>Xbox One</category><media:content medium="image" url="https://assetsio.gnwcdn.com/playstation-plus-final-fantasy-exodus-25-games-monster-jam-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/playstation-plus-final-fantasy-exodus-25-games-monster-jam-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Hello there, a whole bunch of games are set to leave Playstation Plus next month. There are 25 of them, to be exact, and some pretty big names are on that list. A smorgasbord of <a href="/games/final-fantasy-game">Final Fantasy</a> titles, for example. Though, that's not what you should be most concerned about. <strong>Monster Jam Steel Titans 2</strong> is leaving too, and to be honest, I don't think the service will ever recover from that.</p><p>First, the rest of them (thanks, <a href="https://www.pushsquare.com/news/2024/04/huge-ps-plus-clearout-confirmed-for-may-25-games-leaving">PushSquare</a>). If you're itching to play Final Fantasy 7, Final Fantasy 8, Final Fantasy 9, Final Fantasy 10/10-2, Final Fantasy 12: The Zodiac Age, and Final Fantasy 15: Royal Edition, all of which I can confirm are Final Fantasy games, you'll have to do so prior to May 21.</p><p>Look, I know Final Fantasy titles have some amazing stories and characters in them, and you're now looking Monster Jam Steel Titans 2's Metacritic and saying to yourself 'this looks really mid, even for a racing game'. But does FF have Grave Digger in it? Does it let you pop a wheelie or do a flip in a big, silly toy that's designed to look like a big bull's head, or an alien spaceship, or a zombie? </p> <p><a href="/playstation-plus-final-fantasy-exodus-25-games-monster-jam?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Former monster and relatable teen Steve Buscemi reportedly cast in Wednesday season 2</title><link>/steve-buscemi-reportedly-cast-in-wednesday-season-2?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Wed, 17 Apr 2024 11:11:29 +0000</pubDate><guid>/steve-buscemi-reportedly-cast-in-wednesday-season-2?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Netflix</category><category>Wednesday</category><category>Pop Culture</category><category>Film &amp; Television</category><media:content medium="image" url="https://assetsio.gnwcdn.com/wednesday-steve-buscemi.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/wednesday-steve-buscemi.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  197. Steve Buscemi, an actor known for having played cartoon monsters and teen detectives, has apparently been cast in <strong>Wednesday</strong> season 2.
  198. </p><p>
  199. As reported by <a href="https://variety.com/2024/tv/news/wednesday-season-2-cast-steve-buscemi-1235972650/">Variety</a>, Buscemi is the latest actor to join season 2 of the very popular Netflix series Wednesday. This comes from sources that spoke with Variety, who weren't able to confirm exactly who he will be playing, though it's believed his role will be that of the new principal of Nevermore Academy. Whether Buscemi will be some kind of supernatural creature/ monster himself remains to be seen, though I'm sure his stint as Randall Boggs in Monster, Inc. will help him out there. Plus, thanks to that one constantly referenced 30 Rock bit he appeared in as a detective that supposedly looks young enough to pass as a teen, he's surely able to get down with the kids.
  200. </p><p>
  201. Details on Wednesday season 2 are mostly under wraps at the moment, though obviously the titular lead Jenna Ortega is returning, though this time also as an executive producer. <a href="/wednesday-season-2-leaning-into-horror">Earlier this year</a> she did say that she's "received some scripts now for the second season, and we&rsquo;re definitely leaning into a little bit more horror," which will definitely be a welcome change for those that felt the first season was a bit too casual. She went on to say that "there's some really good one-liners and I think everything is bigger. It&rsquo;s a lot more action-packed. I think each episode will probably feel a little bit more like a movie, which is nice."
