Congratulations!

[Valid Atom 1.0] This is a valid Atom 1.0 feed.

Recommendations

This feed is valid, but interoperability with the widest range of feed readers could be improved by implementing the following recommendations.

Source: https://professionalsda.blogspot.com/feeds/posts/default

  1. <?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-14600562449299945</id><updated>2024-03-13T07:27:27.929-07:00</updated><title type='text'>Professional</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='https://professionalsda.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/14600562449299945/posts/default'/><link rel='alternate' type='text/html' href='https://professionalsda.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>dfsdf</name><uri>http://www.blogger.com/profile/00751397048521341958</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-14600562449299945.post-918587976651968501</id><published>2022-02-18T05:00:00.001-08:00</published><updated>2022-02-18T05:00:05.838-08:00</updated><title type='text'>Enhancing Intelligence With Kids Yoga Stories</title><content type='html'>&lt;p&gt;&amp;nbsp; In the last decade, studies have been conducted that look into the benefits of Yoga; and several have concluded that with regard to children, consistent Yoga practice is linked to improved academic performance, decreased misbehavior, greater physical fitness, and better overall health.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Use in Schools&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Some schools, public and private, across the United States, have incorporated kids&#39; Yoga into their curriculum, and still others receive subsidies for offering Yoga classes as part of their physical education programs&amp;nbsp;&lt;a href=&quot;https://gbcstories.com/&quot;&gt;https://gbcstories.com/&lt;/a&gt;. The results are clear; Yoga definitely helps young people focus, feel better about themselves, and behave more appropriately in an academic setting.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Enhancing Intelligence&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;It must also be noted that Yoga can help enhance children&#39;s intelligence. Due to the fact that inversion poses improve blood flow to the brain and change the way a practitioner sees the world while practicing, they stretch and stimulate the mind. Yoga poses also feature relaxation techniques that can halt the onset of anxiety, which is a problem experienced by more and more young people and which can block certain brain cells from functioning. As a result of decreased stress levels and increase circulation, children can be more receptive to learning situations. Young minds are so flexible and resilient, increased learning receptivity will naturally broaden the ability to think outside the box.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Storytelling and Kids&#39; Yoga&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;To enhance intelligence with Yoga, storytelling is a useful tool that provides a young mind with external stimuli to focus on, while the physical Yoga poses help the child work out excess energy, stress, or other negative emotions. Stories can be told from books, from story boards, or even from memory, as the instructor uses the stories to pace a Yoga asana series and to emphasize certain poses.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;In schools, smart teachers can use kids Yoga story time to reinforce their lessons, especially given the enhanced receptivity children have toward learning when they are relaxed. Parents, too, in a family Yoga session, can utilize stories that impart wisdom or moral lessons, to encourage children to grow into kind and wise adults.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Keeping kids Yoga stories creative and fun can also enhance intelligence. One way to do this is to give the class a role in creating the story, by contributing one line at a time, or by giving children responsibility to come up with unique poses to fit the Yoga story&#39;s contents. Allowing young people to author their own Yoga practice can be rewarding for them physically, as well as mentally.&lt;/p&gt;&lt;p style=&quot;background-color: #dddddd; color: #333333; font-family: &amp;quot;Avenir Next&amp;quot;, Arial, &amp;quot;Helvetica Neue&amp;quot;, Helvetica, sans-serif; font-size: 12px; line-height: 1.5em; margin: 0px 0px 1em; padding: 0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Studies have shown that learning through play tends to be most effective when children are free to play without rigorous restrictions and constant supervision. In other words, children can maximize learning through play by utilizing a private space that is away adults&#39; constant gaze. However, such a space poses risks to children&#39;s safety when playing outdoors. This could be perceived as negligence with the possibility of legal action taken into consideration.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Children would love to play with natural surroundings and natural materials such as scrap materials. The problem is that the outdoors is a place that has minimal adult supervision. The activities that usually occur during outdoor play allow children to play freely, which can pose a threat for serious and even fatal accidents involving mesh wires or scrap materials among others. Serious accidents such as wires poked into the eyes could scar the child for life. Thus, it is arguable that outdoor play with limited adults supervision might put adults into risks of being taken into legal actions. However, the aim of promoting outdoor play is to allow children to make sense of their world and learn through the environment around them with minimal interference from adults. Video cameras or a 1-way mirror are two non intrusive ways to monitor children&#39;s learning through play.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;One of the most important pedagogic issues of learning through play is the children&#39;s attitudes on free but controlled activities. Play for children means freedom to express themselves. The context of free play strongly emphasized the children&#39;s self-activity. Freud (1974) believed that play is the most important way that children could deal with their unconscious emotions. Play allows the child to try out possibilities on overcoming fear and wanting to triumph over evil.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Play provides a particularly rich medium that children could explore and develop social skills and literacy. Children feel free to construct their own social micro worlds during play, although each has its own boundaries. Sutton-Smith (1979) pointed out that Piaget considers play to be pure assimilation that derive its operative function from the child&#39;s own actions or mental constructions. Learning through play activities are symbolic processes. They are not subjected to the criterion of objective phenomena in the social world. Play is a kind of mental transformation grounded on the child&#39;s subjective view of the world.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Several researchers found that playfulness was one of the traits that distinguish the creative from the less creative children; Wallach &amp;amp; Kogan (1965). Lieberman (1965) used factor analysis to investigate playfulness and found that it was a unitary trait characterized by spontaneity, manifest joy, and sense of humor. Engel (2003) stated that children do explore their spheres of reality and modes of thinking when they tell or write a story. They began learning through play and experiencing their story when they were working their story&#39;s content, blending the flow of the story, contrasting, and integrating different spheres of experience.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Vygotsky (1976), another structural developmental theorist, begins a description of play in a similar manner. Vygotsky assumed that play represents the subordination of things to personal meaning. Fein (1979) argued that play from the perspective of Vygotsky, makes a different contribution to cognitive development than it does for Piaget because in play, children act as a model for later abstraction processes.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Sutton-Smith (1979) and Fein (1979) interpreted Piaget&#39;s position as a limitation of the child&#39;s rational process that contributes little to the advancement of the child&#39;s logical thought. Malaguzzi (1998) was critical of Piaget&#39;s relative lack of attention to social interaction, the theories distance between thought and language, and overemphasis on what children cannot do. These elements were all embodied in Piaget&#39;s concepts of ego-centrism and operations as well as in his treatment of children&#39;s classificatory skills. The teachers do need a repertoire of instructional strategies to accommodate children&#39;s different ways of learning. The problem with defining learning through play is that it could be chaotic, which makes it difficult for teachers to articulate intentions or predict outcomes.