  202. </p> <p><a href="/steve-buscemi-reportedly-cast-in-wednesday-season-2?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>After saying layoffs would be the "hardest thing to do", GTA publisher Take-Two announces plans to lay off around 500 staff, cancel some projects</title><link>/gta-publisher-take-two-announces-plans-layoff-staff-cancel-projects?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Wed, 17 Apr 2024 10:28:19 +0000</pubDate><guid>/gta-publisher-take-two-announces-plans-layoff-staff-cancel-projects?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Rockstar Games</category><category>PS5</category><category>Full product</category><category>Xbox Series X/S</category><category>Grand Theft Auto 6</category><category>Third person</category><category>Single Player</category><category>Modern Day</category><category>Shooter: Third Person</category><category>Shooter</category><category>Open World</category><category>Action Adventure</category><media:content medium="image" url="https://assetsio.gnwcdn.com/gta-6-devs-respond-to-rockstar-office-return-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/gta-6-devs-respond-to-rockstar-office-return-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Take-Two Interactoive, the company behind <a href="/games/grand-theft-auto-vi">GTA</a> developer Rockstar Games - which also <a href="/embracer-group-has-divested-itself-of-gearbox-with-take-two-acquiring-the-company-for-460-million">recently acquired Borderlands developer Gearbox Software for $460 million</a> - has announced plans to lay off just over 500 of its employees and cancel some in-development projects. This, as we've sadly come to expect, is part of a plan to cut costs at the company.</p><p>The plans were revealed via an <a href="https://taketwointeractivesoftwareinc.gcs-web.com/static-files/b6e34920-92be-4751-8b7a-7334558bf5ac">SEC filing</a> (thanks, <a href="https://www.gamesindustry.biz/take-two-laying-off-5-of-staff">GamesIndustry.biz</a>) which outlined that Take-Two's board of directors had approved them and provided an explanation behind the rationale the company's using to justify making such a move. The latter contains a lot of the kind of language you might expect.</p><p>In that filing, Take-Two wrote that this cost slashing is designed "to identify efficiencies across its business and enhance the company&rsquo;s margin profile, while still investing for growth". "As part of these efforts," it added, "the company is rationalizing its pipeline and eliminating several projects in development and streamlining its organizational structure, which will eliminate headcount and reduce future hiring needs."
  203. </p> <p><a href="/gta-publisher-take-two-announces-plans-layoff-staff-cancel-projects?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Chainsaw Man creator's Look Back get its first trailer, and its already my favourite film of the year</title><link>/chainsaw-man-creator-look-back-get-its-first-trailer?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Wed, 17 Apr 2024 10:11:51 +0000</pubDate><guid>/chainsaw-man-creator-look-back-get-its-first-trailer?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Anime</category><category>Chainsaw Man</category><category>Pop Culture</category><category>Film &amp; Television</category><media:content medium="image" url="https://assetsio.gnwcdn.com/look-back-chainsaw-man-tatsuki-fujimoto.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/look-back-chainsaw-man-tatsuki-fujimoto.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  204. The first trailer for <strong>Look Back</strong>, an anime film based on a one-shot from <strong>Chainsaw Man</strong> creator Tatsuki Fujimoto, is finally here, and it looks ridiculously good.
  205. </p><p>
  206. Back in February, it was announced that one of Fujimoto's best (and saddest) one-shots, Look Back, would be <a href="/chainsaw-man-creator-best-saddest-one-shot-movie">getting a movie adaptation</a>, the first of the Chainsaw Man creator's works to be adapted for the big screen - technically the Chainsaw Man movie covering the manga's next arc was <a href="/chainsaw-man-anime-movie-announced">announced first</a>, but it still doesn't' have a release date yet, whereas Look Back is due out June 28 in Japan. And late last night, at least in my timezone, the first trailer for Look Back was released, showing a film that looks so beautiful I can already anticipate it being my favourite of the year (it does help I've already read the manga, so going in I'm confident the story will hit).
  207. </p><p>
  208. For those that know Chainsaw Man but maybe don't know Look Back, the one-shot follows, as described by English publisher Viz Media, "the overly confident Fujino" and "the shut-in Kyomoto" who "couldn't be more different, but a love of drawing manga brings these two small-town girls together." Like how many filmmakers often end up making a film about film, this is essentially Fujimoto's version of that, but with manga - it's very much about not even a love of drawing, but a love of working hard to get better at a thing you feel so much passion for, and doing it with people you care about.