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Outdoor play areas provide children the opportunity to perceive, encounter, and learn managing risk under adult&#39;s supervision. It is a place where children could encounter and perform experiments of trial and errors on a series of matters. This helps them develop problem solving and other life skills. Children often imitate the behavior of others while maintaining new ideas to develop further their learning through play. The imaginary play that normally takes place in the outdoor setting actively stimulates the children&#39;s imagination, increasing learning through play. This enhances the child&#39;s capability to think about things, events, and ideas that are not physically present.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;This implies that cognitive thinking development relates to the child&#39;s play method particularly flexible thinking and problem-solving skills. In addition, children who engaged in outdoor activities burn more calories than those involved in structural after-school activities such as clubs and tuition&#39;s. This explains the other significance of having outdoor activities. Outdoor activities definitely help children to stay fit, healthy, and free from obesity problems. Leading educators, psychologists, and sociologists also acknowledge that children experience learning through play.&lt;/p&gt;&lt;p&gt;Today many children undergo lot of stress related to academics from a very early age. Coping up with the activities, curriculum and relation to the school environment is an everyday challenge. These children have difficulty in following the instructions, or read, write do certain other task related to academics, which in turn hamper their overall development and eventually become a target of peer rejection, leading to low self esteem and shame for oneself. Children undergoing such a situation are the ones having &quot;Learning Difficulties&quot;.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Learning Difficulties is generally referred to the chronic difficulties in learning to read, write, spell, or calculate. Though their causes and nature are still not fully understood. Presence of a learning disability does not indicate subnormal intelligence, but it is thought that learning-disabled are neurologically based difficulty in processing language or figures. These difficulties can overcome by special learning strategies or with extra effort and tutoring on the part of parents and teachers. Examples of learning disabilities include difficulty in reading (dyslexia), writing (dysgraphia), and mathematics (dyscalcula). Learning disabilities may be diagnosed through testing, and children may be enrolled in programs offering special help. Children usually show early signs of Learning Difficulties, if these signs are left unrecognized, learning disabilities may result not only in poor classroom performance but also in low self-esteem and disruptive behaviour.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Some of the early symptoms of Learning difficulties are:&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Poor performance in group tests.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Difficulty discriminating size, shape, color.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Reversals in writing and reading.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Slow in completing work.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Poor organizational skills easily confused by instructions.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Difficulty with abstract reasoning,sequencing, calculations as well as problem solving.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Gets distracted easily and is hyperactive.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Lags in developmental milestones in terms of physical- motor, language, mental and social adjustment.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;When considering all the given symptoms, as a parent you should very well know that each child is a different individual. No child will show all the listed symptoms. Some symptoms maybe common as compared to other ones.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;You as a Parent should keep in mind certain issues which can help your child to come out of learning difficulty.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Accept them for what they are according to their age of development and potentials and have a realistic expectations and demands.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Listen to your children as much as you can. This way you will come to your child&#39;s strength and weakness.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Look for and encourage their strengths, interests, and abilities and overcome their limitations and difficulties.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Reward them with praise, good words, smiles, and pat on the back as often as you can.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Involve them in various family activities. Tell them when they misbehave and explain how you feel about their behavior, then let them come up with their own behaviour correction strategy.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Help them to correct their errors and mistakes by showing or demonstrating what they should do. Do not nag! Nagging will aggravate the problem.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Give them reasonable chores and a regular family work responsibility whenever possible.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Provide toys, games, motor activities and opportunities that will stimulate them in their development.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Read enjoyable stories to them and with them. Encourage them to ask questions, discuss stories, tell the story, and to reread stories.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Increase their ability to concentrate by reducing distracting objects in the environment around.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Do not get hung up on traditional school grades! It is important that they progress at their own rates and be rewarded for doing so.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Take them to libraries and encourage them to select and check out books of interest.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Help them to develop self-esteem and to compete with self rather than with others.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Insist that they cooperate socially by playing, helping, and serving others in the family and the community.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Serve as a model to them by reading and discussing material of personal interest. Share with them some of the things you are reading and doing.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Consult with teachers or other specialists whenever you feel it to be necessary in order to better understand what might be done to help your child learn.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Children with learning difficulties need lot of love, understanding and patience from parents. Its only you who can help your child to cope up with the situation and overcome their difficulties, hence giving them a wonderful life ahead.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Deepika Haldankar, is a freelance writer, having experience with working with children with different age groups since last 3yrs. She has majored in Human Development and Family Studies, along with Human Resource Management and Guidance and Counseling. She has taken up writing as a hobby as well as one of the source to gain and impart knowledge.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://professionalsda.blogspot.com/feeds/918587976651968501/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://professionalsda.blogspot.com/2022/02/enhancing-intelligence-with-kids-yoga_18.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/14600562449299945/posts/default/918587976651968501'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/14600562449299945/posts/default/918587976651968501'/><link rel='alternate' type='text/html' href='https://professionalsda.blogspot.com/2022/02/enhancing-intelligence-with-kids-yoga_18.html' title='Enhancing Intelligence With Kids Yoga Stories'/><author><name>dfsdf</name><uri>http://www.blogger.com/profile/00751397048521341958</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14600562449299945.post-3082600180684278309</id><published>2022-02-18T04:58:00.004-08:00</published><updated>2022-02-18T04:58:46.705-08:00</updated><title type='text'>Enhancing Intelligence With Kids Yoga Stories</title><content type='html'>&lt;p&gt;&amp;nbsp; In the last decade, studies have been conducted that look into the benefits of Yoga; and several have concluded that with regard to children, consistent Yoga practice is linked to improved academic performance, decreased misbehavior, greater physical fitness, and better overall health.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Use in Schools&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Some schools, public and private, across the United States, have incorporated kids&#39; Yoga into their curriculum, and still others receive subsidies for offering Yoga classes as part of their physical education programs&amp;nbsp;&lt;a href=&quot;https://gbcstories.com/&quot;&gt;https://gbcstories.com/&lt;/a&gt;. The results are clear; Yoga definitely helps young people focus, feel better about themselves, and behave more appropriately in an academic setting.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Enhancing Intelligence&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;It must also be noted that Yoga can help enhance children&#39;s intelligence. Due to the fact that inversion poses improve blood flow to the brain and change the way a practitioner sees the world while practicing, they stretch and stimulate the mind. Yoga poses also feature relaxation techniques that can halt the onset of anxiety, which is a problem experienced by more and more young people and which can block certain brain cells from functioning. As a result of decreased stress levels and increase circulation, children can be more receptive to learning situations. Young minds are so flexible and resilient, increased learning receptivity will naturally broaden the ability to think outside the box.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Storytelling and Kids&#39; Yoga&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;To enhance intelligence with Yoga, storytelling is a useful tool that provides a young mind with external stimuli to focus on, while the physical Yoga poses help the child work out excess energy, stress, or other negative emotions. Stories can be told from books, from story boards, or even from memory, as the instructor uses the stories to pace a Yoga asana series and to emphasize certain poses.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;In schools, smart teachers can use kids Yoga story time to reinforce their lessons, especially given the enhanced receptivity children have toward learning when they are relaxed. Parents, too, in a family Yoga session, can utilize stories that impart wisdom or moral lessons, to encourage children to grow into kind and wise adults.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Keeping kids Yoga stories creative and fun can also enhance intelligence. One way to do this is to give the class a role in creating the story, by contributing one line at a time, or by giving children responsibility to come up with unique poses to fit the Yoga story&#39;s contents. Allowing young people to author their own Yoga practice can be rewarding for them physically, as well as mentally.&lt;/p&gt;&lt;p style=&quot;background-color: #dddddd; color: #333333; font-family: &amp;quot;Avenir Next&amp;quot;, Arial, &amp;quot;Helvetica Neue&amp;quot;, Helvetica, sans-serif; font-size: 12px; line-height: 1.5em; margin: 0px 0px 1em; padding: 0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Studies have shown that learning through play tends to be most effective when children are free to play without rigorous restrictions and constant supervision. In other words, children can maximize learning through play by utilizing a private space that is away adults&#39; constant gaze. However, such a space poses risks to children&#39;s safety when playing outdoors. This could be perceived as negligence with the possibility of legal action taken into consideration.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Children would love to play with natural surroundings and natural materials such as scrap materials. The problem is that the outdoors is a place that has minimal adult supervision. The activities that usually occur during outdoor play allow children to play freely, which can pose a threat for serious and even fatal accidents involving mesh wires or scrap materials among others. Serious accidents such as wires poked into the eyes could scar the child for life. Thus, it is arguable that outdoor play with limited adults supervision might put adults into risks of being taken into legal actions. However, the aim of promoting outdoor play is to allow children to make sense of their world and learn through the environment around them with minimal interference from adults. Video cameras or a 1-way mirror are two non intrusive ways to monitor children&#39;s learning through play.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;One of the most important pedagogic issues of learning through play is the children&#39;s attitudes on free but controlled activities. Play for children means freedom to express themselves. The context of free play strongly emphasized the children&#39;s self-activity. Freud (1974) believed that play is the most important way that children could deal with their unconscious emotions. Play allows the child to try out possibilities on overcoming fear and wanting to triumph over evil.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Play provides a particularly rich medium that children could explore and develop social skills and literacy. Children feel free to construct their own social micro worlds during play, although each has its own boundaries. Sutton-Smith (1979) pointed out that Piaget considers play to be pure assimilation that derive its operative function from the child&#39;s own actions or mental constructions. Learning through play activities are symbolic processes. They are not subjected to the criterion of objective phenomena in the social world. Play is a kind of mental transformation grounded on the child&#39;s subjective view of the world.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Several researchers found that playfulness was one of the traits that distinguish the creative from the less creative children; Wallach &amp;amp; Kogan (1965). Lieberman (1965) used factor analysis to investigate playfulness and found that it was a unitary trait characterized by spontaneity, manifest joy, and sense of humor. Engel (2003) stated that children do explore their spheres of reality and modes of thinking when they tell or write a story. They began learning through play and experiencing their story when they were working their story&#39;s content, blending the flow of the story, contrasting, and integrating different spheres of experience.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Vygotsky (1976), another structural developmental theorist, begins a description of play in a similar manner. Vygotsky assumed that play represents the subordination of things to personal meaning. Fein (1979) argued that play from the perspective of Vygotsky, makes a different contribution to cognitive development than it does for Piaget because in play, children act as a model for later abstraction processes.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Sutton-Smith (1979) and Fein (1979) interpreted Piaget&#39;s position as a limitation of the child&#39;s rational process that contributes little to the advancement of the child&#39;s logical thought. Malaguzzi (1998) was critical of Piaget&#39;s relative lack of attention to social interaction, the theories distance between thought and language, and overemphasis on what children cannot do. These elements were all embodied in Piaget&#39;s concepts of ego-centrism and operations as well as in his treatment of children&#39;s classificatory skills. The teachers do need a repertoire of instructional strategies to accommodate children&#39;s different ways of learning. The problem with defining learning through play is that it could be chaotic, which makes it difficult for teachers to articulate intentions or predict outcomes.