  209. </p> <p><a href="/chainsaw-man-creator-look-back-get-its-first-trailer?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Fallout New Vegas director shares some notes from its development, finally revealing, uh, what the team once had for lunch</title><link>/fallout-new-vegas-josh-sawyer-notes-lunch?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Wed, 17 Apr 2024 09:29:40 +0000</pubDate><guid>/fallout-new-vegas-josh-sawyer-notes-lunch?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Bethesda Softworks</category><category>RPG</category><category>Bandai Namco Entertainment</category><category>Apple</category><category>First person</category><category>iOS</category><category>Obsidian Entertainment</category><category>PS3</category><category>Third person</category><category>Fallout: New Vegas</category><category>Single Player</category><category>PC</category><category>Shooter</category><category>Xbox 360</category><media:content medium="image" url="https://assetsio.gnwcdn.com/fallout-new-vegas-josh-sawyer-notes-lunch-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/fallout-new-vegas-josh-sawyer-notes-lunch-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>I don't know about you, but there was only one way I could celebrate arrival of <a href="/tv-shows/fallout">Amazon's Fallout TV show</a> just before the series dropped. I replayed <a href="/games/fallout-new-vegas">Fallout New Vegas</a>. If you did the same, the good news is that the game's director Josh Sawyer, has just shared a fresh peek at some of his development notes for the game.</p><p>Yup, get ready to pause a Twitter video more times that anyone ever should in order to try and see who made Mr House's moustache look quite so beautiful in his big screen render. Sadly that detail doesn't look to be in there, but there are a few other interesting nuggets.</p><p>In a thread that Sawyer would <a href="https://twitter.com/jesawyer/status/1780376413906108646">later reveal to be the result of him</a> looking for his copy of <a href="/games/metal-gear-solid-v-the-phantom-pain">Metal Gear Solid V: The Phantom Pain</a>, he shared quick flicks through three notebooks he used during New Vegas' development. The dates attatched to the contents suggest that these notes start around 2009, when the team was working on building the base game's world and quests, and run all the way up until 2010, when they'd moved on to working on things like fine-tuning the mechanics of weapons and planning for some DLC.</p> <p><a href="/fallout-new-vegas-josh-sawyer-notes-lunch?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Watch today's Nintendo Indie World Direct right here</title><link>/watch-nintendo-indie-world-direct-april-here?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Wed, 17 Apr 2024 08:55:10 +0000</pubDate><guid>/watch-nintendo-indie-world-direct-april-here?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Nintendo</category><category>Nintendo Direct</category><category>Nintendo Switch</category><category>Indie World</category><media:content medium="image" url="https://assetsio.gnwcdn.com/nintendo-indie-world-direct-april-2024.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/nintendo-indie-world-direct-april-2024.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  210. <strong>Nintendo</strong> is hosting its first <strong>Indie World Direct</strong> of the year today, April 17, and you can watch it right here with us.
  211. </p><p>
  212. As Nintendo continues to put off announcing its obviously impending <a href="/switch-2-delay-into-2025-report-details">Switch 2 reveal</a>, it has at the very least decided to grace us with a Nintendo Indie World showcase today. Announced yesterday, the digital presentation promises "roughly 20 minutes of announcements and updates on indie games headed to Nintendo Switch in 2024." Unsurprisingly there was zero indication as to what we might actually see during the Direct, but you won't be surprised that pretty much everyone is asking the same question - will Holly Knight: Silksong be there?
  213. </p><p>
  214. No one knows for sure if it will be or not, Team Cherry has been much too quiet to get any kind of real indication on that front, but it was recently rated by the Australian ratings board, obviously fueling speculation of an imminent release date reveal. If you're eager to find out for yourself, you can watch today's Indie World showcase on <a href="https://www.youtube.com/@NintendoAmerica">Nintendo's YouTube channel</a> when it goes live at 3pm BST/ 4pm CEST/ 7am PT/ 10am ET, or you can watch it on the livestream itself above right here.