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Outdoor play areas provide children the opportunity to perceive, encounter, and learn managing risk under adult&#39;s supervision. It is a place where children could encounter and perform experiments of trial and errors on a series of matters. This helps them develop problem solving and other life skills. Children often imitate the behavior of others while maintaining new ideas to develop further their learning through play. The imaginary play that normally takes place in the outdoor setting actively stimulates the children&#39;s imagination, increasing learning through play. This enhances the child&#39;s capability to think about things, events, and ideas that are not physically present.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;This implies that cognitive thinking development relates to the child&#39;s play method particularly flexible thinking and problem-solving skills. In addition, children who engaged in outdoor activities burn more calories than those involved in structural after-school activities such as clubs and tuition&#39;s. This explains the other significance of having outdoor activities. Outdoor activities definitely help children to stay fit, healthy, and free from obesity problems. Leading educators, psychologists, and sociologists also acknowledge that children experience learning through play.&lt;/p&gt;&lt;p&gt;Today many children undergo lot of stress related to academics from a very early age. Coping up with the activities, curriculum and relation to the school environment is an everyday challenge. These children have difficulty in following the instructions, or read, write do certain other task related to academics, which in turn hamper their overall development and eventually become a target of peer rejection, leading to low self esteem and shame for oneself. Children undergoing such a situation are the ones having &quot;Learning Difficulties&quot;.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Learning Difficulties is generally referred to the chronic difficulties in learning to read, write, spell, or calculate. Though their causes and nature are still not fully understood. Presence of a learning disability does not indicate subnormal intelligence, but it is thought that learning-disabled are neurologically based difficulty in processing language or figures. These difficulties can overcome by special learning strategies or with extra effort and tutoring on the part of parents and teachers. Examples of learning disabilities include difficulty in reading (dyslexia), writing (dysgraphia), and mathematics (dyscalcula). Learning disabilities may be diagnosed through testing, and children may be enrolled in programs offering special help. Children usually show early signs of Learning Difficulties, if these signs are left unrecognized, learning disabilities may result not only in poor classroom performance but also in low self-esteem and disruptive behaviour.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Some of the early symptoms of Learning difficulties are:&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Poor performance in group tests.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Difficulty discriminating size, shape, color.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Reversals in writing and reading.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Slow in completing work.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Poor organizational skills easily confused by instructions.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Difficulty with abstract reasoning,sequencing, calculations as well as problem solving.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Gets distracted easily and is hyperactive.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Lags in developmental milestones in terms of physical- motor, language, mental and social adjustment.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;When considering all the given symptoms, as a parent you should very well know that each child is a different individual. No child will show all the listed symptoms. Some symptoms maybe common as compared to other ones.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;You as a Parent should keep in mind certain issues which can help your child to come out of learning difficulty.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Accept them for what they are according to their age of development and potentials and have a realistic expectations and demands.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Listen to your children as much as you can. This way you will come to your child&#39;s strength and weakness.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Look for and encourage their strengths, interests, and abilities and overcome their limitations and difficulties.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Reward them with praise, good words, smiles, and pat on the back as often as you can.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Involve them in various family activities. Tell them when they misbehave and explain how you feel about their behavior, then let them come up with their own behaviour correction strategy.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Help them to correct their errors and mistakes by showing or demonstrating what they should do. Do not nag! Nagging will aggravate the problem.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Give them reasonable chores and a regular family work responsibility whenever possible.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Provide toys, games, motor activities and opportunities that will stimulate them in their development.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Read enjoyable stories to them and with them. Encourage them to ask questions, discuss stories, tell the story, and to reread stories.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Increase their ability to concentrate by reducing distracting objects in the environment around.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Do not get hung up on traditional school grades! It is important that they progress at their own rates and be rewarded for doing so.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Take them to libraries and encourage them to select and check out books of interest.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Help them to develop self-esteem and to compete with self rather than with others.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Insist that they cooperate socially by playing, helping, and serving others in the family and the community.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Serve as a model to them by reading and discussing material of personal interest. Share with them some of the things you are reading and doing.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;* Consult with teachers or other specialists whenever you feel it to be necessary in order to better understand what might be done to help your child learn.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Children with learning difficulties need lot of love, understanding and patience from parents. Its only you who can help your child to cope up with the situation and overcome their difficulties, hence giving them a wonderful life ahead.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Deepika Haldankar, is a freelance writer, having experience with working with children with different age groups since last 3yrs. She has majored in Human Development and Family Studies, along with Human Resource Management and Guidance and Counseling. She has taken up writing as a hobby as well as one of the source to gain and impart knowledge.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://professionalsda.blogspot.com/feeds/3082600180684278309/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://professionalsda.blogspot.com/2022/02/enhancing-intelligence-with-kids-yoga.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/14600562449299945/posts/default/3082600180684278309'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/14600562449299945/posts/default/3082600180684278309'/><link rel='alternate' type='text/html' href='https://professionalsda.blogspot.com/2022/02/enhancing-intelligence-with-kids-yoga.html' title='Enhancing Intelligence With Kids Yoga Stories'/><author><name>dfsdf</name><uri>http://www.blogger.com/profile/00751397048521341958</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14600562449299945.post-5073383959137374221</id><published>2022-02-18T04:58:00.000-08:00</published><updated>2022-02-18T04:58:01.105-08:00</updated><title type='text'>Good and Bad in Gaming</title><content type='html'>&lt;p&gt;&amp;nbsp; Gaming is one of the biggest hobbies and even careers in the world. People play games for fun or learning while others record videos about the games. In this article, I will focus more on gaming itself and not so much the side of how to make gaming videos. Gamers come in all different ages, genders, religions, locations and shapes&amp;nbsp;&lt;a href=&quot;https://totoscan.com/&quot;&gt;https://totoscan.com/&lt;/a&gt;. The backgrounds of people who are gamers make gaming that much more fun.