  215. </p> <p><a href="/watch-nintendo-indie-world-direct-april-here?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Dragon's Dogma 2 is Gen-Z Morrowind and I love it</title><link>/dragons-dogma-2-is-gen-z-morrowind-and-i-love-it?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jim Trinca</dc:creator><pubDate>Tue, 16 Apr 2024 16:05:40 +0000</pubDate><guid>/dragons-dogma-2-is-gen-z-morrowind-and-i-love-it?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>RPG</category><category>Xbox</category><category>PS5</category><category>First person</category><category>Morrowind: Game of the Year Edition</category><category>Ubisoft</category><category>Bethesda Game Studios</category><category>microtransactions</category><category>Xbox Series X/S</category><category>Third person</category><category>Fantasy</category><category>Dragon's Dogma 2</category><category>Single Player</category><category>PC</category><category>Capcom</category><category>Action Adventure</category><media:content medium="image" url="https://assetsio.gnwcdn.com/HEADER-2_KP2LOpo.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/HEADER-2_KP2LOpo.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  216. <a href="/dragons-dogma-2-review">Dragon's Dogma 2</a> is an early but solid contender for GOTY &ndash; we said that might be the case <a href="/dragons-dogma-2-may-be-an-all-time-great-preview">during preview</a>, and we&rsquo;re certain of it now. It&rsquo;s a game of uncompromised vision, and where the original looked at the likes of <em>Fable </em>and <em>Oblivion</em> and asked &ldquo;what does Capcom&rsquo;s version of that look like?&rdquo;, the sequel responds: &ldquo;why don&rsquo;t we make Capcom&rsquo;s version of <em>Dragon&rsquo;s Dogma</em> instead?&rdquo;.
  217. </p><p>
  218. The original game is full of compromises. Content cut short for time or RAM. An entire planned beast race that never made it in. Only two inhabited settlements, one of them a tiny tutorial village. And squeezed onto creaking hardware that could barely run it. Well, the more things change, etc. To anyone with an interest in the original game and its development, it&rsquo;s clear that Dragon&rsquo;s Dogma 2 is a <a href="/dragons-dogma-2-12-years-in-the-making">labour of love</a>, and a hugely successful do-over for an idea that didn&rsquo;t quite materialise on the first attempt.
  219. </p><p>
  220. Which is why, as explained in the video above, I&rsquo;m not convinced by the circulating idea that Dragon&rsquo;s Dogma 2 is some kind of cynical money-grab. Yes, the microtransactions are stupid, pointless, and opportunistic. But if they&rsquo;re a dealbreaker, that&rsquo;s a whole lot of baby getting thrown out with the bath water.
  221. </p> <p><a href="/dragons-dogma-2-is-gen-z-morrowind-and-i-love-it?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Witch actor is going to lead the upcoming Jurassic World sequel? Seems like a wicked, but possibly popular choice has been made</title><link>/jurassic-world-4-universal-in-talks-with-wicked-bridgerton-actor?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 16 Apr 2024 15:56:08 +0000</pubDate><guid>/jurassic-world-4-universal-in-talks-with-wicked-bridgerton-actor?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Pop Culture</category><category>Film &amp; Television</category><category>Universal Pictures</category><category>Jurassic World: Fallen Kingdom</category><category>Jurassic Park</category><category>Jurassic World</category><category>Jurassic World Dominion</category><media:content medium="image" url="https://assetsio.gnwcdn.com/jurassic-world-poster.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/jurassic-world-poster.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  222. The <strong>Jurassic World</strong> soft reboot is still underway, and it's sounding like it might be opting for a cast member that could prove popular.
  223. </p><p>
  224. Back in February, Star Wars: Rogue One director Gareth Edwards was <a href="/star-wars-rogue-one-director-to-helm-jurassic-world-4">tapped to direct</a> the as-of-yet untitled Jurassic World soft reboot, but it hadn't quite found its cast just yet. Now, though, it sounds like casting is ramping up, with Scarlet Johansson having been reported to be in talks to join the Universal project <a href="https://deadline.com/2024/03/scarlett-johansson-jurassic-world-1235867404/">last month</a>. As reported by <a href="https://deadline.com/2024/04/jurassic-world-wicked-jonathan-bailey-1235886615/">Deadline</a>, up next in early talks to join the project is Jonathon Bailey, the English actor best known for his role as Anthony, Viscount Bridgerton in the immensely popular Netflix period drama Bridgerton.
  225. </p><p>
  226. The actor is still yet to be fully locked-in, so you'll have to wait for an official announcement. After all, Deadpool 2 director David Leitch was reportedly initially eyed up as a potential director, though it ultimately went to Edwards due to creative differences between Universal and Leitch, so it's entirely possible talks with Bailey will fall through too. Outside of that, the upcoming sequel is also <a href="/jurassic-world-sequel-bringing-back-jurassic-park-writer">bringing back the original film's writer</a>, David Koepp, who wrote both the 1993 Jurassic Park, and its 1997 sequel The Lost World: Jurassic Park.
  227. </p> <p><a href="/jurassic-world-4-universal-in-talks-with-wicked-bridgerton-actor?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Elden Ring's now been beaten using morse code, and yes, watching it happen will probably make you feel useless at games</title><link>/elden-ring-beaten-using-morse-code?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Tue, 16 Apr 2024 15:27:26 +0000</pubDate><guid>/elden-ring-beaten-using-morse-code?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>RPG</category><category>Multiplayer Competitive</category><category>PS4</category><category>Bandai Namco Entertainment</category><category>PS5</category><category>Xbox Series X/S</category><category>Elden Ring</category><category>Third person</category><category>Single Player</category><category>PC</category><category>Multiplayer Cooperative</category><category>FromSoftware</category><category>Xbox One</category><category>Action Adventure</category><media:content medium="image" url="https://assetsio.gnwcdn.com/elden-ring-beaten-using-morse-code-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/elden-ring-beaten-using-morse-code-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>I'm gonna cut to the chase here. A streamer's just beaten <a href="/games/elden-ring">Elden Ring</a> - including my buddy and yours Malenia - using button-operated morse code. As with asll these kinds of challenge runs, it's an incredibly impressive feat, and will no doubt leave you utterly devastated about how terrible you are at video games in comparison.</p><p>Sure, we've still got a little bit of time to go before the <a href="/yoshi-p-gives-us-one-week-to-play-elden-ring-dlc-before-final-fantasy-14-dawntrail">Shadow of the Erdtree DLC drops</a> and you get to really remind yourself just how useless you can be at Fromsoftware's array of 'here's a big scary person/thing, now slap or shoot stuff at them until they fall over' masterpieces. But, hey, you might as well start getting that out of the way now.</p><p>Meet streamer <a href="https://www.twitch.tv/silithur">Silithur</a>, who's going to help you do just that. They've just finished off a run through Elden Ring which saw them use morse code toi control their character, via a very fun big red button. Yes, that's been their only input for every action you could possibly want to fire off as you're traversing the Lands Between, or nearly having your head taken off by a boss.</p> <p><a href="/elden-ring-beaten-using-morse-code?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>I don't like the Fallout games, but the show might have made me a convert</title><link>/amazon-fallout-series-might-have-made-me-a-fan?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 16 Apr 2024 15:00:00 +0000</pubDate><guid>/amazon-fallout-series-might-have-made-me-a-fan?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Bethesda Softworks</category><category>Multiplayer Competitive</category><category>iOS</category><category>Apple</category><category>Obsidian Entertainment</category><category>Bethesda Game Studios</category><category>Fallout 4</category><category>Amazon Prime</category><category>Single Player</category><category>PC</category><category>Amazon MGM Studios</category><category>Shooter</category><category>RPG</category><category>Fallout</category><category>PS4</category><category>Fallout 76</category><category>First person</category><category>PS3</category><category>Fallout 3</category><category>Fallout: New Vegas</category><category>MMORPG</category><category>Bandai Namco Entertainment</category><category>Third person</category><category>Pop Culture</category><category>Film &amp; Television</category><category>Multiplayer Cooperative</category><category>Xbox 360</category><category>Xbox One</category><media:content medium="image" url="https://assetsio.gnwcdn.com/fallout-convert.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/fallout-convert.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  228. Before I get started, I'm going to have to ask you to put your guns down, because here's the thing: I don't really like the <strong>Fallout</strong> games. My first experience of actually playing them was with <strong>Fallout 4</strong>, which I do admit isn't the best way to start things off for a franchise that has run as long as it has, but it is what it is. I managed to make it a few hours into Fallout 4, but to be honest I just didn't vibe with it. The game did a pretty bad job at making me care about my baby, and I just felt a bit listless heading out into the wastelands. Not to mention the fact that I really didn't care for the stiff, boring shooting that becomes all the more painful when you encounter a flying enemy, V.A.T.S. or not.