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Backgrounds of gamers can play a part in the type of games that people play. There are all kinds of combinations for different categories relating to the type of games and type of gamers. You really need to look at the game&#39;s website to get all the pertinent information prior to buying.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;There are many online platforms where you can buy games from such as Steam or Humble Bundle. Those sites will give you the description, videos by the company, pictures, user and non-user tags, reviews, website, company and their social account(s). Be aware the game&#39;s website might not show you everything you need to know. As a minimum, a gaming company will show a short sales pitch description, small amount of pictures (5 at best), one or two videos by them and their social accounts. The most they will provide is an informative description, their social accounts, user reviews and videos by them.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Let&#39;s dive right into what is perceived as negative about gaming&amp;nbsp;&lt;a href=&quot;https://ttattack.com/&quot;&gt;https://ttattack.com/&lt;/a&gt;. The majority of the negative things about games come from the real-life people on those games, the type of games and the types of games for the wrong person. A game can be poorly made but it&#39;s not always the case where the game itself is bad. It could be where it was the wrong type of game for the wrong person. This is where the categories come in. Maybe a game has a bit of violence. That doesn&#39;t make it bad; it just makes it the wrong type of game for a seven year old. Or maybe you bought a puzzle game for a person who loves action type games. So the action loving person won&#39;t enjoy it, but that doesn&#39;t make the puzzle game bad!&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;The types of games are endless from nudity, drugs and alcohol, horror, gambling with money and more. These different types are wrong for youth gamers as well as wrong for people who don&#39;t like seeing such things.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Gaming has good and bad sides just like everything else. The key is how good and bad are those sides. For example, some games have a bad side with players that like to fight a lot. This is common in games. Understand for a lot of gamers this is not a big deal; however, for youth who are new to the game or even gaming in general this can be frustrating. There are times when you want to avoid the bad sides all together. There are times when the good outweighs the bad. If this happens and there are no problems with the game itself; then the bad side is just that one little fly in your room which is no big deal. Caution: If the bad outweighs the good, I would strongly recommend avoiding that game.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Another aspect that people will nag a game developer or creator about is representation. Should I say, a lack of representation which is not limited to race, body type and message in the game. If you are able to customize your character, then of course you will not have a problem with representation. There is a problem in some games where they don&#39;t represent strong and smart females, minority females and males, big, small, tall, and short females and males. Notice how I didn&#39;t put &quot;males&quot; after female for strong? That&#39;s because males in games are ALWAYS represented as strong and smart.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;In games that show a male strong and smart, he will mostly likely be white, tall, thin, movie star looking and buff. You will rarely see him be a minority, short, chubby, not buff, nerdy looking, while still being strong and smart. You see this even LESS for females. Some females in games are also white, tall, thin and strong while showing skin like no tomorrow. You only see THESE females in MMORPG games (Massively Multiplayer online Role Playing Game) though. RPG games are meant for fantasy worlds where you mostly fight people and monsters. Of course the females&#39; stats will be strong but they won&#39;t look strong.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;In most games, when they add a character for you to play they always add a white male first, then a white female, then a black male, and then a black female. They don&#39;t even really add people who are mixes of races or in between. When it comes to the black characters they only add one shade of &quot;black&quot; or &quot;African American&quot; and not every black person on earth is that shade.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;In games, the majority of the characters are always thin and tall. You don&#39;t really see characters that are short and thin, tall and chubby, short and chubby, etc. There are a lot of people who aren&#39;t thin and who aren&#39;t tall.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Then lastly, there is the mental message that goes with the gender, race, and body type. What do I mean by the mental message? Some games send an indirect message about that character being strong and smart or something else. While for other games it can be a mental message either on purpose or not. For example, in the game you play and you see a minority female who is short, chubby, nerdy looking and her traits are to be a goof ball, naive, and dumb. It could send a mental message to you that people that look like her are just like her. They&#39;re not smart, they aren&#39;t thin, and are not tall. They did poorly in school, etc. etc. So you start thinking those things based on not only seeing this in that game over and over again, but when it happens in other games too.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;The worst part is NONE of these things are true. Yes, some people aren&#39;t thin, tall, and maybe not that bright; but not EVERYONE is like this! You do have short chubby minorities who are smart as all get out! You have all kinds of combinations of people who ARE smart! Of course, all these things about gender, race, body type, and messages aren&#39;t just in gaming; they&#39;re in movies, TV shows, ads, etc. What&#39;s interesting is that some of the creators who make the games, movies, TV shows, ads, etc., are minorities themselves and they make up the population of the earth. (Search &quot;world population by race 2016&quot; and click the first three links if you don&#39;t believe me.)&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Quick disclaimer: I AM NOT BASHING ANYONE! Yes, I was shouting that. This section of the article is telling you what I know, read, hear and experience in gaming.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;If you don&#39;t believe me go look at today&#39;s TV shows, movies, ads, and games. A show to look at for good representation is Milo Murphy&#39;s Law. Two games to look at as a reference for good representation are OverWatch and Atlas Reactor. Now in these fields it has gotten better for representation specifically gender, race and just now starting body type (specifically in this order). Some games even add robots and creatures as playable characters to avoid having problems with representation. This removes the problem of users wanting a character to represent their actual or preferred gender, race, or body type because now there is a character most users can agree on. After all, you can&#39;t please everyone.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Alright, now that I ranted and got the bad stuff out of the way; let&#39;s get into the good parts of gaming! You have gamers as young as three years old and as old as 90+! No matter your age, race, gender, religion, culture, or location gaming can be good for anyone. Gaming can not only be fun, but beneficial and educational.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;A benefit with gaming is it can help youth have more confidence in themselves and be more social. If they play an online multiplayer game and talk to other players around the world, this can help then get used to talking to other people besides family and they gain confidence in what they&#39;re saying. They can go from an introvert to a social fanatic! It can happen fast or slowly. Even if it&#39;s not a game but a place for gamers, artists, fashion designers, car enthusiast, etc. to chat; it will still help them be more social. Keep in mind though, typing to someone and then voice chatting to someone are two different experiences. Youth can be very social when typing but very shy when voice chatting.