  229. </p><p>
  230. Past that point, I've seen a good bit of playthroughs of both 3 and <strong>New Vegas</strong>, yet I more found people goofing around in them fun rather than actually enjoying what the games were doing themselves. When it comes to the OG, CRPG titles, well, I'm not really big on the genre except for rare instances (like <strong>Disco Elysium</strong> and my beloved Kim Kitsuragi). My partner, however, loves Fallout 4 - or, I should say they love to build bases and hang out with certain characters, they couldn't give a radroach's ass about that baby either. But their previous hyperfixations with the game have led to several info-dumping sessions that mean I'm broadly familiar with Fallout's post-apocalypse world.
  231. </p><p>
  232. And so, I felt well-enough prepared to watch Amazon's live-action adaptation of the RPG series, even if I was expecting to come away from it a bit ambivalent. After all, what interest could I have in it when it just hasn't worked out for me so far, right down to some of the games' aesthetic choices? Surprisingly enough, though, I&hellip; actually really enjoyed the show. Shock horror, right? This series the appeal of which has long been lost on me suddenly drawing me in?
  233. </p> <p><a href="/amazon-fallout-series-might-have-made-me-a-fan?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>UPDATE: With Fallout 4's next-gen update just days away, the game's achievement unlocking issues on Xbox should now be solved</title><link>/fallout-4-achievement-issues-following-fallout-tv-show?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Tue, 16 Apr 2024 14:06:17 +0000</pubDate><guid>/fallout-4-achievement-issues-following-fallout-tv-show?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Bethesda Softworks</category><category>Pop Culture</category><category>Fallout</category><category>RPG</category><category>PS4</category><category>First person</category><category>Bethesda Game Studios</category><category>Third person</category><category>Fallout 4</category><category>Single Player</category><category>PC</category><category>Shooter</category><category>Xbox One</category><media:content medium="image" url="https://assetsio.gnwcdn.com/fallout-4-achievement-issues-following-fallout-tv-show-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/fallout-4-achievement-issues-following-fallout-tv-show-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>If you've watched all of Amazon's <a href="/tv-shows/fallout">Fallout TV show</a> by now, odds are you're either on the verge of - or already have - hopped back into one of the games in the series. You're certainly not alone in the regard, but if you've picked <a href="/games/fallout-4">Fallout 4</a> on Xbox specifically, you might have run into the small problem of achievements just not unlocking.</p><p>Yup, while it arguably feels like the vast majority of the architecture, gear, and items featured in the show - alongside all those other <a href="/fallout-tv-show-potential-classic-fallout-reference-improv">references</a>, <a href="/fallout-tv-show-vault-maps-analysis">easter eggs</a>, and cameos - are specifically designed to get you to head back to Boston, Boston's not ready to reward you for coming back.</p><p>As a number of folks who've decided to emerge from Vault 111 again have been reporting (thanks, <a href="https://www.trueachievements.com/news/fallout-4-achievements-xbox-broken">TrueAchievements</a>), Fallout 4's achievements on Xbox aren't doing what they should be. It seems like this has been an issue since the final days of March, since which point, the poor Sole Survivors on Microsoft's console haven't been able to be thanked for doing things like saving Preston Garvey, or playing Atomic Command on their Pip-Boy.</p> <p><a href="/fallout-4-achievement-issues-following-fallout-tv-show?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Fallout explained - Amazon's TV show dissected in less time than it takes for the nuke to drop in Fallout 4's intro</title><link>/fallout-tv-show-explainer-fallout-4-bomb?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Tue, 16 Apr 2024 14:00:00 +0000</pubDate><guid>/fallout-tv-show-explainer-fallout-4-bomb?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Bethesda Softworks</category><category>Pop Culture</category><category>Fallout</category><category>RPG</category><category>PS4</category><category>First person</category><category>Bethesda Game Studios</category><category>Third person</category><category>Fallout 4</category><category>Single Player</category><category>PC</category><category>Shooter</category><category>Xbox One</category><media:content medium="image" url="https://assetsio.gnwcdn.com/fallout-tv-show-explainer-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/fallout-tv-show-explainer-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><strong>Warning: Major spoilers for series one of Amazon's Fallout TV show lie ahead.</strong></p><p>Ok, so most of us have all had a little bit of time to watch <a href="/tv-shows/fallout">Amazon's Fallout TV show</a> now.</p><p>But what if you maybe watched it in bits, rather than all in one go, or felt like certain things weren't quite made clear enough? What if you want an explanation of what it is you just watched, and which bits of what happened to its trio of main characters you should have been paying the most attention to, instead of geeking out over, I don't know, the fact that Lucy was eating some actual YumYum Deviled Eggs?</p> <p><a href="/fallout-tv-show-explainer-fallout-4-bomb?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Are we finally going to see Hollow Knight: Silksong at tomorrow’s Indie World Nintendo Direct?</title><link>/will-we-see-hollow-knight-silksong-at-indie-world-nintendo-direct?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 16 Apr 2024 13:25:24 +0000</pubDate><guid>/will-we-see-hollow-knight-silksong-at-indie-world-nintendo-direct?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>PS4</category><category>Hollow Knight: Silksong</category><category>Platformer</category><category>Side view</category><category>Team Cherry</category><category>Single Player</category><category>PC</category><category>Indie</category><category>Nintendo Switch</category><category>Hollow Knight</category><category>Xbox One</category><category>Action Adventure</category><media:content medium="image" url="https://assetsio.gnwcdn.com/hollow-knight-silksong_6g3rfMa.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/hollow-knight-silksong_6g3rfMa.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  234. A <strong>Nintendo Indie World</strong> has been set for tomorrow, so of course it begs the question, as it does everytime a games company hosts a presentation: will Silksong be there?
  235. </p><p>
  236. The next Nintendo Indie World is taking place tomorrow, 3pm BST/ 10am ET, as announced by the game developer earlier today, and is promising about 20 minutes of "announcements and updates on indie games headed to Nintendo Switch in 2024." That's on the shorter end, even for an Indie World presentation, so don't expect news on absolutely every indie game under the sun. Nintendo normally has some surprises up its sleeves, including for Indie World, but obviously the surprise that everyone is hoping for is a Hollow Knight: Silksong release date.
  237. </p><p>
  238. Now, I know what you're thinking: don't people spam "Silksong when?" in the chat of every livestream like this? What makes this one any different? Well, just earlier this week it was spotted that Silksong received a rating by the <a href="https://www.classification.gov.au/titles/hollow-knight-silksong">Australian ratings board</a>. It received one back in February too, in Korea, a territory whose ratings board frequently reveals games prior to their official announcements. Ratings don't necessarily mean a game is out anytime soon, for example Silent Hill: The Short Message was rated last year, before the wave of Silent Hill news arrived in October, and that free horror title didn't release until earlier this year.
  239. </p> <p><a href="/will-we-see-hollow-knight-silksong-at-indie-world-nintendo-direct?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>The best game where your family DITCHES you? The Best Games Ever Podcast episode 95</title><link>/best-game-where-dad-runs-off?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jim Trinca</dc:creator><pubDate>Tue, 16 Apr 2024 13:03:04 +0000</pubDate><guid>/best-game-where-dad-runs-off?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Bethesda Softworks</category><category>RPG</category><category>Fallout</category><category>VG247 Best Games Ever Podcast</category><category>First person</category><category>PS3</category><category>Fallout 3</category><category>Bethesda Game Studios</category><category>Third person</category><category>Weekly Podcast</category><category>Single Player</category><category>PC</category><category>Shooter</category><category>Xbox 360</category><media:content medium="image" url="https://assetsio.gnwcdn.com/free-thumb.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/free-thumb.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>There's now a premium, <a href="/best-games-ever-podcast-extended-edition-info-page">extended version</a> of this podcast that you can get as a VG247 paid subscriber - check out our <a href="/subscribe/standard">Support Us</a> page for more info. Doing so helps ensure that we can keep making the show! But don't worry if that's not for you, the main show will always be free.</p><p>Inspired by the (frankly excellent) <a href="/fallout-tv-show-series-review">Fallout TV show</a>, this week on VG247's Best Games Ever podcast I've tasked my colleagues with finding the best game where a family member ditches you. With the prerequisite understanding that none of them are allowed to pick <a href="/games/fallout-3">Fallout 3</a>, the quintessential "dad's buggered off" simulator.</p><p>As it turns out, being forsaken by a family member is a fairly common scenario in video games, especially if you widen the concept of family out to any sort of fraternity or gang. Which didn't stop racer-obsessed Mark trying to crowbar in a Burnout game, of all things. Or Tom from bringing up the usual guff. To find out which specific guff, you'll have to watch or listen to this, which is presumably what you're doing here in the first place, which means I've essentially wasted the last five minutes of my life typing this out. Thanks for that. Thanks. I could have spent that doing something nice, like cradling my laughing child, or eating crisps, or any number of things that we do while the reaper waits.</p> <p><a href="/best-game-where-dad-runs-off?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Best Games Ever Podcast - Extended Edition Info Page</title><link>/best-games-ever-podcast-extended-edition-info-page?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Orry</dc:creator><pubDate>Tue, 16 Apr 2024 13:02:43 +0000</pubDate><guid>/best-games-ever-podcast-extended-edition-info-page?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><media:content medium="image" url="https://assetsio.gnwcdn.com/16_9-LOGO.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/16_9-LOGO.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
  240. Hello there. If you can see all of this page then we thank you for being a member. You can now enjoy The Best Games Ever Podcast created by VG247 with a cheeky extra section on the end - in both audio and video form! How smashing. If you can't see all of this article, then, "boo, hiss," etc, as you aren't a paid-up member. There's a button to do that under this.