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;This is how I am. Before I was shy when talking to people I didn&#39;t know whether it was online or offline, now I&#39;ve become more comfortable with it because I know how to handle myself and have confidence in myself. But when it comes to voice chatting online, I&#39;m the quiet person on the chat. Counterproductive right! You might even forget I was in a call with you! Before when the people at the bank said &quot;Hi&quot; I wouldn&#39;t say anything, now I actually respond and say &quot;Hi. How are you?&quot; After that I don&#39;t really expect to talk with them so I&#39;ll be quiet again lol. See what I mean? After socializing, in general, over time you get better at it and become less nervous and more confident in yourself.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Another benefit with gaming is team work. Sometimes in games the only way to win or accomplish a goal is to work with one or more players. In certain games, players are allowed a task can be accomplished with only one player, but it might be harder unless you have more players than yourself. Other times certain tasks can&#39;t be accomplished with one player and need two or more. There are times you make a group with your friends or family to finish the goal. Other times you can make a group with people you didn&#39;t know.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;This is where it can get tricky. If it&#39;s a game where you can make a group that&#39;s invite only, you&#39;d just invite your friends or family. You can strategize with them, you&#39;d be more comfortable talking with them, and you&#39;ll all agree to work together. If it&#39;s a game where there is no group system but you can still work with others, aka free for fall, and you can talk with them there may still be a goal that can only be completed with multiple players. Do you have to play with other players you&#39;ve never talked to before if your family and friends can&#39;t join you and you really want to complete this goal?&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;This isn&#39;t a bad thing though! This is where you not only become more social but you learn how to work with other players you&#39;ve never met before. If you always play with your family and friends you both already know how to work together, how the other thinks, etc. But if it&#39;s someone you&#39;ve never met it can be a little difficult. Me and my brother grew up doing everything together without really having any friends, maybe colleagues and associates but not really friends. So we were very used to knowing what the other wanted or how they played etc. But when we actually got two friends, it was very difficult to agree on many things. So if you play and work with other people now it will be easier later. Me and my brother have improved our skills to work with others.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Another benefit is patience which ties in with team building and socializing. After all, in order to get better at something you not only have to keep doing it but you have to have patience while doing it. There are many times in games where you have to wait. Just like reading is in everything, you have to have patience for everything. In games you always have to wait for something. You need to have patience for finding something, something to finish cooking, something to finish dying, your friends to come back from going afk (Away From Keyboard), the next wave of monsters to come, the next level to open up, etc. etc. I had to have patience when writing this article! So gaming can help you have more patience in gaming and everyday life.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Another benefit is hand and eye coordination. When you&#39;re gaming you have to pay attention to what&#39;s happening on your screen while also pressing your controller or keyboard button to do more things on your screen. If you want to move your character in that game, you have to use your keyboard and mouse or a controller while still looking at your screen. It&#39;s like learning how to type. Most of the time you&#39;re supposed to learn how to type words and sentences while looking at your screen without looking at your keyboard. This same thing applies to gaming. You have to be able to press the needed keys in order to accomplish that thing you&#39;re trying to do while looking at your screen. After all, if you&#39;re pressing your keys but not looking at your screen, how are you going to know if you&#39;re doing it right?&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Now, this one is a benefit and educational benefit - memory. Games can help improve your memory. How? Let me tell you. Take what I said above about typing. The people who can look at their screens and type without looking at their keyboard have something called &quot;muscle memory&quot;. When they want to make a certain letter appear on screen they just have to press that key and they don&#39;t have to look at the keyboard because they have press that key so many times they themselves and their muscles remember where that certain key is. You have muscle memory already. Don&#39;t believe me? Take a look at your keyboard right now. You see where all the letters, numbers, and symbols are right? The letters are not in alphabetical order. So whenever you tried to type your name or something on a digital keyboard where the letter were alphabetical; Did you take you longer than usually to type that word and was it weird and confusing? It was. I&#39;ve done it. You know why?&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;When you type or text to someone you know the word you want to make appear on screen and you remember where the keys are. Maybe you can&#39;t tell them in order if someone asked you but if they asked you to type a word you&#39;d be able to type it because you know where the keys are. For me I know how to spell certain words when I&#39;m typing but maybe not how to spell it verbally. This is because I&#39;m seeing the word being spelled in front of me. Technically when we type to each other we&#39;re spelling out words and then reading them in our mind. But when you speak out loud you don&#39;t see the words you just hear them. Sure, when you read text on screen you hear them in your mind, even right not you hear these words I&#39;m typing, but you don&#39;t verbally hear them and you&#39;re seeing each letter make up that word. When someone spells something wrong you immediately notice it because it&#39;s not spelled right and you read it. When someone speaks something you don&#39;t read any letters, you only hear the word.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;So games can help you build up muscle memory and mind memory. If you can store items in game you have to remember where you put it, or if you need a recipe to make something you might remember the recipe, or maybe you remember a detail about something important, or maybe you remember the way through a maze or the way home. Some games are even built just to help improve your memory or the only way to keep progressing is remembering certain facts. My mom can type without looking at the keyboard but struggles with trying to walk in games.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;So now let&#39;s get into the educational benefits. One educational benefit is math. Now, the game doesn&#39;t have to have a goal to teach you math in order for it to have math. The point of going to school is to get an education! Not socialize, but you still might make friends. So this applies to all games. The game doesn&#39;t always have to have a goal of J but it might include J. Its goal might be X but it might still have J. In some games you can build houses and use recipes to make items. How big do you want your how to be? 30 blocks X 10 blocks X 60 blocks? Did you understand what I just said? Let me say it differently. 30 blocks on the X axis (left and right on the ground), 10 blocks on the Y axis (up and down on the ground), and 60 blocks on the Z axis (up and down in the air). This is how you&#39;d build a house, using math, in a game called Minecraft. With these coordinates it means your house will be a rectangle with a very tall roof. Let&#39;s use Minecraft again for this next example.