  241. </p>
  242. <p>
  243. All we're asking for is &pound;2.99 a month or &pound;29.99 a year to get your mitts on the extended show. That is a bargain, I hope you'll agree. I'm not paying it as I work here and star in said podcast, but if I didn't do those things I've be rummaging in my wallet for my debit card instead of writing out these words.
  244. </p>
  245. <p>
  246. Each week as part of the Extended Best Games Ever Podcast you get to hear what our host, Jim Trinca, picks. Chances are it'll be Sleeping Dogs, something sci-fi (maybe Star Trek), or a game only five other people who have ever lived actually like. If that sounds like you're thing, go ahead and treat yourself to a membership.
  247. </p>
  248. <p><a href="/best-games-ever-podcast-extended-edition-info-page?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item><item><title>Good news, Helldivers 2's latest patch ensures the Ground Breaker armour's no longer a victim of accidental false advertising</title><link>/helldivers-2-patch-ground-breaker-armour-passive-fix?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Tue, 16 Apr 2024 12:20:17 +0000</pubDate><guid>/helldivers-2-patch-ground-breaker-armour-passive-fix?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed</guid><category>Multiplayer Competitive</category><category>Arrowhead Game Studios</category><category>Shooter: Third Person</category><category>Third person</category><category>Single Player</category><category>PC</category><category>Multiplayer Cooperative</category><category>Shooter</category><category>Helldivers 2</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/helldivers-2-patch-ground-breaker-armour-passive-fix-01.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"></media:content><description><![CDATA[<img src="https://assetsio.gnwcdn.com/helldivers-2-patch-ground-breaker-armour-passive-fix-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>It's another day, so here's news of another <a href="/games/helldivers-2">Helldivers 2</a> patch that does things. What are those things? Well, a lot of the usual kinds of fixes, plus a passive swap that stops one of the latest warbond's armours from accidentally being a magnet for buyer's confusion, if not buyer's remorse.</p><p>If you're out of the loop, <a href="/new-helldivers-2-warbond-arrives-next-week-includes-explosive-crossbow">the Democratic Detonation Warbond arrived in-game</a> last week, bringing with it a bunch of useful tools to help you continue to <a href="/helldivers-2-automatons-back-platinum-trophy">battle the returned automatons</a>, even if you can't afford the <a href="/helldivers-2-new-ship-module-upgrades-pay-lot-teach-crew-pack-boxes">latest ship module upgrades</a>. Sadly, up until this latest patch arrived, if you bought one of the armour sets on offer, you weren't quite getting what you paid for.</p><p>As detailed in the notes for <a href="https://store.steampowered.com/news/app/553850/view/7974260991426339747?l=english">patch 01.000.203</a>, the main thing it does is resolve a bit of a mixup regarding the CE-27 Ground Breaker armour. You see, it'd accidentally shipped with a 'servo-assisted' passive, instead of the 'engineering kit' one it was advertised as featuring. </p> <p><a href="/helldivers-2-patch-ground-breaker-armour-passive-fix?utm_source=feed&utm_medium=rss&utm_campaign=feed">Read more</a></p>]]></description></item></channel></rss><div class="mads-block"></div>
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