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;If you want to make 4 swords for example, what do you need? You need wood and iron. How much wood? How much iron? We&#39;ll start with the handle. You need two sticks to make the handle for one sword. One wood log can be turned into four wooden planks, take two and you can then make four wooden sticks. You want to make 4 sword handles. So how many wooden logs do you need? One. For the sword itself it takes two pieces of iron. You want to make 4 swords, so how much iron do you need? Eight. See? Depending on what you&#39;re making and how many of that thing the recipe can call for lots of resources or just a few.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Another educational benefit is problem solving. There are lots of games with puzzles or none but it can still include problem solving. A good game for example is Scribblenauts Unlimited. In this game you go to make different places solving people&#39;s problems to make them happy which gives you an item to cure someone. In order to solve their problems, you have to use adjectives and nouns to solve the problem itself or make something to solve the problem. The best part is you can solve that problem many different ways and no way is the wrong way. Some games even change based on your choices and we call these &quot;paths&quot;. Some paths can change, stay on the same route, or end. So you need to solve each problem the best way otherwise you may choose the wrong path or a path that ends.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Another educational benefit is reaction timing. If you don&#39;t want to die in a certain game your reaction to something could be the deciding fact of your survival or grave. The more you test your reaction timing the faster you will get and soon you&#39;ll be able to react to things quickly. This can come from games with combat like MMORPGs, shooters, and PvP (Player V Player).&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;You do a lot of these things in games without even knowing it! When you play that game you just have to do A, G, M, and S to do whatever it is you&#39;re trying to do, without knowing in the real world those skills are technically called B, H, N, and T and used in 3, 6, and 9. See? So you just have to get used to applying those skills in the real world.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Some games are better for certain ages or interests. Some games are meant for little kids, some are for teen and young adults, and others are for adults. Then there are games just for people interested in robots, cars, fashion, princesses, ice skating, etc. So the games could have the same benefits, but those benefits might be better for certain people than others.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Some games are being used in schools or college, as tests for robots and even to teach certain topics. I recently got a game that will teach me how to read and write the Japanese characters while surviving in a game world. Some people who don&#39;t speak English now know it enough to talk to English speakers just by playing or watching games in English! If you find someone who knows how to speak, read, or write a little Japanese; ask them if they have watched Anime. Most English speakers know some Japanese because they play or watch Anime things.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;So when you see your youth or grandparents playing some games, don&#39;t think it&#39;s bad. It could be helping their memory, problem solving skills, math skills, or they may be learning another language or learning more about a topic.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;As you read, there are good and bad sides to gaming. I recommend you just have fun and be safe while gaming. There are plenty of games out there for every type of person and more games are still coming. Games can help you improve and teach you skills you not only use in game, but you will use in school and in the real world. Games can help you get sharp and stay sharp. Have fun gaming and y&#39;all stay safe!&lt;/p&gt;&lt;p&gt;The &quot;Wikipedia problem&quot; which means children turning to internet for readymade answers is the new age phenomenon baffling teachers and mentors globally. There are almost equal numbers of teachers who consider technology to be a solution as much as a problem. While a common belief is that technology is hindering the students&#39; capacity to think and analyze, there is also a strong opinion in favor of video games and digital gadgets&#39; ability to engage students and enhance learning by using more than one sensory stimulators. In spite of the growing concern about the students&#39; deteriorating attention spans, institutions are incorporating them in the process of classroom learning.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Children are inherently inquisitive creatures. They have a curiosity to discover new things and learn by way of discovering and experimenting even before they are subjected to methods of formal education such as reading or writing. Science is a discipline of experiments and discoveries. The National Science Education Standards emphasize that &quot;science education needs to give students three kinds of scientific skills and understandings. Students need to learn the principles and concepts of science, acquire the reasoning and procedural skills of scientists, and understand the nature of science as a particular form of human endeavor. Students therefore need to be able to devise and carry out investigations that test their ideas, and they need to understand why such investigations are uniquely powerful. Studies show that students are much more likely to understand and retain the concepts that they have learned this way &quot;. Hence, it becomes imperative to engage children in science education at an early stage.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Digital games are more capable to gain students&#39; interests and attention than other conventional means of imparting education in a classroom. However, some educationists also regard them as culprits of exponential decline in the attention span in children. The next sections in this article discuss the involvement of children in games in the tech age, types of games available in the market and the impact of digital gaming as learning aids in classrooms.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Gaming and the New Age Kids&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Digital technology has expanded the horizons of video gaming in the modern world. Kids are subjected to far more complex and challenging technological environment than their counterparts were from over half a century back. Involvement of kids in digital gaming is a result of many significant changes in the lifestyle and culture of the modern society. Easy accessibility of technology, dispensable income due to dual income families and lack of infrastructure for outdoor activities in many cities are some major contributors in making screen games an important part of the children&#39;s&#39; lives. A study by Centers for Disease Control and Prevention (2010) found that only 20 percent of the census blocks are within half a mile of a block boundary. Also, the effect of peer pressure cannot be undermined in these times of social networking.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;The digital gaming market is one of the fastest growing segments of the global entertainment industry. US is witnessing unprecedented penetration of digital games amongst youngsters. In the US, 97% of the teens play some type of game on a regular basis. In India, the gaming market has grown manifold in the last few years. Hence, it is imperative that educationists are continuously contemplating the use of digital gaming as a learning tool in classrooms. Institutions are also employing innovative ways to leverage the digital advantage for enhancing the learning experience at schools.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;What are Digital Games?&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;There is no concrete definition of games as it may vary with an individual&#39;s preference and profession. Games can be defined as a &quot;system in which players engage in artificial conflict, defined by rules, which result in a quantifiable outcome&quot;. Technology and digitization add new dimensions to games where simulations, interactivity, augmented reality, alternative reality, collective intelligence and sensory stimulators such as sound and visual effects. Digital games are also characterized by their portability and limitless accessibility.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Role-playing games, simulation games and puzzles are some of the most popular digital games. In role-playing games, the player enacts the role of a particular character in a virtual world moving from one level to the other based on the outcome of the earlier level. RPGs can be single player such as the dungeons and dragons from earlier days of gaming or multi-player games such as Diablo III, Xenoblade, Final Fantasy XIII-2 or Mass Effect 3. MMORPG or the Massive Multiple Online Role-Playing Games are an extension of the RPGs where large number of players interacts in an online virtual world. Simulation games create realistic situations in virtual worlds. The outcome will depend on the player&#39;s decision-making and responsiveness and will be closely similar to what may happen in a real world in the same situation. Widely used in training and analysis, simulation games are also popular due to their unpredictable and personalized outcomes. Flight Simulator X, Live for Speed (LFS) and Need for Speed have been extremely popular simulation games for a long time. Puzzles genre of digital games involves problem solving and analysis with varying degrees of difficulty depending on the nature of the game. Crosswords and treasure hunt games are basic forms of puzzle games in both physical and digital form.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;All types of digital games involve a social involvement of players. Some need collaborative efforts to play while others may be discussed or analyzed socially. In spite of some games being accused of outright violent visual effects, a well-designed game can accelerate the thinking process by motivating, engaging, involving creativity and developing a meta-game i.e., social interactions inspired and enhanced inside or outside the game. Incorporating digital gaming in the basic education framework can lead to augmented competitiveness and multi-dimensional growth in children.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Digital Games in Science Education - Why and Why Not?&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;The 21st century requires the mentors and the students to integrate technology into the curriculum. Though the ultimate goal is to benefit the students in terms of learning and experience, unsupervised, unorganized or irrelevant application can lead to complete failure or have negative effects. Some of the negative impacts of digital games in general and in context with the education are listed below:&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Digital games have been facing constant rebuke for allegedly enhancing aggression amongst kids and developing a violent streak at an early stage. In a study by Anderson and Bushman (2001), Children involved in violent video games are more likely to have increased aggressive thoughts, feelings, and behaviors, and decreased prosocial helping. Use of weapons and being rewarded for being violent is a cause of widespread concern.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Digital games can be addictive for children and make them physically inactive. Digital games, other than social networking, are considered for reduced physical activity leading to obesity in kids and postural and skeletal disorders.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Addiction to games is also known to make kids socially secluded. Impulsive behavior, depression and increased anxiety levels are largely attributed to excessive gaming in children. Some studies also suggest that the children playing games are unable to concentrate for a long span and have reduced attention span.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Children are prone to absorbing socially unacceptable behavior through some digital games such as using profanities and ill-treating the fairer sex. Lack of adequate knowledge about screening the material available online is a growing concern amongst the parents.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Digital games are considered a hindrance to better performance in academics. Students are often found to skip homework to play games leading to deteriorated performance at school. However, despite their reputation as promoters of violence and mayhem, digital games have in fact been shown to help children learn skills, content, and vital &quot;21st-century&quot; skills. From digital games children can learn: content (from rich vocabulary to science to history), skills (from literacy to math to complex problem-solving), creation of artifacts (from videos to software code) and systems thinking (how changing one element affects relationships as a whole). Strong arguments in favor of using digital games as learning aids in secondary education are summarized below:&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Digital games involve extreme hand-eye coordination and enhance motor and sensory skills. Sensory stimulation theory proposed by academician Laird (1985) validates that effective learning occurs when the senses are stimulated. While some studies show that digital gaming reduces attention span, there are strong evidences of improved concentration in short intervals of time. Digital games involve keeping an eye on every detail, follow the rules and respond proactively to the given situation. Complex digital games help is developing problem-solving and decision-making skills. Some games also involve logical analysis of the situation and pattern recognition and improve memorizing thus assisting in the cognitive process. Playing by the rules teaches children to accept and respect a certain level of discipline.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Multi-player digital games develop a sense of constructive competitive attitude. Collaborative games also improve team-building attitude. They develop time management skills in a team and train the players to cooperate for mutually desired goal. They teach the players to accept defeat as well as strive for better results. Digital games provide an avenue for hyperactive kids to direct the energy in a constructive system based game. They also provide an outlet to release aggression and frustration, thus helping in diffusing stress. Some games also involve physical activity such as Nintendo Wii boxing helping kids to engage mentally and physically with the kids. Complex digital games involve high level of multitasking thus improving brain&#39;s natural learning process. Brain based learning theory proposes that multi-tasking is an inherent activity of the brain and learning is enhanced by challenges at various levels. Digital games develop efficient situational analysis and strategy making in children. Since games have certain objectives at every level and a final objective of the game, it teaches players to devise short term and long-term strategies such as scoring points, retaining energy and reaching the ultimate goal of the game. Simulation games and the role-playing digital games help players gain expertise or learn by experiencing in replicas of real world situations. Experiential learning and action learning theories are based on the premise that individuals learn faster when they by experiencing and actually participating in action.&lt;/p&gt;&lt;p&gt;&quot;Games require the kind of thinking that we need in the 21st Century because they use actual learning as the basis for assessment. They test not only current knowledge and skills, but also preparation for future learning. They measure 21st century skills like collaboration, innovation, production, and design by tracking many different kinds of information about a student, over time. &quot;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://professionalsda.blogspot.com/feeds/5073383959137374221/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://professionalsda.blogspot.com/2022/02/good-and-bad-in-gaming.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/14600562449299945/posts/default/5073383959137374221'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/14600562449299945/posts/default/5073383959137374221'/><link rel='alternate' type='text/html' href='https://professionalsda.blogspot.com/2022/02/good-and-bad-in-gaming.html' title='Good and Bad in Gaming'/><author><name>dfsdf</name><uri>http://www.blogger.com/profile/00751397048521341958</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>

If you would like to create a banner that links to this page (i.e. this validation result), do the following:

  1. Download the "valid Atom 1.0" banner.

  2. Upload the image to your own server. (This step is important. Please do not link directly to the image on this server.)

  3. Add this HTML to your page (change the image src attribute if necessary):

If you would like to create a text link instead, here is the URL you can use:

http://www.feedvalidator.org/check.cgi?url=https%3A//professionalsda.blogspot.com/feeds/posts/default

Copyright © 2002-9 Sam Ruby, Mark Pilgrim, Joseph Walton, and Phil Ringnalda